Admin Status ID Name Country LOI 1 TIE Stuart Twente Egon Phillips Kees NL - Lead Admin/XLS Details Done/Have Exploit Done/Have Org Profile Done/Have NL Done/Have Done/Have Done/Have Yes NL Founder – Don’t need Done/Have SC TO CHECK ??? Telefonica Nik ATOS German ES - Lead By 24/03 Done/Have Done/Have Yes ES Done/Have Done/Have Done/Have Yes ES Done/Have ??? ES Done/Have SC TO CHECK Done/Have Done/Have 7 Answare Tonny UPM Done/Have Yes 8 Barcelo ES Done/Have Done/Have Yes 9 10 11 12 13 Horizons FCI Media Intl Eteration AzaharSC Alaa MANTIS Aydin Turkey3 EG - Lead EG EG TK EG Mailed german 22/03 Done/Have ??? ??? ??? ??? Done/Have Done/Have Done/Have ??? Part Have Done/Have ??? ??? ??? ??? Yes Yes Yes ??? ??? TK ??? ??? ??? ??? TK TK NCP Ezgi Bener [ezgi.bener@tubitak.gov.tr] ??? ??? ??? ??? 2 3 4 5 6 14 15 MM Yes 50 PM. 54 MM to 72 MM Ms. Betul Macit EG NCP Yousra Mohamed Sabry [ysabry@itida.gov.eg] Sally Metwally Mohamed Page 1 of 85 Based on the ITEA 2 PO template v5.0 (Jan. 2010) Project Outline SMASH-ITea Smart Mash-Up •••••••••••••••••••••••••••••••••••••••••••••••••••••• Edited by: Date: Document version no.: Stuart Campbell 2010-03-03 1.0 (see ‘History’ on page 2 ) “The no-mash-up mash-up project” FCI ETERATION MANTIS, TK3 This document will be treated as strictly confidential. It will not be disclosed to anybody not having signed the ITEA 2 Declaration of Non-Disclosure. Proposal Part B: page 2 of 85 HISTORY (limited to the releases submitted to the ITEA 2 Office) Document version # Date Remarks v.1.0 2010/03/15 First submitted document Proposal Part B: page 3 of 85 Table of Contents 1. Project summary ........................................................................................................................... 6 1.1. ACRONYM and full-length title ............................................................................................... 6 1.2. Abstract ................................................................................................................................. 6 1.3. Project duration ...................................................................................................................... 6 1.4. Positioning on the ITEA Roadmap (edition 3) ......................................................................... 6 1.4.1. Application Domains ................................................................................................... 6 1.4.2. Technology Categories ............................................................................................... 6 1.5. Main project contact person ................................................................................................... 6 2. Project short description .............................................................................................................. 8 2.1. General goals and expected impact ....................................................................................... 8 2.2. Market relevance (market State-of-the-Art) ............................................................................. 9 Target Stakeholders ............................................................................................................. 11 2.3. Technical and strategic relevance (relevance for software-intensive systems) ...................... 13 2.3.1. Technology state-of-the-art ....................................................................................... 13 2.3.2. Innovation ................................................................................................................. 17 2.4. Major visible expected results .............................................................................................. 22 2.5. Dissemination and Exploitation of Results ............................................................................ 22 2.5.1. Dissemination ........................................................................................................... 22 Standards Impact ................................................................................................................. 24 2.5.2. Exploitation ............................................................................................................... 24 3. Consortium overview .................................................................................................................. 29 3.1.1. Roles ........................................................................................................................ 32 3.1.2. Control Mechanisms ................................................................................................. 34 4. Description of work and work organisation ............................................................................... 35 4.1. Work plan ............................................................................................................................ 39 4.1.1. Work Package 1 ........................................................................................................ 39 4.1.2. Work Package 2 ........................................................................................................ 41 4.1.3. Work Package 3 ........................................................................................................ 43 5. Major Milestones / deliverables .................................................................................................. 60 6. Rationale for funding .................................................................................................................. 60 7. Contacts with Public Authorities................................................................................................ 62 8. Appendices ................................................................................................................................. 64 8.1. Consortium description......................................................................................................... 64 8.1.1. [Company #1 name] .................................................................................................. 64 8.1.2. TIE ............................................................................................................................ 64 8.1.3. ATOS ORIGIN .......................................................................................................... 65 8.1.4. BARCELO ................................................................................................................. 68 8.1.5. TELEFONICA ........................................................................................................... 66 8.1.6. PHILIPS .................................................................................................................... 65 8.1.7. [University / Institute #1 name] ...................................... Error! Bookmark not defined. Proposal Part B: page 4 of 85 8.1.8. SMASH-ITEA : The Use Case ..................................................................................... 2 8.1.9. SMASH-ITEA: Technology Principles ............................ Error! Bookmark not defined. Proposal Part B: page 5 of 85 1. Project summary 1.1. ACRONYM and full-length title SMASH-ITea – Smart Mash-Up 1.2. Abstract1 Users have one aim – using functionality on the web and devices by conceptually interconnecting and converging what they see and they want to do this easily, without barriers and in network enabled ways. SMASH-ITea focus is on auto-recognising services from web pages and then allowing users to mash them together in a drag-and-drop visual way while hiding the technology & innovation behind it. 1.3. Project duration2 36 Months 1.4. Positioning on the ITEA Roadmap (edition 3)3 1.4.1. Application Domains Major: Minor: 1.4.2. Me Services and Software Creation, Group Technology Categories Major: Minor 1: Minor 2 Interaction (More than Human, Multimodal and Multi Device) Content & Knowledge (Representation, Acquisition & Processing) Engineering (Service) 1.5. Main project contact person Are you an employee of, or acting on behalf of, one of the ITEA 2 Founding Companies 4 (or an affiliate 5 thereof) NO6 If YES, indicate which ITEA 2 Founding Company ..................................................................... 1 This abstract is intended to be used by the ITEA 2 Office (e.g. in slides or in the symposium handout) and should therefore by no means exceed two lines based on the font Arial 10 ITEA 2 standard (character spacing: expanded 0.2 pt and line spacing: multiple 1.2 pt). 2 In months. 3 ITEA Roadmap for Software-Intensive Systems and Services (3 rd edition, February 2009) – http://www.itea2.org/itea2_roadmap_3. 4 The ITEA 2 Founding Companies are indicated at the ITEA 2 website: http://www.itea2.org/founding_partners. 5 Affiliated companies are defined in the ITEA 2 Frame Agreement. 6 Delete YES or NO, according to the situation. Proposal Part B: page 6 of 85 TIE Contact person Complete address Mr Stuart Campbell Address Antareslaan 22-24 Town Hoofddorp Postal code 2132 JE Country The Netherlands Fix telephone + 31 20 658 9000 Mobile phone +44 7970429 251 Fax N/A E-mail Stuart.campbell@tieglobal.com Proposal Part B: page 7 of 85 2. Project short description 2.1. General goals and expected impact Be as clear and specific as possible and highlight what the expected impact is. The use of a drawing can support the text and be much clearer than a long text. (3 Pages) Which user has ever heard of, or wants to hear of SOA, Services, Repositories, Annotation and Context? No-one of course, because people do not think in technologies -– they want to solve specific problems. They have one aim – using functionality from web and devices for solving a specific problem. For this they usually want to conceptually interconnect and converge what they see and they want to do this easily, without barriers and in network enabled ways. Without, registries, service and process composition SLAs. The focus is on auto-recognising services and then mashing them together in a visual way by users and hiding the technology and innovation behind it. SMASH-ITea is moving from the dragand-drop of desktop files, to the drag-and-drop of services that are automatically generated from websites and other devices and that are considering context information automatically. No developers. Just Users and to do this in natural environments: web, mobile device and new paradigms like natural language and surface computing as well as webTV. The conceptual understanding of SMASH-ITea is easy. People, you and those around you, do the operations that SMASH-ITea would like to enable more efficiently. Interoperating services...even when the applications surrounding us are not yet service enabled. SMASH-ITea will solve this through deep technological advance as service recognition and composition in particular. For example, you may visit a weather forecast website and drag it to another browser tab of a travel booking website since you want to make a booking to some where hot and cheap to get to. This is where SMASHITea comes into the game: SMASH-ITea will now automatically analyze the two websites and create individual formalised services out of them (smart service recognition). It will then combine those formalised services and make them interoperable through its recognition engine (service composition) which composes and converges the two constructed services. This reconstruction will be done visually (people can see that websites are merged) and technically (through service wiring) taking advantage of templates, context and service memories if available. It needs to be explicitly stated that SMASH-ITea is a user centric visual environment and thus the best description is in a visual sequence one example of which is in Annex A and it is suggested to be read at this point. External O65 O63 O61 Context Engine O74 Semantic Engine O42 AutoGadget O47 O610 O43 O43 Modalities O54 O62 O71 Autobuilt Enabled Services O53 Application Device Reconstruct Engine SFE of Composed Services O52 O44 Template Engine Recommendation Template Memory O64 O67 O46 O47 Security / Privacy O55 O51 Composed O53 Autobuilt enabled Services Templates Device Application O81 O82 Customisze Integrate SRRN Federated Repository O52 Memories Process Management O77 Recommend Engine Context Engine Individual O72 O45 Website KEY Updates O78 Recognition Engine O42 O41 O75 Format O73 O73 Input O55 O69 Recommendations Individual Composed The SMASH-ITea high-level architecture has already been thought through and discussed with individual partners who support it. Of course this needs to be further engineered and detailed during the course of the project to take account of different facets. The preliminary architecture is also shown and discussed in the annex of this document. O83 O84 SMASH-ITea : The no-mash-up, mash-up project Proposal Part B: page 8 of 85 The impact and benefit of SMASH-ITea is the following: Today Static mashup creation process Aimed at technologists and not users Not considering the experience level of the user Restricted use of context data Orchestration but no semantic interoperability Centralized access Finding mashable services can be a time-consuming task Services are much hyped but little used Difficulty of service enabling existing functionality Services are too complex for SMEs Making services that are never used Only the experts can make services which has minimised impact Lack of 80:20 simple to use standards SMASH-ITea Impact Dynamic mashup creation and adaptation Totally user-centric service frontend with high-user empowerment Advantage through wisdom of crowds recommendation/template engine Contextual sensitivity through device and situation awareness Easily semantically linking services through semantic pathways Federated P2P open system Sharing and reutilising existing services/mashups Prosumer environment for services – Just do it Making services from websites Eliminated barriers for provider SMEs More advanced and dynamic online communities Offering a greater number of more reliable and affordable services Implementation orientated CEN standards input 2.2. Market relevance (market State-of-the-Art) Present a ‘competitive analysis’ for your project: describe the landscape in terms of competing or alternative solutions; explain the impact of the project for the European Industries, with respect to the competition and to the main market trends. This § should enable to answer to the following questions: ▪ Is there an adequate ‘Market Analysis’ section (including competitors’ description)? ▪ Are the market opportunities clearly documented for each partner? Impact on European Industries SMASH-ITea will increase service usage for both free and paid services which will obviously have a high impact for the software and service industry as their services will be used much more. SMASHITea will cause this increase of usage by making the usage easy for users which will automatically lead to an increase in service usage. A good example for this phenomenon is the Apple iPhone where Apple sells millions of small applications each day. The concept of selling software applications existed long before the iPhone came to the market, and as such it was not new, but it was not used very often by users – just like services are not used to day in reality. However, the difference that Apple made was integrating the AppStore into the iPhone and making the buying process and the usage or applications as easy as possible – just like SMASH-ITea will do for services… SMASH-ITea will provide European company/individual impact by: Offering a greater number of more reliable and affordable services SMASH-ITea will potentially turn each website into a service. According to the SEEKDA crawler, there are currently only about 30k true public web services in the market – compared to over 3 billion public web pages. Proposal Part B: page 9 of 85 Flexible and resilient platforms SMASH-ITea will be based on automatic service recognition algorithms. The algorithms will extract services based on key elements such as semantic descriptions, forms, mark-ups, etc. this means that services will still be usable correctly at a later stage even if the original website changes. It not, then SMASH-ITea will use the automatic service recognition algorithm again to rerecognize the service. In contrast to this, normal/traditional services fail even when small parameter specifications change. Technologies tailored to meet key societal and economical needs SMASH-ITea is truly meeting social and economical needs as it helps people to save the most important thing they have: time. SMASH-ITea makes it much easier to combine different information from various sources and to apply them automatically to their needs. Of course users could combine information from different websites, devices and other sources themselves but it takes a lot of time to essentially learn development and time that people could otherwise spend differently. Assume that each time SMASH-ITea would be used this saves 1 hour labour time for a person. Moreover, assume that SMASH could be used 4x per hour, people are 4 hours a day online, and 0.1% of the people in Europe that are online (40% of the total population) will actually use it. Then, with Europe's population of 1000M people, this would save 6,400,000 hours of labour per year within Europe; i.e., 4*4 (SMASH-use per day) * 0.1% of 40% of 1000M (users). Even if this figure was 10x or 100x wrong, it is still a very large saving Beyond this, it is not just a tangible time saving proposition but a value proposition and an opportunity to make a users own value from its use. They will be able to act as prosumers creating new and unimagined combination of services. Market Analysis’ Considering the information of the last section and the genericness, it may be stated that the potential market size of SMASH-ITea is multi-million Euro although of course the project does not suggest to say this is what it will achieve through exploitation since invariably the partners only have a certain ability to reach into the complete market. However, it has to be considered that nearly 100% of companies today do not create services and do not link theirs with others due to the high technical skills needed. This is testified by the “Seekda!” figures on the number of true services. Thus given the right tools set this can expand dramatically. In a B2B context (ie the mashup of services by companies) Ezine suggests that the integration tools market will be“$2.2 billion by 2010” although from this “data integration software only make up 20%” or approximately 400 million. Of course this isn’t the full picture either since this aspect of the market commonly includes everything from workflow control, application interconnectivity through to service interconnectivity itself. It is hard to predict the exact market size of a semantic and service based inter connection suite but if only 1% was related to integration this would still be a large market each year. But the reality is the market is bigger since such statistics tend to focus on the pure integration market and not the total picture. SME Partners have all noticed the increasing demand of companies wanting to expose their application in a service orientated way in order to cut down the costs of collaboration and individuals to build their own apps or reutilise others and creating new ones. However the main barrier in either case today is the increasing complexity of the task. This leads to a high investment in the kick-off phase in order to connect one set of information to services of others. SMASH-ITea helps to lower this barrier. SMASH-ITea is interesting for all companies that have to regularly deal with interoperability with new business partners. Of course from the service wiring side and the engagement of individuals the market is significantly more albeit and significantly reduced application incomes per implementation. Traditional syntax based integration products are the main competitors of SLINKY in the both the B2B domain although these all tend to be business document based Since the project provides an innovative approach which has proven to be successful to date it is assumes that SLINKY could reach a market share of 0.1% within the first 5 years. For the service wiring side of things there are no Proposal Part B: page 10 of 85 absolute known competitors with a similar application – the competitor are really developers who have already wired existing services together manually. The market trends will invariably generate new innovative competitors but right now there are no know competitors which truly replicate the projects goals since most activity to date is based on process orchestration, service or semantics but all in a decoupled and non-integrated environment/ Target Stakeholders SMASH-ITea will target End Users, Service Providers and Web Application Providers. End Users The consortium strongly believes that success of a new technology can only happen if this technology is accepted by a wide audience. In the past, services have only been used by a very small amount of people. SMASH-ITea will open this to allow anyone in the web to make true use of services. SMASH-ITea puts the user in the center of all developments and research. As such, SMASH-ITea is doing research for users and with users through its use cases and focus groups. SMASH-ITea will provide an end user transparent environment which is the interface between the SMASH-ITea components and the users. Users may drag & drop websites together and will assist them when tuning a website into a service and when connecting different services. SMASH-ITea targets different types of end users: It targets private users such as kids, mothers, seniors, etc. SMASH-ITea also targets professional users such as business men that want to book business trips for conferences or meetings. Application Providers One of the most interesting and unique capability of SMASH-ITea is to automatically turn web applications into services. Users may simply visit web pages and may drag and drop them together. SMASH-ITea will automatically start to analyze the website and to recognize services from the web application. Web application providers do not need to do any changes in their applications to make them usable by SMASH-ITea . However, they may decide to support SMASH-ITea by adding some metadata into their HTML code which will make it easier for SMASH-ITea to recognize services. Web application providers will benefit from SMASH-ITea because SMASH-ITea will combine their web application service with the service of other web applications. This will lead to an increased number of users and to a wider scope of their web application. Service Providers The next target group of SMASH-ITea is service providers. SMASH-ITea makes it very comfortable for service providers to be part of SMASH-ITea . They may either publish their service without caring about SMASH-ITea and then only supply a URL to the SMASH-ITea system in order to ensure that their service is added. SMASH-ITea will support SOAP based webServices as well as RESTful services. The SMASH-ITea storage memory (repository) will allow service providers to store their services and to describe them. ITea also makes use of other repository developments such as the SEEKDA service repository. Service providers may “help” SMASH-ITea to deal with their service in an optimal way. In order to do this, SMASH-ITea will provide them a possibility for annotating their services with popular service annotation facilities such as WSMO, WSMO-Lite and MicroWSMO. Researchers In addition, and whilst not strictly a target, SMASH-ITEA will also impact the research domain with the involved research organization being able to take advantage of the research results and improving the credibility and functioning of their departments. Since SMASHs results are open, external organizations will also be able to take similar advantages. Market Opportunities per partners Proposal Part B: page 11 of 85 The SMASH-ITEA project will have a large opportunity potential on both the industrial and the research sector related to service dynamism and service interoperable organisations; for example: The project can serve as a catalyst that fosters the position of European technology providers including service vendors such as TID, TIE, etc. The results of this project will reinforce the European software industry competitiveness by enabling software companies to deliver services or web applications knowing that they can be used more efficiently and more rapidly such that their end customers can make more money. From the research perspective, many of complex research challenges need to be solved as part of the project. This leads to high-quality research publications and will advance the state of the art in the area this field. SMASH-ITEA will bring together both, the latest European research results by including leading academic experts of this domain as well as several real-world companies allowing to formulate theories and research results. For Users, SMASH-ITEA will leverage from both the above bullets and hence, companies will benefit from SMASH-ITEA results which are proven to be the latest state-of-the art in research results as well as bullet-proof concepts for real world applications. Once, SMASH-ITEA is established, it does not need additional affords or cost intensive changes of existing business processes. It will therefore lead to long-term benefits fostering the collaboration between Users and Business, European Individuals, and Companies. The SMASH-ITEA user will become a true prosumer. SMASH-ITEA therefore expects a high distribution and a high acceptance rate of SMASH-ITEA, especially with citizens and small and medium sized enterprises throughout Europe. This means that the market opportunities for deployment of SMASH-ITea are quite unlimited Considering the overall nature of the consortium the domain/partner opportunities can also be documented as follows. NB Specific partner exploitations are presented in section 2.5.2. Target End Users Domain High-Tech Industrial Application Providers Software/ SaaS Companies Solution Providers/ Consultants Industrial ICT Service Providers Telecommunications / ICT Researchers/ Universities Partner Philips Barcelo Eteration TIE Answare Media Intl Horizons Atos Origin Eteration Philips Telefonica Twente Cairo/FCI UPM Beyond the project parties the consortium has made approaches to other parties which have shown great interest in SMASH-ITea and would like to be directly involved but due to limitations of ITEA2 participation/funding or existing commitments this is not possible. Still it is expected that many will participate from or far or in an advisory capacity and with named individuals provisionally agreeing to participate in the SMASH-ITea advisory board (Market “Advisor”). Company Alinari (IT) Alibaba (CN) eBay (US) Responsible Andrea de Polo Zhixiong Yang Paul Strong - Advisor WebSite www.alinari.it/ www.alibab.com www.ebay.com MXData (UK) Michael Cliffe www.mxdata.co.uk/ Proposal Part B: page 12 of 85 Notes Worlds olds photo archive Worlds largest Trade Shop Worlds largest Auction Site/Shop Mobile/Data Content Aggregation Fraunhofer Fokus City University London, UK University Carsten Jacob Advisor Professor Neil Maiden mylab.fokus.fraunhofer.de/ I-SOFT OOD Irena Pavlova - Advisor www.isoft-technology.com Seekda GmbH Michal Zaremba seekda.com iSR.eu Francesco Ruffino Advisor Ict-sme.eu Il Sole 24 ORE S.p.A. Andrea Gianotti www.ilsole24ore.com/ Thales Pascal Bisson www.thalesgroup.com/ www.city.ac.uk Institute for Open Communication Systems The UK's centre of excellence for HumanComputer Interaction and Services SME Technology provider with expertise in interoperable frameworks and services Austrian based International e-Commerce technology and services provider ICT SME Research Europe. Not profit ICT SME Research Network Italian leading economic and financial newspaper and news website. Mission Critical Systems 2.3. Technical and strategic relevance (relevance for software-intensive systems) 2.3.1. Technology state-of-the-art Describe the current technological situation in the project domain (both research state-of-the-art and industrial products). For the research state-of-the-art, also document how your project relates to and/or builds on results7 of, and differentiates from, other (past or running) cooperative (e.g. IST, ITEA8, ARTEMIS or national) projects or national ICT clusters tackling related issues (we recommend that the PO provides a table with, for each of such projects or national ICT clusters, a short description thereof focusing on the aspects related to your project and a short description of how your project relates to and/or builds on, and differentiates