Maisondieu Primary School Mathematics & Numeracy Policy Contents Page Contents 1 Policy 2 Retention of Evidence and Marking Conventions 8 Resources: Clock Tower 9 Home School Link 10 Home School Link Construction Catalogue 13 Maths Games 16 Useful Websites 22 Educationcity.com 23 Mental Maths 31 1 ‘To face the challenges of the 21st Century, each young person needs to have confidence in using mathematical skills, and Scotland needs both specialist mathematicians and a highly numerate population.’ Building the Curriculum 1 Rationale Mathematics is important in everyday life, allowing us to make sense of the world around us. It gives us confidence in dealing with number and in understanding shape, position and movement. It enables us to think abstractly, model real-life situations and make generalisations, and equips us with the skills we need to interpret and analyse information, assess risk and make informed decisions. Mathematics allows us to contribute effectively in the workplace and gives us the capacity to be both creative and logical when enjoying the challenge of solving a variety of problems. Additionally, children need to be confident and competent in their numeracy skills to be able to function responsibly in everyday life and contribute effectively to society. Strong skills in numeracy provide foundations which can be built on through lifelong learning and in the world of work. Opportunities, planned and spontaneous, for developing and reinforcing numeracy across the curriculum, allow children to strengthen their skills. As children practise the foundation numeracy skills of number bonds, multiplication facts and mental strategies within a range of contexts, they learn to use them more skilfully, giving them greater confidence to apply and extend their skills. In Maisondieu Primary School we believe that Numeracy is not just a subset of mathematics, it is also a life skill which permeates and supports all areas of learning. Aims In Maisondieu Primary School and Nursery class we aim to deliver a mathematics and numeracy programme which allows teachers scope to plan for a wide variety of experiences, enabling pupils to develop mathematical understanding, allowing them to solve problems, transfer knowledge to other curricular areas and develop mathematical thinking. The following is a list of the skills and abilities which we aim to develop through our Mathematics and Numeracy programme. Successful Learners Are motivated and enthusiastic about learning mathematics because they understand why the topic is being taught. Think flexibly about how to apply their skills and enjoy having to puzzle out an answer. Use technology effectively to save time in routine calculation Understand how their mathematical knowledge can be used and apply appropriate strategies to solve problems in a range of contexts and across the curriculum. Achieve to the best of their ability. Confident Individuals Use a range of mathematical and numeracy skills in school subjects and everyday life. 2 Are independent, mathematical thinkers who can discuss and explain their reasoning. Use their mathematical and numeracy skills to provide evidence for informed decisions. Collaborate effectively to solve problems. Responsible Citizens Interpret numerical information to draw conclusions based on evidence and analysis and not on opinion or prejudice. Interpret tables and graphs to assess trends and can use their conclusions to make and justify decisions. Evaluate data to gain an accurate view of a situation and make informed choices. Recognise the importance and role of mathematics within society. Effective Contributors Have an enterprising ‘can do’ attitude. Work productively in teams to solve problems and reach decisions. Work as self-reliant individuals. Are motivated and enjoy being challenged and solving problems. Apply critical thinking skills in different contexts. Are not afraid to take risks and can solve problems. Following the Curriculum for Excellence Experiences and Outcomes in Maths and Numeracy we aim to teach these skills through the following areas: Number, money and measure Estimation and rounding Number and number processes Multiples, factors and primes Powers and roots Fractions, decimal fractions and percentages Money Time Measurement Mathematics – its impact on the world, past, present and future Patterns and relationships Expressions and equations Shape, position and movement Properties of 2D shapes and 3D objects Angle, symmetry and transformation Information Handling Data and analysis Ideas of chance and uncertainty Our programme is designed to stimulate pupils’ interest and promote creativity and innovation. It will support teachers in meeting the needs of the pupils through using carefully planned, 3 well-paced learning and teaching activities. Within a rich and supportive learning environment, best practice will draw upon a skilful mix of approaches, including: making links across the curriculum; use of relevant contexts, familiar to pupils’ experiences; both collaborative and independent learning; planned, active learning with opportunities to observe, explore, investigate, experiment and play; increased opportunities for discussion, communication and explanation of thinking; development of problem-solving capabilities; development of mathematical thinking skills; development of mental agility; appropriate, effective use of technology; building on the principles of Assessment is for Learning. Learning and Teaching Lessons should be well-structured and from the early stages onwards, pupils should experience success in mathematics and develop the confidence to take risks, ask questions and explore alternative solutions without fear of being wrong. They should enjoy exploring and applying mathematical concepts to understand and solve problems, explaining their thinking and presenting their solutions to others in a variety of ways. At all stages, an emphasis on collaborative learning will encourage children to reason logically and creatively through discussion of mathematical ideas and concepts. To this end, we aim to adopt a variety of approaches in order for children to become confident and competent in their numeracy skills and mathematical understanding. As children have different learning