http://highered.mcgrawhill.com/sites/0073404802/student_view0/chapter4/chapter_quizzes.html Chapter 1 Radical innovation innovation that displaces or obsoletes(overbodig maken) current products and / or creates totally new products categories 40% off all new products launched fail Global innovation culture a firm is open to global markets, mindful of differences in customer needs and preferences, and respectful of different national cultural and business environments A cross-functional team is a group of people with different functional expertise working toward a common goal. (marketing, finance, engineering etc) Heuristics refers to experience-based techniques for problem solving, learning, and discovery that gives a solution which is not guaranteed to be optimal. Serendipitous pleasant surprise, by accident New product categories 1. 2. 3. 4. 5. 6. New to the world product new to the firm product repositioning of the product cost reduction improvement of the product addition to the product line 4% 15% 6% 20% 35% 20% INVENTION VS. INNOVATION: THE DIFFERENCE In its purest sense, “invention“ can be defined as the creation of a product or introduction of a process for the first time. “Innovation,” on the other hand, occurs if someone improves on or makes a significant contribution to an existing product, process or service. Third-generation new products process All three of the strategic elements for product development must be in place and each is coordinated with and supports all the others. 1. New products process procedure that takes the new product idea through concept evaluation, product development, launch and post launch (manage down the amount of risk and uncertainty as one passes from idea generation to launch) 2. production innovation charter the strategy for new products 3. product portfolio Fuzzy gate an evaluation task that includes conditional go decisions (missing information so we go on) incremental new products upgrade existing product Production innovation strategy provide direction for ongoing opportunity search Strategy for the mix of projects in the funnel: Short-term versus long-term projects High-risk versus low-risk projects Market or technology familiarity Ease of development Geographical markets (north America, Europe, Asia) Product platform planning Platform Product families that share similarities in design, development or production process Technological platforms (shared components) Category platforms / families (shared design or technology) Brand platforms / families (shared brand values) The ‘Product innovation Charter’ Agreeing on focus, goals and guidelines: To chart the new product team’s direction o what technologies? o what markets? To set the team’s goals and objectives o why does it exist? To tell the team how it will play the game o what are the rules? o what are the constraints? o any other key information to consider? A PIC is a written document, prepared by senior management to chart the company’s new product strategy and to guide the product team. A comprehensive and detailed PIC provides more direction and focus to the team and ultimately, better performance of the company’s new products. 1- Background The background of a PIC includes key points from a PEST analysis (Political, Economic, Social, Technology) or situation analysis. Questions addressed in this section of a PIC may include: What is the business about? Why has this strategy been developed? 2- Focus The focus of a PIC includes the company’s core competencies and how best to use the company’s core competencies to derive value. Questions addressed at this stage of a PIC may include: What are your company’s core competencies? What is your company’s competitive advantage and the value that your company can bring to the target market? What are your advantages in relation to your target market’s needs, wants, and consumption trends? What are your company’s marketing capabilities? 3- Goals and Objectives The goals and objectives section describes the company’s short term and long term objectives of the new product. The goals and objectives should be measurable. 4- Guidelines The guidelines component of the PIC is essentially a road map written by the Product Manager for the entire organization. It includes the time and entry to market, costs, product quality and so forth. Hollow gate: In the evaluation tasks that occur after every phase in the new product process, if a new product team makes a full "Go" decision, but fails to commit any resources to the project, First is functional representative on a team, sometimes full time, more often part time. An example is a marketing researcher or a production planner. These people may be representatives on several teams or just one. The second job is project manager or team leader. This role is leader of a team of people representing the functions that will be required. The third position is new products process manager, responsible for helping project managers develop and use good new product processes. Chapter 2 Phase 1 opportunity identification and selection 3 main streams of activity feed strategic planning for new products: 1. ongoing marketing planning 2. ongoing corporate planning 3. special opportunity analysis The opportunities identified sort naturally into 4 categories: • An underutilized resource. Example: A bottling operation, a strong franchise with dealers, or that manufacturing process engineering department. • A new resource. Example: DuPont’s discovery of Surlyn, a material with hundreds of potential uses. • An external mandate. Example: The market may be stagnant, the competition may be threatening, or customer needs may be evolving. Challenges like this will cause the fi rm to search for new opportunities, as did the Tasty Baking Company in the case at the end of this chapter. • An internal mandate. Example: Long-range planning often establishes a fi ve-year-out dollar sales target, and new products people often must fi ll part of the gap between current sales and that target. That assignment is called the product innovation (and/or acquisition ) gap. phase 2 concept generation phase 3 concept/project evaluation (screening) phase 4 development Marketing plan resource preparation production (product protocol = product description / definition) comprehensive business analysis (go or no go) phase 5 launch 1 – opportunity 2 – idea ---- stated 3 – tested ---- protocol 4 – prototype ---- pilot 5 – rest APD = accelerated product development New products consultant Robert Cooper identifies 5 sure methods to accelerating time to market 1. 