Quadratic Notesb Anchor Rule Walk (ARW) form: Rule y A R( x W ) 2 10 8 y-part x-part 6 of the VERTEX --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------4 Shape: Every quadratic forms the shape of a parabola, which can look like the letter “n” or “u”. 10 Example: 2 8 OR -10 -5 5 6 -2 4 -4 2 -6 -5 5 10 ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------8 Vertex: is the highest or lowest point of the parabola (maximum or minimum). -2 How do you identify the Vertex in a table? -Look only at the y values on the table, then watch for the point that changes the direction of the y’s. -10 -4 Examples: -6 X 5 6 7 8 Y 12 13 12 9 -8 Vertex -10 X -15 -14 -13 -12 f(x) 25 22 21 22 Vertex X 32 33 34 35 Y 2 0 2 8 Vertex *** Notice the same number is above and below the y-part of the vertex. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Other Vocabulary: Y-intercept: The value of y when x is 0. OR Where the graph crosses the y-axis. OR Often referred to in word problems as the starting height of an object. X-intercept: The value of y when x is 0. OR Where the graph crosses the x-axis. OR Often referred to in word problems as when the object is on the ground. Vertex: is also often referred to in word problems as the maximum height. Meaningful Domain: The positive x-values (or time) that something is in the air. We ignore the negative x values and negative y values: because x is usually “time”, we don’t care about negative values (what is negative time?), and y is height and the object in question probably won’t go underground (normally). *** Remember that when dealing with word problems you need to understand the above parts in order to understand what you are given, or what you are figuring out. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 1 Rule: Given the Vertex and the “next points” you can find rule by answering the question: How do you get from the y-part of the vertex to the next y? ****The two points can be from a table, a graph or given as coordinates. Suggestion: first put them in a table Example: x 2 3 4 5 6 X 3 4 5 y Y 3 12 15 12 3 To find the rule you must: 1st: Find the vertex (specifically the y-coordinate) Vertex 2nd: Find the story of the squares! In this case, to get from 15 to the next y-value, 12, we must subtract 3. 3= 3*12. To get from 15 to the y-value after 12, the 3, we subtract 12. 12 = 3*22, and so on. Therefore, we’re subtracting 3*our square numbers, so the RULE , R= –3. ---------------------------------------------------------------------------------------- ------------------------------------------------------------------------ How can you tell the difference between Linear, Exponential, and Quadratic? It’s all about the Rule Linear: is repeated addition. So on a table, your rule Y (see linear notes), will be the same X for any 2 points you pick. Be sure to try it at least twice. Remember, it is a straight line. Exponential: is repeated multiplication. On a table, your rule Y2 (see Exponential notes), Y1 will be the same for any 2 consecutive points you pick. Be sure you try it at least twice. For graphing if the rule is: (A) >1 it is Exponential Growth, (B) <1 it is Exponential Decay Quadratic: Find the vertex, then determine the change in the y coordinate to the “next point”. Remember, you’re looking for the story of the squares in your y values. ** Remember you need a Rule and a point (or 2 points) to write equations for each. For quadratic functions, one of those points must be the vertex! What about in word problems? 1) Linear problems add or subtract a value each time. 2) Exponential problems multiply (ex. Double) or divide (ex. Half) by a value each time, or percentage changes (e.g. earning interest at a bank). 3) Quadratic problems often have something flying through the air or falling. ** It is important to first identify what type of function you are dealing with before you can even start working on the problem or writing an equation. ------------------------------------------------------------------------------------------------------------------------------------------------------------------ What does “Translated” mean? In this chapter it means moving the vertex. Example: If the graph is translated so that the vertex is now at (-2, 5), write the equation of the new graph. Original graph of y = x2, which a has a vertex of (0,0) y 0 ( x 0) 2 y 5 ( x 2)2 Now equation with new vertex of (-2, 5) OR y 5 ( x 2) 2 2 Table to Equation: Example: x -2 -1 0 1 2 3 y 38 24 14 8 6 8 Equation: y =A+R(x - W)2 Vertex = (2, 6), R = +2 Vertex y 6 2( x 2) 2 To get from 6 to 8 I need to add 2, So R = +2 (1) If x is 12, what’s y? (2) If y is 206, what’s x? y 6 2( x 2) 2 , x 12 ****** USE YOUR CALCULATOR ****** y 6 2(12 2) 2 Push Y= then type in equation y 6 2(10) 2 y 6 2(100) y 6 200 y 206 Push 2nd then GRAPH Now move up and down until you see y = 206. You should notice that x = – 8 when y = 206 When y = 206, x = – 8 OR f(– 8) = 206 When x = 12, y = 206 OR f(12) = 206 ------------------------------------------------------------------------------------------------------------------------------------------------------------------ Graphing Calculator Reminder: Be sure to “set up the table” before you view the table on the calculator. 1st: Push 2nd then Window 2nd: adjust TbleStart: The number here will determine where the first x value in the table will start. This may speed up your search if you pick a good starting point. 3rd: adjust Tbl: The number here will determine what the Xs will count by. Remember that you can use whole numbers or decimals here. This can help you fine tune where a specific Y is located. -------------------------------------------------------------------------------------------------- ---------------------------------------------------------------- Graph to Equation: Given a graph, first make a table: 1st: Find the vertex and write it in a table. 2nd: Move in the positive x direction one space, and find the y that goes with it. Put that point in the table. rd 3 : Follow the steps above for going from a Table to an Equation. -------------------------------------------------------------------------------------------------- ---------------------------------------------------------------- Matching Equations to Graphs: Whenever you have to match an equation to a graph MAKE A TABLE!!! 1st: Write down some points you can read from the graph, in a table 2nd: Plug in the Xs from those points into your equation to see if you get the same Ys. - If they match, they match. - If they don’t, they DON’T MATCH. ---------------------------------------------------------------------------------------------------------------- -------------------------------------------------- 3 Solving: Use reverse order of operations so you can get the variable (letter) by itself. Example: 32 3( x 2) 2 224 Subtract 32 from both sides 3( x 2) 2 192 Divide 3 from both sides ( x 2) 2 64 x 2 8 Square root both sides x + 2 = 8 and x + 2 = – 8 x=6 and x = -10 Remember there is a positive and negative root (answer). There are now 2 equations. P E M/D A/S For each equation, subtract 2 from both sides -------------------------------------------------------------------------------------------------- ---------------------------------------------------------------- ARW to Standard Form: (Standard form is y ax 2 bx c ) Example: y 4( x 5) 1 y 4( x 5)( x 5) 1 First, rewrite the squared term as multiplication. 2 Use Sneaky Squares to Expand (see below) y 4( x 2 10 x 25) 1 Distribute the 4 to everything inside the parentheses. Yes, EVERY term. y 4 x 40 x 100 1 2 y 4 x 2 40 x 101 Combine like terms as the last step. Sneaky Squares (a.k.a. “the box”) ( x 5)( x 5) x x x2 -5 -5x Multiply to find each term in each box. -5 -5x 25 x 2 5 x 5 x 25 Write down each term from each box x 2 10 x 25 Combine like terms 4