from, it). Present the starting technological base of the project (starting technologies and their main suppliers). This § should enable to answer to the following question: ▪ Is the technology state-of-the-art (including technical background) adequately described? Generic SOTA The term Mashup stems from the music domain. There, Mashups are two or more different tracks that are remixed into a new recording. The first well-known example is the Grey Album, a remix of The Beatles’ White Album and Jay-Z’s Black Album Error! Reference source not found.. In the Web omain, Mashups are a relatively new type of phenomenon. Therefore, research still has to agree upon a common definition. Nevertheless, there is a broad consensus that Mashups combine or aggregate multiple services or sources to create a new composite Web application. For example Ort, Brydon and Basler use this basic definition in their articles [1][3] as well as Cetin [4] and Novak and Voigt [5]. Jin and Lee add that this combination of services is done at runtime [6]. Merril states in his often cited article [6] that Mashups are “unusual or innovative compositions” that are “entirely new and innovative services” and “made for human (rather than computerized) consumption”. Gartner refers to Mashups as “a lightweight tactical integration of multi-sourced applications or content into a single offering” [7]. Eventually, Websites are organized in a more componentized manner, where application logic can be accomplished in the browser as well as on the servers Error! Reference source not found.. The core characteristics of Mashups can be summarized as follows: Mashups are user-centric, i.e. they focus on needs and desires of users and the community Mashups are Web-based, i.e. sources from other Web applications are leveraged Mashups are strongly linked to the Web 2.0 paradigm Mashups are lightweight. Proposal Part B: page 13 of 85 The presentation of data plays a major role in Mashup development. Mashups are a relatively new and lightweight kind of web application. Most well-known are consumer Mashups being also in the main focus of SMASH-ITea , which are mostly based on Web-technologies, consumer centric, and strongly linked to the Web 2.0 paradigm defined by Tim O’Reilly. As a second category, Enterprise Mashups (also known as Data Mashups) cover a wider range of functionality. Enterprise Mashups include a broader range of services, sources and data including databases, textfiles, CSV data (Character/Comma separated Values) and data formats such as PDF, Excel and others and aim to be integrated into Service- Oriented Architectures [8]. Derived from Merrill [6] and Jin and Lee [6] Consumer Mashups can preliminary be divided as follows. The categories are not mutually exclusive, combinations of several ones are common: Mapping Mashups or Geo-Mashups Timeline Mashups Video and Photo Mashups Search and Shopping Mashups Customer-interface Mashups News and Content Structuring Mashup. There are many frameworks in the Web, which deal with Mashups. They are mentioned in the following to complete the view of approaches, which deal with Mashup creation and execution. However they all offer primary a graphical editor generating code to be executed in the Web browser. Examples include: Yahoo! Pipes Sharable Code, formerly known as Swashup DAMIA Google Web Toolkit including Google Mashup Editor, Google Mapplets, Google Tools Kapow Robosuite Openkapow Dapper WSO2 Mashup Server Data Mashups Apart from specialized applications for creating mash-ups a number of other tools are available in the Web, which support the manipulation of web page or combination of data. For instance, Piggy Bank is a browser extension for Firefox that should serve as an open source mashup platform. Here, users are able to extract information from different sites and mash it together to create a new application. This is normally achieved by manually describing the way existing web pages are parsed for desired information to extract and link it accordingly. These descriptions can then be exchanged among users being interested in the respective application. Chickenfoot is another example for a Firefox extension and focuses on the manipulation of web pages. Here, small scripts written by users are executed whenever a particular web page is loaded. As an exemplary use case, images of existing web pages can be exchanged automatically in this way. A platform exists to let developers share their scripts. Aggregated from several sources, the following technologies form the foundation for Mashup: HyperText Markup Language (HTML). Representational State Transfer (REST): REST is an architecture style for distributed systems in general. ECMAScript and JavaScript: JavaScript is a scripting language that is primarily used for Web development and is based on the ECMAScript standard Error! Reference source not found.. Asynchronous JavaScript and XML (Ajax): Ajax is not a specific technology but rather a concept that comprises several technologies to achieve a seamless and interactive Web Proposal Part B: page 14 of 85 experience. Syndication - RSS and Atom: JavaScript Object Notation (with Padding) - JSON and JSONP: JSON is a built-in feature of JavaScript that allows the literal notation of objects in programs Web Application Description Language (WADL): WADL is an XML-based format that can be used to describe Web applications in a platform independent manner Error! Reference source ot found.. It was created to provide machine processable descriptions of HTTP-based Web applications, typically REST services. Screen Scraping: Screen scraping is a parsing technique to extract and analyze data from public Websites that do not offer public interfaces [6]. Semantic Web and related technologies: The Semantic Web “is the vision that the existing Web can be augmented to supplement the content designed for humans with equivalent machinereadable information” The drawback of the above have been largely identified in “2.1 – General goals” and includes their aim at technologists and not users, restricted use of context data centralisation, no semantic interoperability, complexity for SMEs and the over time involved. This has let to the fact that according to the recognised Seekda! Crawler there are only 30,000 formalised webservices today. SMASH-ITea will change this. Research Projects In terms of research projects there are multiple projects dealing with the many aspects of services but the project will focus on 3 projects which form a foundation for SMASH-ITea and then identify some other RTD projects, primarily in IST, which will be of value: Program / Project Primary IST/FP6 STASIS ITEA2 DiY Smart Experiences ITEA 2 UsiXML Situation SMASH-ITea STASIS , recently completed, in which TIE is partners, provides concepts, mechanisms, and tools that support information mapping using semantics by offering a workbench to create, reutilise and form semantic pathways storing information on an open P2P federated repository in a B2B business document context. The DiY SE project is attempting to enable people to direct their everyday environment into a highly personalized meaningful communication/interaction experience that can span the home and city domains. The project aims to create a sustainable marketplace for user-generated application (components) in which nontechnically-skilled people can participate. The UsiXML project is developing an innovative model-driven language to simplify and improve user interface design for the benefit of both consumer and industrial end-users. It will provide particular benefits for industry in term of productivity, usability and accessibility by supporting the ‘μ7’ concept of Reuse/Innovation Similar to SMASH-ITea the STASIS project relies on semantics for data annotation and storage. SMASH-ITea intends to extend the STASIS approach of mapping data towards web services in terms of mash-ups as well as context-aware principles. Hence, the combination of STASIS concepts and mechanisms with current mashup activities of SMASH-ITea partners. DiYSE aims at providing a full adaptable execution platform, which would be able to change applications execution according to the environment context, such as user profiles, sensors inputs, pre-defined users’ requirements, introduction of new devices in the environment, etc. In DiYSE, a mechanism will be defined for managing the context and use it for modifying application executions or launching new functionalities when necessary. SMASH-ITea can benefit from the context-aware issues addressed by DiYSE as new services will pop up depending, e.g. on the current context of the user. The models and declarative languages developed by UsiXML to facilitate the development of web interfaces can potentially simplify the task of SMASH. The actual specification of the structure and functionality of the interface in a declarative and unambiguous way can help SMASH extract the parts that the user is interested in, decoupling easily the functionality from the Proposal Part B: page 15 of 85 Base Technologies & IPR OWL, RDF, SparQL, WSDL Full LGPL Open source from project STASIS Template definitions TONNY UsiXML specification language and related models. To be defined what SW components might be relevant. UsiXML intends to IST/FP7 SOA4All Spanish National Morfeo EzWeb Secondary IST/FP7 FAST IST/FP7 NEXOF-RA IST/FP6 SEAMLESS IST/FP7 HERA IST/FP7 ROMULUS multiple device, user, culture/language, organisation, context, modality and platform applications. SOA4All is a Large-Scale Integrating Project (Atos, TIE) that focuses on the development of framework that coherently integrates the vast variety of services in the Web into a domain independent service delivery platform. Basic aspects that are considered for this purpose are, for example, semantics, context information, or SOA principles. Morfeo EzWeb (Spanish National Project) (Telefonica) aims to deliver and create an open source reference implementation of standard technologies for the front-end web access layer in next-generation SOA and the future Internet of Services that is based on the following principles: End-users must feel fully empowered, they must be able to self-serve from a wide range of available resources; Active participation of users has to be enabled. Context aware visual Programming Environment interfaces. This potentially beneficial relationship between the two projects will be evaluated and possible explored during the project. SOA4All will provide concepts and technologies for accessing, combining, and annotating services. As SMASH-ITea also targets web services for the seamless creation of mashups it will base its infrastructure on the results of SOA4All and can benefit from the developed tools. deliver with Open Source: Apache or LGPL Relationship to SMASH-ITea : SMASH-ITea and Morfeo EzWeb are pursuing the same goal but focus seen from different starting points. EzWeb is mainly dealing with the problem of how to compose those elementary applications (gadgets) at the front-end but is not dealing with the creation of these gadgets, assuming that developers will do it, or other tools will provide it. Morfeo EzWeb Mashup platform as target for SMASH-IT gadgets and mashups. Re-use Extraction of information to develop services WSDL WSMO, WSMO-Lite, MicroWSMO RDF Ajax, GWT, ExtGWT (for UI) All the core platform is available as Affero GPL. Holistic Service Architecture promoted by ETP NESSI SRRN - Federated P2P repository Overall architectural services framework Web Information Systems Projection of information for user Fast gadget development tool for non-programmers. Available as GPL. N/A General Architecture LGPL – OS P2P Repository; RDF RDF MDA and RESTful APIs Service interaction API Definitions Open template storage Proposal Part B: page 16 of 85 2.3.2. Innovation Clearly explain the progress and innovation proposed by your project, with reference to the current technology state-of-the-art. For software- or system-engineering related activities, provide measurable and quantified objectives (e.g. cost savings, productivity and/or quality improvements, number of users and/or impact on users) and explain how the measurements will be implemented. For projects having software- or systemengineering related activities, it is compulsory to update/extend, in the course of the project, the software- or system-engineering related state-of the art provided in the FPP. This § should enable to answer to the following question: ▪ Is the project innovative enough, and is this innovation adequately described? ▪ Are the objectives of software- or system-engineering related activities clearly quantified and is it explained how results will be measured? ▪ (For projects having software- or system-engineering related activities) Is it planned to update/extend, in the course of the project, the FPP software- or system-engineering related state-of the art provided in the FPP and to make it a Public Deliverable? Is SMASH-ITea innovative? The answer is clear – the functionality does NOT exist today, but everyone, user or technologist, who has seen the SMASH-ITea concept as animated slideware (http://coconut.tie.nl/SMASH-ITea -submitted.ppt) has understood it, recognised its impact and bought into the idea and can see how it is derived from the research prototypes currently available. Why? Because the things that SMASH-ITea eludes to, is exactly what the community of web users want to do today but can’t. However, it should be clear that SMASH-ITea is an extremely focused highly innovative project with a very clear and tangible outcome. It is not abstract or murky and the RTD performed will produce clear results that will strongly go beyond what is possible today or even imagined – SMASHITea will be a milestone in the domain of software & services. As such SMASH-ITea has already attractive great interest; SMASH-ITea has engaged Barcelo and Philips as user partners and whom operate in the fields of Travel and Consumer Electronics and whom will pilot use cases in the Future Internet domains of Internet of Content and Internet of Things respectively. In addition partner TIE, who will also perform RTD, will enact their use case connected with eBusiness and the Internet of Services. Finally it will engage focus groups relating to High School, Seniors and “Middle-Aged laggards” the project will ensure real user engagement – though the Internet of People/Users. The SMASH-ITea project’s innovation lies in the area of Services. More precisely, SMASH-ITea will provide highest innovation in creating, using and combining services. Services can be defined in many different ways. From a technical point of view, services can be considered as webServices or RESTful services. WebServices have been around since over 10 years now and unfortunately, not much has changed within the last 10 years in terms of services. Obviously new standards have been developed and huge amounts of money and research has been invested to provide new concepts and tools for developing and using services. However, looking at real world metrics it has to be stated that none of those efforts has been successful. Looking at the SEEKDA web service search engine – the largest service search engine in the world - it can be seen that only 28.451 true webservices are existing in the web7. Compared to other technologies, this is surprisingly low. For example, syndic8.com lists 20 times more RSS feeds. It is widely accepted that there are two main reasons that hinder the uptake of services: The first one is the relatively complicated provision and composition of services which usually needs a skilled developer. The second one is the usage of services which is basically not possible for non-developers. 7 Source: www.seekda.com Proposal Part B: page 17 of 85 Recently, a lot of research has been invested into creating so called Mashup solutions that help developers and users to make it easier to combine services into processes and to execute them. Good examples for those approaches are Yahoo Pipes, the ezWeb Mashup editor and the SOA4All composition editor. However, again the web of services did not evolve yet. Although the usage and combination of services is now easy, the real-world applicability is limited to almost zero because those platforms can obviously only combine services that have been added to the Mashup platform before and that have been technically prepared and connected. This limitation has lead to low interest in real-world applications. A consequence can already be seen in the example of Microsoft who closed their Mashup platform Microsoft Popfly earlier this year. This situation hinders the uptake of the Internet of Services – it’s an unsolved problem since over 10 years without a hope to change in the near future. SMASH-ITea will finally change this. SMASH-ITea is the first project that takes the user as a central point for all research in this area. SMASH-ITea makes the creation, composition and the usage of services as simple as possible without requiring any technical expertise. Users may visit normal websites and then simply drag & drop them together. For example, they may visit a weather forecast website and drag it to another browser tab of a hotel booking website. This is where SMASH-ITea comes into the game: SMASH-ITea will now automatically analyze the two websites and create services out of them (smart service recognition). It will then combine those services and make them interoperable (service composition). The users will see nothing from this “magic” behind the scenes. The only thing that they will notice is a small popup window asking them “Dear User, you want to connect weather.com to hotel.com. Which is the criteria that you want to define?”. It will offer the user some choices and the user may select to use the “temperature > 30°C” as a criteria for the hotel booking search. SMASH-ITea will then execute the composed services and show the results of the hotel search to the user. Obviously, SMASH-ITea will have massive impact to the way services are used, composed and developed. Service developers will basically disappear as their services will be extracted from their web applications automatically. All they have to do is that they may (or may not) support the process by adding some semantic annotations to their website but even this will be an optional step. Service composition will be performed automatically by the user using drag & drop. This will be as simple as dragging one folder into another in order to move it and users are very familiar with this. Service use will be performed by SMASH-ITea which might ask user some non technical questions. Users may also see ratings, comments and other social interactions about the service and about the websites that they are connecting. It will innovate in the areas of: Service front ends As of today, services are combined in two different ways: Either, developers use a technical environment (i.e. a code editor) or they use a services composition / process editor such as one of the many mashup editors that have been developed in the past. G ood examples are the SOA4All process editor, Yahoo Pipes and the ezWeb Mashup editor. Those frontends are nice but they are light-years away from reality. This is because they require users to either restrict themselves to services that are already Mashup/web service enabled or they require deep technical knowledge to create services. SMASH-ITea will make this different and will bring true innovation into service front ends. It will allow users to convert every website in the web to a service without even having to touch a single line of code and without waiting for SMASH-ITea developers to wrap the website. All they have to do is to install SMASH-ITea , visit their website and drag & drop things together. No other steps are required. Higher user empowerment Users are the key in SMASH-ITea . SMASH-ITea is clearly built from a user centric view as it wants to solve a very practical problem of combining real services that can be found on websites. The truth is that users do not want to care about web services a nd things like Proposal Part B: page 18 of 85 WSDL, UDDI, WSMO, etc. Instead of this, users want solutions. They want to be able to drag their weather site to their hotel booking site without opening a Mashup editor and without waiting until someone writes a wrapper to the websites that they want to combine. Users just want to drag & drop things together and to see the results on their screen. SMASH-ITea will provide a solution for making this true, empowering the user of making use of all facets of the web with absolutely zero knowledge of technology needed. More advanced and dynamic online communities SMASH-ITea will support social aspects by allowing users to rate, comment and discuss services on the one hand and by providing a space to share service information and combined services on the other hand through its recommendation system. As such, SMASH-ITea will create a social community effect which will in turn increase the usage of services in general and SMASH-ITea in specific. This innovation thus impacts as follows: Software Impact SMASH-ITEA will rapidly change the view on how services will be seen and used by European citizens. Services will move from an abstract and technical term towards an essential part of web applications and software in general. SMASH-ITEA will allow users to combine websites and their services in a very easy and highly practical way. As such, SMASH-ITEA will transform the web from isolated islands of pages that are only passively interlinked to a web of connected pages that are actively interacting. SMASH-ITEA will therefore allow the creation of additional value for software as a website will be of more value if it interacts with other websites and is used in context with other software. SMASHITEA will directly impact the way users use software on the web by leveraging global SOA trend through user-cantered flavour to the Software as a Service (SaaS) technologies. SMASH-ITEA will also be usable by other software components and in fact SMASH-ITEA will be openly accessible. SMASH-ITEA will expose major component functionalities as services. The different parts of SMASH-ITEA may be reused in other software projects and may be re-combined or extended to easy the software development process for future projects. Service Impact Obviously SMASH-ITEA will have a huge impact to services from a technical perspective. As of today, services are created by developers using IDEs such as Eclipse or Visual studio. They are then described and published (e.g. via WSDL) and sometimes semantically annotated (e.g. via WSMO). SMASH-ITEA will change it by creating services automatically from website content. As such, developers do no longer have to use specific service creation libraries. Instead of this, they may concentrate on developing their web application and may lease the service aspect to SMASHITEA . They may, however, support SMASH-ITEA by adding some semantic key worlds and markup to their HMTL content when creating their web application. Federation/Network Impact Sharing is the buzzword of today whether it be on Facebook or mySpace or your ideas and thoughts on twitter. What is not yet shared are services. By using the SRRN to federate services, just like those social sites provide SMASH-ITEA can provide additional services (recommendation, template retrieval etc) to network-in a federated community of users. The effect of social sites and mass-use is clear. SMASH-ITEA can have the same impact. At another level, the increasing traffic caused by transferred media content sometimes becomes a serious issue for the Internet Service Providers (ISP) because their infrastructures are not ready for this intensive flow. SMASH-ITEA will make a negative effect on traffic, i.e. it will allow decreasing it to some extent because users will be able to utilize SMASH-ITEA assets simultaneously, in an appropriate format adjusted to their network and device capabilities which is Proposal Part B: page 19 of 85 particularly pertinent for mobile devices. Semantics Impact The SMASH-ITEA project is related to semantic web activities and, thus, will use and build upon the upcoming ontology language standards developed in this context, W3C Resource Description Framework (RDF), which is in Recommendation status, and W3C Web Ontology language OWL, which builds upon RDF and is in Recommendation status too. For service annotations a new powerful emerging language The developed ontology language will be used by different applications, will permit the management of different kinds of data models (structured, semistructured, textual, multimedia) required for the project and to represent the metadata: semantic annotations of services, sources metadata, and the data sources themselves. Semantics Impact SMASH-ITEA can contribute to the adoption of Internet of Things applications. In a first step, SMASH-ITEA can help end-user to mash-up services with their personal devices capabilities, such as mobile-phone, IPod, etc. These terminals can be the way to interact with the user, that is to say the input for the mash-ups (using different modes, such as voice recognition, text, etc.). But beyond the input, the device can be the way to capture the context, thanks notably to geolocalization, availability in the user’s calendar or other personal information. Then the mash-up can integrate other devices such as RFID tags, smart devices (cashier, subway gate, etc.) to interact with the environment and realize a first step the internet of things for end-users. Finally SMASH-ITEA will provide a significant innovation impact in the area of standards . This is documented in the dissemination section. SMASH-ITea : Primary Objectives and Metrics Matrix Based on the above, SMASH-ITea sets itself the following metrics related to its primary objectives and work packages of the project. Objective To manage the project according to sound project management principles and to deliver to the EU / Partner clients, by all partners, the expected contracted items To provide the business and technical foundation for the project Metric 95% hit rate of 1st pass acceptance of deliverables No full rejections No significant CA/Contract disputes escalated to board WP9 validation and use cases conform against original requirements – 80% (change control) Degree of correctness of original vision and any conflicts arising Coverage in the SOTA of the technologies in practice (usefulness) Work Package WP1: Project management and Quality Assurance To provide a technical architectural and functional specification WP3: Architecture, Specification, Integration To recognise and service-enabled informal and formal services from websites, applications and devices Cohesion between M12 and M36 specifications Applicability of functional design to practical aspects Acceptance and use of the autobuild environment Minimal human intervention during recognition process Minimal human intervention when using recognised services in subsequent processes Ease of use: Used by non experts Speed of recognition Proven to work with 10 formal services & 5 informal ones of partners, 2 Proposal Part B: page 20 of 85 WP2: Vision, Market, Requirements & SOTA WP4: Service Recognise & Autobuild Integration To provide resources for the following relatively disparate aspects: Federated storage and retrieval, Service Templates for common applications, Service Memory for reutilising of previous information, and utilities Semantic Interoperability and wiring of Services. To enable a personalized and context dependent adaptation of “smashed” services as well as recommendations for “smashable” services to share successful service combinations. This involves services input, processing and output phases. To reconstruct recognised services into one service frontend and a composite service definition using drag and drop modality, advanced HCI patterns, context and taking advantage of already-stored templates / service mashups. To integrate the results from WP4-7 into one coherent suite, control the process execution, and to provide proper monitoring and administration facilities. To ensure that the RTD developed by SMASH-ITEA , through WP2-8 is ‘fit for purpose’ and demonstratable to others – i.e. Verified, Validated through 4 uses cases and Demonstrated To disseminate the project outcomes intensively and extensively addressing the proper audience through different channels and material and to ensure there is a clear policy for IPR/Exploitation post-project applications, 2 devices and 10 non partner services Ability to store any information asset generated from SMASH-ITEA Support of 2 external device formats including iPod and PDAs Support of 4 popular applications iTunes, MS Outlook Calendar, and MS Excel for results’ export Ability to recognise service semantics and wire them together at a basic level with minimal human intervention Minimal human intervention and reduced time for the adaptation processes Range and kind of context information included – at least 4 industry sectors, 2 device types Quality of the recommendations and adaptation in terms of experienced subjective satisfaction (means: user trials, feedback, surveys) as well as of the privacy aspects – at least 75% score Proven to produce a front end with 5 combinations of 2 services, 3 combination of 2 services and 1 of 4 services Proven to produce a front end containing a web service, website-based service one, application and device and deliver to a device and as a desktop front end Correctness of the mash up result and reconstruction process in terms of user expectation and quality of the result - 1:1 results between the SMASH-ITEA process and as if the user has performed all the above manually Desired SMASH-ITEA functionality is integrated into one system; the prototype is ready for evaluation and demonstration Administration and monitoring of the system is possible The main metric here will be the feedback from WP9 4 external users, at least, participating in user trials (via ISR) 5-10 participants in each of the four focus group 75% feedback average and above General Dissemination • 2 workshops help with around 50100 participants at each • 6 newsletters published with a real subscriber base of >100 • 4 participants in each yearly EU cluster event • 3 meetings per year with other projects • 50% of partners make press releases Proposal Part B: page 21 of 85 WP5: Mashup Resources WP6: Adaptation, Context, and Personalization WP7: Service Front End Reconstruction WP8: Housekeeping & Management WP9: Use Cases, Verification, Pilot and Demonstration WP10: Impact, Dissemination, Discussion, Exploitation • 4 participations, at least, in standardization efforts • 25% growth in website traffic yearon-year Scientific Dissemination • 5 Academic papers, at least, accepted – one related to each RTD WP • Each academic/research institute has at least one paper accepted and scientific coordinator has 2 • 2 papers, at least, accepted led by industrial partners • 3 engagements of 4 external domain experts 2.4. Major visible expected results List the concrete major results of your project (max 3): demonstrations, standards, theoretical results, deliverables ... The project must focus on a limited number (max. 3) of important issues. This § should enable to answer to the following question: ▪ Are the concrete final results and their expected impact clearly described and credible? SMASH-ITea Primary Results will be the following: Production of a modular open tool kit which will allow non-technical users to turn websites in to services and for them to wire these generate services to each other and popular devises and applications forming new services Contribution of the (open source) technologies, methodologies and specifications (in fact all SMASH-ITea technical deliverables are open) to the public environment to create maximum impact. This includes where possible European Standards Workshop agreements related to the technologies and possibly forming a workshop around this (CEN CWAs) As systems are promoted as being for real users and not technicians, to involve users and the external world through maximum interactions including validations, classical workshops, new letters forums but also 4 focus groups (Seniors, High-School, ‘middle-aged laggards’, ‘international) and an external advisory board as previously advised. In addition the project will have clear focused objectives and metrics as listed in the previous section. 