UNIVERSITY OF CENTRAL LANCASHIRE Programme Specification This Programme Specification provides a concise summary of the main features of the programme and the learning outcomes that a typical student might reasonably be expected to achieve and demonstrate if he/she takes full advantage of the learning opportunities that are provided. 1. Awarding Institution / Body University of Central Lancashire 2. Teaching Institution and Location of Delivery University of Central Lancashire 3. University Department/Centre School of Journalism & Media 4. External Accreditation 5. Title of Final Award BSc (Hons) Web Design & Development 6. Modes of Attendance offered FT / PT 7. UCAS Code H620 8. Relevant Subject Benchmarking Group(s) Computing (2007) Art & Design (2008) Communication, media, film & cultural studies (2008) W3C – http://w3c.org 9. Other external influences National Occupational Standards for Interactive Media and Computer Games http://www.skillset.org/standards/standards/IM/ 10. Date of production/revision of this form June 2015 11. Aims of the Programme The generic aims of the Media Programmes are for students to practice high technical standards in media production through a deep understanding of the technology gain a systematic understanding of key aspects of the field including detailed knowledge of some areas and an appreciation of the limitations of that knowledge make confident use of industry-relevant technology and techniques and to be able to exploit advances in new technology in the future develop an analytical approach to situations and problems found in the industry design and produce technical solutions to relevant problems GA 6/15 gain confidence in their abilities that enhance employment opportunities both now and in the future maintain growth in skills and understanding that enables continuing personal development develop communication skills, team work ability and favourable attitudes towards responsibility and flexibility Specifically on the Web Design and Development degree we give students a broad and deep understanding of technology, design and production of web sites and applications GA 6/15 12. Learning Outcomes, Teaching, Learning and Assessment Methods A. Knowledge and Understanding A1. A2. A3. A4. of programming principles applied to web design and development of computer systems and networks, particularly the internet of the roles of individuals in a production environment of production methods in a team environment Teaching and Learning Methods Teaching and learning methods include traditional lectures, seminars, directed study, demonstrations, guided practical sessions, workshops and project work. Assessment methods Written assessment methods include Unseen / Open book examinations, Log books and Formal Reports. Oral assessment methods include Presentations. Practical skills are assessed using assignment work, interviews and demonstrations. B. Subject-specific skills B1. the ability to design/author web products B2. the ability to program for applications B3. the ability to produce media products from ideas generation to delivery Teaching and Learning Methods Teaching and learning methods include traditional lectures, seminars, directed study, demonstrations, guided practical sessions, workshops and project work. Assessment methods Written assessment methods include Logbooks and Formal Reports Practical skills are assessed using assignment work, interviews and demonstrations. Production skills are assessed on the quality of the finished product as well as the planning and other aspects. C. Thinking Skills C1. analysis of requirements for particular situations C2. evaluation and selection of appropriate resources and techniques for specific tasks given a range of disparate constraints C3. evaluate alternative solutions to problems C4. application of techniques to synthesising solutions to novel problems Teaching and Learning Methods Teaching and learning methods include traditional lectures, seminars, directed study, demonstrations, guided practical sessions, workshops and project work. GA 6/15 Assessment methods Written assessment methods include Unseen / Open-book examinations, Logbooks, Formal reports and Independent project. Oral assessment methods include Presentations, Interviews and Vivas. Practical skills are assessed using assignment work, interviews and demonstrations. D. Other skills relevant to employability and personal development D1. communicate technical and artistic ideas accurately, persuasively and succinctly in writing, orally and in a variety of mediums D2. work independently on significant-sized projects relevant to the field D3. perform effectively in a team, recognising their own particular talents and applying them D4. locate and use critically information from a number of sources, including the use of IT based information sources Teaching and Learning Methods Teaching and learning methods include traditional lectures, seminars, directed study, demonstrations, guided practical sessions, workshops and project work. Assessment methods Written assessment methods include Independent dissertation, Log books and Formal Reports Oral assessment methods include Presentations, Interviews