THE TUCK SCHOOL OF BUSINESS AT DARTMOUTH Android – Can the “open design” rearrange the smartphone ecosystem? Mini Project – Entrepreneurship and Innovation Strategy Christopher Vaughan, Siddhartha Gavirneni, Mukund Kulashekaran 10/11/2010 Contents Why did Google develop the Android? ......................................................................................................... 2 Advertising potential in the mobile market .............................................................................................. 2 Google’s Interest in the Smartphone OS Market...................................................................................... 3 The Smartphone OS Ecosystem .................................................................................................................... 4 Google’s Strategy for the ecosystem ............................................................................................................ 7 Is Android’s success sustainable? ............................................................................................................... 11 Endnotes ..................................................................................................................................................... 13 Page 1 of 13 Why did Google develop the Android? Advertising potential in the mobile market Google is synonymous with “search” today and close to 97% of its $23 billion revenue comes from search-related advertisements. Google not only revolutionized the search technology when it introduced Google search, but also developed a strong monetization strategy to capture the value from the traffic it was bringing to its site and to its partners. The growth of Google was primarily driven by the increase in the internet traffic in the last decade, and with mobile internet now starting to grow, Google has been moving quickly in the last few years to establish a foothold in the wireless data traffic market. Though mobile advertising was small in 2005 when Google bought Android (~$100 million), it has been growing at a brisk pace and today it is valued at $16 billion at a worldwide level1. The mobile market has caught most advertisers’ attention due to three key reasons: 1. There are more mobile phones than PCs: the penetration rate of mobile phones has been increasing exponentially. 86% of the US population (age 13+) owns a mobile device. In the EU5, the penetration numbers are equally high: 89% in the UK, 88% in Italy, 87% in France, 85% percent in Spain, and 65% in Germany2. 2. Mobile phones provide a great platform for targeted advertising based on location and purchasing habits. 3. Finally, mobile phones have a unique convergent position which combines voice, internet and media. The other trend that has enabled featured advertisements has been the growth of the so called “smartphones” that have provided users with a great platform to access the internet and also feature-rich content through applications. Smartphone sales have been growing steadily at a rate of 13% when the rest of the market is stagnating in most developed nations. In another decade, the majority of phones sold are expected to be smartphones. Page 2 of 13 Google’s Interest in the Smartphone OS Market The data presented above shows the high potential of the smartphone market. Google had multiple options to play in this market. The question that must be asked is the reason for Google’s decison to make its own operating system (OS) rather than simply developing applications for smartphones (like Google Maps, Youtube, Gmail, Chrome, etc.) that can be used on any handset. The evolution of the OS for the PC market can provide some clues. Prior to Microsoft, Apple’s Mac platform, though superior in technology, focused on a completely “closed” environment where outside hardware/programs could not connect easily. Microsoft developed an “open platform” compatible with most hardware and software (not completely open, but most thirdparty developers could create compatible programs by following some simple rules). This concept was an immediate success due to its widespread adoption. The mobile platform was in a similar state - Apple had its iOS platform that was completely closed, and developers had to go through Apple to get a piece of the market; Nokia, through its Symbian OS, was the market leader with about 50% of the OS market in 2008. This was a closed platform that was not only cumbersome for developers but also restricted outside applications3. Furthermore, mobile carriers and handset manufactures controlled the applications that users could download and use. Though Google could develop great applications for the smartphone and internet market, the adoption of these applications depended heavily on the handset producers and carriers. Apple’s iPhone, iTunes, AppStore, and Safari became the major source of data traffic in the USA and other developed markets. Therefore, for Google to play a meaningful role in this market, it had to get to the center of it, and hence, it decided to buy Android (an open-source platform for mobile phones) from Android’s founders Andy Rubin and Chris White in 2005. The aspirations of Google through Android are captured well by this statement from Miner (Founding member of Android, and now part of Google’s team): “We really want to see Android adopted by a very large percentage of mobile handset, especially ones that are more feature-rich