2.5. Dissemination and Exploitation of Results 2.5.1. Dissemination Define, with a special attention to the standardisation aspects, a dissemination strategy consistent with the project and document its implementation, i.e. how the project results will be disseminated (conferences, publications …) in the course of the project. A number of dissemination activities are foreseen. These will start at the beginning of the project and will be continued and intensified at the end of the project together with expansive exploitation strategies. The activities aim at: Assuring a strong cooperation among the consortium partners to guarantee an efficient communication inside the project Assuring the most and effective communication output of the research activities and outputs to the interested scientific and industrial communities, including customers and business partners of the consortium members Proposal Part B: page 22 of 85 Interacting with EU initiatives such as projects, clusters and European Technology Platforms particularly in the Software and Services field (i.e. FP7 ICT Objective 1.2 new and current projects) Interacting with the Standardisation community or similar fora such as W3C, CEN, OASIS, or Service Front End Alliance Gaining the support and commitment of key people in the topic involved by informing and involving software developers and vendors, application service providers and other similar market actors Establishing links with related initiatives that will enrich the project content and development providing a reciprocal feedback for a better knowledge sharing and management. The dissemination plan will covers knowledge transfer, facilitating the transfer of information and knowledge gathered in the project activities and results to the different stakeholders mainly in Europe but also in non European countries and will involve the following dissemination types: Scientific dissemination will start in the first half of the project when dissemination of information about the project will remain limited to the distribution of publishable abstracts but during the second half of the project it is intended to publish different articles in international scientific and trade magazines/journals. Most of the scientific dissemination activities will be faced by the universities and research institutes within the consortium. Industrial dissemination will be the most critical part of the dissemination phase because of the relevance to address SMEs and other parties directly and to ensure technical take up by competitive players. w Public dissemination: For a wide generic dissemination, SMASH-ITea will have its own website with information about the SMASH-ITea results including components, formats, processes and test bed applications, public deliverables, IST and other EU and non EU projects in general and the possibilities for companies to liaise with SMASH-ITea Dissemination Methods Community: Thus SMASH-ITea will establish a community, based around the workshops, advisors, focus groups and newsletters which will consist of several different types of actors that are positioned along the SMASH-ITea Value Chain. These range from ‘competing’ research or academic institutions to industry actors to potential deployers and users of the SMASH-ITea technology and solutions. As part of this, SMASH-ITea will also invest in around 4 specific experts for their ‘paid’ outside view on, and interaction with, SMASH-ITea on a formal basis. Workshops: An interim (end year 2) and a final (end year 3) workshop is planned with the following expectation: Workshops will be held in 2 different partner states. Workshops will be minimal one-day in length with a localized and fixed programme made relevant to the area. However, SMASHITEA will straight away interact with other projects and propose a more general event structured like www.semanticweek.eu which can be composed of several project meetings, symposia, high-level industry days, workshop technical days etc Independent experts will be invited to participate during the presentations/panel and if truly necessary some will be funded reasonable travel/accommodation. They will also contribute to the project through face-face meetings with SMASH-ITEA project members themselves during time around the workshops. Obviously the first workshop will be geared more towards requirements and technology whilst the second will focus more on the case studies and pilots since the validations and demonstrators will be underway. An attendance of 50 representatives is envisioned dependent on the scope of the workshop and acceptance with other projects. Targets will be (in order) technology providers, associations/bodies, industrial users, consultants, and academics Newsletter: SMASH-ITea will also edit a 6 monthly newsletter EU Networks: The project plans to exploit the participation of the consortium or its single members in EU networks and communities, including different clusters and/or initiatives such NESSI, NEW, SFE Alliance, Cluster Events, Future Internet Forums and welcomes any clustering initiative that may be specified by the EU. Proposal Part B: page 23 of 85 Focus Groups. Since SMASH-ITea is highly user centric it will engage 3 focus groups (Seniors, High School and ‘Middle Aged Laggards’) and possibly 4 if an international one is formed. The idea of these groups is to interact with the project on a regular but informal basis From a SMASH-ITea point of view the groups will: Input into requirements Utilise the cases/demonstrators Be involved in discussions/dissemination From a Focus Group point of view, and dependent on the group, the groups hopefully can get: An insight into technologies of today An insight into research and science Interaction with other communities for their enlivenment Standards Impact Recent studies have confirmed that standards play an important role in the diffusion of new technology and ultimately contribute to growth. On the basis of a survey conducted of 700 companies, the study finds that in the one per cent of Germany’s gross domestic product and one third of its economic growth were attributable to standards, Standards are at least as important as patents for growth. They act as catalysts for the spread of innovations in the market. This is just one of the reasons the SMASH-ITEA pays so much attention to standards and their application. In WP10 there is a specific Standardisation & Liaison Tasks led by market leader TIE and also involving Telefonica who have a wide range of standards engagements. It will address this interaction culminating with an activity and recommendations report. Of particular interest is a real commitment to standardisation and related activities by the partners in advance of the project both in the context of this project and indeed their current standardisation engagements. For example, leveraging and supporting the converged Telco, IT and Internet operations of the Telefónica Group, TID is an active contributor in several international bodies. Its standardization activities cover various technology fields and we can distinguish the participation in: W3C, ETSI, 3GPP, OMA, OMTP, OGF, DMTF et. In relationship to SMASH-ITEA , the most related body is W3C, with its activities in Web Services, Semantic Web, Widgets, Context Modeling. Within the context of SMASH-ITEA TID will also explore links and possibly contributions to the Open Ajax Alliance (working on interoperable Ajax-Based Web technologies and covering Mashup requirements) and the Open Mashup Alliance (working on interoperability interfaces for Enterprise Mashups). Coordinating partner TIEs commitment to standards is quite extreme having been chair of the European eBusiness Interoperability Forum (eBIF), European eBusiness Standards (EBES) both of which is sponsored by the European Commission and Hosted by the Comitée Européen de Normalisation (CEN). The formers aim is to address technical and non-technical interoperability issues such as guidance, trust, semantics and possible legal issues whilst the latter is target at technical aspects. It is obviously the intention of SMASH-ITEA to interface, where necessary, to such forums to provide input and seek feedback. TIE is also keen to promote the possibility of a Service Front Ends workshop in CEN perhaps producing a CEN workshop agreement (CWA) from SMASHITEA results. 2.5.2. Exploitation Indicate how the partners will exploit the project results after the project end. For software- or systemengineering related activities, describe, at least for companies that are not software tool vendors, the (e.g. BU’s) management expectations and involvement. This § should enable to answer, for each partner, to the following questions: ▪ Is there an adequate description of the exploitation perspectives and dissemination plans (publications and standardisation)? ▪ Are the management expectations from, and involvement with, software- or system-engineering related activities clearly described for the companies that are not software tool vendors? ▪ Are the future potential products or services identified? Proposal Part B: page 24 of 85 2.5.2.1. Exploitation Activities The SMASH-ITEA exploitation activities are planned to ensure a communal and harmonious yet impacting approach to the exploitation of the project results beyond the duration of the project. It will reduce the actual partner exploitation time learning-curve of the participants wishing to exploit SMASH-ITEA results. Such tasks should provide the foundation for the exploitation evaluation and communication process. This includes the production of guidelines to outline timing, rights and obligations for the exploitation process. It should provide partners with templates with which they can express their results in commercially acceptable formats. Throughout the project duration the background exploitation activities of the project consortium will cover the assessment of the market, assessment of the related technological developments and the business potential especially by the industrial partners. Such an operational model is essential for a software development project on the cutting edge of the technology and acting in a fast changing environment. The standardisation results, analysis metrics, further use cases and business can all assist in the identification of the exploitation potential of project results. Finally, access could be provided to internationally recognized comparison benchmarking tools with which results should be compared. An example of the partners commitment to exploitation is in the statements from TIEs CEO Jan Sundelin who is particularly keen to maximize TIEs and others investment in SMASH-ITea s and as he stated during project discussions: “TIEs business has moved from licenses to SaaS and the service market will continue to explode in the coming 2-3 year IF we have stuff like SMASH-ITEA and we need to get a part of it all. Development is necessary our [sic] the US will take this market also. The interesting part is that players like G**gle don’t have such user tool and thus an oportuity [sic] to be had. This is SMASHs, TIEs and your chance.” General Plan Below is an illustration of the expected main exploitation intention of the consortium partners as SMASH-ITEA ideas, technical, market and the business environments stands now although of course these will evolve over time and the projects duration/results. SMASH-ITEA will produce two exploitation reports deliverable at M24 and M36 to formally state these expectations. However, for all partners, especially non – academic ones, since they provide around 50% of self investment in the project, will continually be looking at direct or side exploitation opportunities of the RTD of SMASHITEA. In a general sense this will be as follows: Partner Type Technology Provider Academic User Exploitation Plan They will typically integrate the RTD ideas, concepts, specifications, interfaces and components into their own products or make specific products based on these. This enforces their innovative image and provides additional feature sets to market to existing and new customers A typical plan here will be to engage new ideas, researches and researchers in similar or connected fields which will in turn provide value added to their students, PhDs and the universities or research institutes as a whole Using the technology as is if the prototype is suitable or more likely to invest in further iterations of it from the technology providers but gaining advantage of the SMASH-ITea IPR policy on cooperation after the project and knowledge within it (quick-start) Specific Partner Exploitation Plans This section gives an illustration of the expected main exploitation intention of the consortium partners as SMASH-ITEA ideas, technical, market and the business environments stands now. Of course these will evolve over time. Company TIE Technology Provider User Exploitation Plan TIE has already invested heavily in SaaS, services and usability through its TIE Kinetix Development and Purchase of companies Digital Channel (content syndication) and Mambo5 (eCommerce shop). Similarly TIE has invested in SOA through contribution to the NESSI ETP (including projects NEXOF-RA, SOA4ALL and NESSI2010) and in SOA4ALL managed the successful studio and B2C task and in NEXOF-RA takes the SFE proof-of-concept role. TIE sees front end assets Proposal Part B: page 25 of 85 University of Twente Academic Philips User Technology Provider Telefonica Technology Provider ATOS Technology Provider Answare Technology Provider as key and in particular wants to make our Kinetix Dashboard which integrates our product for administrators (but based on component services) instead, as a window to the whole world of services which can be managed and interconnected by any user so opening up our services to the complete SaaS environment and us to that environment. We believe SMASH-ITea is an opportunity to do this. Thus it is TIEs intent that the RTD combination of SMASH-ITea concepts can be integrated into our existing products which bring value-add to the market and TIE. Specifically, TIE products that will be targeted are in the B2B, MDM and Content Syndication domains all of which are applicable to SMASH-ITea. University of Twente has several mechanisms to exploit knowledge at the academia level. University of Twente will use the knowledge gathered in the project to publish articles in relevant magazines, journals and conferences, thus communicating research to meaningful communities of practice. Participation in conferences, workshops, and seminars mainly in Europe but also in selected international events of recognized excellence. As a research and education partner the exploitation plan focuses on re-using the research results and achievements in further research activities and in teaching and training of future research generations ??? The area of Service Front-Ends is one of the key elements for our strategy towards a new Internet that is more accessible, easier to use, adapts to the ever changing needs of the users and provides the foundations for the creation of an open ecosystem of telco and internet services. The commercial interest of such research is two-fold: explore new market opportunities for converged Telco/IT/Internet services on the WEB, and drive the transformation of the company towards a completely online operation. SMASH-ITEA will generate valuable concepts and results that complement and enhance our own Application Mashup platforms, or provide a completely new strand of technology that will find applications in the areas mentioned above. In terms of scientific results, we are very keen in exploring the semantic concepts and technologies it will produce, in order to explore synergies with our research projects and internal pilots with Operating Businesses. Atos Origin, as industrial and commercial partner, will validate and exploit the technological results of SMASH-ITea within and beyond the duration of the project in their respective areas of industrial and commercial influence, by transferring SMASH-ITea tools and technologies to their local portfolio of customers in the public and private sectors. Atos Origin also coordinates or participates in services projects (SOA4ALL, COIN, INFRAWEBS, NEXOF …) and has experience for exploitation of services and semantics research and development results from European projects, which is to be seen as a valuable asset for SMASH-ITea . Moreover, Atos Research & Innovation has a key role in the NESSI European Technological Platform (http://www.nessi-europe.com) in the Working Groups of Semantic Technologies and User Services Interactions and represents an excellent opportunity for early exploitation of SMASH-ITEA results as they become available within the project’s planning. In particular, NESSI is an excellent platform for an industrial partner like Atos, to contact the key players in the industry to formalise agreements for exploitation in a context where potential partners are familiar with the idiosyncrasy of research and development projects results. Also, Atos Origin leads or participates other Spanish technological platforms like INES, es.Internet, eSec or eMov As industrial and commercial partner, ANSWARE expects to participate in the development of new services and applications around the SMASH-IT concept, enhancing its know-how in web technologies and context-awareness. Answare will exploit SMASH tools and technologies in its business lines, mainly eHealth, entertainement, security and energy sectors. Answare expects to open new business lines and generate income from SMASH-IT results. Proposal Part B: page 26 of 85 UPM Academic BARCELO User Horizons Software Technology Provider Faculty of computer and information, Cairo university ANSWARE participates in services projects (e.g. NIMOV, a service for a mobile user to monitor and control the health of babies from the Hospital) and has experience for exploitation of R&D projects, which is a key asset for SMASH. Being a partner of NESSI and a INES, Answare has access to the key players in the industry of Software and Services to exploit research and development projects results. The Computer Networks and Web Technologies Lab (CoNWeT Lab, http://conwet.fi.upm.es) at Universidad Politécnica de Madrid (UPM) focuses its research in the area of Service-oriented Computing, Web-centric middleware and Cloud Computing. Thus, the overall goals in SMASH-ITea correspond to the research interests of the CoNWeT Lab. Its involvement in the project will allow UPM to continue this research direction and will directly contribute to its ongoing research, dissemination (i.e., academic and technical publications) and education plans. As a research and education partner, UPM’s exploitation plan focuses on re-using the research results and achievements in further research activities, and in teaching and training of future generations of researchers. Incorporating the research and development results of SMASH-ITea, together with CoNWeT’s experience from other ongoing EU FP7 projects such as FAST or 4CaaST, into our teaching activities in both postgraduate and PhD. programs enables us to keep teaching in sync with the newest technology development and provide the students with up-to-date knowledge and therefore enhance the education quality of our University. In addition, both the knowledge gathered in the project and its results and achievements will be published on major scientific conferences and through journal papers. Not only will UPM contribute, but also it will lead these publication efforts. Finally, as a member of the Board of the Morfeo Community (http://www.morfeo-project.org/index.php?lang=en), UPM-CoNWeT is strongly interested in integrating the results and experience obtained from the participation in this project to existing open source initiatives within Morfeo Community for its open source industrial exploitation. In particular, UPM-CoNWeT will transfer the results and achievements of the project to Morfeo’s open source enterprise mashup development environments and platforms by adapting and extending them. Barceló Viajes, within the Group Barceló, injects in SMASH-ITEA its extensive knowledge and experience in the technologies and business view in the tourism sector and online travel portals. Currently, Barceló has a specific R&D department focused in new technologies and systems that can improve their current systems. During and beyond the project, the commercial department of Group Barceló will check and analyse the results as a starting point to transfer the solution and technological services to the current systems used in Barceló. Most of the results expected from SMASH-ITEA will allow Barceló to improve their assessment and personalized treatment with the customers for each trip. Horizons Software provides web-based SOA software products for Enterprise Performance Management (EPM), Business Process Management (BPM) and Project Management Office (PMO) Management, for both private and public enterprises. Typical users of our products range from enterprise staff members to end users who could be ordinary citizens, many of which are not technology savvy. Moreover, there are many dependencies and common objects between the areas of EPM, BPM and PMO that open great opportunities and new usages from integrating these types of services. So we plan to transform our products to utilize web 2.0 technologies in order to allow users to integrate services from two or more of our products and possibly other web sites using easy to use, interactive and device configurable interfaces. SMASH-ITEA with mashup research and technology development will be utilized to combine strategy, process and project enterprise services in new ways that will maximize integrated information, new insight and enhanced intelligence delivery to a wide spectrum of users. FCI intends to disseminate the know-how acquired in the project through conferences, workshops and ranked journals. This will enable the SMASH communicating research to meaningful communities of practice. Participation in conferences, workshops, and seminars mainly in Europe but also in selected Proposal Part B: page 27 of 85 (FCI) Academic Media International LLC. Systems and Computers Department, AlAzhar University Eteration Technology Providers MANTIS Turkey 3 international events of recognized excellence. As a research and education partner the exploitation plan focuses on re-using the research results and achievements in further research activities Media International with its wide experiences in the digital media, content management, Mobile VAS will use and apply the resulted framework/platform for applications that can be used commercially. The company will define a complete and tailored set of instruments, tools and mechanisms for the outcomes of the SMASH-ITea project, its objectives and its results, in conjunction with an effective strategy for the usage of these instruments. In view of the project’s overall activities, objectives, goals and target groups, the following have been defined as necessary components for the project’s strategy: 1. Use the outcomes of the project in enhancing the communication with all the visitors of our high ranked portals and websites 2. Integrate our various websites together in an easy and professional way. 3. Integrate the resulted service(s) with other relevant standards bodies and industry groups. 