Group 1: Flooding Group (Geographic Isolation) Flooding has caused a river to form in your environment Randomly split your populations into two groups. From now on you will be running this simulation for both populations When calculating the reproduction rate for this card you get a bonus of .85 to be added to the reproduction card you draw. 1 (Migration & Reproductive Isolation & Behavioral adaptation) A group of organisms uses your environment as a reprieve from the harsh winters where it normally lives. This population of organisms share a common ancestor with the population that you have currently in your environment. However, due to the fact that generation after generation of these organisms have spent their reproductive cycles in another geographic location, they are no longer able to mate with each other. You can tell these organisms apart by the number of tails they have. Add 8 organisms with two tails to your population. They will not be able to breed with your current population. They can however be randomly selected to die if another event card is drawn. These individuals are only around for one life-cycle (generation). (Mutation) A mutation has occurred in your population. Randomly select a third (1/3) of your population to replace with organisms with a thick coat. Example: White coat will turn to white thick coat Brown coat will turn to brown thick coat White, jaws will turn to white, thick, jaws Brown, jaws will turn to brown, thick , jaws It is extremely important to make sure the genotypes are correct. If your population has been split randomly pick one population to have the mutation occur to. 1 (Mutation) A mutation has occurred in your population. 1 (Mutation) A mutation has occurred in your population. Randomly select a third (1/3) of your population to replace with organisms with white fur. Randomly select a third (1/3) of your population to replace with organisms with stronger jaws. If your population has been split randomly pick one population to have the mutation occur to. If your population has been split randomly pick one population to have the mutation occur to. 1 1 (Natural Selection) It was an extremely cold winter (Natural Selection) It was an unusually hot summer Randomly kill off half of your organisms without a thick coat Randomly kill off half of your organisms with a thick coat Round up when calculating the number to kill off Round up when calculating the number to kill off 2 (Competition) It has not rained in weeks. Plant life is starting to die off. This drought is starting to starve your population 2 (Environmental Change) A drastic climate change has occurred. The environment is cooling drastically due to an Ice Age. Temperatures are dropping too fast for most organisms to adapt. Randomly kill off half of your population, killing off those without any mutations first. 2 (Act of God) A forest fire has occurred. 2 (Emigration) Randomly pick 10% of your population to remove from the environment. Randomly kill half of your organisms. If you have a split population pick one side to have this event occur on. 2 (Immigration) Some organisms that were passing through your environment have decided to settle down and join your population. Change the population sign at the edge of your town by adding six organisms to your population. Add these randomly from the Immigration box located off to the side of the room 2 2 Group 2: Earthquake Group (Geographic Isolation) An Earthquake has occurred in your area and a chasm (deep un-crossable canyon) has been created. Randomly split your populations into two groups. From now on you will be running this simulation for both populations When calculating the reproduction rate for this card you get a bonus of .85 to be added to the reproduction card you draw. (Migration & Reproductive Isolation & Behavioral adaptation) A group of organisms uses your environment as a reprieve from the harsh winters where it normally lives. This population of organisms share a common ancestor with the population that you have currently in your environment. However, due to the fact that generation after generation of these organisms have spent their reproductive cycles in another geographic location, they are no longer able to mate with each other. You can tell these organisms apart by the number of tails they have. 1 (Mutation) A mutation has occurred in your population. Randomly select a third (1/3) of your population to replace with organisms with a thick coat. Example: White coat will turn to white thick coat Brown coat will turn to brown thick coat White, jaws will turn to white, thick, jaws Brown, jaws will turn to brown, thick , jaws If your population has been split randomly pick one population to have the mutation occur to. Add 8 organisms with two tails to your population. They will not be able to breed with your current population. They can however be randomly selected to die if another event card is drawn. These individuals are only around for one life-cycle (generation). 1 (Mutation) A mutation has occurred in your population. 1 (Mutation) A mutation has occurred in your population. Randomly select a third (1/3) of your population to replace with organisms with white fur. Randomly select a third (1/3) of your population to replace with organisms with stronger jaws. If your population has been split randomly pick one population to have the mutation occur to. If your population has been split randomly pick one population to have the mutation occur to. 1 1 (Natural Selection) It was an extremely cold winter (Natural Selection) It was an unusually hot summer Randomly kill off half of your organisms without a thick coat Randomly kill off half of your organisms with a thick coat Round up when calculating the number to kill off Round up when calculating the number to kill off 2 (Competition) It has not rained in weeks. Plant life is starting to die off. This drought is starting to starve your population 2 (Environmental Change) A drastic climate change has occurred. The environment is cooling drastically due to an Ice Age. Temperatures are dropping too fast for most organisms to adapt. Randomly kill off half of your population, killing off those without any mutations first. 2 (Act of God) A forest fire has occurred. 2 (Emigration) Randomly pick 10% of your population to remove from the environment. Randomly kill half of your organisms. If you have a split population pick one side to have this event occur on. 2 (Immigration) Some organisms that were passing through your environment have decided to settle down and join your population. Change the population sign at the edge of your town by adding six organisms to your population. Add these randomly from the Immigration box located off to the side of the room 2 2