2. 3. 4. 5. clear product innovation charter third generation new product process portfolio management a focus on quality at every phase empowered cross-functional team First to mindshare domineer markt (apple / intel) Service pure service primarily service and partly good partly service and primarily good pure good Incubation period is the time elapsed between exposure to a pathogenic organism, a chemical or radiation, and when symptoms and signs are first apparent Probe and learn through interaction with customers, designers are inspired to probe, experiment and improvise and as a result may come up with a new to the world product. lickety-stick the developing team develops prototypes from dozens of different new product ideas and use the product customers like. Firms using Quality Function Deployment see this as the first list of customer needs. A more common generic term is product description or product defi nition. In this book it will be called product protocol. Protocol means agreement, and it is important that there be agreement between the various groups before extensive technical work gets under way. The protocol should, to the extent possible, be benefi ts the new item is to yield, not the features the new item is to have. Chapter 3 Product platform Is defined as a set of systems and interfaces that form a common structure. It is from this common structure that a family, or stream of products can be developed efficiently. Brand platforms A brand platform, or corporate image, is the set of associations that customers make with your company. Some of these associations may be quite obvious and strong, like the brand Volvo is associated with safety. Brand equity The value of an established brand Category platform product type / customer type Social technologies identified 6 important and provocative modern trends: 1. Just-in-time life people like making spur of the moment decisions based on real time information 2. Sensing customers people can sense their environment better now than ever before; what might be too much information for some might be essential information for others 3. The transparent self there is more information about customers available to product managers now than ever before 4. In search of enoughness consumers are increasingly adopting simpler life-styles marked by fewer material possessions and increasing concern about quality of life 5. virtual made real as more people become accustomed to virtual spaces, the boundary between these and the real world will become increasingly blurred. 6. Co-creation due to increase in e-commerce and online communities it is easier for customers to communicate with each other, cooperate and share information. Each of these trends suggest possible opportunities for new product development. Product-market matrix Diversification Diversification can be expanding into a new segment of an industry that the business is already in, or investing in a promising business outside of the scope of the existing business. Product innovation charter all of these above inputs are potentially used in the development of a company’s new product strategy licensing and acquisition to acquire technologies or market strengths (star wars licenses for making toys) balanced = dual drive This procedure of converting technical specifi cations to product features and benefits, to market needs, has sometimes been called the T-P-M linkage. objectives short term goals long term goals and objectives are of three types 1. Profit 2. Growth 3. Market Status Degree of innovations: Leveraged creativity constitutes the most common first to market category (goede elementen gebruiken van andere producten om nieuwe producten te ontwikkelen) Application engineering technology may not be changed at all but the use is totally new Adaptive means improving own or competitive product imitation = emulation = check competitors Product integrity all aspects of the product are internally consistent Product portfolio approach lijkt veel op BCG matrix maar geeft flexibiliteit in dimensies: Strategic goals such as defending current base of products versus extending the base Project types such as fundamental research process improvements or maintenance projects Short term versus long term projects High risk versus low risk projects Market familiarity Technology familiarity Ease of development Geographical markets Chapter 4 The new product idea / concept Obstacles to idea generation: Group think: We think we are being creative, when in reality we are only coming up with ideas that our group will fi nd acceptable. Remember that we are not trying to fi nd the “conventional wisdom,” but truly original ideas. Targeting error: We keep going back to the same simple demographic targets (for example, the under-35 or under-50 markets. Great new product opportunities may be missed as a result. Poor customer knowledge: Despite the money spent on market research by the top firms, the reality is that little is understood about prospective customers. Lavish research spending doesn’t guarantee that it was done well. Complexity: Creative types within organizations, as well as senior management, often think that the more complex the idea, the better it is (or the smarter and more promotable they seem). Complexity, however, is a major barrier to new product adoption (see discussion in Chapter 8). Lack of empathy: These same managers are also well-educated, high-income individuals accustomed to an upscale lifestyle. They may simply not understand the “typical” customer they are trying to sell to. Too many cooks: A small new product team works fi ne, but large companies especially are prone to internal competition for power and influence. This is not a healthy climate for a new product in the earliest phases of development. Itemized response when an idea comes up listeners