4. The promotion of the project and its results at seminars, conferences, concentration meetings and other relevant events. To achieve the above, Media International will use and get benefit from its Specific R&D centre focusing on basic, collaborative, multi-disciplinary research in the field of Digital Media, Online content & Social Media and its deep knowledge and know-how in the fields of Research, portals and software development & Online Marketing and our data bank with its huge content and accumulated users’ output and behaviour. These tools will help turning the resulted platform into commercial applications needed in the market. Our past experience in similar EU projects will lead us to do this. Al-Azhar University is one of the largest and oldest Universities in Egypt. The Systems and Computers department is one of the well established departments at the faculty of Engineering. The department has many of the specialists and has a great contribution in many of the Computer Engineering fields especially in Artificial Intelligence and Data Mining. The team will be responsible for developing many of the AI algorithms required for the project. As a research University, we will be able to conduct the survey on the state of the art SMASH SOTA technologies including semantic web, web service ontologies, mashups, etc. In addition, due to our experience in data mining, we will be able to develop efficient techniques and strategies for the collected data from real world applications and virtual (on-line) data sources. Our algorithms will be designed to relate and extract many of the hidden data from the huge collected information. Moreover, as a research organization, we are interested in helping in the information dissemination phase and we already have experience in technical writing and organizing conferences and workshops. In addition, our team will be glad to write a book about the project experiences. Also, part of our effort will include developing courses to be taught to undergraduate and graduate students. In addition, we can participate in the technical documentation to the project. ??? ??? ??? Proposal Part B: page 28 of 85 3. Consortium overview (2 pages maximum) If your project has software- or system-engineering related activities, highlight the participation of the software tool vendors or, otherwise, justify why the participation of a tool vendor would have no added value for the project. Sketch how you will manage the consortium (e.g., PCC, core members, clustering, subcontractors ...). In case of large companies state which unit or division is participating. This § should enable to answer to the following questions: ▪ Is there an adequate project management plan? ▪ Is the consortium balanced w.r.t. partner types (i.e. large industries, SMEs and universities/research institutes)? ▪ Is the consortium balanced w.r.t. countries (and in accordance with the EUREKA rules, i.e. minimum two different partners from two different countries)? ▪ (For projects having software- or system-engineering related activities) Are software tool vendors participating; if not, is it justified? Overview # Participant organisation name Nature Short name Cou ntry RTD TIE NL 1 TIE Nederland B.V. International Dutch based B2B Services Company 2 ??? Twente [by line] ACADE MIC TWENTE NL 3 Philips Consumer Lifestyle, the Advanced Technology group. INDUST RY USER PHILIPS NL 4 Telefónica Investigación y Desarrollo Spain’s leading research labs in the telco and IT sector. RTD TID ES ATOS ORIGIN Sociedad Anónima Española Spanish based leading international IT services provider Answare Solution Providing SME RTD ATOS ES RTD ANSWARE ES Universidad Politécnica de Madrid Oldest and largest Spanish technical university ACADE MIC UPM ES Viajes Barceló S.L. Spanish Travel Company USER BARCELO ES RTD HORIZONS EG 9 Horizons Software Software Products and Services 10. FCI + byline ACADE MIC MEDIA EG 5 User 6 7 8 Proposal Part B: page 29 of 85 11, Media International LLC Content related ICT 12 Eteration 13 MANTIS 14 Turkey 3 RTD MEDIA EG SMASH-ITEea Involvement SME User Technology Provider Yes High education/univ Research Organization Public Body Non profit 0% 20% 40% 60% Figure 1: SMASH-ITea Splits by Number Types of Particpation by Cost User 6% Large 37% SME AC AC 27% SME 30% Large User Country balance: Proposal Part B: page 30 of 85 80% 100% No Figure 2: Location of Partners Country Split by Number of Partners Egypt 21% Netherlands 22% Region Country Country # Cost (K) % EU Netherlands Germany Spain France Bulgaria Portugal Austria Hungary Italy United Kingdom Europe Wide 1 1 3 1 1 1 1 1 1 1 1 1074 578 1638 720 208 361 282 299 220 377 207 8% 8% 23% 8% 8% 8% 8% 8% 8% 8% 8% NL DE ES FR BG PT AT HU IT UK EU / UK Total Turkey 21% Spain 36% Proposal Part B: page 31 of 85 13 5963.1 100% % Cost By Country (in K EURO) Germany, 578 Netherlands, 1,074 Spain, 1,638 Europe Wide, 207 United Kingdom, 377 France, 720 Italy, 220 Bulgaria, 208 Austria, 282 Hungary, 299 Portugal, 361 Figure 3: Country Splits By Number of Partners and Funding Project Management ITEA2 Partner Organisations NCPs Executive Board (lead ATOS) Coordinator (TIE) Partner Leads Partner Leads Partner Leads Partner Leads Operational Board (lead TIE) Project Management (TIE – Campbell) WP1-2 Task Members WP leads: WP3-10 Research (R) (Science) Management (Twente – Dr Vd Broek) User Management (Barcelo - Blanes) Research Forum : WP3-8 User Forum: WP9 Technical & Development (T&D) Management (TIE – Dr Abels) Impact & Exploitation Management (Philips - Tuinenbreijer ) Tech/Dev Forum : WP4-8 Impact Forum : WP10 Task Leads WP Leads Advisory Board Focus Groups 3.1.1. Roles The structures within the project have responsibilities as defined in the following table. Item ITEA2 NCPs Partner Organisations Description This represents the Officials in ITEA2. All liaisons with ITEA2 from the project shall be through the coordinating party except in specifically mandated or agreed circumstances. This represents the Officials in individual NCP. All liaisons with NCP from the project shall be through the coordinating party and/or the leads of each country. The country leads being: TIE (NL), Telefonica (ES), Horizons (EG), Eteration (TK) except in specifically mandated or agreed circumstances. These represent the management of each individual contractor within the project. Individual partner leads from each contractor feedback to their management as necessary and the Coordinating partners shall also feedback to them as applicable. Proposal Part B: page 32 of 85 Item Partner Leads Partner Board Coordinator Operational Board (OB) Project Management Research (Science) Management Technical and Development Management User Management Impact and Dissemination Management Description Each project partner (there are no subcontractors or third parties) allocates a single contact person for the project (Partner Lead). The Partner Lead will have to have the authority to both represent and commit their organization in the project’s decisionmaking process or for conflict resolution. The Partners Board (PB) is the forum in which all partners are represented. Its purpose is to deal with organisational and contractual matters rather than project activities which are performed via the project manager assisted by the EXEC. It is chaired by a representative from ATOS, rather than the Coordinator. This ensures that there is not over dominance of the Coordinating partner in both coordinator and project management roles and also balances the decision taking and representation powers. It is the purpose of the BOP to represent all partners’ interest at a management level and in extreme instances handle conflicts or appeals which cannot be handled by the Project Manager, Operational Board, WP Leads and Task Leads. The Board shall meet at least every 6 months. Specifically it: Takes strategic decisions, Ensures that the project maintains technical and cost objectives, and resolves technical and administrative issues that are not resolved by other means within the project. This represents TIE as the official Project Coordinator. As well as fulfilling its obligations in the technical work and applicable contracts it acts upon instructions from the Board of Partners and ensures that the Consortium Agreement is adhered to. The Coordinator shall also provide the Project Manager. The Operational Board is a light-weight mechanism to assist the operational coordination of the project in a flexible yet structure way and is composed of 5 senior responsibles for key activities areas; namely: Project Management, Research, Technology & Development, Users and Impact & Exploitation as described below. It shall be chaired by the Project Manager who shall report as OB lead and PM to the PB/Coordinator. It shall meet on an adhoc, as-needed basis and its responsibilities are: Takes tactical decisions, resolves project-wide issues and assist the project manager in areas where communal decision making would be more appropriate or beneficial, suggest project modifications, ensures that the project maintains technical and cost objectives, and resolves technical and administrative issues Perhaps the key individual role in the management structure is the Project Manager who ensures the operational and tactical management of the project as well as being the coordinating and focal point of many of the management structures. Since their activity is in upholding most of the processes mentioned in this section the details of this role is pervasively described. Within SMASH-ITea the Project Manager shall be Mr Stuart Campbell Chief Technology Officer of Coordinating Partner TIE The Research Management (RM) Role shall be held by Dr. Egon L. van den Broek from the University of Twente (NL) and is responsible for the project’s overall scientific and research vision and coordination The Technical and Development Manager (TM) shall be Dr Sven Abels of TIE. Sven is an experienced and accomplished Development Coordinator of software company TIE and previously led Technical and Development integration tasks in other projects such as STASIS. The User Manager (UM) shall be Kees Tuinenbreijer, Manager of user partner Philips. Kees is of course a leading promoter within Philips and whose interest span many sectors and continents The Impact and Dissemination manager (IM) shall be Nuria Sanchez of ATOS. Nuria is an experienced and accomplished technical ‘Marketeer’ and has been involved in similar positions in many other projects and initiatives. Nuria shall: Proposal Part B: page 33 of 85 Item WP Leads Description Each WP is lead by a single partner (WP leader) that assumes responsibilities for the work undertaken and reports to the Coordinator. They also will liaise with other WP leaders towards aligning and harmonising the work in the respective workpackages and the overall SMASH-ITea goals. Proposed WP leads are: WP 1 2 3 4 5 Task Leads Advisory Board Focus Groups Person Stuart Campbell, CTO TIE SMASH-ITea Project Manager Dr. Egon L. van den Broek SMASH-ITea Research Manager Nikolaos Tsouroulas, Head of Unit, Telefonica Dr Sven Abels, EU Manager, TIE SMASH-ITea Technical Manager XXX, Horizons WP 6 Person XXX, Eteration 7 Nikolaos Tsouroulas, Head of Unit, Telefonica Germán Herrero Cárcel, Senior Developer/Manger, ATOS Kees Tuinenbreijer Manager, Philips SMASH-ITea User Manager Nuria de Lama Sanchez, Head of Unit ,Atos SMASH-ITea Impact Manager 8 9 10 The diversity of activities undertaken in workpackages mandates the delegation of coordination responsibility to team or task leaders. Task leaders (and vice leads) report directly to the WP leader The advisory board reports to the Impact Representative in the OB to help guide the project through external views and input. This is defined elsewhere in this section. The focus groups are formalised external groups which will provide a wider view of external requirements and usage. The groups include, provisionally: High School, Middle Age – Low Internet use and Seniors. This is defined elsewhere in this section. 3.1.2. Control Mechanisms Project overall control will be exercised through the following instruments: Item Risk Management Quality Management Change Management Conflict Resolution Description All the bodies, partners and leads need to be involved in risk management and the Project Manager shall be the conduit for this although direct paths are also available to the OB and PB. Risk related activities will also be assed with the brief actions being Risk Identification, Risk Quantification, Risk Response Planning, Risk Monitoring and Control An overall quality plan will be developed at the beginning of the project via WP1 task T1.2. Quality plans describe the acceptance criteria for the deliverables of each workpackage, how conformance to these criteria will be measured, when quality checks will be performed and by whom. Scope changes can occur for many reasons: changes in requirements and specifications (due to internal or external reasons), deviations from plans, changes in Partners issues, risks etc. Attempts will be made to resolve conflicts as close as possible to the source of conflict. Workpackage leaders and the Coordinator will employ a problem solving approach in order to achieve consensus, ensuring a win-win outcome for conflicting parties. If conflicts cannot be resolved at that level, the PB will be asked to intervene. Proposal Part B: page 34 of 85 4. Description of work and work organisation Give at first a global overview of the technical work and of the work plan devised to perform it, if possible using diagrams. Then, present each work package, using the tables below. Detail the major milestones12 and deliverables for the whole project. This § should enable to answer to the following questions: ▪ Is there an adequate work plan? ▪ Is the role and contribution of each partner clearly defined? SMASH-ITea contains the workpackages as summarised below. During the course of the PO preparation there were observations by some NCPs and the ITEA2 office that the number of WPs was high and this should be condense with the rationale being the challenges of finding leaders, interfaces created etc. However, whilst acknowledging these risks the consortium decided that such a condensing was largely artificial (6 or ½ a dozen?) and wanted to maintain very clear focused work packages and tasks so as to assign very clear objectives, roles, and responsibilities and by doing so this would in fact create tighter interfaces etc. Whilst there is some risk of drop-out due to the ITEA2 country process the consortium also considered by making focussed tasks this would also allow partners who might assume leadership to more clearly identify with the specific activities. WP2 WP1 WP3 WP4 WP5 WP6 WP7 WP8 S M A S H WP9 WP10 WP2 WP3 WP1 WP1: Project Management & Quality Assurance 1.1 Guarantee the accomplishment of the objectives 1.2 Define quality assurance, risk/conflict 1.3 Day-Day Operational Management 1.4 Control that deliverables are on time and within the budget 1.5 Control finances 1.6 Quality Assurance 1.7 Coordinate information flow within the consortium 1.8 Resolve conflicts/take actions WP4 WP5 WP6 WP7 WP8 S M A S H WP9 WP10 WP2: Vision, Market, Requirements, and SOTA 2.1 Confirm and synchronize the project vision 2.2 Describe the target audience and the target market sector 2.3 Define the general use case scenarios implement (To set the cross-project requirements 2.4 Set the cross-project requirements 2.5 Position SMASH-ITea in the current IT landscape (SOTA) WP2 WP3 WP1 WP3: Architecture, Specification, Integration 3.1 Establish technical principles and guidelines 3.2 Allow for a common architecture / components 3.3 Guiding the software development process WP4 WP5 WP6 WP7 WP8 S M A S H WP9 WP10 WP2 WP1 WP3 WP4 WP5 WP6 WP7 WP8 S M A S H WP9 WP10 WP4: Service Recognise & Autobuild 4.1 Generically recognise services from websites 4.2 Autobuild, and thus service enable informal services 4.3 Make gadgets from the wrapped services 4.4 Interact with services from devices/applications 4.5 Provide an evolvable service description 4.6 Store recognized and autobuilt services as a service memory 4.7 Interact with end users in service construction Proposal Part B: page 35 of 85 WP2 WP3 WP1 WP5: Mashup Resources 5.1 Reutilise and upgrade existing federated repository systems 5.2 Provide service templates for a range of devices and popular applications 5.3 Memorize recognized and autobuild services for reuse 5.4 Provide runtime semantic recognition WP4 WP5 WP6 WP7 WP8 S M A S H WP9 WP10 WP6: Adaptation, Context and Personalisation 6.1 Capture context and profile information WP3 6.2 Describe the captured information in a uniform way WP4 WP5 WP6 WP7 WP8 6.3 Develop adaptation algorithms for services S M A S H 6.4 Develop sophisticated recommendation mechanisms WP9 6.5 Develop interfaces for the different engines WP10 6.6 Enable mechanisms that protects the user privacy 6.7 Provide interfaces to adapt recommendations WP7: Service Front End Reconstruction WP2 7.1 Provide a system for merging services into one frontend WP3 7.2 Adapt the Service Frontend if a new service is included WP4 WP5 WP6 WP7 S M A S 7.3 Define and consider multiple input modalities 7.4 Include and combine other user input during mash-up WP9 7.5 Provide a description format for SMASH-ITea ed services WP10 7.6 Provide a feedback mechanism for the recommendation engine WP1 WP1 WP2 WP2 WP1 WP3 WP4 WP5 WP6 WP7 WP8 S M A S H WP9 WP10 WP8 H WP8: Housekeeping and Management 8.1 Specify and control the SMASH-ITea process execution 8.2 Provide support for long running services 8.3 Take care of the technical adaptability and compatibility 8.4 Integrate the output from the RTD work packages into one coherent suite WP2 WP2 WP1 WP3 WP4 WP5 WP6 WP7 WP8 S M A S H WP9 WP10 WP3 WP1 WP9: Use Cases, Verification, Pilot and Demonstration 9.1 Guarantee that the project hits the needs of the market 9.2 Define a list of scenarios 9.3 Prototype a semantic content syndication solution 9.4 Integrate prototype into an existing web shop application WP4 WP5 WP6 WP7 WP8 S M A S H WP9 WP10 WP10: Impact, Dissemination, Discussion, Exploitation 10.1 Create and disseminate the project marketing material 10.2 Present the project outcomes in relevant conferences 10.3 Present the project achievements in standardization fora 10.4 Cooperate with other related projects 10.5 Transfer results to the different communities 10.6 Provide a post project IPR plan and exploitation strategy In addition, each RTD workpackage follows exactly the same pattern in terms of the development orientated deliverables including the sixth-monthly timing at month 6,12..36 etc to ensure maximum iteration and impact of the activity. The initial Mock-ups (M6) will largely be slideware creations to ensure the users and development communities can all discuss and shape in a comprehendible way. Then follows the M12, M18, M24 interaction where each RTD workpackage handles a timeline appropriate for it and its interconnection with other deliverables. However, for the final M30 version Proposal Part B: page 36 of 85 which will be utilised by the Use Case and Pilot WP. A typical WP implementation plan will thus look like the following: T4-8.3.1 M6 T4-8.3.2 M12 T4-8.3.3 M18 T4-8.3.4 M24 T4-8.3.5 M30 T4-8.3.6 M36 Description Prototype I: Mock-Up Creation of a visual story board considering all research and technology aspects as well of tasks of this workpackage and other workpackage developments which can be shared between users, academic researchers and technologists Prototype II: Developed First pass development to try to turn the story board into something real to help demonstrate the idea of this WP and trying to introduce some easy wins of the development. Basic functionality only of prime features with “bells and whistles” removed. Would link with other prototypes but in a very artificial way through screenware, sandboxes etc. Research and Technology parts still ongoing at this stage. This will probably be too early for users except an initial view – certainly they wouldn’t be able to play with it but may be able to visualise some elements to provide valuable feedback Prototype III: Refined The core functionality should start to emerge more solidly including the fact the research part is complete and technology part largely complete. Thus core functionality should evolve more and be built on and supporting functionality developed in the first pass. Links with other WPs, probably not all but key linking ones, should be stronger. Users will get a stronger impression, still probably not be able to use it but will be able to start to provide more than superficial comments. Similarly external demonstrators will be more shareable and meaningful Prototype IV: Established All parts of the development should be in situ and the destiny clear (including risks) with decisions to be made on go/no-go of certain elements. For secondary parts these should also be clear and all ‘bells and whistles’ be in place. Links should have been made to all WPs. Technology phases complete at this stage. Users should be able to play with the integrate prototype and even begin some aspects of validation Prototype V: Matured All the software components should be in place and be integrated together. Users will be expected to use the prototype and provide the validation reports. Between M30 and M36 developers will be addressing bugs and addressing major barrier items from users to ensure use cases and demonstrators can be conducted. Prototype VI: Released Final integrated prototype based on the final evaluation results. This will be made available to all and also will be synchronised with final versions of the Functional and Technical specifications Proposal Part B: page 37 of 85 Verification Mock-Up Baseline established Methodologies and techniques identified Use case scenarios including data sets defined and resulting requirements in terms of functionality and scalability Software Conceptual framework defined Architecture defined Implementation plan specified Component mock-ups final and first prototypes implemented Software Refined conceptualizations and architecture First integrated use case demonstrators – some parts only First evaluation results Software Refined conceptualizations and architecture First integrated use case demonstrators – some parts only First internal evaluation results Software Integrated SMASH-ITea infrastructure is realized and deployed Start of formal evaluation results of individual components available System Use case demonstrators are installed and deployed Goal-driven performance and usability evaluations SMASH-ITea solution is delivered Proposal Part B: page 38 of 85 4.1. Work plan For each of the Work Packages: ▪ clearly state the technological starting point and the expected results; ▪ clearly indicate the role of the partners having a major contribution to the work. Roles Whilst some roles are identified below; the annexes containing partner descriptions and also the accompanying ITEA financial XLS also provides further information. Work Plan Month 1 2 3 4 5 6 7 8 WP1 T1.1 T1.1.1 T1.1.2 T1.1.3 T1.2 T1.3 T1.4 T1.5 Project Management and Quality Assurance CEC Reporting and Reviewing Formal CEC Reports and Reviews Formal CEC Reports and Reviews Formal CEC Reports and Reviews Management Plan, Quality Procedures, Metric definition Oversight, Adherence and Monitoring CEC Liaison and Executive management Project Management and Office WP2 1 2 3 4 5 Vision, Market, Requirements and SOTA T2.1 T2.2 T2.3 Project Vision Consensus Target Market Sector Descriptor Requirement Analysis T2.3.1 T2.3.2 T2.3.3 T2.3.4 T2.3.5 T2.3.6 T2.3.7 T2.3.8 T2.4 T2.4.1 T2.4.2 T2.5 Recognition & Autobuild Resources Adaptation & Context SFE Reconstruction Housekeeping & Management Legal, Trust, Security HCI Business Model State of the Art Update and Positioning Initial SOTA Wiki (Project Initialisation) SOTA Wiki Update (Quarterly) Plenary and Review Attendance 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 Month 4.1.1. 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 Work Package 1 Work Package 1: Project Management and Quality Assurance Description: Objective To manage the project according to sound project management principles and to deliver to the EU / Partner clients, by all partners, the expected contracted items. Sub-Objectives Sub Objectives include the following: 1.1 To guarantee the accomplishment of the objectives and the objectives of ITEA2 by reference to the contract and action line documents 1.2 To define the collaborative framework in terms of processes, tools and procedures for quality assurance, risk management, conflict management and produce the appropriate deliverables 1.3 To handle the day-to-day management by ensuring conformance to project plan 1.4 To control that deliverables are on time and within the budget 1.5 To control finances according to the CEC/Consortium agreements and to ensure distribution of funds received from the commission as specified in the contract/consortium agreement/commission’s guidelines 1.6 To guarantee high-quality standards at all participants by period quality reviews 1.7 To coordinate information flow within the consortium & between the consortium and the commission by ensuring daily monitoring of email etc and the production of reports 1.8 To take appropriate actions in case of problems and resolve any conflict according to the project management procedures and to make contingency plans where necessary Proposal Part B: page 39 of 85 Starting Point: ITEA Contract / Proposal/ Consortium Agreement End Point: The results of this WP will essentially be a successful, well managed project delivering all formal deliverables as well as intrinsic expectations. T1.1.1 D1.1.1-3 Formal Reports and Reviews M1.1.1-3 T1.2 Prepare 12 monthly finance and associated reports for authorisation by the BOP / ITEA2. Report on any issues with potential irregularities or unjustifiable claims to the BOP D1.2 M - None Management Plan, Quality Procedures, Metric definition T1.3 Definition of common procedures and practices for deliverable handling Produce the financial guidelines and oversee partner adherence to these. Define the project control procedures for quality management and assurance. Monitoring of these processes and procedures is again the collective responsibility of the EXEC/BOP Define quality metrics which will allow monitoring of the projects ongoing and eventual success Prepare the Risk Quantification report and prepare the risk management and contingency plans None M - None Oversight, Adherence and Monitoring T1.4 Ensuring the accomplishment of objectives and take appropriate action for conflict resolution Monitor the projects direction against defined metrics Ensure that project controls set out by the EXEC and consortium agreement are adhered to and report any deviations to EXEC/BOP Ensure the project management is conducted effectively (oversight for good governance) None M - None Project Management and Office Targets Partners Coordinate the activities within the specific workpackage under the guidance of the technical and the executive committee Manage and report the resources allocated, progress achieved and potential issues that could result in delays Assist partners for access to information with regards to the technical work, the contract, their administrative responsibilities Date 14 Type Report ID D1.1.1 26 Report D1.1.2 36 Report D1.1.3 3 Report D1.2 What Project Annual Report- Year 1 Project Annual Report- Year 2 Project Annual Report- Year 3 Project Procedures and Quality Plan TIE (Coordinator) WP leads Country Leads Proposal Part B: page 40 of 85 Dissemination Confidential Confidential Confidential Confidential 4.1.2. Work Package 2 Work Package 2: Vision, Market, Requirements and SOTA Description This workpackage aims in confirming the overall vision of the project beyond the high-level nature of the proposal itself. It then identifies the exact positioning of SMASH-ITea in the market including setting the precise use case scenarios. Requirements derived from the Vision, Use cases, the partners own knowledge and experiences, and the wider SOTA will be documented and will be considered in all SMASHITea workpackages, especially when shaping their own vision. This workpackage will therefore help to ensure that SMASH-ITea meets the innovation and research vision of the partners and the requirements of the market to ensure it will have impact. Requirements will describe what actually needs to be created in SMASH-ITea while the vision puts project into a context. This workpackage kicks off the project and it begins with a confirmation of the scientific, technical, user and economic vision of the project in terms of a high-level expression and synchronisation of ideas. Objective To provide the business and technical foundation for the project Sub Objectives Considering those points, the main objectives of this WP are: 2.1 To confirm and synchronize the project vision 2.2 To describe the target audience and the target market sector 2.3 To define the general use case scenarios implement (detail in WP9) 2.4 To set the cross-project requirements 2.5 To position SMASH-ITea in the current IT landscape (SOTA) Starting Point: Proposal / Consortium Knowledge and Experience / External Market & Technology End Point: The results of this WP will essentially be a business and technical foundation in which the architecture, specifications and developments can conform to, take advantage of and be built. WP2 Description D# M# T2.1 Project Vision Consensus D2.1.1 T2.2 This task will shape and scope the project and ensure a firm documented basis for the overall vision, mission and scope of the project beyond the original proposal. It will capture the views of the project stakeholders and identify any technical risk areas and differences which must be resolved during the course of the project D2.1.2 Target Market Sector Descriptor T2.3 The project aims to deliver technology to the SFE market and this task will more granularly document this market place including typical scenarios and other use cases. It will also be used as inputs for validation in WP9 D2.2 Requirement Analysis T2.4 This task aims in creating a requirement specification for the project and it is broken down into a set of concrete subtasks, itemised below, that focus on the different components and on additional common Legal, Trust, IPR and Security; HCI and Business issues: These task are populated by the responsible partners from the RTD Workpackages