UNIVERSITY OF CENTRAL LANCASHIRE Programme Specification This Programme Specification provides a concise summary of the main features of the programme and the learning outcomes that a typical student might reasonably be expected to achieve and demonstrate if he/she takes full advantage of the learning opportunities that are provided. Sources of information on the programme can be found in Section 17 1. Awarding Institution / Body University of Central Lancashire 2. Teaching Institution and Location of Delivery University of Central Lancashire Preston 3. School Physical Sciences and Computing 4. External Accreditation British Computer Society 5. Title of Final Award BSc (Hons) Software Engineering 6. Modes of Attendance offered Sandwich Full-time Part-time G600 7. UCAS Code 8. Relevant Subject Benchmarking Group(s) Computing 9. Other external influences 10. Date of production/revision of this form March 2015 11. Aims of the Programme Software engineering focuses on the design and development of robust professional software solutions. A software engineer needs to be able to communicate with customers and professionals of other disciplines, produce professionally presented and accurate technical documents, design software solutions to engineering problems, implement solutions from a variety of programming languages, test and evaluate the solution and have a good grasp of any legal and ethical implications of their work. Software engineers need a detailed IT background to enable them to tackle a wide range of technological solutions from areas such as: computer networking, security, image and signal processing, embedded real-time system development, multimedia, web, databases, graphics, mobile devices and games. This course not only develops the skills to enable the student to tackle any of these areas, but teaches them to become independent learners to enable further research and study as and when required. The teaching approach and content is sufficiently practical to enable the student to integrate directly into industry yet sufficiently academically underpinned to enable the student to go directly onto a higher degree if desired. Common Computing Aims To develop the skills and understanding of theory necessary for the graduates to be employed in a Computing environment To encourage and enable students to become independent learners. To develop critical evaluation, communication, enterprise and self-management skills. To produce graduates with the skills and confidence to solve problems independently and as part of a team To provide an opportunity for students to develop transferable skills and enhance subjectspecific expertise by undertaking a work placement Specific Aims To foster a systematic approach to the development of a wide range of software solutions using appropriate software development methodologies To consider the users of software from design through to evaluation To develop a wide programming skill set using various programming languages to produce software solutions ranging from high level abstract user-centred applications through to direct interaction with component level hardware 12. Learning Outcomes, Teaching, Learning and Assessment Methods A. Knowledge and Understanding The successful student will be able to A1. Explain, evaluate and apply techniques and methods to solve a range of computing problems A2. Evaluate and apply project management tools and techniques A3. Evaluate a range of programming languages to enable an informed choice A4. Evaluate a range of software development methods to enable an informed choice A5. Explain, and evaluate a range of algorithms and data structures to enable an informed choice A6. Evaluate a range of software testing methods – including usability Teaching and Learning Methods Acquisition of knowledge is mainly supported through lectures and directed learning. The role of directed learning increases as the course progresses. Understanding is reinforced through practical, tutorial and seminar work. Students develop understanding and retain knowledge best through practice, which may involve a series of small exercises, extended case studies or discussions. Students also learn during practical, development-based assessments, where they can objectively test their work, identify problems, recognise and correct their errors or misunderstandings. Drop-in help sessions are provided to support particular areas. Assessment methods Informal and formative feedback is provided in tutorial, seminar and practical classes through class discussion and individual advice. Formal assessment is through practical and written coursework, and time-constrained examinations, which may include on-line multiple-choice exams, traditional examinations, open-book examinations and partially-seen questions. B. Subject-specific skills The successful student will be able to B1. Solve technical and human problems relating to the development and use of IT-based systems B2. Write robust programs using a variety of computer programming languages B3. Produce a software solution using the full software development lifecycle B4. Design a user interface and test its usability B5. Develop software for secure interactive systems Teaching and Learning Methods Computing is a highly practical subject. Skills are developed in a co-ordinated and progressive manner during the three years of the programme. At level 4, the focus is on the acquisition of basic skills through laboratory exercises. At higher levels, more specialist equipment is used. Some practical work demonstrates advanced techniques, while extended practical work enables students to exercise creativity and develop their own solutions. Lectures, sometimes involving on-line demonstration, are supported by tutorials, seminars, practical exercises and directed work. Assessment