must first cite all its advantages Barriers to firms creativity Cross-functional diversity a diverse team means a wide variety of perspectives and more creative simulations but also can lead to difficulties in problem solving and information overload allegiance to functional areas the team members need to have a sense of belonging and to feel they have a stake in the teams success. without this they will be loyal to their functional area not to the team social cohesion if the interpersonal ties between team members are too strong candid debate might be replaced by friendly agreement resulting in less innovative ideas the role of top management if senior management stresses continues improvement the team might stick with familiar product development strategies and make only incremental changes Concept generation should be an active process and not a reactive process Lead users the lead user firms or individuals are at the front edge of the trend and have the best understanding of the problems faced and expect to gain significantly from solution to those problems Open innovation the process a company employs to externally search for research innovation new technologies and products Creativity can be measured using the standard MBTI® (Myers-Briggs Type Indicator) Creativity Index Most people think reproductively—solve problems in ways that have worked for us in the past. Creative geniuses think productively, rethinking how to visualize the problem. Some organizations use a technique called itemized response. All client trainees must practice it personally. When an idea comes up, listeners must fi rst cite all its advantages. Then they can address the negatives, but only in a positive mode. To encourage creativity, some firms deliberately encourage conflict by putting certain employees together on the same team—for example, a blue-sky creative person and a practical type. This technique is sometimes called creative abrasion . 18 Chapter 5 Problem based concept generation process 4 sources of stakeholders needs: 1 - Search of internal records o most common source of needs and problems comes from an organizations routine contacts with customers and others in the marketplace 2 - direct input from technical and marketing o understandings about end users and other stakeholders lies in the mind of marketing and technical people. most of them have spent time with customers and end users o the only real problem with using in-house people to report customer problems are : suggestions is usually someone’s perception of what the customer problem is and there is usually a solution given with each suggestion. 3 - (1/2) problem analysis o much more than a simple compilation of user problems o hard to find the real customer problem 3 - (2/2) Problem analysis procedure o there are several variations in problem analysis. but 1 commonly used is Reverse brainstorming step 1 : Determine the appropriate product or activity category for exploration step 2 : identify a group of heavy product users or activity participants within the category step 3 : gather from these heavy users or participants a set of problems associated with the category step 4 : sort and rank the problems according to their severity or importance (bothersomeness index) The fourth general source of stakeholder needs shown in Figure 5.1 — scenario analysis —comes into play because the ideal problem for us to fi nd is one that customers or end users don’t know they have at this time. Methodologies to use when gathering a list of customer problems: o o o Experts using them as surrogates for end users based on their experience in the category under study Published sources papers / onderzoeken Stakeholders contacts VOC (voice of the customer) Interviewing questioning individuals about products use and problems phone,lab,on the street can be very informal and inexpensive Focus groups 4-8 selected customers trained facilitator stimulates and guides informal discussions careful planning required mainly based on findings problems, no facts or conclusions easier to talk when they’re in a group, less reluctant than 1-on-1 Observations using products / conducting activities (in normal environment) can be expensive and time consuming used for realizing problems or unmet needs that customer did not realize Role Playing experiencing problems / needs can be expensive mainly tacit knowledge (onbewuste kennis)(kennis in hoofd en moeilijk overdraagbaar) An alternative way to generate concepts is based on product function analysis. A product can be expressed in two words, a verb and an object (for example, toothpaste “cleans teeth”). Thinking of new combinations of verbs and objects can suggest new product functions “Homework tasks” (is dit er ook 1????) Keeping a diary or executing tasks about certain situations or topics careful preparation required time consuming 4 - scenario analysis o used because the ideal problem for us to find is one that customers or end users don’t know they have at this time – You want to solve future problems o scenarios can take two forms extending the present to see what it looks like in the future leaping into the future to pick a period that is then described 20 years (storyboard) potential customer problems or/and needs Leap studies can be static or dynamic . In dynamic leap studies, the focus is on what changes must be made between now and then if the leap scenario is to come about—the interim time period is the meaningful focus. In static leaps, there is no concern about how we get there. Wild cards high impact low probability Scenario analysis lead to great learning and insight but are hard to do well, several guidelines have been suggested for conducting a good analysis know the now (know current situation) keep it simple be careful with selecting group members do an 8-10 year projection periodically summarize progress combine the factors causing changes check fit plan to use it several times reuse the group Solving problems Group creativity Brainstorming Electronic brainstorming (kan niet bekritiseerd worden) o simultaneous contribution o no social loafing o stimulating follow up discussions o different locations Online communities But one commonly used