Content Maps & Analysis The contents of this framework are intended to help educators use Citizen Science as a tool for engaging learners in scientific discovery. It is not designed to support scripted teaching approaches, rather to leverage the elements of the video game to support educators in linking game content to local contexts. Have fun playing and learning! Citizen Science can be played online here: http://citizenscience.eriainteractive.com This work is licensed under a Creative Commons Attribution-NonCommercial 3.0 Unported License Game Content Game content is divided by argument. All game dialogue that takes place in the game can is connected to one argument. Game dialogue is provided in Appendix A. Game content can be considered through four vehicles for content learning: 1. Vocabulary 2. Arguments 3. Lake Globe 4. Tools 1. Vocabulary When considering vocabulary acquisition and word learning, words are broken down into three tiers. Tier one words are basic vocabulary, and include sight words. Tier two words are high frequency words, or words with multiple meaning words. Tier three words are content/domain specific terms. Tier two words may not be content specific, rather, they are found frequently associated with tier three, or content words. Therefore, for students to learn content at a mastery level, a knowledge base of tier two words is needed. In providing targeted instruction for learners, teachers should support word-learning strategies through student activities for both tier two and tier three words. For the purposes of curricular support, the vocabulary in Citizen Science has been broken down to include teacher resources for targeted tier two and tier three words. Each argument section in this document includes a list of tier two and three words that players encounter in dialogue. Teachers may use and adapt curricular supports as appropriate for their students. Appendix C provides a matrix of vocabulary words and game arguments. In addition, vocabulary words have been compared with the McREL word list, and indicate wherever listed the McREL grade level and McREL reported 1st appearance on a standardized test. 2. Arguments These are the game arguments and content goals for each section. General game-based big ideas are indicated in bold highlight. # Argument 1 Don’t let raven swim. Big Ideas Performance Argument Argument Secchi Disk Reading Phosphate Readings Lake Globe 2 Don’t introduce exotic species into the lake. Algae in lakes can be dangerous for the health of humans and small animals. Humans have introduced pollutants (such as phosphates) into the lake’s ecosystem. Phosphates cause problems like algae blooms. Good argumentation requires the use of evidence to support points. Convincing arguments can help people make behavioral choices. Eutrophic lakes are not dangerous for some species, such as muskrats, but are dangerous for other species, such as humans. Models can show us how different variables have an impact on a system. (Game example: Lake Globe) Eutrophic lakes can have a bad odor, particularly along the shoreline. Eutrophic lakes have an overabundance of the nutrients needed by plants and algae, which can in turn present a significant health hazard. Secchi disks are tools that scientists use to measure the turbidity, or cloudiness of a lake. Turbidity is an indicator of the lake’s overall health, and can help predict algae blooms and growing lake eutrophication. Using keywords like “because” and “although” in arguments can This work is licensed under a Creative Commons Attribution-NonCommercial 3.0 Unported License 3 Plant buffer strips. 4 Manure should be treated. 5 Support fishing regulation. 6 7 Avoid using phosphatebased fertilizers. Plant rain gardens. 8 Make the lake less eutrophic. 9 Help restore wetlands. help build a case in convincing someone of something. Just because something is natural and has a desired impact (like mussels making water less cloudy), other related outcomes may make it a poor decision (like increasing algae and cluttering beaches). Chemistry readings of water can help identify the amount of things like phosphates, which are a pollutant. Readings tend to be higher closer to the source of the pollution. The runoff from farms can be a dangerous pollutant, and contribute to eutrophication. One such pollutant that gets carried into lakes via runoff is manure. Buffer strips filter and reduce the pollutants that can enter a lake via runoff. The government subsidizes or helps provide resources for farms that want to use buffer strips. The runoff from farms can be a dangerous pollutant, and contribute to eutrophication. One such pollutant that gets carried into lakes via runoff is manure. Manure contains nutrients, like phosphates and nitrates. Buffer strips filter and reduce the pollutants that can enter a lake via runoff. Piscivores (animals that eat other fish) and planktivores (animals that feed on plankton, the microscopic organisms in water) are parts of a lake ecosystem. Stocking or increasing the supply of piscivores in the lake (fish that eat other fish) helps reduce algae blooms. Overfishing reduces the number of fish in a lake, and can result in increased algae. Regulations set forward rules for how a system can be used/interacted