styles, we appreciate the need to use visual, auditory and kinaesthetic approaches. Active Learning Learning and teaching in mathematics and numeracy will be structured and planned but, most importantly, active. In Maisondieu Primary School we promote a reduction in the use of worksheets/workbooks and textbook pages and an increase in active and ‘hands-on’ learning across the outcomes, while retaining an overall balance and recognising the importance of written work. We believe a well planned and executed maths lesson should include: an Interactive Mental Maths session opening each lesson. The Interactive Mental Maths should, where possible, link to the Learning Intention for the lesson to follow; a reference to the real life relevance/context for the intended learning consideration/reminding of prior learning at the outset of the direct teaching section of the lesson; WALT/WILF (Learning Intention and Success Criteria) made clear and visible to all pupils; interactive teaching with effective use of ICT and the use of the Interactive Whiteboard, where possible, to support learning and teaching; 4 effective questioning the use of Co-operative Learning structures, when appropriate; group work as part of the lesson, where appropriate; individual work as part of the lesson, where appropriate; learning opportunities to encourage the learner’s resilience, patience, ability to concentrate, application (learning new things needs effort), and depth of understanding effective challenge which will allow learners to apply their mathematical and numeracy knowledge and skills to solve problems in familiar and unfamiliar contexts a plenary session, relating back to the learning intention and success criteria; a variety of Assessment is for Learning approaches to ensure pupils are actively involved in understanding the purpose and next steps in their learning. Classroom organisation should be as follows: well established routines well laid out to allow all pupils access to resources and visual stimuli; attractive, relevant wall displays which incorporate targets, pupils’ work and any strategies/ mathematical terms which will enhance pupils’ learning experience Communication within the classroom should include: opportunities for personal learning planning to encourage children to become better mathematical learners. By reflecting on feedback from their teachers and peers, they set clear steps for learning. This enables all children to recognise success at their own level. a positive classroom ethos; clarity of instructions and explanations; effective use of questioning; promotion of positive behaviour Deployment of Staff In addition to class teachers the EYP, EI, SFLA, EAL Support, ASN teacher, Principal Teachers and PSAs may be deployed to support individual children or groups during mathematics sessions throughout the year. Planning Long Term Planning and Target Setting using SEEMIS Individual targets will be discussed between the current class teacher and appropriate line manager during the summer term and predicted attainment/achievement determined for the forthcoming session and entered into SEEMIS. Medium Term Planning Using E Planning Teachers will plan, where possible, to contextualise the learning experiences in mathematics and numeracy within their topic framework using the Contextualised E Plan, thus facilitating 5 cross-curricular working. The main aim of teaching mathematics in this way is to ensure that children enjoy exploring, investigating and applying mathematical concepts to understand and solve problems. There is an emphasis on collaborative learning to encourage children to reason logically and creatively through discussion. Where it is not possible to contextualise the learning, teachers should plan learning experiences with reference to Outcomes and Experiences using the existing planning model. Plans should be retained within the planning folder. Short Term Planning Detailed, short term planning is undertaken on a daily/weekly basis in the daily/weekly planner which outlines learning intentions and success criteria for each lesson and resources to be used, including deployment of staff within the lesson(s)e.g. PSA, EI. Short term plans must be displayed on the teacher’s table within the classroom. Both medium and short term plans are subject to on-going evaluation where teachers and pupils reflect on success, pace and challenge to inform ‘next steps’. Assessment and Record Keeping Assessment Teachers are aware of Assessment is for Learning approaches. To be fully effective and help learners to learn mathematics, teachers need to have a deep understanding of a range of strategies and embed them in their practice. The principles of Curriculum for Excellence mean that progress is defined in terms of breadth and depth of achievement at the level for each stage. To ensure that children become confident and secure in their mathematical learning, teachers now need to think more about planning opportunities for learners to demonstrate what they can do, in both familiar and unfamiliar contexts. Effective assessment practices inform next steps in learning as well as providing reassurance - at national, local, school or classroom level – that learners have achieved the levels of skills, attributes and knowledge they will need if they are going to make their way in an increasingly competitive world. Assessment evidence is more than written ‘tests’ and includes individual portfolios, photographs, oral presentations, artefacts and constructions, written pieces of work as part of problem solving activities, film and peer reviews. Assessment will be undertaken in a variety of ways: monitoring of daily/weekly progress by linking back to targets – on-going assessment will inform changes in daily/weekly plans to accommodate changes in pace of learning resulting from successes or difficulties in individual learning outcomes; use of formative assessment strategies to give effective feedback and to monitor pupil understanding; use of peer/self assessment by pupils; use of exemplar materials from the NAR to be launched in September 2010 in the form of assessments carried out to record evidence of individual pupil progress. These assessments will be entered into the pupils’ assessment folders and also on SEEMIS. 