BSc (Hons) Multimedia and Mobile Development (Jan 2013)

advertisement
UNIVERSITY OF CENTRAL LANCASHIRE
Programme Specification
This Programme Specification provides a concise summary of the main features of the programme
and the learning outcomes that a typical student might reasonably be expected to achieve and
demonstrate if he/she takes full advantage of the learning opportunities that are provided.
Sources of information on the programme can be found in Section 17
1. Awarding Institution / Body
University of Central Lancashire
2. Teaching Institution and Location
of Delivery
University of Central Lancashire
Preston
3. School
Physical Sciences and Computing
4. External Accreditation
British Computer Society
5. Title of Final Award
BSc (Hons) Multimedia and Mobile Development
6. Modes of Attendance offered
Sandwich
Full-time
Part-time
7. UCAS Code
8. Relevant Subject Benchmarking
Group(s)
Computing
9. Other external influences
10. Date of production/revision of this
form
January 2013
11. Aims of the Programme
The BSc Multimedia and Mobile development degree gives the students the necessary skills and
insights to enable them to develop interactive applications for a range of devices and contexts. The
course will develop their skills in a range of areas pertaining to application development. The students
will learn how the industry has developed and built on knowledge and underpinning theories from a
range of subject areas. They will learn how to develop and evaluate applications for a variety of
audiences using relevant evaluation techniques and metrics.
Although this course develops specialist skills and knowledge appropriate to the needs of a
developer, it also develops general computing skills pertinent to other careers in computing and
hones the students’ professional skills.
Common Computing Aims
 To develop the skills and understanding of theory necessary for the graduates to be employed in
a Computing environment
 To encourage and enable students to become independent learners.
 To develop critical evaluation, communication, enterprise and self-management skills.
 To produce graduates with the skills and confidence to solve problems independently and as part
of a team
 To provide an opportunity for students to develop transferable skills and enhance subject-specific
expertise by undertaking a work placement
Specific Aims
 To develop professional skills and promote legal and ethical awareness relating to web and
mobile development
 To develop the skills required to design and implement web and mobile applications using
appropriate methodologies
 To enable students to evaluate interactive applications
12. Learning Outcomes, Teaching, Learning and Assessment Methods
A. Knowledge and Understanding
The successful student will be able to
A1. Explain, evaluate and apply techniques and methods to solve a range of computing problems
A2. Evaluate and apply project management tools and techniques
A3. Make informed decisions in the specification of an interactive application based on an
understanding of the theoretical and technical operation of those systems together with the skills
needed to develop a product.
A4. Specify the component parts of an interactive application required to fulfil a media technology
application such as an internet game.
Teaching and Learning Methods
Acquisition of knowledge is mainly supported through lectures and directed learning. The role of
directed learning increases as the course progresses. Understanding is reinforced through practical,
tutorial and seminar work. This may involve a series of small exercises, extended case studies or
discussions. Drop-in help sessions are provided to support particular areas.
Assessment methods
Informal and formative feedback is provided in tutorial, seminar and practical classes through class
discussion and individual advice. Formal assessment is through practical and written coursework, and
time-constrained examinations, which may include on-line multiple-choice exams, traditional
examinations, open-book examinations and partially-seen questions.
B. Subject-specific skills
The successful student will be able to
B1. Solve technical and human problems relating to the development and use of IT-based systems
B2. Design and develop applications using tools and techniques appropriate to the stakeholder needs
and resources available.
B3. Justify the design and development of a application using appropriate forms of communication
(e.g. written, verbal, interactive presentations)
B4. Critically evaluate interactive applications with respect to a range of appropriate criteria
B5. Design and prepare applications in a legal, ethical and professional manner using relevant tools,
standards and guidelines
Teaching and Learning Methods
Computing is a highly practical subject. Skills are developed in a co-ordinated and progressive
manner during the three years of the programme. At level 4, the focus is on the acquisition of basic
skills through laboratory exercises. At higher levels, more specialist equipment is used. Some
practical work demonstrates advanced techniques, while extended practical work enables students to
exercise creativity and develop their own solutions. Lectures, sometimes involving on-line
demonstration, are supported by tutorials, seminars, practical exercises and directed work.
Assessment methods
A variety of methods are used to assess technical and personal practical skills. These include
laboratory exercises, oral presentations, formal reports, and implementation exercises with supporting
documentation demonstrating a professional approach and evaluating methods and products.
Informal, formative feedback is provided throughout.
C. Thinking Skills
The successful student will be able to
C1. Investigate complex situations thoroughly and impartially
C2. Locate, evaluate and integrate information from multiple sources
C3. Evaluate ideas, methods and systems
C4. Analyse and solve problems
Teaching and Learning Methods
Intellectual skills are developed through practical work, tutorial and seminar work and coursework
assignments. Discussion among students and with staff during tutorials and supervisory meetings are
key methods for the development of thinking skills. Many modules make use of VLE discussion
boards to allow discussion among staff and students. Problem-solving is developed in practical
classes, seminars and tutorials. Throughout the course, students practise problem-solving individually
and in groups. Issues around the location, evaluation and application of information are explicitly
considered during the practitioner skills module, the professional skills module and the problemsolving project, but are also an integral part of other modules.
Assessment methods
Staff provide informal formative feedback in class and in supervisory meetings. Intellectual skills are
partly assessed through formal examinations but assessment of coursework and practical and
theoretical project work is the main vehicle for assessment of the higher order skills. A variety of
assessment methods are used, including formal reports, essays, evaluation of products and
processes, and oral poster presentations.
D. Other skills relevant to employability and personal development
The successful student will be able to
D1. Communicate effectively with clients, users and developers
D2. Learn and work independently and as part of a team
D3. Operate within an ethical and legal framework appropriate to computing professionals.
D4. Plan, perform, manage and report on a relevant project
D5. Identify and set personal goals relevant to long-term educational and career planning
Teaching and Learning Methods
The development of essential communication and transferable skills begins in the Computing Skills
module at the start of the first year. It is continued in the Practitioner Skills module at level 4,
