Event Cards for the Evolution Experiment

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Group 1: Flooding Group
(Geographic Isolation)
Flooding has caused a river to form in your
environment
Randomly split your populations into two groups.
From now on you will be running this simulation
for both populations
When calculating the reproduction rate for this
card you get a bonus of .85 to be added to the
reproduction card you draw.
1
(Migration & Reproductive Isolation & Behavioral
adaptation)
A group of organisms uses your environment as a
reprieve from the harsh winters where it normally
lives. This population of organisms share a
common ancestor with the population that you
have currently in your environment. However,
due to the fact that generation after generation of
these organisms have spent their reproductive
cycles in another geographic location, they are no
longer able to mate with each other. You can tell
these organisms apart by the number of tails they
have.
Add 8 organisms with two tails to your population.
They will not be able to breed with your current
population. They can however be randomly
selected to die if another event card is drawn.
These individuals are only around for one life-cycle
(generation).
(Mutation)
A mutation has occurred in your population.
Randomly select a third (1/3) of your population to
replace with organisms with a thick coat.
Example: White coat will turn to white thick coat
Brown coat will turn to brown thick coat
White, jaws will turn to white, thick, jaws
Brown, jaws will turn to brown, thick , jaws
It is extremely important to make sure the
genotypes are correct.
If your population has been split randomly pick
one population to have the mutation occur to.
1
(Mutation)
A mutation has occurred in your population.
1
(Mutation)
A mutation has occurred in your population.
Randomly select a third (1/3) of your population to
replace with organisms with white fur.
Randomly select a third (1/3) of your population to
replace with organisms with stronger jaws.
If your population has been split randomly pick
one population to have the mutation occur to.
If your population has been split randomly pick
one population to have the mutation occur to.
1
1
(Natural Selection)
It was an extremely cold winter
(Natural Selection)
It was an unusually hot summer
Randomly kill off half of your organisms without a
thick coat
Randomly kill off half of your organisms with a
thick coat
Round up when calculating the number to kill off
Round up when calculating the number to kill off
2
(Competition)
It has not rained in weeks. Plant life is starting to
die off. This drought is starting to starve your
population
2
(Environmental Change)
A drastic climate change has occurred. The
environment is cooling drastically due to an Ice
Age. Temperatures are dropping too fast for most
organisms to adapt.
Randomly kill off half of your population, killing off
those without any mutations first.
2
(Act of God)
A forest fire has occurred.
2
(Emigration)
Randomly pick 10% of your population to remove
from the environment.
Randomly kill half of your organisms. If you have a
split population pick one side to have this event
occur on.
2
(Immigration)
Some organisms that were passing through your
environment have decided to settle down and join
your population.
Change the population sign at the edge of your
town by adding six organisms to your population.
Add these randomly from the Immigration box
located off to the side of the room
2
2
Group 2: Earthquake Group
(Geographic Isolation)
An Earthquake has occurred in your area and a
chasm (deep un-crossable canyon) has been
created.
Randomly split your populations into two groups.
From now on you will be running this simulation
for both populations
When calculating the reproduction rate for this
card you get a bonus of .85 to be added to the
reproduction card you draw.
(Migration & Reproductive Isolation & Behavioral
adaptation)
A group of organisms uses your environment as a
reprieve from the harsh winters where it normally
lives. This population of organisms share a
common ancestor with the population that you
have currently in your environment. However,
due to the fact that generation after generation of
these organisms have spent their reproductive
cycles in another geographic location, they are no
longer able to mate with each other. You can tell
these organisms apart by the number of tails they
have.
1
(Mutation)
A mutation has occurred in your population.
Randomly select a third (1/3) of your population to
replace with organisms with a thick coat.
Example: White coat will turn to white thick coat
Brown coat will turn to brown thick coat
White, jaws will turn to white, thick, jaws
Brown, jaws will turn to brown, thick , jaws
If your population has been split randomly pick
one population to have the mutation occur to.
Add 8 organisms with two tails to your population.
They will not be able to breed with your current
population. They can however be randomly
selected to die if another event card is drawn.
These individuals are only around for one life-cycle
(generation).
1
(Mutation)
A mutation has occurred in your population.
1
(Mutation)
A mutation has occurred in your population.
Randomly select a third (1/3) of your population to
replace with organisms with white fur.
Randomly select a third (1/3) of your population to
replace with organisms with stronger jaws.
If your population has been split randomly pick
one population to have the mutation occur to.
If your population has been split randomly pick
one population to have the mutation occur to.
1
1
(Natural Selection)
It was an extremely cold winter
(Natural Selection)
It was an unusually hot summer
Randomly kill off half of your organisms without a
thick coat
Randomly kill off half of your organisms with a
thick coat
Round up when calculating the number to kill off
Round up when calculating the number to kill off
2
(Competition)
It has not rained in weeks. Plant life is starting to
die off. This drought is starting to starve your
population
2
(Environmental Change)
A drastic climate change has occurred. The
environment is cooling drastically due to an Ice
Age. Temperatures are dropping too fast for most
organisms to adapt.
Randomly kill off half of your population, killing off
those without any mutations first.
2
(Act of God)
A forest fire has occurred.
2
(Emigration)
Randomly pick 10% of your population to remove
from the environment.
Randomly kill half of your organisms. If you have a
split population pick one side to have this event
occur on.
2
(Immigration)
Some organisms that were passing through your
environment have decided to settle down and join
your population.
Change the population sign at the edge of your
town by adding six organisms to your population.
Add these randomly from the Immigration box
located off to the side of the room
2
2
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