6 Teachers should refer to Appendix I regarding samples of work to be retained in the assessment folder/passed on to next year’s teacher. Monitoring and Evaluation The Head Teacher, Depute Head and Principal Teacher will monitor progress in maths and the delivery of the curriculum by: reviewing teachers’ plans; discussing individual pupil progress with the class teacher; comparing pupil progress in relation to targets set; monitoring maths jotters/folders on a regular basis; discussing pupils’ work with them during learning visits; formal observations of mathematics lessons; informal visits to each class during a mathematics lesson; reviewing the school’s performance on a regular basis against national standards and predicted results. Marking Conventions Teachers should refer to page 9 of this policy Setting Out of Mathematics Work Teachers should refer to page 9 of this policy. Homework Homework should provide rich opportunities for children and young people to demonstrate extend and explore learning through a variety of exciting and enjoyable activities. Quality homework tasks allow learners to practise or process information, introduce them to material that will be discussed in the future, or provide feedback to teachers so they may check for understanding. As well as reinforcing concepts, effective homework: has a clear purpose and demands active learner engagement; provides opportunities for parents and young people to talk about learning in mathematics and see real-life connections and applications; and develops higher-order skills such as analysing and researching. All homework will be set in accordance with Maisondieu Primary School Homework Guidelines. 7 Equal Opportunities Maisondieu Primary School aims to provide equal opportunities for all pupils irrespective of ability, gender and cultural background. We strive to enable each child to maximise his/her potential. Authorisation of Policy This policy has been agreed by all staff June 2010 Review This policy will be reviewed June 2012 Retention of Evidence Evidence to be Retained in the Pupil’s Portfolio: Last completed Maths/Numeracy jotter Last national Assessment Work selected by pupil Marking Conventions These Marking Conventions must be used throughout the school: Early and First Stages Denotes an error Denotes an error which has been corrected Second and Third Stages Denotes an error Denotes an error which has been corrected 8 Clock Tower Resources These are whole school resources situated in the clock tower store. 20 Stopwatches 6 x 10m measuring tapes 20 x tape measures 2 x weight block sets (heave) 6 x spring weights Geo strips Dice Number spinners 10 x metre sticks 4 x trundle wheels Funnels Measuring spoons Measuring jugs Measuring cylinders 6 x body scales 6 x hexagon weights (light) 6 x kitchen scales 1 x balance scales Money match cards Café/money game Teaching fans (coins) Graph/pocket charts Counters Symmetry dominoes Probability 1 x balance scales Probability kit Measures lotto Unifix pattern activity kit Fraction magnets Rotational symmetry activity board 9 Home School Link Resources These are located in the cupboard opposite the GP room. MATHS M1. M2. M3. M4. M5. M6. M7. M8. M9. M10. M11. Farm Ludo Snakes and Ladders Big Bad Wolf (Colour Mix and Match Game) Ladybird (Learn to Count & Match the Spots) Ooky Spooky (Two Fun Number Games) Number Snap Cards Number Snap Cards Bingo Frustration– Frustration– Connect 4– Age 4 – 8 2 – 4 players Age 4 – 8 2 - 4 players Age 3-6 2 - 4 players Age 3-7 2 - 4 players Age 5-9 2 - 4 players Age 3+ 2 + players Age 3+ 2 + players Up to 96 players 2 - 4 players 2 - 4 players 2 players COVER UP MATHS BOARD GAMES COVER UP NUMBER BONDS to 10 M12. M13. M14. Subtraction to 10 Addition to 10 Mixed Sums Age 5+ Age 5 + Age 5+ 2 players 2 players 2 players Age 5+ Age 5+ Age 5+ 2 players 2 players 2 players Age 5+ Age 5+ Age 5+ 2 players 2 players 2 players COVER UP FACTORS M15. M16. M17. Factors – 3, 4 & 5 Factors – 5, 6 & 7 Factors – 7, 8 & 9 COVER UP COINS M18. M19. M20. Coins: 2p, 3p, 4p & 5p Coins: 6p, 7p, 8p & 9p Coins: 10p, 11p, 12p & 13p COVER UP NUMBER BONDS to 20 10 M21. M22. M23. M24. M25. M26. M27. M28. M29. M30. M31. M32. Addition to 20 Age 5+ 2 players Subtraction to 20 Age 5+ 2 players Mixed Sums Age 5+ 2 players Monster Mob! – Addition to 20 2– 6 players Monster Mob! – Subtraction to 20 2 – 6 players Maths Bingo (addition & subtraction up to 12) 2 – 6 players Snap It Up Card Game (addition & subtraction) Age 6+ 2 or more players Time Snap Age 6+ 2 or more players Tell the Time Lotto Age 5 – 9 2 – 4 players Time Lotto Age 6+ 2 – 4 players Time Lotto Age 6+ 2 – 4 players Tic Tack Tock! Age 7+ 2 – 4 players Telling the Time by Learning Step Games M33 Run (On the hour) Age 5 & up 2 – 4 players M34 Football (On the hour and half hour) M35 Basketball (By fives to the half hour) M36 Swim meet (By fives past the half hour) M37 Fraction Lotto (includes fractions up to tenths)Age 7+ 1 -4 players M38 Pie in the Sky (Beginning fraction game) Age 7+ 2 – 4 players M39 Fraction Dominoes (match simple fractions & fraction pictures) 2 – 3 players M40 Fraction Snap (to master important fraction concepts) Age 8+ 2 or more players M41 Potty Professors (multiplication and division) Age 6 – 9 2 – 4 players M42 Snap it Up – multiplication Age 8+ 2 or more players M43 Math Bingo – multiplication & division Age 7+ 2 – 6 players M44 Math Bingo (addition, subtraction, multiplication and division) Age 7+ 2 – 6 players Multiplication Dominoes by Taskmaster M45 M46 M47 M48 3 – 4 players Set 1 – Tables 2 & 3 Set 2 – Tables 4 & 5 Set 3 – Tables 6 & 7 Set 4 – Tables 8 & 9 Division Dominoes by Taskmaster M49 M50 M51 M52 M53 Set 1 – Inversion of tables 2 & 3 Set 2 – Inversion of tables 4 & 5 Set 3 – Inversion of tables 6 & 7 Set 4 – Inversion of tables 8 & 9 Measure Lotto 3 – 4 players Age 6+ 1 – 4 players 11 M54 M55 M56 M57 M58 (To help children to learn to read a variety of scales relating to measure of length, mass and capacity.) Dominoes – numbers up to 9 Dominoes – jumbo colour dots Dominoes Dominoes - follow me fractions Tri-Ominos – triangular domino game Age 5+ Age 4+ Age 7 + Age 8 + 2 – 4 players 2 – 4 players 2 – 4 players 2 – 4 players 2 – 4 players Problem Solving With Dominoes M59 M60 M61 M62 M63 