Inquiry Level 1.513672 I. Topic Area IV. Math Skills Gravity, Angles, and Measurement II. Objectives Students will use the projectile launchers to launch a ball and measure the distance traveled. Science Skills Forces Gravity Observation Recording Data Inquiry Students will graph their data. Students will use inquiry and estimation and their data to predict distances of future launches. Students will relate the activity to the real world. III. Description of Activity Students will be in groups of 4. Each group will launch a projectile at different angles, measuring the distance each time. They will then graph their results and use the graph to predict the correct angle to achieve a certain distance. Graphing Measurement Metric System Angles Estimation V. Arkansas Math Standards NO.3.6.4 Estimate reasonable solutions to problem situations involving fractions and decimals G.10.6.1 Use ordered pairs to plot points in Quadrant I M.12.6.1 Identify and select appropriate units and tools from both systems to measure Ex. angles with degrees, distance with feet/meters M.13.6.6 Use estimation to check the reasonableness of measurements obtained from use of various instruments (including angle measures) DAP.14.6.3 Construct and interpret graphs, using correct scale, including line graphs and double-bar graphs VI. Arkansas Science Standards PS.1.4. Interpret scientific information from graphs and charts. PS.2.6. Experiment with forces (gravity, magnetism, and electricity). PS.2.7. Investigate the laws of motion. PS.3.2. Demonstrate how physical science is connected to mathematics (analyze collected data). ES.1.3. Generate conclusions based on evidence acquired through experimentation. ES.1.4. Interpret scientific information from graphs and charts. VII. Materials Launchers Measuring tapes Post-it notes Colored pencils Graph paper Coffee cans VIII. Prerequisite Skills Students should have a knowledge of: measuring in the metric system graphing gravity basic angle measurement IX. Key Question How does the angle of projection affect the distance an object travels? X. Management Suggestions 1. The group of 4 should consist of one launcher, two spotters, and one catcher 2. Instruct the students to secure the launcher by stepping on its base. 3. Tell students to use their graph to estimate the angle to achieve their given distance XI. Procedure 1. Set up launcher with ample space to launch the projectile. 2. Give each group the measuring tape, post-it notes, colored pencils, graph paper, and a coffee can. 3. Have the students launch the ball at angles of 0, 15, 30, 45, 60, and 75 degrees. 4. For each angle they should shoot the projectile at the three different settings of the launcher. 5. Spotters should mark the landing of the projectile with the post-it notes. 6. After each angle, the students should use the measuring tape to measure the distance to each landing spot. 7. They should then graph the results on their graph paper. 8. After completing all angles, instruct the students to place their coffee can at a given distance and use their graph to predict the required angle and setting of the launcher. 9. Let the students experiment with the launcher until they get the projectile in the can. 10. Have the students record this angle and compare it with their prediction. XII. Discussion and Follow-up 1. which angle gave the farthest distance? 2. How close was your predicted angle to the actual angle? 3. How accurate was your graph? 4. What other units of measurement could we have used? 5. If the ball’s mass was different, how would that have affected your results? 6. What real-world applications does this experiment have? XIII. Enrichment 1. In order to make it more difficult, do not give the students anything to measure the distance or the angle with, have them come up with their own method and units. 2. Fix a launcher so that as soon as it launches, an object across the room drops. Have the students decide where to aim the launcher in order to hit the object. They should realize that since gravity acts on the projectile and the object in the same way, the launcher must be directly aimed at the object in order to hit it.