WP4-8 and/or specifically skilled partners such as City for the HCI components D2.3 M2.3 State of the Art Update and Positioning To ensure that the project is both grounded, respects and fully utilizes technology which is available a continual technology watch activity will take place during the first two years of the project as documented in task T231 (Initialization) and T232 (Update) ID What Month Proposal Part B: page 41 of 85 Nature Dissemination D2.1 Project Vision Consensus Document 3 Report Public D2.1 Target Market Sector Descriptor and Use Cases 3 Report Public D2.3 Requirements Analysis Report 7 Report Public Proposal Part B: page 42 of 85 4.1.3. Work Package 3 Work Package 3: Architecture, Specification, Integration Description This work package aims at providing a common architecture, component description, as well as a software development environment as a basis for the other RTD work packages in SMASH-ITea . In detail, technical principles and guidelines are to be described, which are then used to define a high level architecture. Based on this, required components as well as interaction principles are defined. These activities should be flanked by ensuring a coherent software build development environment in the project. The work carried out in WP3 should serve as a technical basis preparing and initially guiding the work of all other RTD work packages, by ensuring both a coherent software architecture as well as a proper basis for the actual development. Where feasible WP3 will feed from and to the NEXOF-RA specification i.e. where it can reutilise and add its system of patterns and pointers to concrete components and standards UML will be used as a common grounding and systematic tools used to ensure common vocabulary and sharing solutions for the patterns order to increase productivity of a consortium. In terms of the code based then an auto-build and auto-test environment will be created (HUDSON, SVN, SONAR) which will foster the quality of a code base which is especially vital for the future re-use, maintainability and extendibility. Objective To provide a technical architectural and functional specification Sub Objectives The basic sub objectives are: 3.1 To establish technical principles and guidelines that are valid throughout the project 3.2 To allow for a common basis in terms of an architecture and components, to be used by all partners in the respective RTD work packages 3.3 To guide the software development process to ensure a fast progress, avoid time-consuming misconceptions, late integration pitfalls, and an up-to-date environment WP3 Architecture, Specification, Integration T3.1 Architecture, Specification, Integration M3.1 This task will specify the basic architecture of SMASH-ITea starting with a definition of fundamental design principles, defining the high level model, and taking care of a proper component interaction. It should incorporate results and recommendations from WP2 and establishes the basis for the other tasks in WP3 as well as RTD work packages. D3.1.1 T3.1.1 Fundamental principles and guidelines T3.1.2 High level Architectural Definition and Model D3.1.2 T3.1.3 System ecology: Component Definition and Interaction D3.1.3 T3.2 Functional Specification This task bases on the architecture and components defined by T3.1 and specifies the detailed functions that are necessary for SMASH-ITea to work. This specification should be independent from the final platform and serves as an input for the other RTD work packages. D3.2.1 T3.2.1 Functional Specification Initial T3.2.2 Functional and Technical Specification Final D3.2.2 T3.3 Software Build environment D3.3 M3.3 This task is responsible for establishing the software build environment that should be used in SMASH-ITea . It should ensure a coherent approach and also take care of a proper integration of software during the project. By this, a usable outcome in terms of software can be guaranteed at the end of the project. Given the number of partners and different development approaches, this task is a crucial one and runs throughout the project. T3.3.1 Software Build Environment Creation T3.3.2 Integration Coordination Proposal Part B: page 43 of 85 Deliverables ID What Month Nature Dissemination D3.1.1 Fundamental principles and guidelines Report 4 Report Public D3.1.2 Architectural definition and models Report 7 Report Public D3.1.3 9 Report Public D3.2.1 System ecology: Component Definition and Interaction Functional Specification (Interim) 12 Report Public D3.2.2 Functional & Technical Specification (Final) 36 Report Public D3.3 Software development environment Report 36 Report Public Proposal Part B: page 44 of 85 4.1.3.1. WP4: Service Recognise & Autobuild Integration Description The RTD that will be developed in this WP is two-fold: Creating a service wrapper around a resource, typically a website selected by a user, and to “service enable” it either by semi-automatically or automatically building service enabled assets Crawl the existing SMASH-ITea space (virtual and physical) in order to discover new or changed resources that can be exposed as services, e.g. search for an iPhone or another Bluetooth device or newly installed software in the user’s environment Following this, SMASH-ITea will propose a service this based on its nature, user’s preferences and context of use. The user will be given a full control over this customizable interface via a specific editor if necessary. Recognition includes: Existing formally structured services (i.e. services described via RDF, WSDL, WADL etc) which in reality represents micro-micro-fractions of what could be exposed as services Informal (not yet formally structured) services from any web applications/form/site – the reality today is that practically 100% of (potential) SFEs fall into this category Pseudo services from other popular related devices and applications such as: Objective To recognise and service-enabled informal and formal services from websites, applications and devices Sub Objectives Thus the concrete sub objectives can be broken down as follows: 4.1 To generically recognise informal (i.e. resources that potentially can be exposed as services) and formal (ie already annotated services such as through RDF, WSDL/WADL) and services from websites utilising the following: Stored templates (WP5) Service memory (WP5) 4.2 To auto-build, i.e. annotate and wrap, and thus service enable resources with the help of: Semantic recognition (WP5) Adaptation and context sensors as appropriate (WP6) 4.3 To “AutoGadget” – i.e. to make gadgets from the wrapped services for non-SMASH-ITea applications 4.4 To interact with services from: Popular devices/applications – e.g. iPod/iTunes, MS Outlook Explorative front end technologies (e.g. Surface Computing) 4.5 To provide an evolvable service description and connection format for the recognition engine 4.6 To be able to store recognised and autobuilt services in a “service memory” 4.7 To interact with end users in service construction Related recognition sub-objectives to achieve the above are interoperation with other WPs: 4.8 To receive feedback from the Recommendation system (WP6) Tasks WP4 Service Recognise & Autobuild Research T4.1 Service Recognition & Autobuild Methodology D4.1 M4-8.1 This will specify a Service Recognition (SRG) methodology, which can be implemented through technology and software, to be able to recognise services (formal or informal) on the web today. The focus will be on the resources without service descriptions since the near 100% of services have no formal definitions and include auto building services where these do not currently exist. It will include the following subtasks: T4.1.1 Recognition methodology T4.1.2 Autobuild Methodology T4.1.3 AutoGadget methodology Proposal Part B: page 45 of 85 T4.1.4 Application & Device methodology T4.1.5 End-user assistance to service construction Output Technology T4.2 D4.2 Service Recognition and Autobuild Technology M4-8.2 This Composed task will contain the following subtasks T4.2.1 Service Recognition and Autobuild Technical Specification Technical specification of the components, interfaces, interaction, and exchanged data with regard service recognition as defined in the research for this WP T4.2.2 Service Recognition Template Descriptions format This task will define the precise service wrapper template model which will be created during the development activity and be utilised particularly by WP7. This wrapper will also be used for the WP5 templates of popular front end orientated sites such as those for social and business networking, price comparison, travel etc Development T4.3 SMASH-ITea Service Recognition and Autobuild Engine Prototype A series of development tasks building up the SMASH-ITea recognition and autobuild features Deliverables NOTE: Only the RESEARCH & TECHNOLOGY deliverables differ in WP4-8 since the DEVELOPMENT deliverables are holistic. Because since these deliverables are described in the tasks above and in the section introducing the workpackages no further detailing of Development deliverables is made below ID What Month Nature Dissemination D4.1 Service Recognition & Autobuild Methodology 12 Report Public D4.2 Service Recognition and Autobuild Technical Specification SRA: Prototype I-VI 15 Report Public 6+ Other Programme D4-8.3.1-6 Proposal Part B: page 46 of 85 4.1.3.2. WP5: Mashup Resources Description This work package is composed of the following distinct sub parts: Federated Storage: Provides a distributed storage mechanism which can be accessed by other components, and enables to storage and retrieval of SMASH-ITea assets such as templates, composed services, recommendations etc Service Templates: Whilst WP4 focuses around innovation for creating services from websites, WP5 will provide specific service templates for including services into common web applications such as social networking sites e.g. Facebook, standalone applications such as MS Outlook or iTunes, or device information (e.g. iPod) Service Memory: In many cases pseudo services maybe have already been recognised with the help of other SMASH-ITea users both individually (i.e. WP4) and sequenced (i.e. WP7) and thus this can be used to save conducting unnecessary recognitions and reconstructions Service Semantics: The biggest issue in wiring services together is the semantic interoperability between their message formats and vocabularies. SMASH-ITea will take advantage of the STASIS Semantic Interoperability projects to semantic service wiring. Objective To provide resources for the following relatively disparate aspects: Federated storage and retrieval, Service Templates for common applications, Service Memory for reutilising of previous information, and utilities Semantic Interoperability and wiring of Services. Sub Objectives The concrete sub objectives can be broken down as follows: 5.1 To reutilise existing federated repository systems and upgrade them to suit the SMASH-ITea environment including the provision of suitable interfaces to the components of SMASH-ITea 5.2 To provide service templates for a range of devices and popular applications – this includes to allow their easy creation and serving them to the recognition engine 5.3 To memorise recognised and autobuild services for reuse (benefit of the community) interacting with the recognition engine as necessary 5.4 To provide runtime semantic recognition and wiring reutilising existing technology upgrading them within a service context Related resource sub-objectives to achieve the above are interoperation with other WPs: 5.5 To enable the Recommendation system (WP6) Tasks WP5 Mashup Resources Research T5.1 M4-8.1 Mashup Resources Technical Research A series of research challenges dealing with the reuse/development of storage and semantic technologies adapted to the SFE environment of SMASH-ITea and also the reuse of SMASH-ITea ed Services (Service memory) D5.1.1 T5.1.1 SRRN Technical Adaptation Determining the changes necessary to upgrade the Federated storage repository (SRRN) to conform to the needs of SMASH-ITea D5.1.2 T5.1.2 Service Memory Methodology Since on many occasions the same (popular) services will be used, templates for these will be stored on the federated repository to save specific and general users being asked repeated clarification questions. This task will research into what is precisely needed to do this and will result in a technical template definition D5.1.3 T5.1.3 Semantic Interoperability Adaptation Determining the changes necessary to upgrade the STASIS semantic interoperability output in to the run time world of services Technology T5.2 M4-8.2 Mashup Resources Technology A series of technical tasks dealing with the specification of common SMASH-ITea resources T5.2.1 SRRN Technical Specification Proposal Part B: page 47 of 85 D5.2.1 T5.2.2 Service Memory Specification D5.2.2 T5.2.3 Semantic Interoperability Specification D5.2.3 T5.2.4 Service Templates D5.2.4 Development T5.3 SMASH-ITea Service Resource Pack A series of development tasks building up the SMASH-ITea resources over time. Deliverables ID What Month Nature Dissemination D5.1.1 SRRN Technical Adaptation 12 Report Public D5.1.2 Service Memory Methodology 12 Report Public D5.1.3 Semantic Interoperability Adaptation 12 Report Public D5.2.1 SRRN Technical Specification 15 Report Public D5.2.2 Service Memory Specification 15 Report Public D5.2.3 Semantic Interoperability Specification 15 Report Public D5.2.4 Service Templates 15 Report Public D4-8.3.1-6 SRP: Prototype I-VI 6+ Other Programme Proposal Part B: page 48 of 85 4.1.3.3. WP6: Adaptation, Context, and Personalization Description As SMASH-ITea pursues a user-centric approach for mashing up services, user context and personal information are be taken into account in the process, which directly benefits the SMASH-ITea approach in different ways: Resulting SMASH-ITea ’ed services best-fit the user needs, experience, and expectations directly supporting the user in his/her task Usage of SMASH-ITea becomes easier and flexible as suitable information can be automatically provided, which also attracts more users since the requirements to use SMASH-ITea are reduced Alternative matching services can be proposed offering a greater variety of services and enabling new user experience. Hence, the purpose of this work package is to define models and methodologies that enable a contextaware and personalised adaptation of SMASH-ITea service front-ends. Here, context information may cover many different types of data such as sensor data, input and output device capabilities, user profile information, user history, and user interactions. Objective To enable a personalized and context dependent adaptation of “SMASH-ITea -ed” services as well as recommendations for “SMASH-ITea -able” services to share successful service combinations. This involves services input, processing and output phases. Sub Objectives The concrete sub objectives can be broken down as follows: 6.1 To capture context and profile information including user interaction or expertise levels from the user environment ((mobile) system and application) as well as web environment (3rd party services) 6.2 To describe the captured information in a uniform way to enable its interpretation, sharing, and provision (to the service frontend) using semantic models, which should be adaptable in terms of complexity, i.e., represented concepts and properties 6.3 To develop adaptation algorithms for services based on the interpretation of captured information, e.g., user intents, to properly decide on what data to combine and what service to merge 6.4 To develop sophisticated recommendation mechanisms to proactively propose suitable services to users based on their currently SMASH-ITea -ed services and context 6.5 To develop interfaces for the Service Recognition and Autobuild engine and the Service Frontend Reconstruction Engine enabling access to the captured data, feedback, and to provide contextual enablers (sensors) and related information in return 6.6 To enable mechanisms that protects the user privacy through a controlled access to the captured information 6.7 To provide interfaces for end users to adapt recommendations to their situated use Related resource sub-objectives to achieve the above and interoperation with other WPs: 6.8 To utilize and propose services from the federated store based on the context (WP5) 6.9 To allow recommended individual services and SMASH-ITea ed services to be stored on the federated storage (WP5) 6.10 To enable Service-frontend reconstruction (WP7) to trigger adaptation and incorporate user feedback Tasks WP6 Adaptation, Context, and Personalization Research T6.1 SMASH-ITea Context and Adaptation Research D6.1 M4-8.1 A series of semi-interconnected tasks related to context, privacy, and recommendations. T6.1.1 Privacy-aware context data capturing and representation T6.1.2 User intent and feedback interpretation T6.1.3 Recommendation and adaptation methodologies and algorithms T6.1.4 End-user programming of contextual customisations Technology T6.2 D6.2 Description Collection of Technical tasks for C&A Technology Proposal Part B: page 49 of 85 M4-8.2 T6.2.1 Adaptation& Context Technical Specification Technical specification of all the interworking components with their respective purpose, interfaces, and exchanged data with respect to the adaptation and context process and as defined in the research for this WP. T6.2.2 Context data representation definition An evolvable context description definition matching the defined data model to ensure that context information, in a privacy-aware manner can be captured and represented. T6.3 SMASH-ITea Context and Adaptation Services A series of development tasks building up the SMASH-ITea context and adaptation related services over time. Deliverables ID What Month Nature Dissemination D6.1 Context & Adaptation Research 12 Report Public D6.2 Context & Adaptation Technical Specification SCA: Prototype I-VI 15 Report Public 6 Other Programme D4-8.3.1-6 Proposal Part B: page 50 of 85 4.1.3.4. WP7: Service Front End Reconstruction Objectives The purpose of this workpackage is to take the services recognized by WP4 or that from narrative selection and with the help of WP5/6 to SMASH-ITea them up into a reconstructed integrated Service Front End which has: One common graphical service frontend One interconnected service definition/annotation In doing this it is important to properly combine services and data (e.g. user input or context information) in a manner that reflects the user intention as recognized by both WP5 and WP6 and explored to see if any memorized or recommended services and adapted according to the context. Objective To reconstruct recognised services into one service frontend and a composite service definition using drag and drop modality, advanced HCI patterns, context and taking advantage of already-stored templates / service mashups. Sub Objectives The concrete sub objectives can be broken down as follows: 7.1 To provide a system capable of merging services into one Service Frontend (ie ‘SMASH-ITea ed services) which has: One common service frontend One composite service definition 7.2 To adapt and reconstruct the Service Frontend if a new service should be included or if the context changes 7.3 To define and consider multiple input modalities for initializing and controlling the mash up process such as narrative or voice input (“I want to fly to a hot place”) and explorative (e.g. Surface Computing) 7.4 To include and combine other user input and context data, i.e., content data, during the mash up process whenever necessary 7.5 To provide a description format for SMASH-ITea ed services representing combined services and content data 7.6 To provide a feedback mechanism for the recommendation engine (WP6) and repository to capture frequently used service mash-ups based on the context Related resource sub-objectives to achieve the above and interoperation with other WPs: 7.7 To managed the stored service memory (WP5) 7.8 To allow semantic wiring (WP5) Tasks D# M# WP7 Service Front End Reconstruction Research T7.1 SMASH-ITea SFE Reconstruction Research D7.1 M4-8.1 This contains two related key research areas of SMASH-ITea which are the methodology of SMASH-ITea ing up services at a visual and service wiring levels. This is supported by a methodology related to service recommendation and reuse. T7.1.1 Service and content data mash up T7.1.2 Mash up reconstruction Methodology T7.1.3 User feedback options and recommendations Technology T7.2 SMASH-ITea SFE Reconstruction Technology D7.2 Technical specification and models for the SFE reconstruction element. T7.2.1 SMASH-ITea SFE Technical Specification T7.2.2 SMASH-ITea SFE Service and content data mash-up Model Development T7.3 SMASH-ITea Service Reconstruction Engine A series of development tasks building up the SMASH-ITea SFE Reconstruction functionality. Proposal Part B: page 51 of 85 M4-8.2 Deliverables ID What Month Nature Dissemination D7.1 SMASH-ITea SFE Reconstruction Research 12 Report Public D7.2 SMASH-ITea SFE Reconstruction Technical Specification SRE: Prototype I-VI 15 Report Public 6+ Other Programme D4-8.3.x Proposal Part B: page 52 of 85 4.1.3.5. WP8: Housekeeping & Management Description This work package will take care of the house keeping, management and other process activities related to the runtime element of the SMASH-ITea ed-up services. It will be tightly couple to the activity of the other relevant RTD work packages to ensure a coherent and comprehensive SMASH-ITea system according to the architecture and processes specified in other WPs and one that both serves the user and the original SMASH-ITea recognised input to ensure any mashup generated by SMASH-ITea can be executed as a process. Since much technology in this area already exists much of this activity will be about adapting the cutting-edge research results in to the requirements of this project rather than any reinventing of RTD already undertake. Objective To integrate the results from WP4-7 into one coherent suite, control the process execution, and to provide proper monitoring and administration facilities. Sub Objectives The concrete sub objectives can be broken down as follows: 8.1 To specify and control the SMASH-ITea process/orchestration execution for SMASH-ITea ed services 8.2 To provide support for long running services, anomaly monitoring and administration 8.3 To take care of the technical adaptability and compatibility of the SMASH-ITea approach in terms of changing soft-/hardware and requirements (e.g. available update or patch mechanism, different versions, plug-ins) 8.4 To properly integrate the output from the RTD work packages into one coherent suite that can then be used for demonstration and evaluation Related resource sub-objectives to achieve the above and interoperation with other WPs: None Tasks WP8 Housekeeping & Management Research T8.1 M4-8.1 House Keeping and Management Research A series of dispersed research orientated tasks dealing with the complexities on executing connected services within a SMASH-ITea environment and this update of this environment to end users. D8.1.1 T8.1.1 Integration and process execution T8.1.2 Administration and monitoring D8.1.2 T8.1.3 System customization D8.1.3 Technology T8.2 M4-8.2 Housekeeping and Monitoring Technical Specification Specifications defining the technical specifications for the core part of this Workpackage T8.2.1 Housekeeping and Monitoring Execution Specification D8.2.1 T8.2.2 Housekeeping and Monitoring Administration Specification D8.2.2 Development T8.3 SMASH-ITea Service Management Processor The development tasks necessary to creation the SMASH-ITea Service Management functionality Deliverables ID What Month Nature Dissemination D8.1.1 Integration and process execution 12 Other Public D8.1.2 Administration and monitoring 12 Other Public D8.1.3 System customization 12 Other Public Proposal Part B: page 53 of 85 D8.2.1 D8.2.2 D4-8.3.1-6 Housekeeping and Monitoring Execution Specification Housekeeping and Monitoring Managing Specification Prototypes Proposal Part B: page 54 of 85 15 Other Public 15 Other Public 6+ Other Programme 4.1.3.6. WP9: Use Cases, Verification, Pilot and Demonstration Objectives Within this workpackage, industrial validation of the SMASH-ITea idea is performed. This will allow the project team to demonstrate and evaluate the practical usability of the research results in a real-world environment. As such the WP will start with the early definition of the use cases to help fine tune both the market aspects and requirements of WP2. In addition, a formal verification task is also need to ensure that the software is conformant to the original requirements and functionalities expected or adaptations made to adjust for missing aspects. Next is validation cannot be done successfully in isolation from a real economy sector represented via content providers, distributors and consumers. It means SMASH-ITea prototypes will be tested in a context of real application in close cooperation with industry players especially SOLE24, BARCELO, THALES also ISR and the focus groups. During a piloting process all the evidences should be collected which provide a high degree of assurance that SMASH-ITea will consistently produce results meeting its predetermined specification and quality characteristics. In order to do this, integrated pilots will be implemented coming from the Future Internet domains coming from those listed below. For full details see section 0: Internet of Services: Internet of Content: Internet of Things: Internet of Users: BARCELO use case SOLE24 use case THALES use case ISR use case Travel Domain Publishing Domain Device Domain Defined by ISR members Objectives To ensure that the RTD developed by SMASH-ITea , through WP2-8 is ‘fit for purpose’ and demonstratable to others – i.e. Verified, Validated through 4 uses cases and Demonstrated Sub Objectives To enable Service Front End reconstruction (WP7) to trigger adaptation and incorporate user feedback 9.1 To guarantee that the project hits the actual needs of the market 9.2 To define a list of scenarios by defining the business case, the stakeholders that are involved and the information workflow 9.3 To prototype a semantic content syndication solution in the domain 9.4 To integrate prototype into an existing web shop application Tasks WP9 Use Cases, Verification, Pilot and Demonstration T9.1 Use cases definition, plan, methodology and metrics D9.1 In order to achieve the main objective this workpackage defines scenarios that are suitable for covering all SMASH-ITea functionalities and to check that all requirements that have been identified within workpackage 2 are fulfilled. Those scenarios will consist of business cases, stakeholders involved in the scenario and information workflow specification for each of the 4 scenarios D9.2 T9.2 Prototype Functionality Verification Verification is ensuring "you built the product right” vs validation which is ensuring "you built the right product". This task will thus produce a verification report but moreover interactive feedback to the last stages of the development cycles an analysis against the original requirements and functionality expected T9.3 Barcelo Pilot: Internet of Services This case, in fact all cases, are composited of construction and Operation phases as stated hereunder. This cases is about the BARCELO Internet of Services pilot D9.3.1 T9.3.1 Internet of Services: Use Case Construction This task will select, coordinate and perform all prototyping activities based on the prototypes and results generated within WP4-8 It will use the SMASH-ITea approach to create the SMASH-ITea ed services expected. NB: Due to the nature of this task there is no associated deliverable – results will be via D9.7 T9.3.2 Internet of Services: Use Case Operation The focus will be on the completeness of the prototype in terms of business work flow, i.e. prototype must Proposal Part B: page 55 of 85 demonstrate all steps covered by business use case scenario and the system must be easy and efficient to use. Like verification, the validation of SMASH-ITea properties will be made on permanent/continuous basis. Feasibility of their verification/validation will be assessed. If the assessment is negative, it will be reported why and let for subsequent work. T9.4 SOLE24 Pilot: Internet of Content As for T9.3 except for the SOLE24 Internet of Content Pilot T9.5 Thales Pilot: Internet of Things As for T9.3 except for the THALES Internet of Things Pilot T9.6 D9.6 Focus Group Pilot: Internet of Users As for T9.3 except for the ISR Internet of Users Pilot T9.7 D9.7 Use Case Validation and Evaluation M9.7 This task will collect the results of T9.3, T9.4, T9.5, T9.6 and evaluate them in a synthetic way as