M64 M65 M66 M67 M68 M69 M70 M71 M72 M73 Addition and Subtraction – basic facts up to 6 players Large Domino Sums up to 6 players Snakes, Sum Squares, Magic Squares up to 6 players Fractions up to 6 players Dominoes – spare set for problem solving. Dominoes - spare set for problem solving. Paper Chains – Tables Set 1 – practice in 2, 3, 4, 5 & 10 times tables Paper Chains – Tables Set 2 – practice in 6, 7, 8 & 9 times tables Top Trumps – Special – The World of Roald Dahl – Goodies & Baddies Top Trumps – Super Cars Top Trumps – Sharks Top Trumps – Dinosaurs Cranium Zigity Card Game Age 8 to adult 2 or more players Pass the Pig – addition Age 8+ 2 or more players Phase 10 – A rummy-type card game Age 6 to adult 2 or more players with an exciting twist. M74 Playing Cards – large index M75 Playing Cards – large index M76 Uno card Game Age 7+ 2 – 10 players M77 Uno card Game Age 7+ 2 – 10 players M78 Snakes and ladders Age 3+ 2 – 6 players M79 Rummikub – Age 8 to adult 2 – 4 players the number strategy game that’s never the same. M80 Rummikub – Age 8 to adult 2 – 4 players the number strategy game that’s never the same. M81 M82 M83 M84 Mastermind – code cracking game Yahtzee – dice game Sorry – classic family board game Top Trumps – Space Age Age Age Age 8 to adult 8 to adult 5 to adult 4+ 2 – 5 players 2 + players 2 – 4 players 2 + players 12 Home School Link Construction Catalogue K’nex (Contents Pages and Instructions in cases.) Caution – All contain small parts and are only suitable for ages stated. K1a K1b K2a K2b K3 K4 K5 K6a K6b K7a K7b K8a K8b K8c K8d K9 ’30’ Model building set (green carry case) ’30’ Model building set (green carry case) ’20’ Model building set (red carry case) ’20’ Model building set (red carry case) Stock Slammer Xwheels 2 in 1 Building set 2 in 1 Building set Junior K’nex (Small Green Case) Junior K’nex (Small Green Case) Junior K’nex (Small Orange Case) Junior K’nex (Small Orange Case) Junior K’nex (Small Purple Case) Junior K’nex (Small Purple Case) Junior K’nex (Small Purple Case) Junior K’nex (Small Purple Case) Junior K’nex (Pull along trolley with eyes) Age Age Age Age Age Age Age Age Age Age Age Age Age Age Age Age 7-12 7-12 6 -12 6 -12 7+ 6+ 6+ 3 -7 3 -7 3 -7 3 -7 3-7 3-7 3-7 3–7 3–7 GEOMAG Caution – All contain small parts and are only suitable for ages stated. G1 G2 G3 G4 G5 G6 G7 G8 G9 G10 G11 G12 60 Rods – 45 Balls + Booklet 13 Rods – 12 Balls – 21 Shapes + Booklet 60 Rods – 45 Balls + Booklet 13 Rods – 12 Balls – 21 Shapes + Booklet 60 Rods – 45 Balls + Booklet 60 Rods – 45 Balls + Booklet 13 Rods – 12 Balls – 21 Shapes + Booklet 13 Rods – 12 Balls – 21 Shapes + Booklet 13 Rods – 12 Balls – 21 Shapes + Booklet 31 Rods – 24 Balls – 70 Shapes + Booklet 31 Rods – 24 Balls – 70 Shapes + Booklet 31 Rods – 24 Balls – 71 Shapes + Booklet P3/4+ P3/4+ P3/4+ P3/4+ P3/4+ P3/4+ P3/4+ P3/4+ P3/4+ P3/4+ P3/4+ P3/4+ 13 MAGNETIX - EXTREME Caution – All contain small parts and are only suitable for ages stated. M1 M2 M3 M4 M5 M6 M7 105 Bars – 70 Balls + 2 Booklets 105 Bars – 70 Balls + 2 Booklets 28 Balls – 12 Pieces + Booklet 28 Balls – 12 Pieces + Booklet 28 Balls – 12 Pieces + Booklet 28 Balls – 12 Pieces + Booklet 28 Balls – 12 Pieces + Booklet P3/4+ P3/4+ P3/4+ P3/4+ P3/4+ P3/4+ P3/4+ LEGO Caution – All contain small parts and are only suitable for ages stated. Lego – Football L1 L2 L3 L4 L5 Booklets Booklets Booklets Booklets Booklets 3413/3414 3412/3414 3412/3414 3412/3414 3412/3414 Age recommended P3/4 + P3/4 + P3/4 + P3/4 + P3/4 + Lego – City L6 L7 L8 L9 Booklet 7238 Booklet 7238 4 Booklets 7240 4 Booklets 7238/7240 P3/4 + P3/4 + P3/4 + P3/4+ Lego –Sport L10 Booklets 3429/3431 P3/4 + Lego – creators L11 L12 L13 L14 Booklets Booklets Booklets Booklets 4103 4103 4103 4103 P3/4 P3/4 P3/4 P3/4 + + + + 14 Meccano Caution – All contain small parts and are only suitable for ages stated. Meccano -Crazy Inventors MEC 1 MEC 2 MEC 3 MEC 4 Booklet 6651 Booklet 6550 Booklet 6651 Booklet 5650 Meccano City MEC 5 MEC 6 - Age 5 - 8 Booklet 0100 Booklet 0100 Meccano Motor MEC 7 MEC 8 - Age 8 + Age 8 - 13 Booklet 8540 Booklet 8540 MegaBloks Caution – All contain Small parts and are only suitable for ages stated. MEG 1 MEG 2 MEG 3 MEG 4 Pro Builder 10 Age 5+ Starter Construction Set (Vehicles to Build & Rebuild) Instruction Book 1 Instruction Book 2 Pro Builder 10 Age 5+ Starter Construction Set (Vehicles to Build & Rebuild) Instruction Book 1 Instruction Book 2 Pro Builder 10 Age 5+ Starter Construction Set (Vehicles to Build & Rebuild) Instruction Book 1 Instruction Book 2 Pro Builder – U.S.S. – Nimitz Age 10+ Domino Express Caution – All contain small parts and are only suitable for ages stated. D1 D2 Dare Devil Ride Dare Devil Ride Age 7+ Age 7+ 15 Maths Games 1 – 20a 1 1a. 1b. 1c. 1d. 2. 2a. 2b. 3 3a. 3b. 4 5 5a. 6 7 7a. 8. 9. 10. 10a 11 11a. 12 13 14 15 15a. 15b. 16 17 18 19 20 20a Clapping Clowns. Number match 1-5 and 1-6 Number recognition. Mushrooms 1 – 6 Space men 1 - 6 Humpty Dumpty Jigsaw – Recognition No. 1 – 6 5 Current buns. Large number word cards Frogs in the Pond - * need the ponds. Pirate board. Bee’ Complete the number track Birds in the trees – recognition No. 1 – 5 or 6 – 10 Kitty cats – 6 boards cat counters and 2 dice . – recognition 5 – 10 Snail garden – number or word recognition. First to five boards. Falling leaves – recognition No.6 – 10 Percy parrot – Recognition No. 11 – 15 Butterfly Game for colour words or No. 1 – 6 recognition Dice people – Recognition No. 1 – 5 Hang out your socks – Colour words ( for five players ) Colour recognition. Fish game – recognition No. 1 – 5 or 6 – 10 Hip Hop game – No. recognition, 1 -1 correspondence and counting Clown Game – recognition No. 1 – 5 or 6 – 10 ( six players ) Addition and Subtraction within 12 ( six players ) Making 12 – A3 board. Addition sliders Mental maths boards – to 10 or to20 (four of each ) Scramble Eggs – No. and No. word recognition (three pairs) Cloud nine – recognition No. 1 – 9 Jungle Track – addition to 9 Making ten – addition within 10 ( 2 – 4 players ) Loop Cards - zero to ten. 16 Maths Games 21 – 29 21 21a. 22. 23 24 25.1 25:2 25:3 25:4 25:5 25:6 25:7 25a. 25b. 25c. 26 26a. 27. 