methods A variety of methods are used to assess technical and personal practical skills. These include laboratory exercises, oral presentations, formal reports, and implementation exercises with supporting documentation demonstrating a professional approach and evaluating methods and products. C. Thinking Skills The successful student will be able to C1. Investigate complex situations thoroughly and impartially C2. Locate, evaluate and integrate information from multiple sources C3. Evaluate ideas, methods and systems C4. Analyse and solve problems Teaching and Learning Methods Intellectual skills are developed through practical work, tutorial and seminar work and coursework assignments. Discussion among students and with staff during tutorials and supervisory meetings are key methods for the development of thinking skills. Problem-solving is developed in practical classes, seminars and tutorials. Throughout the course, students practise problem-solving individually and in groups. Students research, apply and evaluate information during the professional skills module and during the problem-solving project. Assessment methods Staff in class and in supervisory meetings provide informal formative feedback. Intellectual skills are partly assessed through formal examinations but assessment of coursework and practical and theoretical project work is the main vehicle for assessment of the higher order skills. A variety of assessment methods are used, including formal reports, essays, and oral poster presentations. D. Other skills relevant to employability and personal development The successful student will be able to D1. Communicate effectively with clients, users and developers D2. Learn and work independently and as part of a team D3. Operate within an ethical and legal framework appropriate to computing professionals. D4. Plan, perform, manage and report on a relevant project D5. Identify and set personal goals relevant to long-term educational and career planning Teaching and Learning Methods The development of essential communication and transferable skills begins in the Computing Skills module at the start of the first year. It is continued in the Practitioner Skills module at level 4, alongside the introduction and discussion of relevant legal and ethical topics. Communication skills and legal and ethical understanding are further developed in the Professional Skills module at level 5 and in context in other modules through tutorial/seminar work and coursework assignments. Relevant notations to support technical communication are introduced through tutorial and practical work using appropriate tools. Teamwork skills are developed through practical experience during induction exercises and in the Computing Skills module. It is reinforced in the Practitioner Skills module in year 1, in a technical team exercise during induction at the start of year 2 and in software development in year 2. It culminates in the course-specific team project in semester 2 of the Professional Skills module, which requires the students to work in a team to solve a technical problem. Whilst professional and ethical issues are addressed as appropriate in all modules, at each level there is a module designed to tackle professional and ethical issues. Concepts introduced in year 1 Practitioner Skills are developed in year 2 Professional Skills and applied in the final year Project. These modules offer students a framework to use with issues they will meet in computer-related situations. Such issues are referenced by staff (when appropriate) within all aspects of the teaching. One of the main advantages to having specific modules to focus on these topics is that students begin to become mindful about matters in computing that they have not formerly contemplated, and are then able to apply the newly found professional approach in the other modules on the course. A major individual project, supported by supervisory meetings, reinforces and extends the student’s abilities: they research topics relevant to their project, summarise and evaluate their findings in a literature review, plan and monitor their progress, solve problems and write an extended report. Formative assessment during induction week starts the development of the student’s ability to identify strengths and weaknesses and to set and work toward personal goals. This is continued during the Computing Skills and Practitioner Skills modules, where students are encouraged to evaluate themselves and to consider career options. The year 2 Professional Skills module has talks by past placement students and companies to help students assess the benefit of undertaking an industrial placement. In both year 1 and year 2, feedback on assignments is discussed holistically by year tutors to help the students interpret the guidance and translate it into personal action. Assessment methods These skills are assessed through written coursework and presentations in many modules, but particularly in Computing Skills at the start of the first year, the Professional Skills team project in year 2 and the final year individual project, where students write an academic literature review and a project report, are interviewed, and give a poster presentation. In Computing Skills, the students participate in stand-up meetings mid-week to report on the team operation and progress and make a presentation of their achievements at the end of the week to demonstrate their products. During these, they discuss individual contributions and appropriate actions. In Professional Skills, students hold regular meetings to monitor progress, informally assess individual performance and sign-off work that has met their quality standards. Progress reports are assessed formally. Students are responsible as a team for an assessed literature review and individually for a critical evaluation of the project. 