handsets. The goal is that there are a billion-plus mobile phones sold every year and Google would like to see the majority of those being a very powerful and great phone, [with a] connected data experience, and be very open. That’s the reason we’re making this investment.”4 Google ventured into the smartphone OS market to set a common standard for application development across various handset manufacturers and carriers. This would enable developers to create applications that are compatible with any handset and also open up the market for Page 3 of 13 plug and play capabilities. Furthermore, Google could bundle its own browser (Chrome) and other applications to capture a big chunk of the mobile traffic through its applications. This, in turn, would enable Google to sell more advertisements. The attempt to create a common standard was not new. However, such attempts were not a big success. Therefore, Google had a huge challenge – not in terms of technology, but in terms of bringing together key stakeholders with diverse profit motives. The stakeholders included the carriers who controlled handset sales in most markets, the handset manufacturers who controlled the adoption of the OS, the chipset manufactures who made the hardware for the handset manufacturers, and above all, the end consumers. The Smartphone OS Ecosystem The key players in the ecosystem in which smartphone operating systems operate are shown in Figure 1. Figure 1: Key players in the Smartphone OS Ecosystem The players in the ecosystem interact closely with each other, which make the system sensitive to even slight changes in anyone player’s behavior. Furthermore, the players can be categorized Page 4 of 13 into co-innovators and adopters. However, some players fall into both categories as shown in Figure 1. Figure 2 shows the relationship and the flow of the adoption chain in the ecosystem. Handset and Component Manufacturers: These players are highly inter-dependent. New technologies continuously give rise to both new components and new features for existing components. These changes, in turn, help the handset manufactures in bringing out smartphones with new features to increase their competitiveness in this highly competitive market. For example, the accelerometer component which detects the position of the device to automatically change the screen layout was soon adopted by all major smartphone manufacturers. These players have a symbiotic relationship with the OS. Hardware capabilities drive the enhancements in the OS and vice-versa. Figure-2: Co-Innovators and flow of adoption in the smartphone OS ecosystem Carriers: Carriers like T-Mobile and AT&T, in addition to providing the backbone network for mobile communication, also form part of the distribution channel in selling handsets. They play a major Page 5 of 13 role as co-innovators and bring technologies like 3G and 4G to the market. This technology dictates the OS and handset capabilities. In recent years, the average revenue per user (ARPU) for voice has been decreasing, while the ARPU for wireless data has been increasing.5 This increased the push for smartphones which drastically increased wireless data traffic. Retailers: There are two types of retailers – those operated by carriers, and independent retailers. In the USA, most phones were sold through the carriers. These retail markets are used by carriers to attract customers and then retain them through contractual agreements. The independent retailers sell smartphones at higher prices than the carriers (as they are not bundled with the contract) and typically sell smartphones that are not available through carriers. They play a critical role in bringing handsets to the market when handset manufacturers cannot find a deal with carriers. Application Providers and Independent Developers: Before Android was introduced, application developers depended on the software development kit (SDK) provided by the OS provider (Apple, Symbian, etc.). Furthermore, independent developers had to cater to the requirements of the carriers, and follow the rules placed by the OS provider, thus increasing their development time and adding cost of development (as each application had to be made compatible to different OS standards) Many companies develop their own applications as a marketing tool – for example, Orbitz’s mobile application for searching flights and rental cars. Other companies started using applications to promote new ventures and businesses – for example, point-of-sale applications to be used in retail stores. Smartphones now play a major role in marketing and business development for such organizations. All application providers typically pay a royalty fee to the OS provider (like Apple or Microsoft), unless the OS is open-source (like LiMo). Application Stores: The advent of applications and smartphones saw the rise of three types of online stores for the distribution of applications: the stores owned by carriers; the stores owned by the OS providers; and third-party stores. Carriers used their own application stores to direct traffic to their websites and thus collected subscriber and usage information. OS providers like Apple had complete control on their application stores and would keep part of the revenues. Third-party stores were aggregators of free applications and applications that they would develop. There were very few third-party stores before Android entered the market. Advertisers: The use of data services on smartphones attracted many advertisers. They advertise through applications, through mobile-enabled webpages, and through the application store websites. Page 6 of 13 These players had the potential to be a significant source of revenue for all other players in the ecosystem. Users: The end users can be categorized as individual users and corporate users. Both of these users were driving the increase in wireless data traffic. However, the handset and OS capability requirements were different. Individual users valued design, usability, and variety in applications. On the other hand, corporate users valued seamless integration with corporate systems like Microsoft Exchange. End users are price takers and have weak bargaining power as consumers – whether it be carrier plans or handsets. Google’s Strategy for the ecosystem Through its Android operating system, Google set out to alter the connections between key players in the smartphone ecosystem to encourage adoption of its product. These efforts focused on encouraging closer collaboration between the stakeholders as well as fostering creativity in the market. The net result of this was to shape the ecosystem to maximize Android’s adoption potential in the smartphone market, rather than to exert control over other players. This is in keeping with its strategy to drive internet traffic on mobile phones through its search portal. The primary components of Google’s attempts to influence its ecosystem were the formation of alliances, the decision to release Android as an open-source platform, and incentives to spur development of applications. Each of these decisions is analyzed below, including the rationale for the decision and its effect on the ecosystem. This is shown in Figure 3. Page 7 of 13 Figure 3: Google’s approach towards the smartphone OS ecosystem The Open Handset Alliance In order to make Android a viable option for end users, it needed the support and backing from several different types of players in the smartphone ecosystem. Thus it was an early priority for Google to spur these players to adopt Android. To do so, Google focused on the shared benefits of openness and collaboration Android would allow between the parties in the mobile phone market. This was formalized in the Open Handset Alliance (OHA), which was announced in November 2007.6 The Open Handset Alliance comprises mobile carriers, handset manufacturers, chipmakers, software companies, and commercialization companies. Notable partners include industry heavyweights such as China Mobile, Vodaphone, HTC, Motorola, Intel, and Texas Instruments. The alliance has grown from 34 companies at launch to 78 companies today.7 The idea behind the alliance is that greater openness and collaboration among these parties will lead to faster innovation and lower costs. It is important to note, however, how critical Google’s choice of entry into this ecosystem was to make such an alliance possible. Had Google initially entered this market by developing its own phone, as some believed it would, Google would have immediately become a competitor to handset manufacturers and created barriers to widespread adoption of its search services on other phones. Yet three years later, in January 2010, Google announced that it had in fact developed its own phone in conjunction with handset manufacturer HTC, called the Nexus One. Although Google may have thought that building its own phone would allow it to optimize the Android experience, it also likely recognized how it now made Google a competitor with other players in its ecosystem. As a result, Google dramatically scaled back its marketing efforts of the phone, and the initial Nexus One website is now used as a gallery to showcase a variety of Android phones.8 As a result of Google avoiding competitive behavior, the alliance is able to provide advantages to almost all of the other stakeholders in the ecosystem. Application developers benefit from receiving a free, easy-to-use, open-source OS platform on which to build their apps. The readily available SDK and source code allow developers to optimize their applications to the Android platform, while maximizing distribution of the OS to the developer community. Similarly, hardware component providers such as semiconductor manufacturers can build in support for new hardware functionality into the OS platform. In the past, semiconductor companies might have been forced to wait for the owners of a proprietary OS to build in functionality into the platform. Page 8 of 13 Handset manufacturers, meanwhile, derive several benefits from signing on to the alliance. For manufacturers who previously had to develop an operating system internally, the ability to obtain a high-quality, free OS from Google was a considerable economic benefit. Additionally, manufacturers could now leverage the Google brand and reputation for ease of use when marketing their phones. Such branding is an important way to make the phones competitive against Apple’s iPhone, which has enjoyed a very strong brand image among consumers. Carriers similarly benefit from offering phones with the brand name of Google. Additionally, given the increasing reliance of carriers on data traffic as a future source of revenue, the Android’s emphasis on utilizing the internet would make such phones even more appealing to carriers. In recent years, as iPhone sales have skyrocketed in the U.S. and AT&T is increasingly associated with the iPhone, Android offers a way for carriers to offer a competing marquee product. As a result, carriers such as Verizon have strongly promoted its Android lineup as an alternative to the iPhone. While all of the players in the alliance derived some benefit from signing onto the Androidfocused alliance, Google was able to significantly reduce co-innovation risk by developing Android completely by itself. In contrast, LiMo (a competing industry consortium for developing a Lunix-based operating system) developed its OS collaboratively among its members. 