formal feedback to the developers. However, it must be stressed that the report itself is not the real heart of this task since it comes at the end. What is needed, and what will happen, is an agile and flexible interaction between the development performs and the users T9.8 M9.8 Demonstration The purposes of the demonstration series of subtasks is to show the SMASH-ITea prototypes to the wider world and elicit their feedback. D9.8.1 T9.8.1 Plan for Establishment of Demonstration Environment This will make a plan for the establishment of the demonstration environments which is suitable for external ‘marketing’ demonstrations which will be geared to sectors, network contacts and technology stakeholders. It will not involve software manipulation simple configuration and marketing wrap. T9.8.2 Creation of Realistic Use Cased based Demonstrator This will take one or several of the use-case environments of Task D9.3-6 and create a realistic use case which can be show to users and technology providers alike. It will be accompanied by video/presentation material to help with the demonstration and also be used at events such as the final workshop. NB: Due to the nature of this task there is no associated deliverable. D9.8.3 T9.8.3 Demonstrator Conduction This task covers the performance of the actual demonstrations. This will include at SMASH-ITea events such as workshops but will mainly be focused on the association and networking contact of all partners. Deliverables ID What Month Nature Dissemination D9.1 Use cases definition, plan, methodology and metrics Report SMASH-ITea Verification Report 18 Report Public 36 Report Public 30 Other Public 30 Other Public D9.5.1 Barcelo Pilot: Internet of Services Use Case construction SOLE24 Pilot: Internet of Content Use Case construction Thales Pilot: Internet of Things 30 Other Public D9.6 Focus Group Pilot: Internet of Users Engagement 33 Other Public D9.7 Use Case Validation and Evaluation Report 36 Report Public D9.8.1 Plan for Establishment of Demonstration Environment 27 Report Public D9.8.3 Demonstrator Summary Report 36 Other Public D9.2 D9.3.1 D9.4.1 Proposal Part B: page 56 of 85 4.1.3.7. WP10: Impact, Dissemination, Discussion, Exploitation Description This workpackage will ensure the project has impact to create and continuously increase awareness among the potential users and other interested parties both within and beyond the duration of the project. Thus, the main aim of this workpackage is the dissemination and technology transfer activities necessary and is intended to create the maximum knowledge transfer about SMASH-ITea and results by broadcasting them to the wider-world and seeking their feedback. Of course, scientific dissemination through conference papers and journal articles will be promoted by the academic partners via the Scientific Manager and SMASH-ITea has already proposed to the IBIS Journal (Business Systems Interoperability Journal) features regarding the SFE topic and it already been receptive to this approach. In terms of other engagements necessary SMASH-ITea will of course cooperate with EU Cluster events and other projects in this fields and also relevant ETPs such as NESSI, NEM and eMobility and where SMASH-ITea partners are highly active as advised elsewhere in this proposal. Another very important feature of this WP will be managing the interactions with the 3 focus groups (HighSchool, Middle-Aged laggards, Seniors and possibly a forth International) and also the advisory board as itemised in section 2. In order to reinforce the awareness of the project, concrete dissemination material will be also produced to be used in events, conferences, mailings, workshops, and so on with one of the more regular materials being a 6 monthly project electronic newsletter. The exploitation element is another key consideration to ensure that the investment by the EU/Partners is not wasted. This will include turning the IPR strategy suggested in this proposal document in to a solidified and signed existence. Concretely the sub-objectives can be categorised as follows: Objective To disseminate the project outcomes intensively and extensively addressing the proper audience through different channels and material and to ensure there is a clear policy for IPR/Exploitation post-project Sub Objectives 10.1 To create and disseminate the project Website; Newsletters; Press Releases and Marketing Material 10.2 To present the project outcomes in relevant conferences and to a wide audience including scientific dissemination (papers) and industrial dissemination (workshops) 10.3 To present the project achievements in standardization forums 10.4 To cooperate with other projects related to same topics as SMASH-ITea 10.5 To transfer results to the industrial, research and standardisation communities 10.6 To provide a post project IPR plan and exploitation strategy Tasks WP10 Impact, Dissemination, Discussion, Exploitation T10.1 Generic Promotion and Promotional Materials Press releases launched and sent for publication in different media and different partners publicity mechanisms. Creation and distribution of promotional leaflets, brochures, banners and other material. Design of templates for the project presentations to be used in the different projects activities NB: Due to the nature of this task there is no associated deliverable T10.3 Dissemination The consortium intends to survey the existing conferences and tradeshows in order to select those that will be beneficial to SMASH-ITea as well as conducting predefined workshops and scientific dissemination. D10.3.1 T10.3.1 Scientific Dissemination Preparation of academic papers for its publication and/or promotion via conferences. Generally by the scientific partners but also via research orientated industry partners. Target is 8 papers. Proposal Part B: page 57 of 85 T10.3.4 SMASH-ITea Newsletter SMASH-ITea will produce and circulate a 6 monthly newsletter of 2-4 graphical and user friendly pages used to entice both scientific, project and commercial parties to take advantage of and contribute to SMASH-ITea . T10.4 Engagement T10.4.1 D10.4.1 Standardisation Engagement Liaison and engagement with formal and pseudo standards bodies and fora such as European Standards (CEN) to evaluate forming a CEN Workshop Agreement (CWA) from the project results, also OASIS, W3C and the Service Front End Alliance D10.4.2 T10.4.2 EU, ET, Interproject Concertation &, Clustering Participate in the ICT events, cluster meetings etc. for inter-project cooperation and creation of synergies. Also to set up liaisons with different projects and initiatives linked to the SMASH-ITea theme. To engage in related ETPs such as NESSI and possibly NEM D10.4.3 T10.4.3 Engagement of focus groups To manage the engagement with the 3 focus groups as described elsewhere in this proposal. T10.5 Exploitation The exploitation of development results will be the major task of the project consortium. This task will be dedicated for defining different players interested in SMASH-ITea . The building of SMASH-ITea must count on the cooperation and validation of major players in industry otherwise the results will not be widely adopted by any of them. D10.5.1 T10.5.1 IPR Plan At proposal stage the consortium have already proposed an IPR strategy which will be further enhanced in the Consortium Agreement. The IPR plan will be delivered by month 12 to ensure that as development activity steps up there is a solid and understandable basis for all partners. D10.5.2 T10.5.2 Exploitation Plan: phase 1 Collecting the rough partner exploitation information and for producing material for deciding priorities and determining actions in the next year to prepare for exploitation beyond the project. D10.5.3 T10.5.3 Exploitation Plan: phase 2 Making priorities and action list and marketing activities list based on Phase 1results. To make a Target list for segments and the related users by prioritise segments and users from Key figures and potential impact Setting Exploitation objectives where each objective shall be Specific, Measurable, Achievable, Realistic and Time-bound. Based on the Target list, to make a plan to define the Exploitation and marketing tactics Marketing Activities list / calendar Action list Cooperation Agreement D10.5.4 M10.5.4 T10.5.4 Roadmap The roadmap activities will look at SMASH-ITea and SFEs holistically to see what actions in this field the wider community should do to achieve technical success, European impact and European benefits. This will obviously take the technical and other lessons learned as well as feedback from workshops and focus groups to populate this activity. Deliverables ID What Month Nature Dissemination D10.3.1 Report on Scientific Dissemination activities 36 Report Public D10.3.4.x Bi Annual Version of Newsletter 6+ Other Public D10.4.1 Standardisation Engagement 36 Other Public D10.4.2 D10.4.3 D10.5.1 D10.5.2 EU, ET, Interproject Concertation &, Clustering Focus Group Report IPR Plan Exploitation Plan: Phase 1 36 36 12 24 Other Other Report Report Public Public Confidential Confidential Proposal Part B: page 58 of 85 D10.5.3 D10.5.4 Exploitation Plan: Phase 2 Roadmap Proposal Part B: page 59 of 85 36 36 Report Report Confidential Public 5. Major Milestones / deliverables For projects having software- or system-engineering related activities, it is compulsory to provide, at the end of the project, a Public Deliverable consisting in an update/extension of the software- or system engineering related state-of the art provided in the FPP. Quarter Year Milestone or Deliverable title8 Q[ ] 200? [] M# Milestone M Progress Type Means of M1.1.1 Project Continuation after Year 1 Review 14 Go/No Go To Payment M-ADMIN Approval of “Annual Report to CEC - First Year” M1.1.2 Project Continuation after Year 2 Review 26 Go/No Go To Payment M-ADMIN Approval of “Annual Report to CEC - Second Year” M1.1.3 Project Completion 36 Go/No Go To Payment M-END Approval of “Annual Report to CEC - Third Year” M# Milestone M Progress Type Means of NEW Completion of Market Opportunities (rebadged Market Analysis) Completion of Vision and Requirements 7 Go/No Go Project Success MCRITICAL Approval of Vision and Requirements M2.3 M# Milestone M Progress Type Means of M3.1 Completion of Architecture 9 Go/No Go Project Success MCRITICAL Approval of Architecture M3.3.1 Completion of all RTD Preparation Activities 12 Go/No Go To Task MCRITICAL Approval of all RTD Preparation Activities M# Milestone M Progress Type Means of M4-8.1 Completion of all Research 12 Go/No Go To Task MCRITICAL Approval of Research Documents M4-8.2 Completion of all Technical Specifications 15 Go/No Go To Task MCRITICAL Approval of Technical Specificaitons M4-8.3.2 Completion of all Prototypes Phase II 12 Go/No Go To Task MCRITICAL Availability of all Prototypes Phase II M4-8.3.3 Completion of all Prototypes Phase III 18 Go/No Go To Task MCRITICAL Availability of all Prototypes Phase III M4-8.3.4 Completion of all Prototypes Phase IV 24 Go/No Go To Task MCRITICAL Availability of all Prototypes Phase IV M4-8.3.5 Completion of all Prototypes Phase V 30 Go/No Go To Task MCRITICAL Availability of all Prototypes Phase V M4-8.3.6 Completion of all Prototypes Phase VI 36 Go/No Go Project Success MCRITICAL Availability of all Prototypes Phase VI M9.7 Completion of Use Case, Validation and Field Test Activity NB Some other milestones were deleted 6. Rationale for funding Describe shortly the rationale justifying your project’s need for funding. Discuss why the project is needed, the added value of the European co-operation, the impact on European technological and 8 Titles should be self-explanatory. Proposal Part B: page 60 of 85 commercial advancement (this is of the utmost importance for projects having software- or systemengineering related activities), ... This § should enable to answer to the following question: ▪ Is there a convincing ‘Rationale for Funding’? (of the utmost importance for projects having software- or system-engineering related activities) The well-balanced consortium of 14 SMASH-ITea partners led by TIE is the European Union, Egypt and Turkey. It consists of leading Large ICTs (Telefonica-TID, ATOS, Media), SMEs (TIE, Horizons, Eteration, Mantis, TK3), Academic (Twente, FCI, UPM) and most importantly users (Philips and Barcelo). Several of the parties have joint roles and the division between both the party types and represented countries are roughly equal.. This creates a wider European focus which is necessary since the need is not country nor domain specific and impacts each and every party which might have the need to use or make services. This consortium is committed to innovation and exploitation in the field of SMASH-ITea for massive updates by users, enable SMEs and other potential service providers and to impact the Future Internet. To ensure maximum impact and engagement, use cases in the Future Internet domains of Internet of Content, Services, Things and People are also supported and through the ISR engagement of the SME constituency, as well as focus groups relating to High School, Seniors and “Middle-Aged laggards”. SMASH-ITea will be founded on the availability of existing research project results with the objective to take them as a basis, aggregate aspects together and form a concrete exploitation potential for each partner, the consortium as a whole as well as standards impact (through a possible CEN Workshop agreement – CWA) and wider European employment and leadership benefits. SMASH-ITea is generic applicable to all business domains (purchasing, finance etc), all sectors (travel, publishing…), all geographies (Europe, Africa…), all service stakeholders (creators, technology providers…) and citizens/SMEs/Users/Corporations alike. Through the deployment of a consortium representing a wide range of European and international backgrounds, users and industrial list SMASH-ITea will represent the whole application domain of human interaction systems, as well as associated domains. It will do this from the business perspective, the implementation, and field test as well as allowing for wider dissemination. It will also allow the investment of many SMASH-ITea players, including the EU research programs, to release their existing expenditure on research in these topics and turn them into commercially exploitable opportunities involving pre-competitive R&D. Such effort would not happen without public funding, which acts as a catalyst to bring partners together of differing regions, countries, sizes and types. It is quite difficult and expensive to organize cooperation cross-Europe involving that number of partners from Industries, SME’s, Research Centers and Universities. No single partner could do it alone. SMASH-ITea is still a major undertaken since although the basics are proven still to make a true paradigm basis will need further input and validation from all the partner types and aim for a common goal which can benefit all. SMASH-ITea will provide a highly innovative service frontend solution for using services much easier, faster and without any technical requirement. SMASH-ITea will increase European competitiveness in three main aspects: allow European citizens and European companies to shorten time and costs when using services, with SMASH-ITea everyone will be able to use services without having to learn any technical aspects, SMASH-ITea can use normal web application and turn them into usable services. The resulting platform will make the usage, provisioning and composition of services much easier and will allow European SMEs and individuals to be a step ahead in the world wide software and service domain which will further strengthens the local Europe industry. Proposal Part B: page 61 of 85 7. Contacts with Public Authorities 9 For each country involved in the project, provide the name of: ▪ the main contact person within your consortium (‘Consortium national contact person’), ▪ the Public Authorities contacted person16 (essential for the EUREKA countries that are not member of the ITEA 2 Public Authorities). This § should enable to answer to the following question: ▪ Were the Public Authorities contacted and is the outcome likely to be positive? (the answer is discussed with PAs during the PO evaluation) The Netherlands Partners10 (use short name) TIE PHILIPS UNIVERSITY OF TWENTE Consortium national contact person Stuart Campbell TIE Stuart.Campbell@TI Eholding.com +44 7970 429251 Public Authority contacted person Guus Derks AgentSchapNL > guus.derks@agentsc hapnl.nl +31-88-6025932 Brief statement on the At a 2 hour conference between TIE (TIE CTO and TIE EU Coordinator) and Agentschapnl outcome of the contact the SMASH project was presented in detail both in terms of the project composition and the project clear objectives. The project was well received and the expectation was it would fit the NLs strategic PointOne program as well as others. Egypt Partners (use short name) Horizons FCI MediaIntl Consortium national contact person Nihal Nounou Horizons nihaln@horizonssoft ware.com +20 1067 0940 Public Authority contacted person Sally Metwally ITIDA smetwally@itida.gov. eg +20 165506414 Brief statement on the In a 1.5 hour meeting between the three Egyptian partners, project overview was presented outcome of the contact by national organization ITIDA, local project leader decided, required project input and documents discussed and clarified. The partners discussed their contributions to the project and their expected exploitation of its outcomes. SPAIN - NIKOS Partners (use short name) <Partner U> <Partner V> <Partner W> etc. Consortium national contact person <Name> <Company> <email address> <tel. number> Public Authority contacted person <Name> <Organisation> <email address> <tel. number> Brief statement on the outcome of the contact TURKEY Partners (use short name) <Partner X> <Partner Y> <Partner Z> etc. 9 For the ITEA 2 Public Authorities (ITAC), information on the contact persons is available on the ITEA 2 website: http://www.itea2.org/national_funding. For the EUREKA countries (see : http://www.eurekanetwork.org) that are not member of the ITAC, the contact persons are National Project Coordinators (NPCs); look for them on the following website page: http://www.eurekanetwork.org/in-your-country using the “Select your country” button at the bottom of the page). 10 Important remark: Partners NOT claiming funding should explicitly mention it here. Proposal Part B: page 62 of 85 Consortium national contact person <Name> <Company> <email address> <tel. number> Public Authority contacted person <Name> <Organisation> <email address> <tel. number> Brief statement on the outcome of the contact Proposal Part B: page 63 of 85 8. Appendices These appendices should enable to answer to the following questions: ▪ Is there sufficient R&D competence and competitiveness in the consortium? ▪ Is the added value of each partner-cooperation identified? 8.1. Consortium description The appendix should give a short description of each partner: both the partners’ positioning in their market and their expertise in software technology should be briefly presented. 8.1.1. [Company #1 name] Describe business, company characteristics (large industry, SME) and size, expertise in Software Technology which proves Research capabilities …. 8.1.2. TIE Organisation Short Name Logo TIE Nederlands B.V. TIE Type: Nature: Country: Role ID Technology Provider SME Netherlands Coordinator / RTD Country Lead 1 Core Business: TIE is an international B2B software company, established in 1987 and focused on Business Interoperability. TIE enables companies to do business electronically and to lower costs by synchronizing their product information and business processes with their partners in the Supply Chain. TIE plays a major role in global eBusiness standardization and has years of experience providing TIE customers with the benefit of solid, future-proof products. TIE is a Public Company with thousands of customers across all major industry sectors. TIE has offices in the USA, Netherlands, Belgium, France and Hungary and is represented in Europe, Latin America and Asia. TIE is focused on the following domains: Content Syndication, B2B Integration, Data Synchronisation, Financial Reporting (XBRL) and Collaborative Planning (VMI). TIE serves the market for B2B eCommerce integration software with a clear focus on the inter-company processes (order, shipping, payment, etc.) based on globally accepted standards. This market continues to grow to include business process management, and data transformation. We have responded to increased market demand with new products, services, and partnerships. Since its foundation in 1987 TIE has been active in B2B eCommerce, not only in application development but also in the standardization process. When the Internet started its expansion TIE understood that this would trigger many new applications, essentially aimed at doing business more efficiently. This implied that eCommerce using the Internet is not revolutionary but evolutionary. eBusiness would be based on an existing body of knowledge about doing business electronically – a body of knowledge to which TIE has contributed over the years. Specific competences for the project: TIE is a major leader in the effort to reach a global electronic business standards framework by which all companies can communicate electronically. TIEs Kinetix platform provides a next generation eCommerce system allowing all partners of the supply chain to communicate with each other seamlessly. Within this area, TIE can benefit from its long experience with the Digital Channel concept which connects different business partners and helps them to exchange information. TIE has broad experience in content syndication. One of TIEs flagship products is the TIE Kinetix Content Syndication Platform. It provides traditional companies with the tools to manage their product information and distribute it online from one master data source (the “single source of truth”). Manufacturers will now be able to assist their partners by updating any reseller's or distributor’s web site with the latest content updates, marketing campaigns and product information. This enables resellers and distributors to attract, educate and deliver the critical product information that end users demand. With this background, TIE is knows the precise demands of the content syndication market and TIE knows about the problems and challenges in this domain. With its background in research projects and cutting edge technologies, the TIE RTD team bridges the gap between research and commercial activities. TIE has been/is active in several EU projects including SEEMseed, SEAMLESS, STASIS, NEXOF-RA, SOA4ALL and NESSI2010. It has acted as workpackage and task leader and has project managed the very successful FP6/Call 5 STASIS project of value 4M Euros involving 12 partners including 3 from China and for which has permanently received top reviews and deliverable approval at first pass. The Project Manager for this is Stuart Campbell, TIE CTO. In addition TIE is Board Member, Steering Committee Vice Chair and SME lead of the NESSI European Technology Platform on Software and Service who direction can be useful to SMASH-ITEA. NEXOF-RA is the core project for NESSI (and TIE is a partner) which aims at providing a reference architecture for software and services which is expected to be re-utilisable within SMASH-ITEA. TIE is also a member of the NEM (Networked and Electronic Media) European Technology Platform. Role in project: As project visionary and party with the key commercial interest and experience with large scale EU projects TIE is assigned to the coordinator role of this project and specifically Stuart Campbell, TIE CTO. TIE has almost 20 years of experience in the area of as a software technology provider and thus will contribute too many RTD roles including key WPs 4 and 7 as well as utilising background IP with WP5. It will also provide a use case in the eBusiness domain. As project lead and also a marketing specialist TIE will also contribute heavily to WP10. TIE will also provide Development Leadership through Dr. Sven Abels which includes build and integration activity. Proposal Part B: page 64 of 85 8.1.3. PHILIPS Organisation Short Name Philips Consumer Lifestyle PHILIPS Type: Nature: Country: Role ID Industry Large-ICT The Netherlands RTD / User 3 Core Business: Royal Philips Electronics of the Netherlands is a diversified Health and Well-being company, focused on improving people’s lives through timely innovations. As a world leader in healthcare, lifestyle and lighting, Philips integrates technologies and design into people-centric solutions, based on fundamental customer insights and the brand promise of “sense and simplicity”. Headquartered in the Netherlands, Philips employs approximately 133,000 employees in more than 60 countries worldwide. With sales of EUR 27 billion in 2007, the company is a market leader in cardiac care, acute care and home healthcare, energy efficient lighting solutions and new lighting applications, as well as lifestyle products for personal well-being and pleasure with strong leadership positions in flat TV, male shaving and grooming, portable entertainment and oral healthcare. Philips Consumer Lifestyle (PCL): the Advanced Technology (AT) group of PLC is partner in this project. PCL AT is the international Know-how Centre of PCL. The PCL AT drives and provides new concepts and features creating innovations that have substantial positive business impact for PCL. PCL stays true to their mission of improving the quality of people lives through timely introduction of meaningful innovations. The Innovation Territories of PCL include: Personal well-being and health management: low cost, low threshold technology in the home that enables a personal coaching and training to development a healthy lifestyle. Smart and computing environments: embedded technology that enables low cost and low threshold access to information sources and that allows for a continue sense of being safe and of being able to communicate within the social context of loved ones and families. Easy access: interaction paradigms that fundamentally decrease complexity in the interaction for control and access of content and information. Green IT and energy saving: Embedded control technology that aims at minimizing the energy consumption of CE appliances (sustainability). Specific competences for the project: The vision of Philips Consumer Lifestyle is a world in which consumers have the freedom to enjoy their favorite digital content or access services or information where and when they want. In this project, PCL’s specific competence is related to innovation areas such as the shift of broadcast content to the internet, and the emergence of a rich set of web based services and applications. Furthermore, Philips Consumer Lifestyle has competences in dissemination and exploitation of new ideas as developed in the SMASH project. Role in project: Philips will be involved in the definition of use-cases. Philips will be involved in demonstrate-, validate- and ‘proof-of-concept’-activities in the context of a smart home environment. Furthermore, Philips have their main interest in related exploitation activities. Proposal Part B: page 65 of 85 8.1.4. TELEFONICA Organisation Short Name Logo Telefónica Investigación y Desarrollo TID Type: Nature: Country: Role ID Research and Development Research Lab / Large Telco Spain RTD Country Lead 4 Core Business: Telefónica I+D is the innovation company of the Telefónica Group. Founded in 1988, it contributes to the Group's competitiveness and modernity through technological innovation. To achieve this aim, the company applies new ideas, concepts and practices in addition to developing advanced products and services. It is the largest private R+D centre in Spain in terms of activity and resources and is the most active company in Europe in terms of European research projects in the ICT sector (Information and Communication Technology). It currently collaborates with leading technological companies and organizations in 42 different countries, and more than 150 universities located in different parts of the world. It also participates in the most important international forums on technological know-how, thus creating one of the largest innovation ecosystems in the ICT sector. Products such as the public phones in the booths currently used by Telefónica (1990), the large fixed and mobile network management systems (1990), data switches (1991), Internet access services (1996), the prepaid system for mobile phones (1999), applications for digital homes and connected cars (2000), interactive “a la carte” digital television (Imagenio) (2004), new services for television and new business models on Internet (2006) etc. are