A digital museum is a museum that exists only on the internet . A digital museum is also known as an online museum, electronic museum, hyper museum, digital museum, cyber museum or Web museum. The term used depends upon the backgrounds of the practitioners and researchers working in this field. As with a traditional museum, a digital museum can be designed around specific objects (akin to an art museum, natural history museum, or archive), or can consist of new exhibitions created from scratch (akin to the exhibitions at science museums). Moreover, a digital museum can refer to the mobile or World Wide Web offerings of traditional museums (e.g., displaying digital representations of its collections or exhibits); or can be born digital content such as Net art, Virtual Reality and Digital art. The following online museums were pioneers. At that time, web pages were simpler, bandwidth was scarce, the concepts of the online museum were still developing, and there were limited multimedia technologies available within web browsers. Some online museums began in other (not web site) electronic forms, or were established by existing physical museums. Some online museums have become significant sources of scholarly information. Some famous digital museums are Museum of Computer Art (MOCA) - Founded 1993. Directed by Don Archer, a non-profit corporation under charter from the Department of Education of New York State (US). MOCA was awarded museum top-level domain (TLD) status by the Museum Domain Management Association (MuseDoma) in 2002 and is hosted on the Web as http://moca.virtual.museum. Web Museum, Paris — founded 1994, online 1994. A pioneering virtual or web museum is the Web Museum, Paris created by Nicholas Pioch. It is hosted by ibiblio. The Lin Hsin Hsin Art Museum — online 1994. The Museum of the History of Science in Oxford — opened 1683, online 21 August 1995 - Located in one of the earliest purpose-built museum buildings in the world, the Museum was able to initiate a website relatively early because of the advantageous networking facilities and expertise available in their university environment. The digitalization of museums is task that has combined efforts, budgets and research from many museums, cultural associations and governments around the world. For the last few years, there have been projects related to Information Society Technologies dealing with preservation of cultural heritage, restoration and learning resources. Some examples of contributions in the field of digital and virtual museography: Euromuse.net (EU), DigiCULT (EU), Musings, Digital Museums Projects. The leading international conference in the field of museums and their websites is the annual Museums and the Web. In establishing virtuality and promoting cultural development, the goal is not merely to reproduce existing objects, but to actualize new ones. Adlib software is one of the system to manage the digital museums. Information and communication technologies are not merely tools for processing data and making it available, but can be a force and stimulus for cultural development. There are several types of interactive environments. One is to re-create 3D space with visual representations of the museum by a 3D architectural metaphor, which provides a sense of place using various spatial references. These all are created by different software. They usually use 3D modelling, VRML (Virtual Reality Modelling Language) and now X3D(successor to VRML) for viewing. There have been introduced various kinds of imaging techniques for building digital museums, such as infrared reflectography, X-Ray imaging, 3D laser scanning, IBMR (Image Based Rendering and Modeling) techniques. Refrences :Wikipedia Malay technology museum (MTM) has been categorized in 3 divisions as follows: Gallery 1: kampong Ayer’s T raditional Houses The gallery exhibits six model of traditional houses found in Kampong Ayer ( i.e. the brunei’s water villages) that were popular in late 19th century until mid-20th century , namely ; Belah Bubung House , Loteng Limas House , Belah Bubung Beserambi House , Potong Limas House , Belanggar House and Tungkup House . The evolution on the use of construction materials was reflected in their structural designs, thus providing historical records on their architectural influences. Gallery 2: Kampong Ayer’s Traditional Technologies The Gallery exhibits several models of fishing traps and traditional cottage industries of Kampong Ayer, i.e. cloth-weaving , boat – making , gold , iron and sliver – smiting as well as brass –making. The gallery also exhibits products of these traditional cottage industries . Gallery 3: Traditional Technologies of other Indigenous Ethnic Groups The gallery exhibits the traditional industries of indigenous people of Brunei Darussalam who settled on land, particularly, the interior highlands that includes sagomaking, sugar –processing, simple technologies used in rice cultivation besides the making of spinning tops and blowpipes . The gallery also exhibits models of traditional houses of the Dusun and Kedayan ,the Murut longhouses and the Penan makeshift jungle hut called Lamin Tana. We can design digital museum for MTM Museum via Adlib software. The first tap is screen taps and in this tap we can include the most important things that we need to. If someone needs to make search to know how many pieces or things inside Adlib Museum containing material type, title, author and source which includes (material type, source title, volume, day and pagination) and imprint (place, publisher and year ) and collation which is pagination and comments which is notes and default shelf mark . Second, we can provide our visitors with different languages like English, Netherlands, France …. Etc. In additions, we have many taps with different functions like if the reader feels bored while he is reading, he can also open the record tap and continue by listening to the piece or thing that he interested in so we can say that the digital Museum is better way to see us and to get to know our culture without coming overseas to see by foot . Designing digital museum using Adlib Museum Software. Category 1 Category 2 Category 3 Adlib software have many features that are compatible with human minds. This software uses images, video, multimedia, social network which gives insight about the places and things. In MTM also we can see many images and information written in the board. In adlib software, we can use images and videos to inform the visitors about the pieces. We can create MTM digital museum by introducing images, videos, multimedia. Also, we can put these things in social web, e.g. in internet. As we know, these days more people are interested in using internet rather than going outside. Therefore, social networks play a vital role in giving information. On another hand, in the museum, if the visitors do not like images, and feels bored to listen audio, then he can use videos to get closer on the onsite materials. We can install projector or slides to inform about the pieces. There are also social networks for giving information. These days, people are aware of social networks. People spend time in internet to surf news and knowledge. Such social networks may be in twitter, facebook so people all around the world can see the images or videos and get necessary information regarding the object by sitting at their home. Therefore, it is easy to know any information that anybody interested in and the other thing is save the time and efforts.