• Force (F): strength or power applied upon an object. F = mass * acceleration • Mass (m): the quantity of matter (atoms/particles) in the object • Gravity (g): the FORCE of attraction by which bodies tend to fall toward the center CAR 1 CAR 2 CAR 3 • Velocity (v): how far you go over a set amount of time (v = distance/time) • Acceleration (a): “speeding up” • Tension: the state of being stretched or strained. (left) • Angles (θ): the space within two lines (right) • Projectile motion • refers to the motion of an object projected into the air at an angle. Soccer Player Long Jumper Gravity is necessary to make a Without Gravity VS. With Gravity projectile land back on the ground. The launching force and angle along with the mass of the object help determine how far and how high the projectile will fly 3. What are 3 factors that will affect the distance the projectile travels? 4. Describe how an object’s mass will change the projectile’s distance traveled? An object of the same mass and same angle is thrown faster and faster each time Answer Question 5 6. Describe how tension affects the projectile motion? 7. Does mass effect velocity? Why or why not? 8. How are mass, velocity, and projectile motion related? Objective: The projectiles in this activity are marshmallows. Design and build your catapult to launch the projectile a certain distance. Remember to do some research to help you in the design process. Include sketches in your design plan, a list of materials you will use, and a data table you will record your results in. I MUST approve your design plans before you will be allowed to begin construction. Example Process What angle will you use to shoot your projectile? What will create a force to launch the projectile? What is the mass of the object being launched? Let’s go out to do a test run and collect our first set of data! Factors Affecting Distance Mass of object being hurled Strength & flexibility of arm Mass of arm Length of the arm How far the arm is pulled back Angle of base or release (best angle?) Possible Design Challenge #2 Angry Birds – Making Your Catapults Accurate Make your own data table to record how many times your marshmallow hits the target. Calculate your experimental probability. # of times it landed on target / total # of launches Are you accurate? Precise? Both? What variables affect the accuracy of your catapult?