alongside the introduction and discussion of relevant legal and ethical topics. Communication skills
and legal and ethical understanding are further developed in the Professional Skills module at level 5
and in context in other modules through tutorial/seminar work and coursework assignments.
Relevant notations to support technical communication are introduced through tutorial and practical
work using appropriate tools.
Teamwork skills are developed through practical experience during induction exercises and in the
Computing Skills module. It is reinforced in the Practitioner Skills module in year 1, in a technical team
exercise during induction at the start of year 2. It culminates in the course-specific team project in
semester 2 of the Professional Skills module, which requires the students to work in a team to solve a
technical problem.
Whilst professional and ethical issues are addressed as appropriate in all modules, at each level there
is a module designed to tackle professional and ethical issues. Concepts introduced in year 1
Practitioner Skills are developed in year 2 Professional Skills and applied in the final year Project.
These modules offer students a framework to use with issues they will meet in computer-related
situations. Such issues are referenced by staff (when appropriate) within all aspects of the teaching.
One of the main advantages to having specific modules to focus on these topics is that students begin
to become mindful about matters in computing that they have not formerly contemplated, and are then
able to apply the newly found professional approach in the other modules on the course.
A major individual project, supported by supervisory meetings, reinforces and extends the student’s
abilities: they research topics relevant to their project, summarise and evaluate their findings in a
literature review, plan and monitor their progress, solve problems and write an extended report.
Formative assessment during induction week starts the development of the student’s ability to identify
strengths and weaknesses and to set and work toward personal goals. This is continued during the
Computing Skills and Practitioner Skills modules, where students are encouraged to evaluate
themselves and to consider career options. The year 2 Professional Skills module has talks by past
placement students and companies to help students assess the benefit of undertaking an industrial
placement. In both year 1 and year 2, feedback on assignments is discussed holistically by year tutors
to help the students interpret the guidance and translate it into personal action.
Assessment methods
These skills are assessed through written coursework and presentations in many modules, but
particularly Computing Skills at the start of the first year, the Professional Skills team project and the
final year individual project, where students write an academic article and a project report, are
interviewed, and give a poster presentation. In Computing Skills, the students participate in a standup meetings mid-week to report on the team operation and progress and make a presentation of their
achievements at the end of the week to demonstrate their products. They discuss individual
contributions and appropriate actions.
13. Programme Structures*
Level
Level 6
Module
Code
CO3808
CO3809
Module Title
CO3720
CO3719
Social Interaction Design
Application Development for
Mobile Devices
Internet Games
CO3717
Honours Degree Project#
Single Project#
14. Awards and Credits*
Credit
rating
40
20
20
20
20
Plus ONE from:
CO2402
CO3701
CO3603
CO3708
CO2802
Advanced Programming
Advanced Database Systems
Computer Society and Law
Database Driven Websites
Industrial Placement Year
20
20
20
20
120
Level 5
CO2602
CO2702
CO2701
CO2713
CO2509
CO2403
Agile Systems Design
HCI
Database Systems
Advanced Interactive Applications
Mobile Computing
Professional Skills
20
20
20
20
20
20
Level 4
CO1404
CO1401
CO1111
CO1507
CO1605
Introduction to Programming
Programming
Computing Skills
Introduction to Networking
Systems Analysis & Database
Design
Interactive Applications
Practitioner Skills
10
10
20
20
20
CO1706
CO1801
BSc (Hons) Multimedia and
Mobile Development
Requires 360 credits including a
minimum of 240 at Level 5 or
above and 100 at Level 6
BSc Multimedia and Mobile
Development
Requires 320 credits including a
minimum of 200 at Level 5 or
above and 60 at Level 6
Students who successfully
complete CO2802, Industrial
Placement Year, will have the
award “in sandwich mode”
Diploma of Higher Education
in Multimedia and Mobile
Development
Requires 240 credits including a
minimum of 100 at Level 5 or
above
Certificate of Higher
Education in Computing
Requires 120 credits at Level 4
or above
20
20
# Honours students must take CO3808, Degree students may take CO3809
15. Personal Development Planning
Students are introduced to Personal Development Planning (PDP) during induction at the start of the
first year. Following an introductory lecture, students conduct PDP activities with their personal tutors.
Students’ assessments of their own skills are used to guide team selection for the team challenge
provided by the Computing Skills module. Further work is done in during the following 4 weeks of this
module through meetings with the first year tutorial team and continued in the Practitioner Skills
module. Students are encouraged to audit their skills; set goals and produce a Progress Plan. In a
progression meeting students consider matching their skills to their target Degree course. Students
also develop a CV. At the start of the second year, students are re-introduced to PDP through
induction. PDP activities are conducted through meetings with the second year tutorial team. These
sessions are integrated into the Professional Skills module to ensure the students perceive their
importance. They help students to identify their skills; evaluate the requirements for personal
development, which will include discussion of the feedback they have received on assessment
performance; consider long-term goal setting; prepare a progress plan looking to the future; and link
PDP with employability and their third year.
Personal Advisers are a key point of contact for students and ensure they take advantage of the
available opportunities. They help students compile an e-portfolio to record the experiences and skills
they gain while at university. They guide students to sources of help and advice where required. They
work closely with Personal Tutors to provide support and advice to students. Problems identified by
academic staff are followed up very quickly by personal advisers, who can help the students to
identify problems and decide appropriate actions.
In conjunction with the Professional Skills module, students undertake a semester-based University
Employability Certificate. This enhances the students’ self-awareness and ability to seek employment
particularly within computing. Students can take additional assessment to gain a separate University
Certificate in addition to their Degree.
16. Admissions criteria
Programme Specifications include minimum entry requirements, including academic qualifications,
together with appropriate experience and skills required for entry to study. These criteria may be
expressed as a range rather than a specific grade. Amendments to entry requirements may have
been made after these documents were published and you should consult the University’s website for
the most up to date information.
Students will be informed of their personal minimum entry criteria in their offer letter.
280 UCAS tariff points at A2 or BTEC National Diploma Merit, Merit Pass
AND
5 GCSEs at grade C or above including Maths and English
Qualifications equivalent to the above. Key skills in Mathematics level 2 will be accepted as an
alternative for GCSE Mathematics
17. Key sources of information about the programme