27a. 27b. 27c. 27d. 27e. 27f. 27g. 27h. 27i.a 27i.b 27j. 27k. 28 Fish addition – addition within 12 ( 2 – 6 players ). Mary had a little lamb. Odd fish, even fish ( 2 – 4 players ). On the hop – difference between numbers ( 3 – 4 players ). In between – No. which come between ( 3 players ). Number and number word chain cards Number and number word pencils number and number word matching cards number and number word bingo (0-10) number and number word bingo (0-10) number and number word bingo (11-20) number and number word bingo 11-20) Cover them for 6, 7, 8, 9 and 10 ( number bonds ). Ten more boards ( two ). One more than/ on less than boards ( two ). Noah’s Ark – No. race to 20. Witch race 1 – 20 Dodgem ride – vocabulary skills ( subtraction ) Washing line – recognition No. 6 – 10. Creepy Crawly ( snakes and ladders ) – addition to 24. Doubles 1 – 6. Doubles 1 – 9. Doubles 7 – 12. Turtle – one more than. Turtle – two more than. More or less board. Snowman subtraction. Flying kites – subtraction. Addition books. Simple addition lotto Sight Recognition : 29 Lions 1–5 Teddies 0–5 Ducks 0–5 Assorted Characters 0 – 5 Number Song resources : Five Little Ducks Seven Dizzy Dragons Five Little Astronauts Elephants ( who went out to play) 10 Fat Sausages 17 Maths Games 30 – 45 30 31 32 33 34 Number fans – eight sets and one large teaching fan. Digit cards ( No. and No. names ) and Vertical and Horizontal No. lines. Pictorial Digit Cards No. 0 – 10 ( for snap, pairs etc. ). Number Flips – ( No 5 x 8, No 6 x 4, No 7 x 6, No 8 x 6, No 9 x 6, No 10 x 8, No 20 x 8 ) also 10 frogs in a line x 7. Magnetic Fish for No. Recognition. Number Tree ( teaching aid ) for number stories. Ladybirds and spot for odd and even numbers. On the buss ( for addition and subtraction ). Number Line jigsaw. Build a Pirate. Self correction maths cards. 35 36 37 38 39 40 41 42 43 44 45 45a Blank butterflies and open books ( for addition or number stories ). 100 number square jigsaw X 12 boards Number Bond Cards - small Addition to 10 clocks. Maths Resources : 46a – 46h Time 46a. b. c. d. e. f. g. h. 1) 2) 3) 4) Digital Clock. Clock. Large Laminated Clock face. Velcro Clock and Numbers. Memory Clocks. Sequence clocks : Half past & o’clock. Clock Jigsaw & dice : Half past & o’clock Time loop cards. O'clock Half past Quarter to Quarter past 18 Maths Games No. 50 - 70 50. 51. 51a. 52. 53. 54. 55. 56. 57. 58. 59. 60. 61. 62. The ten Adder game. Ten and Beyond – Need 1 – 3 Dice. Blank Pirate race board. Star Totals ( addition to 14 ). Place Value – need dry wipe pens. Golden key. Magic walk Blank race. Humpty Dumpty Wall and Characters x 5 ( number words to five ). Number Stories Book – Book Master and Number Pattern Sheets. Monster bonds. Animal jigsaws – simple addition. Build Astra the Alien – blank game. *Make it 5 x 2. *Make it 6 x 3. * Need Dry Wipes Pens* Make it 10. Can You Find It? Hide The Number. Ten large Feet, 11 Small Feet & 11 Pencils. Master – My Book Of Numbers. 62a. 63. 64. 65. 66. 67. 68. Pictorial Number – ( One Bridge, One hippo, Three Shells, Five Rhinos, 6 Seeds ). 69. Large Petals x 6. 70. 19 Maths Games : Money 71 – 77L 71. 71a. b. c. d. e. 71b. c. 71c. 71d. 72. 73. 74 75 76 76a. 76b. 77 Buy a Bear Jigsaw. Money Recognition Pack: Digger Board Train Board 20p - £2 Coin Dominoes Frog Money Buy a clown Piggy Bank Money – to 5p Piggy bank money – 6p to 10p Store buy - Shopping game Money dominoes. Very large money Coin collector. Supermarket : a) 50p b) £1 c) £2 d) e) f) g) h) i) j) k) l) Toy shop Pairs cards - 2 X sets Toy shop memory cards - 2 X sets Toy shop Bingo 1p - 10p - 6 X boards Toy shop Bingo 1p – 10p – 6 X boards Toy shop Bingo 1p – 20p – 6 X boards Toy shop Bingo 1p – 20p - 6 X boards Toy shop Bingo 1p – 50p – 6 X boards Toy shop Bingo 1p – 50p – 6 X boards Shopping race board. 20 Maths Games 78 - 79f 78. Blank Bear Boar 79. Large boards a) One less b) Two less c) Cover the difference d) Subtract from 10 e) Star track – addition f) The very hungry caterpillar Maths Games 100 – 107a 100. Round me up Round me Down. 101. Fruity maths – add and subtract. 102. Number slides – 1 – 10 & 11 – 20 ( before, after, between and 2 more than ) 103. Maths Questions. 104. Fishing Fish + Pond. Number recognition. 105. Simple Sums – Colour Race + climb the ladder boards x2 106. Large No. Bingo ( above 20 ) 107. Counter attack - Subtraction 107a. Counter attack - Subtraction Shape Games 201 - 204 201. 202. 203. 204. Shape Shape Shape Shape Race. Jump. maze. Match. 21 Maths Focus Web link or search Stage Appropriate Early, Infant, Middle Upper or any Multiplication games http://www.multiplication.com/interactive_games.htm Any Multiplication games http://www.multiplication.com/flashgames/quickflash/flash/index.html Any Multiplication games http://www.teachingtables.co.uk/ Any Time http://www.teachingtime.co.uk/ Any Mental adding & subtracting http://www.funbrain.com/brain/MathBrain/MathBrain.html Any Fractions http://www.teachingfractions.co.uk/ Any Money http://www.teachingmoney.co.uk/ Any Games http://www.mrbartonmaths.com/justforfun.htm Middle and upper Various http://www.woodlands-junior.kent.sch.uk/maths/ Any Various http://www.crickweb.co.uk/ Any (including early stages) Various http://www.counton.org/ Middle and upper Various http://www.coolmath4kids.com/ Any Various http://www.subtangent.com/maths/games.php Any Various (film clips) http://www.bbc.co.uk/learningzone/clips/ Any Various (including film clips) http://www.mathplayground.com/ American site Any Create own maths w/s http://www.superkids.com/aweb/tools/math/ Any Create own maths w/s http://www.math-drills.com/ Any Problem solving http://nrich.maths.org/public/ 22 The following resources are obtainable from educationcity.com Using ICT in Maths Early 1 Adding and Subtracting Skill Add 2 separate groups Add a group to a hidden group Count up total of coins Count back from 10 with help Count back from 10 without help Partition skittles to 6 Partition skittles to 10 Counting Skill Counting to 5 Counting drum beats to 6 Counting drum beats to 10 Counting bottles on wall to 10 Singing to 10 nursery rhyme Singing to 10 nursery rhyme Counting passengers to 5 Counting passengers to 10 Singing to 10 nursery rhyme Counting to 5 Counting to 5 Counting between 6 and 10 Counting down from 5 Counting down from 5 Counting down from 5 Using language to compare numbers from 10 smaller