with to support a bigger goal or objective. In this case, fishing regulations help prevent overfishing. Some kinds of chemical substances, such as phosphate-based fertilizers, are illegal to sell because of their dangers to people and the environment. Planting rain gardens is helpful to the environment, because it helps rain water that comes from impervious surfaces (roofs, asphalt, etc.) absorb back into the ground instead of carrying runoff pollutants into the storm drains and then to lakes and streams. Actions like planting rain gardens have higher levels of environmental impact than picking up trash, not that picking up litter isn’t important. There are many, many ways lake health can be supported. All require resources and/or groups of people to make specific choices, from planting rain gardens to lobbying for government support. Examples of things that support lake health include regulation of construction sites to prevent runoff of pollutants, restoration of wetlands, and increasing fish stocking. The state and federal government have resources that can be used for supporting environmental issues. Government money in large part comes from the taxes that citizens pay. Citizens have the right to lobby (or try to convince) government representatives to pay attention to specific causes, such as supporting lake health. This work is licensed under a Creative Commons Attribution-NonCommercial 3.0 Unported License Argument Lake Globe Argument Lake Globe Argument Lake Globe Argument Lake Globe Argument Lake Globe Argument Lake Globe Argument Lake Globe Wetlands Restoration Fishing Regulation Construction Regulation Fish Stocking Rain Garden Planting Buffer Strip Planting Manure Treatment Exotic Mussel Introduction Littering Clarity Odor Piscivore Population Planktivore Population Algae Population Pollution Levels Runoff Input Variables: Flooding Phosphate Levels Output Results: Zooplankton 3. Lake Globe This work is licensed under a Creative Commons Attribution-NonCommercial 3.0 Unported License National Standards Alignment This section focuses specifically on the alignment of game-based content to national standards. It is important to not that Citizen Science was designed to have utility in multiple disciplines, from civics and social studies to sciences. Citizen Science may be used as a catalyst for myriad types of learning activities, and may therefore to be used to address any number or combination of national standards and learning goals. The alignment specified in this section, however, relates most directly to the in-game content, and the activities and performance of the students as players of the game. The concepts addressed in Citizen Science can be used across multiple grade levels, whether repeated in multiple years for various purposes (changes in specific content applications/focus, use of peer mentoring, etc.), or can be used as part of a learning trajectory for players between 3 rd and 8th grade. NRC Framework for K-12 Science Education Citizen Science addresses the following areas of knowledge as described by the Framework for K-12 Science Education: Guiding Scientific and Engineering Practices Developing and Using Models Science often involves the construction and use of models and simulations to help develop explanations about natural phenomena. Engaging in Argument from Evidence In science, reasoning and argument are essential for clarifying strengths and weaknesses of a line of evidence and for identifying the best explanation for a natural phenomenon. Obtaining, Evaluating, and Communicating Information Science cannot advance if scientists are unable to communicate their findings clearly and persuasively or learn about the findings of others. Crosscutting Concepts Cause and Effect Events have causes, sometimes simple, sometimes multifaceted. A major activity of science is investigating and explaining causal relationships and the mechanisms by which they are mediated. Such mechanisms can then be tested across given contexts and used to predict and explain events in new contexts. Systems and System Models Defining the system under study – specifying its boundaries and making explicit a model of that system – provides tools for understanding and testing ideas that are applicable throughout science and engineering. Disciplinary Core Ideas Life Sciences LS2: Ecosystems: Interactions, Energy, and Dynamics Earth & Space Sciences ESS3: Earth and Human Activity Engineering, Technology, and Applications of Science ETS2: Links among Engineering, Technology, Science, and Society Stability and Change For natural and built systems alike, conditions of stability and determinants of rates of change or evolution of a system are critical elements of study. As is described in the Framework, a core idea for K-12 science instruction should: Have broad importance across multiple sciences or engineering disciplines or be a key organizing principle of a single discipline. Provide a key tool for understanding or investigating more complex ideas and solving problems. Relate to the interests and life experiences of students or be connected to societal or personal concerns that require scientific or technological knowledge. Be teachable and learnable over multiple grades at increasing levels