procedure is reverse brainstorming. In this procedure, participants generate a list of key problems with the product currently in use, then group and prioritize these such that product development can focus on addressing the most important problems. Complaints are common and often taken as requests for new products. But they are apt to be just the result of omniscient proximity , meaning that users face a minor problem frequently, so it is the first one mentioned. We still try to avoid the bazooka effect (state an idea only to have someone shoot it down), Chapter 6 Product attribute o Features what the product consist of o functions what the product does and how it works o Benefits how the product provides satisfaction to the user Perceptual gap analysis: a gap analysis maps of the market and is used to determine how various products are perceived by how they are positioned on the market map Gap maps are made in three ways 1. Determinant gap map managerial expertise and judgment is used to plot products on a map 2. A manager uses customer attribute ratings to get data from users for a AttributeRatings perceptual gap map Data Cube: Snake plot: 3. A manager uses overall similarities to get data from users for a OverallSimilarities perceptual gap map Lead users Customers associated with significant current trend (through their hobby or special interest) Best understanding of the problems faced Can gain from solutions to these problems Idea generation process Obstacles to idea generation Group think ideas that the group will find acceptable Targeting error Poor customer knowledge research spending not enough Complexity the more complex the idea the better it is Lack of empathy High income managers do not understand the typical customer Too many cooks Internal competition for power and Influence Stimulating individual creativity Training (creativity, market, technology, company strategy etc.) Encourage multifunctional cooperation challenging tasks (competitive teams) freedom to follow intuition be tolerant of mistakes and individuality be supportive under stress Chapter 7 Trade-off analysis (conjoin analysis) analysis of the process by which customers compare and evaluate brands on their attributes or features. customer preferences = customer utilities to do this, we use the rank orderings to estimate the utilities (sometimes called part-worths ) of each level of each attribute for each customer. By using a fractional factorial design, we can still estimate the relative preferences of all possible products using only a small subset of the cards Adaptive conjoint analysis , developed by Sawtooth Software, shows only a few attributes at a time to the respondent and adapts to the respondent as the conjoint exercise goes on. In the adaptive technique, the respondent is first asked which attributes are most important and which levels are most liked or disliked, then pairs of options are shown to the respondent that focus only on the most important attributes and levels that are most liked or disliked. analysts had to restructure a traditional form of conjoint measurement called SIMALTO by adding cost and savings to each of the attribute trade-off utilities. They then gave consumers budgets to spend on their choices, and thus captured a lot of variables in a willingness to pay . They kept the power of the original set of trade-off attributes without having to use the data-losing method of conjoint calculations. Goldenberg and Mazursky present several “Creativity Templates” that can be used to manipulate the existing knowledge base encoded in product attributes to discover innovative new products. Procedure: Begin by identifying the determinate attributes, then manipulate these according to the four creativity templates. The templates are: 1. Attribute Dependency Template: Find a functional dependency between two independent variable attributes. The interaction may suggest a creative new product. Example: the color of the ink on a coffee cup is dependent on the contents, and a warning message can be revealed if the beverage is too hot. 2. Replacement Template: Remove one of the components of the product and replace it with one from another environment. The function the removed component performed is done by another component. Example: theantenna on a Walkman is replaced by the headphone cord. 3. Displacement Template: Remove an intrinsic component and its function, in such a way as to functionally change the product. This may create a new product for a new market. For example: removing fl oppy and CD drives on laptop PCs resulted in the ultra-thin PCs. 4. Component Control Template: Identify and create a new connection between a component internal to the product and one that is external to the product. Examples: Toothpastes with added whiteners, or suntan lotions with added skin moisturizers. Improvements in virtual reality computer and video technology are providing marketers with many exciting new ways to test concepts with customers. One new measurement method, called information acceleration (IA) , has recently been developed and was first applied by General Motors in testing new electric car concepts. 14 The unique feature of IA is that respondents are brought into a virtual buying environment that simulates the information typically available in a realistic purchase situation. MONANOVA Monotone analysis of variance A set of practical guidelines for the use of conjoint analysis would include the following: One should be able to specify the product as a bundle of attributes (denk aan mok bij metha) we need to know what the determinant attributes are before we do the conjoin analysis (gap analyse) respondents should be familiar enough with the product category and the attributes to be able to provide meaningful data the firm should be able to act on the results. Information acceleration measurement method respondents are brought into a virtual buying environment that simulates the information typically availably in a realistic purchase situation Dimensional analysis uses any and all features Relationship analysis 1 - Two-dimensional matrix 2 - morphological matrix 5 dimensies (heating, etc) en daar onder weer 3 dimensies dus 15 totaal)