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A digital museum is a museum that exists only on the internet . A digital museum is also
known as an online museum, electronic museum, hyper museum, digital museum,
cyber museum or Web museum. The term used depends upon the backgrounds of the
practitioners and researchers working in this field.
As with a traditional museum, a digital museum can be designed around specific objects
(akin to an art museum, natural history museum, or archive), or can consist of new
exhibitions created from scratch (akin to the exhibitions at science museums). Moreover,
a digital museum can refer to the mobile or World Wide Web offerings of traditional
museums (e.g., displaying digital representations of its collections or exhibits); or can be
born digital content such as Net art, Virtual Reality and Digital art.
The following online museums were pioneers. At that time, web pages were simpler,
bandwidth was scarce, the concepts of the online museum were still developing, and
there were limited multimedia technologies available within web browsers. Some online
museums began in other (not web site) electronic forms, or were established by existing
physical museums. Some online museums have become significant sources of scholarly
information.
Some famous digital museums are

Museum of Computer Art (MOCA) - Founded 1993. Directed by Don Archer, a
non-profit corporation under charter from the Department of Education of New
York State (US). MOCA was awarded museum top-level domain (TLD) status by
the Museum Domain Management Association (MuseDoma) in 2002 and is
hosted on the Web as http://moca.virtual.museum.

Web Museum, Paris — founded 1994, online 1994. A pioneering virtual or web
museum is the Web Museum, Paris created by Nicholas Pioch. It is hosted by
ibiblio.

The Lin Hsin Hsin Art Museum — online 1994.

The Museum of the History of Science in Oxford — opened 1683, online 21
August 1995 - Located in one of the earliest purpose-built museum buildings in
the world, the Museum was able to initiate a website relatively early because of
the advantageous networking facilities and expertise available in their university
environment.
The digitalization of museums is task that has combined efforts, budgets and research
from many museums, cultural associations and governments around the world. For the
last few years, there have been projects related to Information Society Technologies
dealing with preservation of cultural heritage, restoration and learning resources. Some
examples of contributions in the field of digital and virtual museography: Euromuse.net
(EU), DigiCULT (EU), Musings, Digital Museums Projects.
The leading international conference in the field of museums and their websites is the
annual Museums and the Web. In establishing virtuality and promoting cultural
development, the goal is not merely to reproduce existing objects, but to actualize new
ones. Adlib software is one of the system to manage the digital museums. Information
and communication technologies are not merely tools for processing data and making it
available, but can be a force and stimulus for cultural development.
There are several types of interactive environments. One is to re-create 3D space with
visual representations of the museum by a 3D architectural metaphor, which provides a
sense of place using various spatial references. These all are created by different
software. They usually use 3D modelling, VRML (Virtual Reality Modelling Language)
and now X3D(successor to VRML) for viewing. There have been introduced various
kinds of imaging techniques for building digital museums, such as infrared
reflectography, X-Ray imaging, 3D laser scanning, IBMR (Image Based Rendering and
Modeling) techniques.
Refrences :Wikipedia
Malay technology museum (MTM) has been categorized in 3 divisions as follows:
Gallery 1: kampong Ayer’s T raditional Houses
The gallery exhibits six model of traditional houses found in Kampong Ayer ( i.e. the
brunei’s water villages) that were popular in late 19th century until mid-20th century ,
namely ; Belah Bubung House , Loteng Limas House , Belah Bubung Beserambi House ,
Potong Limas House , Belanggar House and Tungkup House . The evolution on the use
of construction materials was reflected in their structural designs, thus providing
historical records on their architectural influences.
Gallery 2: Kampong Ayer’s Traditional Technologies
The Gallery exhibits several models of fishing traps and traditional cottage industries of
Kampong Ayer, i.e. cloth-weaving , boat – making , gold , iron and sliver – smiting as
well as brass –making. The gallery also exhibits products of these traditional cottage
industries .
Gallery 3: Traditional Technologies of other Indigenous Ethnic Groups
The gallery exhibits the traditional industries of indigenous people of Brunei
Darussalam who settled on land, particularly, the interior highlands that includes sagomaking, sugar –processing, simple technologies used in rice cultivation besides the
making of spinning tops and blowpipes . The gallery also exhibits models of traditional
houses of the Dusun and Kedayan ,the Murut longhouses and the Penan makeshift jungle
hut called Lamin Tana.
We can design digital museum for MTM Museum via Adlib software. The first tap is
screen taps and in this tap we can include the most important things that we need to. If
someone needs to make search to know how many pieces or things inside Adlib Museum
containing material type, title, author and source which includes (material type, source
title, volume, day and pagination) and imprint (place, publisher and year ) and collation
which is pagination and comments which is notes and default shelf mark .
Second, we can provide our visitors with different languages like English, Netherlands,
France …. Etc. In additions, we have many taps with different functions like if the reader
feels bored while he is reading, he can also open the record tap and continue by listening
to the piece or thing that he interested in so we can say that the digital Museum is better
way to see us and to get to know our culture without coming overseas to see by foot .
Designing digital museum using Adlib Museum Software.
Category 1
Category 2
Category 3
Adlib software have many features that are compatible with human minds. This software
uses images, video, multimedia, social network which gives insight about the places and
things. In MTM also we can see many images and information written in the board. In
adlib software, we can use images and videos to inform the visitors about the pieces.
We can create MTM digital museum by introducing images, videos, multimedia. Also,
we can put these things in social web, e.g. in internet. As we know, these days more
people are interested in using internet rather than going outside. Therefore, social
networks play a vital role in giving information.
On another hand, in the museum, if the visitors do not like images, and feels bored to
listen audio, then he can use videos to get closer on the onsite materials. We can install
projector or slides to inform about the pieces. There are also social networks for giving
information. These days, people are aware of social networks. People spend time in
internet to surf news and knowledge. Such social networks may be in twitter, facebook so
people all around the world can see the images or videos and get necessary information
regarding the object by sitting at their home. Therefore, it is easy to know any
information that anybody interested in and the other thing is save the time and efforts.
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