13. Programme Structures* Level Level 6 Module Code CO3401 CO3402 CO3409 Level 4 Advanced Software Engineering Object Oriented Methods in Computing Enterprise Application Development CO3809 Either Double Project# Or Single Project# CO2409 CO3514 CO3603 CO3708 EL3105 CO2401 CO2402 CO2403 CO2411 CO2508 CO2509 Options Computer Graphics Wireless and Mobile Networks Computers, Society and Law Database-Driven Websites Computer Vision Software Development Advanced Programming Professional Skills Software Engineering Practices Computer Security Mobile Development CO3808 Level 5 Module Title CO2802 CO1404 CO1401 CO1507 CO1111 CO1605 CO1801 CO1301 CO1706 For a Sandwich award Industrial Placement Year Introduction to Programming Programming Introduction to Networking Computing Skills Systems Analysis & Database Design Practitioner Skills Either Games Concepts or Interactive Applications 14. Awards and Credits* Credit rating 20 20 20 40 20 20 20 20 20 20 20 20 20 20 20 20 120 10 10 20 20 20 BSc (Hons) Software Engineering Requires 360 credits including a minimum of 240 at Level 5 or above and 100 at Level 6 BSc Software Engineering Requires 320 credits including a minimum of 200 at Level 5 or above and 60 at Level 6 Students who successfully complete CO2802, Industrial Placement Year, will have the award “in sandwich mode” Diploma of Higher Education in Software Engineering Requires 240 credits including a minimum of 100 at Level 5 or above Certificate of Higher Education in Computing Requires 120 credits at Level 4 or above 20 20 20 Note: students entering on the BSc (Hons) Software Engineering route will normally take CO1301 Games Concepts, but students may transfer directly into year 2 having taken CO1706 Interactive Applications on another route. # Honours students must take CO3808, Degree students may take CO3809 15. Personal Development Planning Students are introduced to Personal Development Planning (PDP) during induction at the start of the first year. Following an introductory lecture, students conduct PDP activities with their personal tutors. Students’ assessments of their own skills are used to guide team selection for the team challenge provided by the Computing Skills module. Further work is done in during the following 4 weeks of this module through meetings with the first year tutorial team and continued in the Practitioner Skills module. Students are encouraged to audit their skills; set goals and produce a Progress Plan. In a progression meeting students consider matching their skills to their target Degree course. Students also develop a CV. At the start of the second year, students are re-introduced to PDP through induction. PDP activities are conducted through meetings with the second year tutorial team. These sessions are integrated into the Professional Skills module to ensure the students perceive their importance. They help students to identify their skills; evaluate the requirements for personal development, which will include discussion of the feedback they have received on assessment performance; consider long-term goal setting; prepare a progress plan looking to the future; and link PDP with employability and their third year. In conjunction with the Professional Skills module, students undertake a semester-based University Employability Certificate. This enhances the students’ self-awareness and ability to seek employment particularly within computing. Students can take additional assessment to gain a separate University Certificate in addition to their Degree. 16. Admissions criteria Programme Specifications include minimum entry requirements, including academic qualifications, together with appropriate experience and skills required for entry to study. These criteria may be expressed as a range rather than a specific grade. Amendments to entry requirements may have been made after these documents were published and you should consult the University’s website for the most up to date information. Students will be informed of their personal minimum entry criteria in their offer letter. 240 UCAS tariff points at A2 or BTEC National Diploma Merit Merit Merit AND 5 GCSEs at grade C or above including Maths and English Qualifications equivalent to the above. Key skills in Mathematics level 3 will be accepted as an alternative for GCSE Mathematics 17. Key sources of information about the programme Computing Web Site (www.uclan.ac.uk/computing), School Brochure 18. Curriculum Skills Map – BSc (Hons) Software Engineering Please tick in the relevant boxes where individual Programme Learning Outcomes are being assessed Programme Learning Outcomes Core (C), Compulsory Module (COMP) or Knowledge and Subject-specific Level Code Module Title Option (O) understanding Skills Thinking Skills A1 CO3401 Advanced Software Engineering COMP CO3402 OO Methods in Computing COMP LEVEL 4 LEVEL 5 LEVEL 6 Enterprise Application CO3409 Development CO2409 CO3514 CO3603 CO3708 EL3105 CO3808 CO3809 CO2401 CO2402 CO2403 CO2411 CO2508 CO2509 CO2802 CO1404 CO1401 CO1507 CO1111 COMP O Computer Graphics O Wireless and Mobile Networks O Computers, Society and Law O Database-Driven Websites O Computer Vision C (for Hons) Double Project C (if taken) Single Project COMP Software Development COMP Advanced Programming COMP Professional Skills Software Engineering Practices COMP COMP Computer Security Mobile Development COMP O Industrial Placement Year COMP Introduction to Programming COMP Programming COMP Introduction to Networking COMP Computing Skills Systems Analysis & Database CO1605 Design CO1801 Practitioner Skills CO1301 Games Concepts CO1706 Interactive Applications COMP COMP O O A3 A4 A5 A6 B1 B2 B3 A2 B4 B5 C1 C2 C3 C4 D1 Other skills relevant to employability and personal development D2 D3 D4 D5