Rawls’ theory of justice Central idea: All social primary goods – liberty and opportunity, income and wealth, and the bases of self-respect – are to be distributed equally unless an unequal distribution of any of these goods is to the advantage of the least favoured. In this ‘general conception’ Rawls ties the idea of justice to an equal share of social goods, but he adds an important twist: We treat people equals by removing not all inequalities, but only those which disadvantage someone. If certain inequalities benefit everyone, by drawing out socially useful talents and energies, then they will be acceptable to everyone. Read more from the site (especially the section on The Veil of Ignorance and after): http://infotech.fanshawec.on.ca/faculty/jedicke/rawls.htm Game theory Games in matrix form Player 2 Player 1 s12S2 s22S2 s11S1 u1(s11,s12), u2(s11,s12) u1(s11,s22), u2(s11,s22) s21S1 u1(s21,s12), u2(s21,s12) u1(s21,s22), u2(s21,s22) A two-player matrix game has the following components: Two players 1 and 2 A set of strategies S1 for player 1 and S2 for player 2. A utility function u1 for player 1 and u2 for player 2. The utility function represents the preferences of the player over pair of strategies. We assume that each player chooses one strategy from his set independently of the other player. The outcome of the game is determined by the pair of chosen strategies. Sometimes we refer to the players as ‘raw’ vs ‘column’, and we refer to the strategies as ‘top, middle, bottom’ vs ‘left, centre, right’ Row player Top Middle Bottom Game matrices – general forms Pure coordination game Left 2,2 1,0 1,0 Column player Center 4,1 3,3 3,2 Right 4,0 7,2 1,4 Raw player Top Bottom Column player Left Right 1,1 0,0 0,0 1,1 Example Carl Cecille HUB SUB HUB 1,1 0,0 SUB 0,0 1,1 Exercise: David and Cressida want to each buy a new computer. It will be either a Mac or a PC. Neither of them particularly cares about which brand it is, but they do want to end up with the same kind because they do a lot of work together. Model this situation as a game of pure coordination. Asymmetric coordination game Raw player Top Bottom Column player Left Right 2,2 0,0 0,0 1,1 Exercise Imagine a society choosing to adopt the metric or the imperial system of measurement. Assume that the best outcome is if everybody adopts metric, the second best if everybody uses imperial, and the worst two outcomes are those without a universal standard. Model this situation as a matrix game (with the simplifying assumption that there are two groups in society making the decision). Battle of the sexes Raw player Top Bottom Column player Left Right 1,2 0,0 0,0 2,1 Example ♀ ♂ Flower show Truck rally Flower show Truck rally 1,2 0,0 0,0 2,1 Chicken Raw player Top Bottom Column player Left Right 0,0 3,1 1,3 2,2 Straight Turn Driver 2 Straight Turn 0,0 3,1 1,3 2,2 Example Driver 1 Prisoner’s dilemma Raw player Top Bottom Column player Left Right 1,1 0,3 3,0 2,2 Example: Israel Arab countries Build-up Reduction Build-up 2,2 4,1 Reduction 1,4 3,3