9 Thus, Android was delivered to the alliance as a finished product and ready for market. By avoiding the iterative process of having the members of the alliance all contribute to the development of Android, Google significantly reduced opportunities for its partners to slow the rollout of the system. An Open-Source Operating System Google decided to enter the smartphone market by producing an open-source operating system. That is, the source code underlying the operating system would be publically available and open to modification as needed. By doing this, Android was positioning itself as a flexible and open platform which other ecosystem players could readily use as a basis for innovation. Android’s value, then, lay not being a proprietary system with intellectual property related to its particular functionality, but rather as a customizable, scalable platform that eases the burden of other firms in the ecosystem. This approach aligns with Google’s intended strategy of maximizing its exposure to the mobile phone market in order to drive traffic to its services. By giving away the Software Development Kit (SDK) for Android, Google challenged the economics of more established mobile phone OS providers, such as Microsoft and Symbian. This was initially most relevant to the developers of applications for smartphones. Traditionally, these developers had to go through an extensive certification process and pay high membership fees for access to an operating system.10 With Android, these developers could develop programs for the OS much more easily and cheaply. Page 9 of 13 Additionally, with an open-source system, Google ceded control of the pre-loaded content on the phone. In a closed-source system, the OS developer had a high degree of control over which applications were allowed onto the OS. With Android, these decisions would now be made by the handset manufacturers and network carriers. In addition to benefits to developers, the open-source nature of Android could deliver benefits to handset manufacturers and carriers. At the time, network carriers were demanding greater branding within the OS on the phones they sold. Carriers also wanted the ability to access the source code of the OS on their phones so they could fix bugs as they were discovered.11 These needs could be fulfilled much more easily with Android than a proprietary operating system. At the same time, developing an open-source OS posed potential challenges. Due to its easily customizable nature, different developers could modify Android in varying, incompatible ways. This could lead to a fragmentation of the system into competing versions. This is essentially what happened to Linux’s first foray into the mobile OS space. In addition, Android’s openness and attempts to spur application development threatened the “walled garden” model of network carriers, who had hitherto tightly controlled the applications and revenue streams of the applications allowed onto their phones. This marked a potential loss of control and revenue for the carriers.12 Spurring Adoption among Developers Once Android was ready for market, it faced the challenge of building up an ecosystem of applications, phones, and carriers to support it so it could compete against entrenched OS platforms. In particular, Apple’s iPhone user base was growing rapidly and enjoyed an expanding base of applications offered through its App Store. Thus Google made it a priority to spur the creation of applications for its system from developers. The open-source nature of Android was a key benefit to developers, as described above. Additionally, Google designed Android’s programming language to be easier to use than those of existing operating systems. Android’s programming was very similar to that used in website development on PCs. This made the actual programming of applications for Android much easier. It also broadened the potential base of developers, as programmers who were used to the PC environment could now easily make the leap to mobile phone applications. Having an easy-to-use, open-source OS lowered the barriers to entry for developers considering Android. In order to actually spur the adoption, however, Google launched two Android Developer Challenges. These competitions, with prizes totaling $10MM, incentivized developers to begin building Android applications before the base of end users had materialized. Page 10 of 13 Is Android’s success sustainable? In three years, Android has moved from a 0% market share to about a 9.6% market share in the worldwide smartphone OS market (as shown by the chart to the right). If we consider only the US market, data from The Nielsen Company suggests that Android overtook iOS (iPhone) as the largest selling OS in August 201013. Goldman’s analysts have given a thumps to Android14 - it expects Google’s profit to go up because of Android (by almost $1 billion). But Google’s CEO, Eric Schmidt, and the Goldman report acknowledge that going forward, scale is the key driver. One of the key reasons identified for the explosive growth of Android has been Apple’s decision to stay with AT&T15. This largely helped Google get buy-in from other carriers to push its product. But now, with the news of iPhone4’s CDMA version being launched in Verizon’s network, the dynamics might change quickly. Hence, going forward, the key player in the ecosystem’s adoption chain that Google should focus on is the carrier. Android has gained tremendous momentum and new players are signing up to participate in the ecosystem that Google has created. The latest news is that Amazon is planning to setup an application store for the Android platform16. The open platform is continually attracting major players to concentrate their efforts on Android (iOS still does not let any other player to set up its own application store). The only weak links are the carriers since their economics have largely not changed due to Android. In-fact, with the launch of its VOIP service (GTalk and Google Voice), Google is threatening the voice revenue for carriers. However, the carriers need Android since there is no other serious competitor against the iPhone. Therefore, they will not take any drastic steps. But they would always be worried that Google could one day completely take over their voice business17. Hence, for Android’s continued adoption, Google needs to increase the incentives for carriers. This would mean evolving a better model for sharing the advertisement revenue generated through the smartphone market. So far, Google has never shared any advertisement revenue with intermediaries. However, unlike the internet, the mobile industry is still strongly controlled by the carriers, and hence, Google needs to quickly come out with a better model to entice carriers in promoting Android. Android has definitely created a wedge in the smartphone OS market in its first round of fight with the market leaders – iOS and Symbian. Going forward, we need to see if history repeats Page 11 of 13 itself - will the open-source platform beat the closed platform of Apple? This largely depends on how and when Apple opens up its ecosystem and also on the steps Google takes to gain complete support from carriers. Given the size of the market, all major players – Apple, Nokia, and Google – have space to grow, but it would be interesting to see who finishes in the top. Given the large backing behind Google at this point in time, we would not be surprised if Android’s ecosystem surpasses that of other OS ecosystems in terms of size. Profiting from this venture is a different game – Apple, at this point, captures more value than Google (due to the built in-charge of the OS in the iPhone price). However, in this game, scale is going to make the difference. Hence whoever wins the scale game will win the profit game. The other challenge faced by Android is its fragmentation. Google faces the threat of having Android forked into different versions by various handset manufacturers. This could lead to inconsistencies in the platform, thus slowing adoption – the situation currently faced by LiMo, a Linux based smartphone OS. Google has to reinvigorate its focus on its alliance and try to dissuade them from fragmenting Android. Google has been proactive in increasing the size of the Android ecosystem. The use of Android in Google TV, in Sony’s e-readers, and HP’s netbooks has created an ecosystem beyond the smartphone market. This will help sustain Android’s current ecosystem through the creation of applications, which, in turn will fuel Android’s adoption by carriers and end users. In summary, Google can continue its success with Android by expanding its ecosystem, strengthening its alliance to prevent fragmentation, and by focusing on providing more value to carriers. Page 12 of 13 Endnotes 1 M:Metrics, Common Short Codes: Cracking the Mobile Marketing Code www.usshortcodes.com/docs/MMetrics_White_Paper.pdf 2 Ibid. 3 Mobile Business: Android and iPhone a know antagonism http://www.slideshare.net/droidcon/20100527-droidconandroidandiphoneaknownantagonismkairannenberg 4 Silverman, A. and C. Wittig, “Google’s Android: Will it Shake Up the Wireless Industry in 2009 and Beyond?” Stanford Graduate School of Business Case. July 28, 2009; 5 Ibid. 6 Ibid. 7 “Alliance FAQ.” Accessed at: http://www.openhandsetalliance.com/oha_faq.html 8 “Google revamps Nexus One site into Android phone gallery.” CNET. September 30, 2010. Accessed from: http://www.cnet.com/8301-19736_1-20018202-251.html 9 Silverman, A. and C. Wittig, “Google’s Android: Will it Shake Up the Wireless Industry in 2009 and Beyond?” Stanford Graduate School of Business Case. July 28, 2009. 10 Ibid. 11 Ibid. 12 Ibid. 13 Android Sales Outpace iPhone in August http://www.clickz.com/clickz/stats/1741423/android-sales-outstripiphone-august 14 Goldman sees profit in Android http://tech.fortune.cnn.com/2010/10/01/goldman-lays-out-googles-androidmoney-making-strategy/ 15 Apple Plans to Offer iPhone on Verizon http://www.nytimes.com/2010/10/09/technology/09phone.html 16 Amazon app store for Android confirmed by WSJ http://www.engadget.com/2010/10/07/amazon-app-store-forandroid-confirmed-by-wsj/ 17 Goldman sees profit in Android http://tech.fortune.cnn.com/2010/10/01/goldman-lays-out-googles-androidmoney-making-strategy/ Page 13 of 13