bigger than Counting to 5 Find 1 missing number in a line Find 2 missing numbers in a line Counting to 10 Recognise numbers 1-9 see and hear Recognise numbers 1-9 see only Sing along with the song with vocals Activity Title Beach Holiday 1 Beach Holiday 2 Ice Cream 1 Stens Party 1 Stens Party 2 Ten Pin 1 Ten Pin 2 E1 E1 Activity Title Bakers Shop 1 Bongo Beat 1 Bongo Beat 2 Bottle Alley 1 Buckle my Shoe 1 Buckle my Shoe 2 Bus Ride 1 Bus Ride 2 Caught a fish Cheeky Chicks Eggs for Breakfast 1 Eggs for Breakfast 2 5 Currant Buns 5 Little Frogs 5 In a Bed Fluffy Clouds 1 Fluffy Clouds 2 Frog Hunt 1 Jack in the Box 1 Jack in the Box 2 Sausage Search 1 Shepherds Watch 1 Shepherds Watch 2 Sizzling Sausages E1 E1 E1 E1 E1 E1 E1 E1 E1 E1 E1 E1 E1 E1 E1 E1 E1 E1 E1 E1 E1 23 Sing along with the song without vocals Count even numbers to 12 Count even numbers to 20 Recite sequence 10 to 100 Recite sequence 10 to 100 backwards Sing along counting down from 10 with vocals Sing along counting down from 10 without vocals Use ordinal numbers up to a tenth Use ordinal numbers up to a tenth with associated vocab Measure Skill Sing along with the song Matching coins Identify different coins Listen to and read the time on an analogue clock to the hour. Read the time on analogue clock to the hour Problem Solving Skill Sing along and complete the puzzle Complete puzzle with grid lines Complete puzzle without grid lines 1 Sizzling Sausages 2 Smelly Socks 1 Smelly Socks 2 Spin a ring 1 Spin a ring 2 10 Green Bottles 1 10 Green Bottles 2 Tractor Race 1 Tractor Race 2 Activity Title Days of the Week Flick a Coin 1 Flick a Coin 2 Wakey Wakey 1 E1 E1 E1 E1 E1 E1 E1 Wakey Wakey 2 Activity Title Humpty Dumpty Puzzle Plates 1 Puzzle Plates 2 E1 E1 E1 Activity Title Babysitter Bar B Shapes Nine Lives Level E2 E2 Activity Title Cash Only Football Mad Ice Cream Sleepy Sheep Temple Crusade Tomb of Domb Level E2 E2 E2 E2 E2 E2 Using ICT in Maths Early 2 Shape Position and Movement Skill Match familiar 3d shapes Identify common 2d and 3d shapes Match familiar 2d shapes Number, Money & Measurement Skill Add mentally 3 small numbers 1p to 12p Add /subtract mentally 0 to 10 Add using money totals to 12p with 3 coins Find a calculation to match numbers 0 to 12 To add a pair of single digit numbers, crossing 10. Recognise that addition can be done in any order, and partition and recombine. 24 Pairs of Numbers that total 3,4,5 and 10 Identify Patterns for similar calculations Use 1p, 2p, 5p, 10p, 20p coins to buy things Recognise all coins Counting on in sequences of 2,3 and 5 up to 20 Counting back in sequences of 2,3 and 5 up to 20 Describe and extend number sequences Ordinal Numbers first second etc Odd and Even Numbers understanding Putting familiar numbers into order Compare 2 given numbers -which is more or less Sounds and spelling of numbers 1-20 Sound and image of numbers 1 to 20 Identify number comes “before” “after” to 20 Read numbers in words to 20 Understand today, yesterday and tomorrow. Tell time to the hour Tell time to the hour and half hour Read time to hour or the half hour Water Raider Water Raider 2 Ice Cream 2 Shop with Stig Jack in the Box 1 Jack in the Box 2 Mrs Cow’s Milk Captain Cod Crazy Golf Desert Run Fish with Manu Fluffy Clouds 1 Fluffy Clouds 2 Snow Hope 1 Snow Hope 2 Stens Week Tick Tock 1 Tick Tock 2 Wakey Wakey E2 E2 E2 E2 E2 E2 E2 E2 E2 E2 E2 E2 E2 E2 E2 E2 E2 E2 E2 Activity Title Summer Fair The Great Escape Level F F Activity Title Cash Only Cash Only 2 Football Mad Football Mad 2 Ice Cream Temple Crusade Temple Crusade 2 Level F F F F F F F Tomb of Doom 1 Tomb of Doom 2 Water Raider Water Raider 2 Ice Cream 2 Captain Cod F F F F F F Using ICT in Maths Planning First Level Information Handling Skill Use Block graphs to answer questions Use Venn diagrams sort objects using more than one criterion Number, Money & Measurement Skill Add mentally 3 small numbers 20p & 50p Add mentally 3 small numbers 20p & 50p Find the missing operator Use written multiplication methods Add using money totals to 50p with 4 coins To add a pair of single digit numbers, crossing 20. Add or subtract a single digit to or from a two-digit number, crossing the tens boundary Addition up to 20 Addition up to 100 Addition Subtraction facts No 6, 7, 8 & 9 Identify Patterns for similar calculations Use 4 coins to total 99p Use & begin to read numbers, first, second 25 Counting on in sequences of 2,3 and 5 up to 100 Counting back in sequences of 2,3 and 5 up to 100 Describe and extend number sequences Number sequences in 10s & 100s Odd and Even Numbers to 40 Order 10 No. in the range of 1 to 99 Order 10 No. in the range 100 to 999 Respond to written questions Count on or back in 10s up to 100 Multiply and divide digits by 1 & 10 Double any multiple of 5 up to 50 and half any multiple of 10 up to 100 Multiply a single digit up to 5 by 2,3,4 &5 Identify a number between 2 given number Tell time to 15min increments 2 and 10 times table – solve money problems 2 and 10 times table – solve money problems Additions, subtrations from 1 to 10 Additions, subtraction from 3 to 12 Add, subtract single digit to and from 10 & 20 Create multiplication, calculations to match the repeated additions Integer division and remainders Round Numbers less than 100 to the nearest 10 Find a fraction of a half, and quarter of 2,4 & 8 slices of cake Find a fraction of a half, and quarter of 4,8, 12 & 16 slices of cake Fill in missing numbers, counting on to 50 Fill in missing number, counting back from 50 Partition a number into multiple of 10s & 1s Partition a number into multiple of 100s, 10s & 1s Recognise relationships between standart metric units Jack in the Box 1 Jack in the Box 2 Mrs Cow’s Milk Captain Cod 2 Crazy Golf Catch a Kuko 1 Catch a Kuko 2 Fluffy Clouds 1 Deep Discoveries Snow Hope 1 Snow Hope 2 F F F F F F F F F F F Snow Hope 3 Pitch and Putt Tick Tock 1 Help Granny Help Granny 2 Prince Charming 1 Prince Charming 2 Dancing Robot Field Goal F F F F F F F F F Hot Seat Rabbit Roundabout Ready Steady Bake! Ready Steady Bake! 2 Scout Venture 1 Scout Venture 2 Bumper Cars 1 Bumper Cars 2 Kuko Run 1 F F F Suggest suitable units to measure length, mass or capacity Using a Ruler Solve simple word problems involving time Solve simple word problems