School Web Site (www.uclan.ac.uk/computing)
Course Fact Sheets
Computing DVD
18. Curriculum Skills Map – BSc (Hons) Multimedia and Mobile Development
Please tick in the relevant boxes where individual Programme Learning Outcomes are being assessed
Programme Learning Outcomes
Core (C),
Compulsory
Module
(COMP) or
Knowledge and
Level Code
Module Title
Option (O)
understanding
Subject-specific Skills
Thinking Skills
LEVEL 4
LEVEL 5
LEVEL 6
A1
Note:
CO2402
CO3603
CO3701
CO3708
CO3719
CO3717
CO3720
CO3808
CO3809
CO2403
CO2602
CO2701
CO2702
CO2713
CO2509
CO2802
CO1404
CO1401
CO1507
CO1111
CO1605
CO1706
CO1801
Advanced Programming
O
O
Advanced Database Systems O
Database Driven Websites
O
Application Development for
Mobile Devices
COMP
Internet Games
COMP
Social Interaction Design
COMP
Double Project
C (for Hons)
Single Project
C (if taken)
Professional Skills
COMP
Agile Systems Design
COMP
Database Systems
COMP
HCI
COMP
Advanced Interactive
Applications
COMP
Mobile Computing
COMP
Industrial Placement Year
O
Introduction to Programming COMP
Programming
COMP
Introduction to Networking
COMP
Computing Skills
COMP
Systems Analysis &
Database Design
COMP
Interactive Applications
COMP
Practitioner Skills
COMP
Computing Society and Law
A3
A4
B1
B2
B3
B4
B5
C1
C2
C3
C4











































































A2
Other skills relevant to
employability and personal
development






















D1
D2
D3
D4
D5

















































































Mapping to other external frameworks, e.g. professional/statutory bodies, will be included within Student Course Handbooks


















Download