of depth and sophistication. That is, the idea can be made accessible to younger students but is broad enough to sustain continued investigation over years. This work is licensed under a Creative Commons Attribution-NonCommercial 3.0 Unported License NextGen Science Standards The following NextGen Science Standards are addressed by playing Citizen Science, and may be covered in greater depth through the use of out-of-game conversations and expansion activities. These performance expectations are based on the May 2012 release of the standards. For updates, details, and clarification statements for use in assessment and expansion activity design, educators should visit http://www.nextgenscience.org/. # Performance Expectation Environmental Impacts on Organisms 3EIO a Obtain, evaluate, and communicate information about the types of habitats in which organisms live, and ask questions based on that information. 3EIO b 3EIO d 3EIO e Obtain, evaluate, and communicate information that in any particular environment, some kinds of organisms survive well, some survive less well, and some cannot survive at all. Use models to evaluate how environmental changes in a habitat affect the number and types of organisms that live there; some remain, move in, move out, and/or die. Use evidence to argue that some changes in an organism’s habitat can be beneficial or harmful to the organism. Earth Systems and Their Interactions 5ESI f Obtain, evaluate, and communicate information describing the impacts human activities have on Earth’s systems and generate examples of actions individuals and communities have taken to conserve Earth’s resources and environments. Description of Game Alignment Players obtain information about different kinds of land use issues surrounding a lake, indicating that human land use in farming, fishing, construction, and even recreation can impact the health of a lake. The player character (PC) models questioning and inquiry through narrative to obtain information about the habitats of organisms around and in a lake. The player uses the lake globe to ask questions about changing variables in the lake ecology. The player uses argument to communicate information to a variety of role groups within the game world. Big game ideas include the safety risks to humans and small animals when swimming in eutrophic waters. Conflict with Zib regarding the well-being of muskrats in the narrative. The Lake Globe provides an interactive model to illustrate how changes in the lake habitat affect the overall health of the area via input variables and results that change over time. Game narrative introduces and reinforces the way lake ecology impacts various organisms, such as piscivores, planktivores, humans, small animals, and even muskrats (Zib). All arguments in the game must be supported by evidence. Poor lake health has negative effects on many organisms, and is specifically addressed in arguments 1, 2, 5, 6, 8, 9. Interacting with the Lake Globe provides players with visualizations to help explain human impacts on overall lake health. Arguments 2, 3, 4, 6, 7 specifically involve the impact of human activities on lake health. This work is licensed under a Creative Commons Attribution-NonCommercial 3.0 Unported License 5ESI g Design and evaluate a process or product to minimize unwanted outcomes of human activities on Earth’s systems, while increasing benefits and meeting societal demands. Interacting with the Lake Globe allows the player to test multiple ways the effects of human activities can be reduced. The final argument in the game consists of making an argument to a local representative about how to make the lake less eutrophic through government programs, legislation, and community projects. Life Sciences – Matter and Energy in Organisms and Ecosystems MS.LSUse evidence to support arguments that Interacting with the Lake Globe MEOE f changing any physical or biological provides the player with information component of an ecosystem may result in about ecological shifts in algae and shifts in the populations of species in the piscivore species. ecosystem. Arguments 2, 4, 8, and 9 specifically concern changes in ecosystem populations based on changes to physical and biological components of the ecosystem. Life Sciences – Interdependent Relationships in Ecosystems MS.LS-IRE Use a model to demonstrate the effect of a resource availability on organisms and populations of organisms in an ecosystem. MS.LS-IRE b Construct explanations to describe competitive, predatory, and mutually beneficial interactions as patterns across various ecosystems. MS.LS-IRE d Use models to explain the role of biodiversity in ecosystems. MS.LS-IRE e Use evidence to construct arguments for how biodiversity can influence humans’ resources as well as ecosystem services that humans rely on. Earth and Space Sciences – Human Impacts MS.ESS-HI Generate and revise qualitative b explanations from data for the impacts on Earth’s systems that result from increases in human population and rates of consumption. MS.ESS-HI c Design engineering solutions for stabilizing changes to communities by: (1) using water efficiently, and (2) minimizing human Interacting with the Lake Globe provides a model through which the player can manipulate