STEPHEN OYARIJIVBIE stephen.oyarijivbie@gmail.com 16325 Cleveland Street, Redmond, WA 98052 stephenoyarijivbie.com | (518) 221-4109 Technical Skill Set Game Design Game Mechanics Design Character Design Combat Systems Level Layout Design Communication 3D/2D Art 3D Modeling UV Unwrapping Texturing Modular Assets Creation Menu Systems Software Unity 3D Unreal Editor 3 and UDK Autodesk Maya and 3DS Max Adobe Photoshop and Flash Microsoft Office (Word, Excel) Libraries and Languages C++, C# ActionScript3.0 HLSL Java DirectX 10/11 Experience Fat Princess Adventures – Senior Combat Designer Fun Bits Interactive, Seattle, WA Designed, scripted, and implemented an assortment of enemy behaviors, encounters, and boss battles Collaborated with artists, engineers, audio, and animation to deliver a readable and memorable enemy experience Worked with level designers to create extraordinary encounters through pacing, scripting, and enemy placement Fine-tuned frame data, health, and damage values for enemies to challenge players in a wide variety of situations Identified gameplay and balancing issues, then applied a methodical approach for deep creativity and logical solutions Microsoft Project Spark – Combat Designer Team Dakota (Microsoft Studios), Redmond, WA Oct 2012 – Dec 2014 Owned the feel of combat, controllers, and locomotion systems, focusing on responsiveness, accessible and fluid motion Responsible for ongoing balance of characters frame data, encounter difficulty, and skirmish composition Collaborated and iterated with all departments ensuring mechanics, visuals, and content enhanced the combat experience Extensive encounter design work creating solid combat spaces, AI Navigation Meshes, NPC Spawners, and object placement Mindgamers – Technical Design Lead Mindgamers LLC, Rochester, NY Dec 2013 – Jun 2015 Conceptualized, prototyped, and implemented 3rd person action game character’s mechanics from paper to production Created and modified combat features, tuned attack animations, and non-playable characters behaviors Built shared behavior system used by over 30 enemies, and implemented their abilities for drop in and play AI Extensively implemented combat encounters, owning the second-to-second gameplay experience Led strike team, worked with engineers, animation, audio, and VFX to create combat messaging Elevated effective boss design and boss battle encounters from concept phase to implementation completion MechKnight Chronicles – Combat Designer Dinosaur Games, Austin, TX Jun 2015 – Sep 2015 Sep 2012 – May 2013 Collaboratively designed, implemented, and balanced gameplay systems Iterated, balanced, and tuned features based on feedback from the team, and routine user testing Developed and maintained concise design documentation, including mechanics, UI flows, and progression Card Kingdom – Game Designer Independent Project, Rochester, NY Jul 2011 – June 2012 Pitched, designed, and directed the production of a 3rd person brawler themed around playing cards Established and achieved project goals and milestone deliverables Defined creative direction and priorities for the game, including design, art, animation, audio, and engineering Consistently met short deadlines during the agile development process Contributed level layouts, 3D modeling, encounters, enemy design, VFX, character metrics and balancing, team growth, product promotion, gameplay controls, and overall gameplay systems Independent game, Card Kingdom, won 4th place in the Vicarious Visions Student Challenge at RPI’s GameFest 2012 Student game, Journey to Atgaderum, was featured at 2009 PAX East and 2010 Foundations of Digital Game Design As an intern with Ratatoskr Entertainment, impressed company owner and was promoted to “Founding Member” status College Delegate while at Rochester Institute of Technology, demonstrating the ideals of RIT and academic achievement Awards and Recognition Education Masters of Science, Game Design and Development, May 2012 Bachelors of Science, Game Design and Development, May 2010 Rochester Institute of Technology, Rochester, New York