involving time Kuko Run 2 F Space City 1 Stig and the Bus 1 Stig and the Bus 2 F F F F F F F F F 26 Shape, Position & Movement Skill Match 3D shapes to descriptions Match 2D shapes to descriptions Match familiar 2D shapes Enter co-ordinates of a square Enter co-ordinates of a point on a grid Recognise line symmetry Understanding right angles Activity Title Babysitter Nine Lives 1 Nine Lives 2 Tin Can Splash 1 Tin Can Splash 2 Bar-B-Shapes Bar-B-Shapes Level F F F F F F F Using ICT in Maths Second Level (1) Information Handling Skill Tally Sheet with grouped tallies Constructs bar graph with axes interpret to problem solve Number, Money & Measurement Skill Work with whole numbers up to 10000 Putting familiar numbers into order from 1000-9999 highest number first / lowest number Work with third, fifths, eighths and tenths and simple equivalences A fraction is greater or less than one half Use coins/ notes to £5 addition using pounds and pence Add / subtract mentally for 1 digit up to 3 digits Mentally for subtraction by adding on Add / subtract for whole numbers with 2 digits added to or subtracted from 3digits Add / subtract mentally associated vocabulary Add / subtract money to £20 Multiplication of tables 2 5 10 Multiplication of tables 6 7 8 9 Multiply and Divide by 10 100 or 1000 Activity Title Hit a Puck Summer Fair 1 / 2 Level S1 S1 Activity Title Captain Cod 2 Desert Run 1 and 2 Level S1 S1 Captain Cod 1 S1 Pizza Delivery 1 Cash Only 1 / 2 S1 S1 Fluffy Clouds 1 (addition) Fluffy Clouds 2 (Subtract) Temple Crusade Hot Seat S1 Tomb of Doom S1 Hypermarket Moon Mission Water Raider Mrs Cows Milk S1 S1 S1 S1 S1 S1 27 Multiply and Divide and associated vocab Multiply using money Recognise and find simple fractio9ns using a cake with 20 slices What comes next counting on and back in steps of 6,7,8,9 and 11’s up to 100 Fill in the missing number counting on and counting back in steps of 2 3 4 and 5’s up to 100 Function Machine for operations doubling / halving / adding and subtracting Weight measuring in 20g weights 1kg=100g Read scales on measuring devices Use a ruler to measure to the nearest half centimetre Read the time from timetables Set the time in 5min inc on analogue clock Solve word problems involving time Football Mad Help Granny1 and 2 Ready Steady Bake 1 and 2 Jack in the Box 1 and 2 Sleepy Crawlies 1 and 2 S1 S1 S1 Dancing Robot 1 2 3 S1 Kuko Run 1 and 2 Marvellous Muffins Space City S1 S1 S1 Stig and the Bus Tick Tock 1 and 2 Space Walk S1 S1 Information Handling Skill Tally Sheet with grouped tallies Constructs bar graph with axes interpret to problem solve Activity Title Hit a Puck Summer Fair 1 / 2 Level S1 S1 Shape, Position and Movement Skill Right, acute, obtuse measuring angles Angles know that a straight line is 180degrees Activity Title Bar B Shapes 1 and 2 Atlantic Pirates Level S1 S1 S1 S1 S1 Using ICT in Maths Second Level (2) Information Handling Skill Solve word problems involving time Interpreting bar line charts Activity Title Sports Day Hit a Puck 1 / 2 Number, Money & Measurement Skill Activity Title Work with whole numbers up to 100000 Captain Cod 1 Work with fractions and equivalences 20ths Up and Away 1 Level S2 S2 Level S2 S2 28 50ths and 100ths and all previous Add and subtract mentally for 2 digits multiples of 10 or 100 Add and subtract for 4 digits with 2 decimal places Understand multiply and associated vocabulary Multiply and divide problem solving Multiply and divide mentally 4 digit numbers Rounding numbers to the nearest 10 or 100 Rounding numbers to the nearest 10 ,100,1000 10000 Fractions and Percentages finding fractions such as 1/7 ¾ 3/5 Equivalence between percentages and fractions Find fractions of numbers What comes next more complex sequences Fill in missing numbers to 200 working in steps of 11,15,19,21,25 Use negative numbers in context of temperature Recognise order negative numbers to -5 Work with time 12 hr equating with 24hour Solve word problems involving time Perimeter of simple shapes by adding lengths Shape, Position and Movement Skill Coordinate system to locate a point on a grid Work with symmetry creating symmetrical shapes Work with Angles within 5 degrees Collect Discuss make and use 2d and 3d shapes Position and Movement using an 8 point compass Calculate Angles in a circle Tomb of Doom 1 S2 Shop with Stig 1 S2 Football Mad 1 S2 Hot Seat 1 Mrs Cows Milk 1 Fish with Manu 1 Fish with Manu 2 S2 S2 S2 Bargain Sale 1 and 2 S2 Ready Steady Bake1 S2 Snow Hope 1 S2 Jack in the box 1 and 2 S2 Sleepy Crawlies 1 and S2 2 Shiver and Quiver 1 S2 Slippery Slope 1 and 2 Stig and the bus 1 and 2 Space Walk 1 High Rise 1 and 2 S2 S2 Activity Title Tin Can Splash 1 and 2 Level S2 Bar B Shapes 1 Bar B Shapes 2 S2 Nine Lives 1 /2 S2 Atlantic Pirates 1 Atlantic Pirates 2 S2 S2 S2 29 Using ICT in Maths Third Level Information Handling Skill Find the mean mode and median Activity Title Bar B Shapes 1 Level 3 3 Number, Money & Measurement Skill Work with negative numbers eg temperature Find the common denominator and position the fraction Foreign Currencies Conversion Problems Add and subtract for 2digit numbers with decimal places Use decimal notation and place value Multiply and divide by powers of 10 Identify proportions of a whole Round numbers to given decimal places Work out the percentage value using calculator Find ratios between quantities Find ratios between quantities Use the number line to solve equations Algebraic expressions and letter symbols Solve problems involving numbers and algebra Calculate the volume of cubes and cuboids Strand Shape, Position and Movement Skill Enter co-ordinates of a point Work with symmetry creating symmetrical shapes Activity Title Desert Run Level 3 Up and Away 1 3 Summer Break 1 and 2 3 Temple Crusade 1 and 2 Captain Cod Mrs Cows Milk 1 Crazy Maze Snow Hope 1 Captain Cod 3 Fluffy Clouds Shop with Stig 1 and 2 Bumper Cars Football Mad 1 and 2 Hot Seat 1 3 3 3 3 3 High Rise 1 3 Activity Title Tin Can Splash 1 Shape Shuttle 1 and 2 Level 3 3 3 3 3 3 3 30 Mental Maths Packs 32 mental maths packs for whole class use are available from the cupboard opposite the GP room. It is recommended that classroom practitioners have their PSAs make a class set for each class. Mental Maths Strategies It is of fundamental