nutrients available to the lake ecosystem. Interacting with the Lake Globe allows the player to visualize the relationship between piscivore, planktivore, and algae populations. Arguments 2, 5, and 9 are constructed around predator/prey and ecosystem interactions. Interacting with the Lake Globe allows players to investigate differences in ecosystem health based on introductions of native piscivores and nonnative mussels. The player encounters protesters in the game, who wish to increase lake biodiversity by introducing non-native species to the lake. The player must convince the protesters that increasing biodiversity is not always good, and can have negative consequences. There is an option within the Lake Globe to investigate the impact of increased construction on lake health. Arguments 3 and 4 concern the effects of runoff from farms, and methods to manage waste production. There is an option within the Lake Globe to investigate the impact of rain garden construction, littering, buffer This work is licensed under a Creative Commons Attribution-NonCommercial 3.0 Unported License impacts on environments and local landscapes by reducing pollution. strip planting, and manure treatment on the ecosystem. Arguments 3, 4, 6, and 7 concern actions that communities can take to lessen human impacts on the environment. Players interact with a Secchi disk as well as a chemical testing kit to monitor lake health, and receive evidence based on their use of these tools. Ask questions to refine and develop an explanation for the way technological monitoring of Earth’s systems can provide the means of informing the public of ways to modify human impacts on Earth’s systems. Engineering, Technology, and Applications of Science – Engineering Design MS.ETS-ED Evaluate ideas for solving an environmental The Lake Globe minigame provides a problem to determine which designs best players with the ability to test the meet the criteria and constraints of the consequences of different conservation problem and take into account scientific efforts and policy decisions. principles and short and long-term Players are required to evaluate consequences. knowledge that they have gained in the game, in order to construct a meaningful argument from evidence. MS.ETS-ED Communicate information about a Players use evidence to propose f proposed solution to a problem, including solutions to different problems, based relevant scientific principles, how the on scientific evidence and observed design was developed, how it meets the effects on society and the natural criteria and constraints of the problem, and environment in the Lake Globe and how it reduces the potential for negative through arguments. consequences for society and the natural environment. Engineering, Technology, and Applications of Science – Links Among Engineering, Technology, Science, and Society MS. ETSConstruct arguments for and against the The player argues for the use of rain ETSS d development of a new technology based on gardens, buffer strips, and construction potential short and long term impacts regulation based on short-term and (positive and negative) on the health of long-term impacts of these policies and people, and the natural environment. regulations. MS.ESS-HI d This work is licensed under a Creative Commons Attribution-NonCommercial 3.0 Unported License Game Readability Statistics Name Value Words 6015 Unique Words 1242 Characters 33536 Characters In Words 25902 Sentences 918 Average Word Length 4.3 Average Sentence Length Average Words Per Sentence 28.2 6.6 Long Words (7 or more characters) 985 Short Words (3 or fewer characters) 2625 Syllables 8332 Monosyllabic Words 4472 Polysyllabic Words (3 or more syllables) 544 Automated Readability Index 2.1 Coleman Index Coleman-Liau Index Dale Chall Readability Index 5 9.5 7.3 Dale Chall Readability Grade Level 9 - 10 Degrees Of Reading Power (DRP) 51 Degrees Of Reading Power Grade Level 4 Fang Easy Listening Formula 3 Fang Easy Listening Interpretation Farr-Jenkins-Patterson Score Farr-Jenkins-Patterson Reading Ease Flesch Reading Ease Score Flesch Reading Ease Flesch Reading Ease Grade Level Easy 81 Easy 83 Easy 6 Flesch-Kincaid Grade Level 3.3 Flesch-Kincaid Reading Age 8.3 Fry Readability Grade Level 3 Fry Readability Reading Age 8 FORCAST Grade Level 8.8 FORCAST Reading Age 13.8 Gunning Fog Index (FOG) 6.2 Gunning Fog Reading Age 11.2 Henshall formula This work is licensed under a Creative Commons Attribution-NonCommercial 3.0 Unported License 1741.2 Name Value Johnson Readability Johnson Grade Level Lexical Density Laesbarhedsindex (LIX) Index Laesbarhedsindex (LIX) Readability Laesbarhedsindex (LIX) Grade Level 25.7 6 20.6 23 Very Easy Less than 5 Linsear Write Readability 2.9 McAlpine EFLAW© Test 9.4 McAlpine EFLAW© Readability Very Easy Miyazaki EFL Readability Index 71.5 Power-Sumner-Kearl Grade Level 4.6 Power-Sumner-Kearl Reading Age 9.6 Rate Index (RIX) 1.1 Rate Index (RIX) Grade Level 4 Raygor Readability Grade Level 3 SMOG Score 7.5 SMOG Index 7 SMOG Reading Age 12 Spache Readability Index (Original) 2.7 Spache Readability Index (Revised) 2.4 Wheeler Smith Index Wheeler Smith Grade Level This work is licensed under a Creative Commons Attribution-NonCommercial 3.0 Unported License 15.5 2