just some of the projects the company has worked on. Over the last few years, Telefónica I+D has grown to become a global network of centres of technological excellence that stretches far beyond the Spanish borders, extending its R+D activities through offices situated in Barcelona, Granada, Huesca, Madrid, Valladolid, São Paulo (Brazil) and Mexico. At the same time, Telefónica I+D is working for all the companies in the Telefónica Group in the rest of Europe, America and Asia. In addition to the numerous technical awards it has won since its founding, the company received the Príncipe Felipe Award for Business Excellence in 2002. Specific competences for the project: Telefónica I+D participates in the project through its IT Systems Line. Among the various research activities carried out by this unit the following areas are of particular interest to SMASH-ITEA: Service Front Ends: Research and development on core web technologies and platforms that will support access to systems and services in the future Internet of Services. As part of this strand of research, we are developing an application mashup platform that will allow users to configure their own operating environment, selecting and assembling web resources available on the network (Internet or Intranet). It also envisions the development of technologies that provide ubiquitous, context sensitive, multi-modal and automatically adaptive User Interfaces. Open Source: Provides horizontal support activities to projects of all the research areas in topics related with open source software models, development and research methodologies, business models, community building etc . Activities in this area provide support to the Morfeo Open Source Software Community, where TID is a founding member of the board. Cloud Technologies: Research and development on technologies that range from Cloud infrastructures to Platforms, Systems and Software as a Service (XaaS) both for internal use within Telefónica or by our customers. Back-end Systems and Technologies for Enhanced Operation Processes: Encompasses research and development in systems and technologies that contribute to the optimal management of the operations of Telefónica. Within this area, we are developing new system architectures and management process based on principles of autonomic computing and event-driven architectures. Role in project As a large R&D centre, TID has some advances skills in architecture and will then be the leader of the WP3 (Architecture, Specification, and Integration). They will be also lead the WP7 (Service Front End Reconstruction) which specifically ties in with their existing SFE expertise as promoted by FAST and through NEXOF-RA and, as large industrial, be the leader in standardisation. They will also be one of the main contributors of WP4 (Service Recognise & Autobuild) which in turn links to WP7. Proposal Part B: page 66 of 85 8.1.5. ATOS ORIGIN Organisation Short Name Logo ATOS ORIGIN SAE ATOS Type: Nature: Technology Provider Large-ICT Country: Role ID Spain RTD 5 Core Business: Atos Origin s.a.e [ATOS] is the Spanish branch of a major international IT services company, Atos Origin plc. Atos Origin’s business is turning client vision into results through the application of consulting, systems integration and managed operations. ATOS ORIGIN is a founding member of the European Technology Platform NESSI (Networked European Software and Services Initiative) officially launched in September 2005 as industry’s commitment to cooperate on research and innovation in the strategic software, Grids, eServices and security sector for Europe. NESSI aims to define a strategic research agenda on software and services. At national level, Atos Origin is also member of the NEM (Network Electronic Media) steering board and is participating in other technology platforms like eMOV for mobility, eSEC for security, PROMETEO for embedded systems, INES for software and services and eVIA for independent living and accessibility. Atos Research & Innovation (ARI), node of R&D at Atos Origin in Spain, is a point of reference in innovation for the whole Atos Origin group. It focuses on projects combining research & development and the economic exploitation of investigation’s results. Within the Consulting and Public Sector business unit, ARI concentrates on the realisation of international projects, combining the most up-to-date technological developments with a high awareness of the human factors. ARI consists of the following research units organised into five complementary areas: NATURE (GIS and Environmental Applications), SYSTEMS, SOCIETY (Biotechnologies & Healthcare, E-Learning, Social Applications, International Cooperation), INFORMATION MANAGEMENT (Innovative Government and Security), SERVICES (Grid Services, Service Oriented Middleware Infrastructure, Innovation and Open Source & Software Engineering). Specific competences for the project: The Semantics & Service Engineering Unit, within the Atos Research & Innovation (ARI) department, brings SMASH-ITEA its ample experience in the coordination, participation, development, integration and exploitation activities of research projects along with a large list of successful deployment of R&D results. The group technical expertise has been developed in European R&D projects such as SOA4ALL, NeOn, SeCSE, COIN, TAO, LUISA and INFRAWEBS. ATOS will contribute to technical tasks such as the test bed deployment, semantic layer, and the overall design architecture. From the exploitation point of view, ATOS Origin as a large-ICT company will be involved in delivering the results of the R&D to its clients. SMASH-ITEA is within the Semantics, Software & Service Engineering Unit and eTourism Unit, allowing provide to SMASH-ITEA the knowledge and experience in the technologies and business view in the tourism sector. Role in project Due to its experience and its presence in both research and industrial areas, ATOS will be one of the main contributors to WP2 (Vision, Market, Requirements and SOTA), of WP3 (Architecture, Specification, Integration) and of WP7 (Service Front End Reconstruction). ATOS will also leverage its industrial background in WP8 (Housekeeping and Management) and WP10 (Impact Dissemination), in which ones ATOS will be the WP Leader. In particular Atos will be responsible of the SMASH newsletter and Exploitation parts (IPR, exploitation plans and roadmap). ATOS has a close relationship through its eTourism unit with BARCELO and will also assist in their use case. Proposal Part B: page 67 of 85 8.1.6. Answare Organisation Short Name ANSWARETech S.L. ANSWARE Logo Type: Nature: Technology Provider SME Country: Role ID Spain RTD 6 Core Business: Answare is a Spanish ICT-based SME operating in national and international markets. The portfolio includes the provision of ICT consultancy services and development of turn-key and R&D projects in a large spectrum of technological sectors (information society technologies, Telecommunications, Aeronautics, Space, Defence, eHealth, Energy) and for a wide range of customers: EUMETSAT, European Union Satellite Centre, SES ASTRA, Spanish Institute for Aerospace Technology, IBERIA, INDRA and contractor to EADS, Alcatel, Telefónica, etc. Answare has been involved in R&D projects at European level for FP6 IST-4 and EUREKA (ITEA, CELTIC and EUROSTARS clusters), at national level (Ministry of Industry, Tourism and Commerce) and also at regional level (Innovation Plan from the Madrid Community). Answare also provides active support in R&D issues to national institutions and associations such as the Centre for the Development of Technology and Industry (CDTI) from the Ministry of Industry and the Chamber of Commerce of the Madrid Community. Specific competences for the project: Answare has various lines of R&D among which are web applications and services and R&D projects for the Mobile User based on the use of open development platforms (e.g. MyMobileWeb, an open source, standards-based software framework that simplifies the rapid development of mobile web applications and portals). Answare develops web applications and services in the eHealth sector, the Entertainment sector and the Security sector (emergency situations such as disaster management). Regarding the specific competences in Software & Services relevant to SMASH-ITEA, Answare is member of the Steering Committee of the Networked European Software and Services Initiative (NESSI) Technological Platform and is also member of the Management Board of INES, the equivalent Technological Platform in Spain for Software and Services. Answare’s staff have participated in the full life cycle implementation of small and large ICT-based projects participating in all the phases from requirements definition, design and architecture, development, integration and testing, delivery and maintenance. In the ITEA2 DoitYourSElf project (DiYSE), Answare is leader of the Definition of Smart Spaces Contextualization (context aware issues). Answare also contribute to other tasks with particular focus on Smart Spaces Applicatio n Composition, Smart Spaces Personalisation and Profiling Component and Service Platform. From the exploitation point of view, Answare focuses on the delivery of the results of its R&D projects to its clients. Role in project Due to its involvement in both research and industrial areas, ANSWARE will contribute to WP2 (Vision, Market, Requirements and SOTA). As an ICT-based company oriented to Software, Answare will also contribute to WP3 (Architecture, Specification, Integration). Answare will also contribute to WP6 (Adaptation, Context, and Personalization) and WP7 (Service Front End Reconstruction). Finally Answare will also participate in WP9 (Use Cases, Validation, Pilot and Demonstration) and more particularly in the Internet of Services use case (BARCELÓ) and in WP10 (Impact, Dissemination, Discussion, Exploitation). 8.1.7. BARCELO Organisation Short Name Logo VIAJES BARCELÓ S.L. BARCELÓ Type: Nature: Country: Travel Agency Large Role USER ID 8 Spain Core Business: Barceló has a network of travel agencies of over 505 travel stores in 23 countries, serving over two million travellers per year. Barcelo is an organization with a strong focus on customer where assessment, personalized treatment for each trip, and extensive experience has allowed it to become one of the leading companies and a reference, both in Spain and overseas, particularly in Latin America. Barceló Viajes includes brands Barceló Viajes, American Express Barceló Viajes, Barceló Club and Vacaciones Barceló. Founded over 75 years ago, Barceló is a company excelling in tourist services, which deals with different travellers offering trips ranging from the most common destinations to unique, different suggestions. Furthermore, the Group has a traveller service centre, the www.barceloviajes.com, Barceló Business Travel (Corporate Travel), Barceló PYMES and Barceló Franquicias, with the purpose of better segmenting its services and handling different customer profiles more efficiently. Barceló is a company with a youthful spirit which supports innovation and offers the most up-to-date and cutting edge tendencies on the market. Barceló Group currently has a staff of more than 25.000 persons. The hotel division of the group employs about 24.000 persons and the trip division approximately 1.400. The financial results obtained by the Group Barceló at the conclusion of the exercise 2007 are the following: Turnover: 1.675 million Euros clear(net) Sales: 1.205 million Euros Net profit: 142 million Euros own(proper) Funds: 813 millions Specific competences for the project: Viajes Barcelo, within the Group Barceló, injects in SMASH-ITEA its extensive knowledge and experience in the technologies and business view in the tourism sector and online travel portals. Barceló is an excellent user-end because they are one of the most important companies in the touristic sector. SMASH-ITEA give to Barceló the new trends in front-end and services and the new innovations which will provoke a better position of Barceló in the damaged touristic market. Proposal Part B: page 68 of 85 Role in project As an end-user, Barceló will be involved in the WP2 as the leader of the Target Market Sector Descriptor task. Barceló will also provide a use-case demonstrating the Internet of Services in the context of a smart travel agency and will be the leader of the task 9.8 (Demonstration). The use case is detailed elsewhere in this document 8.1.8. Horizons Organisation Short Name Horizons Software Horizons Logo Type: Nature: Technology Provider SME-ICT Country: Role ID Egypt RTD 9 Core Business: Horizons Software, CMMI level 3 certified, provides web-based software products for Enterprise Performance Management (EPM), Business Process Management (BPM) and Project Management Office (PMO) Management, for both private and public enterprises in Egypt and Gulf region. Horizons software products and services focus on innovative business-driven, knowledge-based, and architecture-focused management support systems to all stakeholders of an enterprise. Horizons professional services include IT architecture, IT strategy, and Service architecture modelling. Horizons top members have great experience in research as well as business oriented software development and professional services. Horizons staff includes three PhDs in Computer Science from Columbia University, USA and Al Azhar University, Egypt. Horizons Research and Development Unit includes three graduate students and supervises research projects with other graduate students at Al Azhar University College of Computer Engineering and Arab Academy of Science and Technology College of Computer Science. Specific competences for the project: Horizons Software R&D and Software Development units have extensive experience in knowledge management, and web-based development using architecture-based and business-driven principles. Horizons can provide a real business model were business processes and services can be modeled and mapped to web services that automate business services. Horizons with its expertise in Enterprise Service and Technology Architecture modelling using meta-modelling-based advanced knowledge management tools can contribute in modelling the requirements and architecture of proposed solutions for selected business cases. Horizons can contribute to SMAH-ITEA project competencies and skills in the areas of software development and services for the business domains of Strategy and Performance Management, Business Process Management and Project Management Office systems. Horizons with its research capabilities can greatly contribute to SMASH-ITEA research, technology development, piloting and exploitation activities. Role in Project ??? 8.1.9. Media International Organisation Short Name Logo Media International LLC. Media Intl. Type: Nature: Technology Provider Large-ICT Country: Egypt Role ID RTD 11 Core Business: Media International is a pioneering Egyptian joint-stock company working in the field of information technology, outsourcing and managing and developing all forms of digital content (digital media, Internet solutions development, e-training, conference broadcasting, mobile valueadded services, secondlifeTM, etc.). Over the course of five years Media International has succeeded in excelling over other companies with longer years of experience . To achieve this, the institution depends on an ambitious strategic plan aimed at strengthening its position in international markets after having made significant progress in Arab markets, particularly in the Gulf Cooperation Council (GCC). Through its major financial capacity, its experienced professionals, and its strategy, and contrary to the path taken by many other companies, the institution was able to expand its projects in the international market to face the potential negative impact of the global financial crisis . The work team consists of 340 people, most of whom are experts and consultants in many disciplines and from varied cultures and races divided among many departments which cooperate to provide our customers with the best services. Media International is committed to the highest international quality standards and the adoption of highly efficient enterprise management systems. It was among the first IT companies in Egypt to receive the ISO9001. It is also preparing to obtain the CMMI, the latest certificate worldwide in the field of software and IT company efficiency. Specific competences for the project: Media International LLC. will be able to participate in SMASH project through different angles: (1) Availability of our online content, social user activities, use cases & log files via our huge Arabic & English Data bank that can be used in Data mining to study users’ behaviour and social Media activities: 1- The entity manages and operates several (20) web portals & social websites. Among them, Islamoline.net which received the ISO9001: 2000 international quality certificate in December 2004 to become the first site to receive this certificate in the Arab world. Though word "Islam" is in its domain name, its focus is not only on religious issues. The portal has contained over 524,489 Arabic and English articles and about 1.8 million pages both representing almost 220 million words that cover news, analysis and global events, as well as all the topics in the fields of politics, science, health, culture, art and Islam plus numerous audio and radio files around the clock. Proposal Part B: page 69 of 85 2- Media Intl has the strongest presence in the virtual world of SecondlifeTM among all the IT companies in the Arab world. Via our Several social 3D projects and islands and the enormous activities, huge visitors and Avatars, we can offer different types cultural activities, and the results of our virtual 3D conferences in this community. 3- Media Intl. also owns and operates Tawasol Training Centre (A specialized training centre, offering several social, psychological and media training programs. The centre offers its programs through direct training as well as e-training. Data and past experience in these social activities can fit with SMASH project and be of benefit to analysis needed for the project. (2) Media Intl. has its own R&D centre that can help in managing, analyzing the data (as a community in general and as an individual data (keeping in mind the privacy issues)). Also, our recognition of the effect and variations of cultures which is based on the interest of several and variant worldwide cultures in our website. We will examine the relations among variables targeted with the output model(s). (3) Marketing the SMART project: 1- The entity is served by a highly experienced E-Marketing team that can be used in several online activities that can help our R&D centre in traces of visitors input, analyzing our websites' logs & user’s interactions soit turning them into Plain English reports. 2- Good experience in Marketing, E-Marketing (SEO ,SEM, SMO (Social Media Optimization)) which can fit with creating, structuring and turning the idea into several business models and new services based on Market needs, marketing analysis and Case studies. 3- Market Data based on our past experiences in this market, prioritized features with justifications and information about the opportunities and relative ranking and importance of the features that will be listed. 4- Marketing research techniques and web usage analysis techniques. (4) Participating in other activities such as any needed web development, exploitations and dissemination, Project management….etc. Role in project ??? 8.1.10. AzaharSC, Egypt Organisation Short Name Logo Systems and Computers Department AlAzhar University AzaharSC Type: University Nature: Academic Country: Role ID EGYPT RTD Core Business: Systems and Computers Department at Al-Azhar University is a teaching and research department. The department certifies for undergraduate and graduate students. There are many active groups in the department that are working on different fields including Artificial Intelligence (AI) and Data Mining (DM). The team that is participating is this project has a respectful experience in the Web mining and AI and has enormous number of publications in these fields. Specific competences for the project: Our team is an academic team that is specialist in Artificial Intelligence and Data Mining techniques and algorithms. The team consists of two PhD students, three assistant professors and full professor from Al-Azhar University in Cairo. The team has a wide experience in expert systems, context aware system, Data Mining as well as Web-Based technologies. Therefore, our rule in the SMASH-ITea will involve five folds: A pre analysis to the different available services that need to cooperate or combined together. We will design and implement automatic smart agents that will be able to figure out the merging points between the available services. The agent is supposed to apply suitable AI techniques to do so. In addition, our developed agents should recognize similar services that can easily link together; may be with minimum adjustments. Services; especially internet services, are frequently changing according to the business requirements. Our contribution to this part is to attach a smart agent to each service that will b able to recognize the changes and adapt the merged services based on the new added values in the two services. In addition, our agent is supposed to learn from previous merging experience; so next time might load the suitable configuration (if any). In the testing, we have our school labs that can be utilized for testing purposes outside of the developers’ environments. As an academic group we will be able to help in the information dissemination phase and we already have experience in technical writing and organizing conferences and workshops. In addition, our team will be glad to write a book about the project experiences. We plan to develop courses to be taught to undergraduate and graduate students. In addition, we can participate in the project technical documentation. As a research University, we will be able to conduct the survey on the state of the art on Semantic Web technologies. In addition, due to our experience in data mining, we will be able to develop efficient clustering techniques and strategies for the collected data from different services. Role in Project: ??? Proposal Part B: page 70 of 85 8.1.11. Eteration 8.1.12. Turkey2 8.1.13. Turkey3 Proposal Part B: page 71 of 85 8.1.14. Universities/Researchers Describe field of interest, expertise in Software Technology which proves Research capabilities … 8.1.15. University of Twente, The Netherlands (TWENTE) Organisation Short Name University of Twente Twente Logo Type: Nature: Research Academic The Netherlands Country: Role ID Academic 2 Core Business: The University of Twente (UT) is one of the three technical universities in The Netherlands. The UT is different from many other technical universities in that it also includes more human-centered faculties on management, behavioural sciences and medicine. The Human Media Interaction (HMI) research group is embedded in the faculty of Electrical Engineering, Mathematics, and Computer Science of the UT. HMI is headed by Professor Anton Nijholt and consists of about 15 (including some part time) staff members, a group of 20- 25 temporary researchers (post-docs, junior researchers, and Ph.D. students) and some administrative, technical, and managerial support. The department HMI of the UT has extensive knowledge and expertise in human-media interaction, multi-media processing, biosignal processing, and visualization. This is illustrated through 100+ scientific publications each year, patent applications in these fields and various tools and case studies as conducted each year. The majority of the staff of HMI has engineering degrees in either electrical engineering, mathematics, computer science, or man-machine interaction. Specific competencies for the project: The group focuses on intelligent multimodal human computer interaction (HCI). At the UT, HMI is responsible for both research and teaching in HCI and the main factor in a special research kernel on HCI in the ICT research institute of the UT (CTIT). The research activities that will be utilized for SMASH are in the following areas: machine analysis of human multi-modal and multi-party interaction, multimedia retrieval and presentation, and user centered design and evaluation. HMI managed WP1 in AMI and AMIDA, both FP6 - IP projects. HMI is the leader of WP3 in SERA and WP4 in Semaine, both FP7-STREPs. HMI is the coordinator of PuppyIR, an FP7-STREP. HMI provided the cochair for one of the clusters in the Dutch Bsiks project ICIS. Role in the project: In the SMASH project, HMI will be responsible for the interaction between human and media. HMI will take a human-centered perspective. HMI will be responsible for the interaction paradigm adopted in the project. Moreover, HMI will be responsible f or design and visualization issues. User evaluation studies will also be conducted by HMI. 8.1.16. University of Cairo, EGYPT (FCI) Organisation Short Name Logo Faulty of computer and information, Cairo university FCI Type: University Nature: Academic Country: Role ID EGYPT RTD 10 Core Business The Faculty of computers and information attempts to develop the system of study, revaluating the curricula and applying the latest educational systems that provide more participation and choice for students to study the subjects according to their abilities and desires. Research concentrates on clearly articulated interdisciplinary research themes. A prime focus of our research is its generative value with respect to national and regional technological contribution with strong links to the international research community. Specific competences for the project: As an academic person, I’m interested in the field of knowledge management in general, knowledge sharing, information retrieval, web mining, quality assurance of KBSs and domain specific models. My participation in SMASH would assist in the research field and provide experience research, development, integration and exploitation activities of research projects. Furthermore, I have participated in MAP-IT Project: Knowledge Mapping of IT competencies in the Mediterranean region and dialogue fostering, which is funded by the European Commission under the FP6 IST Programme. MAP-IT aims to highlight the opportunities for research collaboration in ICT between Europe and Mediterranean regions. Role in Project ??? Proposal Part B: page 72 of 85 8.1.17. Universidad Politécnica de Madrid, Spain (UPM) Organisation Short Name Logo Universidad Politécnica de Madrid UPM Type: Nature: Academic Higher education (University) Country: Role ID Spain RTD 7 Core Business: Universidad Politécnica de Madrid (UPM) is the oldest and largest Spanish technical university, with more than 4.000 faculty members, around 38.000 undergraduate students and 6.000 postgraduates in 21 Schools of study. UPM benefits from the heritage of its schools: the more ancient ones were founded in the 18th.century. Nowadays UPM’s Schools cover most of engineering disciplines, as well as Architecture, Computer Science and Geodesy & Cartography. Moreover, UPM as a top quality academic establishment, has a strong commitment to R&D and Innovation, boasting over 200 Research Units and over 10 Research Institutes and Technological Centres, and contributing significantly to the international scientific community with a high number of journal papers, conference communications, and PhD theses. The UPM researchers have large expertise in research projects participation both at national and international level. The presence of UPM in the international R&D arena is ensured by its consistent participation in various EU programmes. As UPM participation in the 6th Framework Programme is concerned, the University has taken part in 149 European R&D projects with more than 25 M€ of funding received from the European Commission. After the first three years of duration of the 7th Framework Programme the UPM has been recognized as the Spanish University with the highest number of projects approved, with more than 107 projects and 26 M€ of funding. Specific competences for the project: The participation of the UPM in the project will be performed by members of the Computer Networks and Web Technologies Laboratory, CoNWeT Lab (http://conwet.fi.upm.es). CoNWeT Lab focuses on the application of emerging Web technologies to services oriented computing. CoNWeT gathered substantiated expertise in this area as a partner in several successfully completed and ongoing projects, such as FAST (EU FP7), 4CaaSt (EU FP7), Eureka-Celtic’s MyMobileWeb or EzWeb, a NESSI strategic