and Vivas Teamwork skills are assessed using assignment work contributions, peer assessment and staff observation. GA 6/15 13. Programme Structures* Level Module Code Level 6 TE3041 Module Title Compulsory: User, Experience, Design (UXD) 14. Awards and Credits* Credit rating 20 TE3270 TE3060 TE3075 TE3980 TE3989 Others from Applied Graphics Applied Application Development Enterprise Development and Production Studio Engineering Motion Graphics Advanced Post Production Final Year Project (D&R) Final Year Project (D) TE2014 TE2041 TE2042 Compulsory: Professional Practice Web Application Design Interactive Authoring 20 20 20 TE2012 TE2013 TE2006 TE2060 TE2071 TE2075 TE2888 Any of the following (given pre-requisite requirements) Student Initiated Module Student Initiated Module Creative Programming Graphic Communication Audio 2 Post Production Techniques Data Driven Applications 10 10 20 20 20 20 20 Elective module 20 TE1041 TE1070 TE1888 Compulsory: Web Design Contextual Studies Web Development 20 20 20 TE1002 TE1003 TE1071 TE1072 Any of the following Interactive Media Production Computer Graphics Audio 1 Video Production 20 20 20 20 Elective module 20 TE3002 TE3008 TE3069 Level 5 Level 4 20 20 Bachelor Honours Degree Requires 360 credits including a minimum of 220 at Level 5 or above and 100 at Level 6 Bachelor Degree Requires 320 credits including a minimum of 180 at Level 5 or above and 40 at Level 6 40 20 20 20 20 40 HE Diploma Requires 240 credits including a minimum of 100 at Level 5 or above HE Certificate Requires 120 credits including 100 at Level 4 or above GA 6/15 15. Personal Development Planning Within the Media Programmes there are many opportunities for students to engage in the PDP process. Not least is in the Professional Practice module, TE2014. Within this they will look at their target industry and see how they will fit in, reflecting on what they need to do to make their skill set fit the roles they see themselves in. The process of deciding on what modules to study from the options available is a fundamental PDP opportunity. This is supported by Personal Tutors and the whole course team. 16. Admissions criteria Programme Specifications include minimum entry requirements, including academic qualifications, together with appropriate experience and skills required for entry to study. These criteria may be expressed as a range rather than a specific grade. Amendments to entry requirements may have been made after these documents were published and you should consult the University’s website for the most up to date information. Students will be informed of their personal minimum entry criteria in their offer letter. The University’s minimum standard entry requirements must be met by A2 level qualifications or equivalent. Although we recognise the breadth of study AS levels present, we would not accept these as forming part of your entry offer. Applications should be supported by a satisfactory GCSE performance, normally consisting of five GCSEs at Grade C or above including Maths and English. Specific entry requirements for this course are: 300 points at A2, DDM at BTEC, GCSE Maths and English grade C International Students are required to have passed the International English Language Testing Service (IELTS) with a minimum of 6.5 Other acceptable qualifications include: Scottish Certificate of Education Higher Grade Irish Leaving Certificate Higher Grade International Baccalaureate BTEC National Certificate/Diploma Access to HE Diploma People with non-standard entry qualifications or experience should contact the admissions tutor. 17. Key sources of information about the programme Course website http://webdev.uclan.ac.uk Student Handbook, available on request From the course team; email Gavin Allanwood, at gallanwood@uclan.ac.uk or telephone 01772 893058 and ask to speak to a member of the course team. GA 6/15 18. Curriculum Skills Map (Please tick in the relevant boxes where individual Programme Learning Outcomes are being assessed) Programme Learning Outcomes Core (C), Other skills relevant Compulsory to employability and Module (COMP) or Knowledge and Subjectpersonal Level Code Module Title Option (O) understanding specific Skills Thinking Skills development A1 Final Year Project (Design & Realise) Final Year Project (Design) Studio Engineering A2 A3 A4 B1 B2 B3 C1 C2 C3 C4 D1 D2 D3 D4 O O TE3002 O TE2888 O TE2075 O TE2071 O TE2060 O COMP TE2042 COMP TE2041 COMP TE2014 TE2012/ Student Initiated Module O TE2013 TE2006 Creative Programming O COMP TE1888 Web Development TE1072 Video Production O TE1071 Audio 1 O COMP TE1070 Contextual Studies COMP TE1041 Web Design TE1003 Computer Graphics O O TE1002 Interactive Media Production Note: Mapping to other external frameworks, e.g. professional/statutory bodies, will be included within Student Course Handbooks TE3989 TE3980 LEVEL 6 TE3270 TE3075 TE3069 TE3060 TE3041 LEVEL 4 LEVEL 5 TE3008 Advanced Post-Production EDP Motion Graphics User, Experience, Design Applied Application Development Applied Graphics Data-Driven Applications Post-Production Techniques Audio 2 Graphic Communication Interactive Authoring Web Application Design Professional Practice O O O O COMP O