project. CoNWeT will bring experience in Service Oriented Architectures, services mashups, semantic Web technologies and context-aware adaptation for Web content and services. Lately, CoNWeT research efforts have been aligned with the vision of the Future Internet focusing on several pillars, by means of Web 2.0 technologies (including mashups) and context-aware Web provisioning, to let people seamlessly access information and services regardless of the technology. Internet of Services regarded as a worldwide ecosystem of services has been tackled by our efforts on providing a usercentric access layer to services by composite applications such as end-user and business mashups. As a member of the Morfeo Open Source Community (http://www.morfeo-project.org/index.php?lang=en), UPM-CoNWeT has contributed to the development of Morfeo’s open source services gadget / mashup development environment (FAST GVS, http://fast.morfeo-project.org) and platform (EzWeb, http://ezweb.morfeo-project.org). Role in project: ??? Proposal Part B: page 73 of 85 Annex A: SMASH-ITea in action: Seeing is believing The overall scenario which will flow through the entire proposal and demonstrates what we are trying to achieve is identified in the following story board. To achieve this scenario requires concrete objectives which are identified in the final column and fully synchronize with the individual WP objectives of Section Error! Reference source not found.. These are also illustrated in the rchitecture overview of section Error! Reference source not found. Again, one thing the proposal wants to make absolutely clear is that the story below, and in the other use cases, are ILLUSTRATIVE ONLY. SMASH-ITea is *NOT* specific to these websites or users partners. SMASH-ITea , by design, is for potential use on ’any’ website without further adaptation by users or developers. ONLY drag-and-drop. In the case of applications (eg Outlook, iTUNES etc) and devices, the specific templates (API to Service maps) will need to be written since these are proprietary in nature. SMASH-ITea will contribute several of these The Story; Before SMASH-ITea . Case 1: The Classic Scenario Once upon a time…. “Hey mum, how’s the booking going?” Nadine is a busy lady. She works all day and dreams of travel all night. Even a weekend away is very special to her & her family but if she travels, it’s got to be nice – sunny, warm and no rain. She’s English after all. This weekend she finally has two free days and she wants to make a last minute holiday booking. She doesn’t care where, but it has to be a cheap price and must be good weather! That evening she goes to BARCELO.com hotel booking page to explore some last minute deals. There are several available, but she needs to keep checking the BBC Weather site for the forecast in these places. Paris? – No rainy for next two weeks, Rome? – Possible but whats the weather on Sunday? She spends the time flipping between travel and weather sites trying to remember all the details and book that weekend away. Why is this so hard? Children can make joined-up writing …what about a joined-up web to make her life easy! The Story; Before SMASH-ITea . Case 2: Today’s Research Scenario Hey mum” says her IT-aware son. “Why are you wasting your time doing all that flipping around? Haven’t you heard there are some great technologies out there like the SOA4ALL project to make this easy for you? These sites are all about services and you just need to connect them together”. “Sounds good and simple son – show me how” she says. “Yeah, Cool man. It’s easy, you just need to couple the context aware services, and you do this by opening the process editors to find the pre-requisite services from the distributed repository systems and its all based on SOA, aggregation ,federation, discovery and enabled all through a SaaS approach and you can even add new services by annotating them.” “It’s great - NOT! Only for nerds and geeks” “Uulp. Do I need to wear a hoodie as well? I think I need to take a break…somewhere hot and sunny and cheap. Help!!!” The Story; WITH SMASH-ITea . Case 3: Tomorrows Research Scenario “OK, Mum, What you need is SMASH-ITea ” The Story…Happily Ever After Note: This Story is an illustrative example only…the purpose will be to make this happen in a completely generic way and not specific to anyone set of websites User Action SMASH-ITea Activities Proposal Part B: page 74 of 85 SMASHITea Objectiv e Nadine Nadine is in her UK office and opens the SMASH-ITea Studio website and enters : “I want to book a hotel in a hot place” This didn’t provide a result so Nadine simply selects the Barcelo travel website O7.3 SMASH-ITea Reconstruction O6-4 engine processes the request and in conjunction with the recommendation resources suggests existing service memories NB: Normally the use would start at the next step – but this helps illustrate a later step SMASH-ITea Recognition Engine is triggered to examine service SMASH-ITea storage memory is examined to see if the specific site/service is already known SMASH-ITea Recommendation systems suggest other enabled sites or SMASH-ITea ed sites SMASH-ITea Context Sensors suggest adaptations of the specific service Semantic Recognition is used to recognise individually service elements SMASH-ITea service is autobuilt Service Definition is created/established User interaction to fine tune the service definition Service definitions are entered on the federated storage for reuse SMASH-ITea Auto gadget functionality adapts the service definition in to a Gadget for use in other systems O4-1 She then selects the BBC Weather website SMASH-ITea Recognition and Autobuild Engine is triggered to provide service enablement [with a similar process to the Barcelo recognition] O4-1 As for Barcelo website She drags BBC Weather on to the Barcelo website SMASH-ITea Mashup and Reconstruction engine is triggered to initiate the visual and service mapping process SMASH-ITea storage memory is examined to see if the compound SMASH-ITea ed services are already is already known SMASH-ITea Recommendation systems suggest other SMASH- O7-1 Since decides she might use this service elsewhere, such as on a dashboard or desktop Proposal Part B: page 75 of 85 O4-1 O5-3 O6-8 O4-8 O6-4 O5-5 O4-2 O6-6 O6.1 O4-2 O5-4 O4-2 O4-5 O4-7 O4-6 O5-1 O4-3 O7-7 O5-3 O7-6 O6-4 ITea ed sites SMASH-ITea Context Sensors suggest adaptations of the to-be composed services Semantic Recognition is used to recognise and wire already semantically enabled services A visually SMASH-ITea ed service is made And created in the SMASH-ITea ed service description format Reconstructed service is memorized via the repository O5-5 O7-4 O6-1 O7-8 O5-4 O7-1 O7-5 O7-7 O6-6 O5-1 O8-1 And then she is ready to make her hotel booking using the new SMASH-ITea ed service and type pertinent context information, “Fly somewhere hot”, into the visually SMASH-ITea ed site and hits ‘submit’ Since all has worked perfectly, Nadine provides context data/feedback to SMASH-ITea allowing others to reutilise her work The SMASH-ITea Service Execution engine controls the interaction of the SMASH-ITea ed services with the user data until all services report back success SMASH-ITea feedback systems extracts context, usage and other feedback information and stores along with individual or SMASHITea ed services as Service Memory recommendations of the repository O7-6 O6-9 O6-10 Some days later, whilst on business in France, Nadine now wonders if the recommendation system has really worked? SMASH-ITea Context sensors detect here login is an IP address in France O4-2 O6-2 So she speaks into the stand Microsoft standard ‘speech Recognition utility “I want to fly to somewhere hot” O7.3 SMASH-ITea Reconstruction O6-5 engine processes the request and O6-7 in conjunction with the recommendation resources suggests existing service memories. In this case it means the one above should be included on the ‘found’ list Proposal Part B: page 76 of 85 While looking for next day’s weather, she’s pretty surprised when SMASHITea updated the parameters because Nadine’s now in France She makes a call and her iPhone iTunes application is detected And then she is prompted to drag the iTunes on to the SMASH-ITea ed website. Since Nadine wonders if there are any concerts for bands she likes that day she does so Where they become an ‘as one’ mashup Service with the Barcelo and BBC Weather site There’s no bands she likes on so doesn’t bother dragging in the ticketing site. Nadine also sees that SMASHITea suggests to use another recommended mashup-up service which already connects her windows media player with flight site Skycanner.net The default information in the Sites/Services is adapted to fit her new context O6-3 SMASH-ITea Recognition Engine is triggered to examine service A suitable template is found in conjunction with SMASH-ITea Resources SMASH-ITea Context Sensors suggest adaptations of the specific service SMASH-ITea Recommendation systems suggest other enabled sites or SMASH-ITea ed sites SMASH-ITea Mashup and Reconstruction engine is triggered to initiate the visual and service mapping process O4-1 O4-4 Adapted and reconstructed service is memorized via the repository O7-2 O5-3 O4-1 O5-2 O4-2 O6-1 O6-6 O7-6 O6-4 O5-5 O7-1 As for Barcelo – BBC SMASHITea ed site Recommendation functionality, with O6-4 O5-5 input from context, is used to present other options Proposal Part B: page 77 of 85 Some days later, when Nadine is on the system again SMASH-ITea provides controlled access to a users space O6-6 She gets a notification that Barcelo Hotels has a special offer in Barcelona and with click she accepts the information of the SMASH-ITea ed service and books that holiday! Technically Related Service Adaptation SMASH-ITea process engine also supports long-tailed service and controls the interaction with existing SMASH-ITea ed services and exiting context/entered data (whilst respecting privacy) O8-2 O5-1 As software changes SMASH-ITea will ensure an auto-upgrade of browser plug-ins This will manage the overall interaction of all SMASH-ITea components O8-3 Software Integration Proposal Part B: page 78 of 85 O8-4 Annex B: High-Level Technical Architecture SMASH-ITea consists of several components, which are highlighted below and with a visualisation of the architecture shown on the following page. All components will interact in the “SMASH-ITea cloud” as a Service, incorporating infrastructure as a service (IaaS), platform as a service (PaaS) and software as a service (SaaS), according to the well established Service Oriented Architecture (SOA). .The ‘O’ numbers relate to the specific workpackage objectives of the story board. SMASH-ITea consists of various components that are working hand in hand in order to realize the SMASH-ITea functionalities. The SMASH-ITea Recognition Engine is the main component of the SMASH-ITea environment as it allows SMASH-ITea to automatically analyze a website or devise and to recognize services automatically based on the content. This component has a direct user interaction and will be a key pillar for success in SMASH-ITea . The SMASH-ITea Context Engine will be used as input for SMASH-ITea to consider data from personal devices and contextual user information both for the recognition and reconstruction engine. The SMASH-ITea Recommendation Engine will provide an automatic recommendation of services to the user – individual and composed. Users may choose those services in their processes and may also see feedback of other users (social aspect) such as ratings and comments. All data, including recommendations and feedback is managed by a SMASH-ITea Federated Repository, which called the SRRN which has been developed by the popular FP6 SEEMseed and SEAMLESS projects and has been extended by the EU STASIS project. It provides a distributed semantic P2P network for storing and managing all information and therefore acts as a memory of SMASH-ITea . The SMASH-ITea Semantic Engine will extract semantic information from websites and as such will have a strong connection to the SMASH-ITea Recognition Engine described earlier. It will reutilize and refine components from existing project STASIS Within the SMASH-ITea Security and Privacy component, security and privacy issues are handles. This is considering user feedback information and information about the credibility of service providers. The SMASH-ITea Reconstruction Engine adds the feedback of all components into a joint process composition. This includes the rebuilt service from the Recognition Engine. The SMASH-ITea Process Management component allows users to define the processes within SMASH-ITea . For example, when connecting a weather.com to hotel.com then the user can freely choose whether the process should be to first search for all cities >30°C and then look at the hotel booking site or weather to first search the hotel booking site for cheap hotels and then filter by temperature Proposal Part B: page 79 of 85 External O65 O63 O61 Context Engine O74 Semantic Engine Format O42 AutoGadget O47 O610 O43 O43 O62 Recognition Engine O71 O42 O72 O45 Autobuilt Enabled Services O53 Application Device Reconstruct Engine SFE of Composed Services O52 O44 Template Engine Recommendation Template Memory O64 O67 O46 O47 Security / Privacy O55 O51 Composed O53 Autobuilt enabled Services Templates Device Application Page 1 of 85 O81 O82 Customisze Integrate SRRN Federated Repository O52 Memories Process Management O77 Recommend Engine Context Engine Individual Updates O78 Website KEY O73 O73 Input Modalities O54 O41 O75 O55 O83 O84 O69 Recommendations Individual Composed Based on the ITEA 2 PO template v5.0 (Jan. 2010) Annex C: Use Cases Follows are some potential use cases for SMASH-ITea. These are illustrative only but serve to show some elements of what might be possible. Use case development itself is in WP9 starting off with the use case definition, which also feeds requirements, Tasks 9.1. Internet of Services: Tourism Sector - Barcelo Use Case 1. Rationale Tourism has been one of the main driving forces in terms of B2C and ecommerce and many services are constantly published. But end-users have to organise the various services manually. This use case is focused on contextualised and user-friendly service mash-up that combines travel and extra services according to user preferences. Travellers may use their mobile phones, PDAs or laptops to access services and information that are relevant for them in their journey. This use case parallels Nadine’s use case above. 2. Use Case The modern environment is flooded with various applications and devices that can offer various services. Pervasive intelligence can make a huge difference to the end user if they can interact with them in a friendly way. And of course the real power is comming when such systems are interconnected via services; “SMASHed-up” services. While on a leisure journey with Nurias family, the car navigating system will know where to stop at a shopping mall as it knows wife’s preferences and a family budget, kids will get their stop at an attraction park and her partner will enjoy his favourite music on the radio. Below it is a rough initial scatch of the use case that will be developed further on under T9.3.1 and will set up a vision of SMASHed in the Internet of Services. • The user, Nuria, opens a travel portal from her computer Nuria indicates that she wants to travel for her leisure. According to the user’s context, history of interaction user preferences, the relevant web service mash-up is recommended if it exists. • The user wishes to fly to a sunny place close to a beach on her pre-scheduled vacation dates and uses SMASH-ITEA to graphically wire the services together. • The system offers different destinations and tickets. Nuria selects the most desired ones • The system provides an automatic upload of an e-ticket on the user's PDA, and offers different 4stars hotels close to the beach based on the user budget and previous hotels choices. • Then she is asked if she would like to book a taxi to go from the airport to the hotel since SMASHITEA has recognised previous users storing similar services in the SMASH-ITEA repository. • The system renders an already SMASHed interface that has already be composed by another user but now includes a local taxi provider website. It s offers multiple options. The user selects a taxi service and this taxi journey is added to her reservations. • As the system is aware that the user’s favourite jazz-band will give a concert while the user stay at her resort, she is offered with a ticket to this event at an affordable price. The user chooses to buy an e-ticket for the concert, and the system selects a ticket based on the user requirements for concerts (seat, close to the stage, good visibility). She pays for it by dragging on here eWallet • During the travel, the system unobtrusively provides information about the status of all the reservations. The user is also provided with local leisure services related to his interests: cinema, museums, sports. The system will automatically track user activities and with user’s confirmation update massages and upload photographs from her iPhone in her favourite social web services such as Facebook or Twitter. Internet of Content: Publishing Sector – SOLE24 Use Case 1. Rationale Proposal Part B: page 2 of 85 Many isolated web services are available in a news and factual information area. This use case illustrates a composition of services that provide a relevant assistance for a user context and preferences when share dealing. This use case also promotes an integration of services related to the users business interests and objectives The services mashup provides a seamless and user-friendly interaction taking different media sources and composing them together 2. Use Case Personalizing information for an end-user is one of the most important trends in the Internet right now and certianly so in the publishing and news industry. There are some solutions for personalization of web pages that filters out content based on a users pforiles but there are only vey few that can adaptively generate a unique and personally adjusted content. This use case illustrates s composition of services that delivers a unique content to a particular user in order to satisfy his informational needs. The use case considers the personal interests and preferences of Sven, his level of knowledge in different areas , as well as his interaction habbits in order to create a composition of related and interesting contents useful for the reader, and excluding all that are not relevant. Below it is a rough initial scatch of the use case that will be developed further on under T9.4.1 and will set up a vision of SMASHed in the Internet of Content. • Sven opens the web portal from its computer and sees a dialogue in his personal share service portal • He selects the most interesting topics for him today day (eg: a financial news regarding quarterly results) and the system knows that his is mainly interested in companys in his portfolio which is related to Restaurants. • There are lot of sub topics related to these news items, e.g. coming from different sources, at different level of details, factual reports, interviews, etc. But Sven wants some further information on one of them. His shares are down...lots of technical information on the finances but what is the real story? • He drops the items on to the SOLE24 Financial News Site which then SMASHes and gets a series of interesing articles – apparently its a health and safety scare • SMASH-ITEA provides a good services, so he provides his feedback on this composition so it is able to reconfigure itself in order to suggest other topics more related to that opinion. • Then Svens wonders who is in charge of this company now, so he drops the news ticker on to the Companies House statutory website and he is presented with the company details, and when dropping on the ‘whos-who’ website get a biography of a CEO. • He them moves on a drops that biography onto YouTube. Interesting SMASHs generate the video on you tube which a customer has taken on their mobile phone of the state of the kitchens • The user decides, based on the digested information, not to to invest in that compan Internet of Things: Transportation Sector - Thales Use Case 1. Rationale There are a number of web services for transportation domain currently presented on the market. All of them are not interconnected and thus do not bring users the most out of their potential benefits if working together. This use case illustrates a composition of services that provide a relevant support for the user taking into account a user’s context while in a journey. This use case focuses on the tailoring of services and their compositions to the user’s personal interest and preferences in an Internet of Things context, i.e. devices around the user are espoused as services, and on the one hand they communicate to update software user model and on the other hand and can act in a physical world where can effect user’s actions and behaviour. Foreseen interaction environment is user-friendly and seamless presented via mashups available to the user on his PDAs and Smartphones. 2. Use Case As technology scales toward efficient and powerful microprocessors the wave of devices that bring Proposal Part B: page 3 of 85 electronic chips on board varying in their computational powers from “simple” RFDI markers to new powerful PDA’s. These devices can communicate to each other connecting into networks able of solving complex problems, physically challenged people and doing much more. This is currently known as ambient intelligence that acts in a pervasive envoronment of services located on many different devices found around humans. Nevertheless, making hardware available as a service is still cumbersome and time consuming task that usually is solved in an adhoc manner by every company or individual. To take full advantage of this environment is a challange that can be attacked from different angels including new facilities for discovery and mashing-up those services. Below it is a rough initial scatch of the use case that will be developed further on under T9.3.1 and will set up a vision of SMASHed in the Internet of Things. • The user, Jean, opens the web portal on their computer and is presented with a dialogue. According to the users current context, i.e. information from SMASH-ITEA service memory and user and device models, SMASH-ITEA will propose the most relevant mash-ups. • Jean wants to book a train ticket and system instantly proposes her to go from his home office where he is now, to the headquarters of his company, as he does every Friday. • When an e-ticket is bought it is automatically uploaded to Jean’s PDA • The system is knows that the user will be at the headquarters just before a week end, and it is also aware of a weather for coming days. So new services are displayed on the portal according to this context, and bicycle rental is proposed to him. The user is also provided with leisure and shopping services related to his usual week-end interests. • Based on the traffic situation, and the delivery status of his new sailboard, he selects a rental car with roof-rack that is available at 18:00 near the sailboard station, and books a bike to go from the headquarters to the sailboard station. • The user is asked whether he wants to open a part of his profile about car preferences to this renting company. Since he accepts this, a car will be adjusted to him (rear mirror, seat position, radio, etc.) and a list of his favourite radio stations along with his musical preferences will be uploaded to the car’s radio. Proposal Part B: page 4 of 85 Annex D: SMASH-ITEA: Technology Principles SMASH-ITEA consists of several components, which have been described in the last section. The precise definition of suitable technologies for their implementation will be part of the project and will be performed during the research phases of the corresponding workpackages. They will strongly be influenced by the requirements definition and State of the Art analysis of Workpackage 2 however already precise potential technologies and SOTA is described in both the Research Section SOTA.. However, there are certain basic statements that can be made about the technological background of SMASH-ITEA, which will be highlighted as follows: Services SMASH-ITEA will be wrapped around services. The main purpose of SMASH-ITEA is to make the provisioning, composition and execution of services as easy as possible. SMASH-ITEA will convert virtually every page in the web to a service. As such, services and service related technologies such as RESTful service frameworks and (SOAP based) WebServices are key technological principles in the project. Service Front Ends SMASH-ITEA will offer users the ability to interact with and adapt services and service compositions in an intuitive way. It will support End-User Programming of intelligent systems without the need for a background in software engineering or artificial intelligence, leveraging debugging principles of machinelearned programs. Mashup / Composition SMASH-ITEA will not be a classical mashup or process composition editor but SMASH-ITEA will follow the same idea: Making it as easy as possible to connect two or more services in a graphical userorientated, and expected intuitive way. Context SMASH-ITEA will actively use context information such as information from various devices (e.g. iPhones, cameras, GPS receivers, etc.). SMASH-ITEA will use user context information when combining two of more websites or other service assets. Web Based Tools / Applications All prototypes that require user interaction will be created as web based tools / applications. In addition to this, SMASH-ITEA will also be using Web Based Applications in order to analyze them and extract service information. Web 2.0 Oriented All user interfaces will be based on modern Web 2.0 technologies such as Ajax. Rich Internet Application Frameworks (RIA) such as the Google Web Toolkit will form the baseline for this technology. SMASHITEA will be usable instantly and the main SMASH-ITEA component - the SMASH-ITEA Studio will be wrapped around those technologies and principles. - In addition to this, SMASH-ITEA will also follow other Web 2.0 principles such as e.g. social networking functionalities. Service Recognition SMASH-ITEA will use various technologies from the processing domain in order to recognize, classify and combine services. As such, an automatic analysis and service recognition is a key factor in SMASHITEA. Semantics All content and information of SMASH-ITEA will be based on semantic information. Services will be annotated with semantics and SMASH-ITEA will use those semantic information in order to combine and select services. Interoperability In order to realize SMASH-ITEA, all services need to interact. As such, interoperability principles are a main element of the SMASH-ITEA approach. This includes things like ontology matching, mapping and alignment. Proposal Part B: page 5 of 85 Annex E: References [1] L. Xuanzhe, H. Yi, and L. Haiqi, “Towards Service Composition Based on Mashup,” in Proceedings of the IEEE Congress on Services, Salt Lake City, UT, July 2007, pp. 332 – 339 [2] E. Ort, S. Brydon, and M. Basler, “Mashup Styles, Part 1: Server-Side Mashups,” Sun Developer Network (SDN), Tech. Rep., May 2007. [Online].Available: http://java.sun.com/developer/technicalArticles/J2EE/mashup_1/ [3] “Mashup Styles, Part 2: Client-Side Mashups,” Sun Developer Network (SDN), Tech. Rep., August 2007. [Online]. Available: http://java.sun.com/developer/technicalArticles/J2EE/mashup_2/ [4] S. Cetin, N. Ilker Altinas, H. Oguztuzun, A. Dogru, O. Tufekci, and S. Suloglu, “Legacy Migration to Service-Oriented Computing with Mashups,” in Proceedings of the International Conference on Software Engineering Advances (ICSEA 2007), Cap Estere, France, August 2007. [5] J. Novak and B. J. J. Voigt, “Mashups: Structural Characteristics and Challenges of End-User Development in Web 2.0,” in i-Com, vol. 6, no. 1,2007, pp. 19 – 24. [6] H.-J. Jin and H.-C. Lee, “Web Services Development Methodology Using the Mashup Technology,” in Proceedings of the International Conference on Smart Manufacturing Application (ICSMA 2008), Goyang-Si, South Korea, April 2008, pp. 559 – 562. [7] D. Merrill. (2006) Mashups: The new breed ofWeb app. [Online]. Available: http://www.ibm.com/developerworks/xml/library/x-mashups.html [8] C. Pettey and L. Goasduff. (2006) Gartner’s 2006 Emerging Technologies Hype Cycle Highlights Key Technology Themes. [Online]. Available: http://www.gartner.com/it/page.jsp?id=495475 [9] M. Ogrinz, Mashup Patterns: Designs and Examples for the Modern Enterprise. Reading, MA: Addison Wesley Professional, 2009 (est.). Proposal Part B: page 6 of 85