importance that children have opportunities to develop their counting skills from a very early age. Statistics show that British children are amongst the worst in the world at counting mentally and are the WORST IN EUROPE. A good knowledge of place value, number bonds and sophisticated counting skills must be established before the age of 8 in order to maximise the potential for children to achieve confidence and success in maths. Peter Patilla believes that an improved mental ability comes from a diet of Mathematical bran – a little, regular and often. His strategies build self-confidence and children are more enthusiastic if they know they are less likely to be asked individual questions. He advocates mental maths sessions that last no linger then 10 minutes and are built into the daily maths plan, therefore not further burdening the teacher’s workload. Children’s experiences of counting comes in a range of forms – Counting moveables – things which can be moved or arranged. Counting touchables – objects on pictures or posters. Visual counting – real objects (trees, cars etc.) Audible counting – sounds Counting actions – things they do (skips, hops etc.) Children become skilful in all these methods of counting but find counting actions the easiest. There are four strategies which can be used when doing mental maths activities. 1. unison response 2. show me 3. cover ups 4. if the answer is…. What we aim to give you is a brief description of each strategy and some practical examples of activities which can be used with children of all ages. 31 1. UNISON RESPONSE Unison response involves a range of activities which develop the children’s ability to count. In calculations the role of counting is vital and it is very often assumed that children count successfully. A. The counting stick There are some simple counting activities using a counting stick – Counting forward (1,2,3…) (100, 200. 300…) (100000,200000,300000…) Counting backwards (10 9 8 ….) Random positioning (2,7,4…) (31,29,27…) (2 ½ , 7 ½ ….) Hiccup counting 1,2,3,2,3,4,3,4,5….) Counting patterns (1-100, 1-1000, 1–100000…) Counting on and back in different size steps (8,9,10…, 2,4,6,….) Tables work (3,6,9…, 5,10,15…) Using this method children as young as P1 are able to cope with large numbers as they are not dealing with numbers in their written form. The counting stick is a useful tool when teaching children to bridge between decades (28,29,30,31….). Pupils should be encouraged to choose the starting number but the pace, tempo and thinking time should always be dictated by the movement of the finger along the counting stick. B. The swinging apple These activities also help develop children’s counting abilities and are alternatives to always using the counting stick. Counting on the swing Counting on the half swing Cyclical counting (1,2,3,4,4,3,2,1) Repetitive counting (1,2,3,4 1,2,3,4) Adding on / taking away / multiplying (2,4,6,8…) Dividing the class into 2 groups – group 1 adds 1, group 2 adds 10 (4,5,15,16,26…) Mixed functions (double the number on swing 1, take away 5 on swing 2) As with the counting stick, the pace of counting is dictated by the teacher, this time by the speed of the swing. The length of the string can be altered depending on the difficulty of the counting activity. C. Clapping Games 32 These activities involve a rhythm e.g. tap, clap, snap, snap or clap, clap, click. This can be used at all stages of the school to consolidate a range of counting skills. Counting on each beat ( in 1s, 2s, 10s……) Counting only on the tap Counting aloud & whispering Doing simple calculations (add 2 on tap, take 1 on snap) Bridging and compliments (story of 20 – teacher gives 2, class responds with 18) 2 SHOW ME Show me involves a range of activities which develop the children’s ability to recognise numbers/shapes etc. and use them for simple maths problems. A. Belt a slide This is a good activity to assess that children have an understanding of the position of numbers. It does not have to be done within numbers t 10 as the span can be changed to suit the needs of the children involved. This could range from show me 5, 50… to o.5, ¾ etc. B. Number fans/digicards These are simple, easily managed tool which all children can use. Show me… Show me 1 more than/1 less than… Delayed show me ( hold to chest to give all children time to get answer an discourages copying) Divide the class into groups (show me…, show me double… etc.) Multiply answer questions ( show me a number bigger than…. But smaller than…) Working in groups (making biggest/smallest number, multiples of…) As well as these straight forward activities, fans and digicards can also be used for a number of games. (i) The triangle game This is a good activity for reinforcing children’s knowledge of number bonds. It works very well with children who have difficulty understanding the concept of “and what’s”. masters for table triangle games are also available. (ii) Human number line 33 This activity also encourages children to think about the position of numbers as well as their relationship with the numbers around them. It can be done using objects, figures or number names. 3 COVER UPS Cover ups is a good mental maths strategy to use when working with a group rather than with the whole class as it involves the children covering up numbers/shapes on a grid to indicate their choice of answer. There are a range of activities which involve the cover up strategy. Behind the wall (children indicate which number/shape is partially visible) Cover all the… (shapes with more than 4 sides/stations of the 3 times table) Using a variety of number grids (cover 36, cover the number 10 more, cover all the multiples of 7) These activities can also be done using number fans or digicards. 4.IF THE ANSWER IS …. WHAT IS THE QUESTION? This is a great activity for children of all ability levels. It is best directed by the teacher in the beginning but can be left and revisited over the course of a day/week. The idea is that you give the children a number (this is the answer) and they have to supply you with a range of questions which would give that number. Each question is added to a group depending on the type of equation involved. e.g. if the answer is 8 what is the question? 7+1 2+6 5+3 12 – 4 20 – 12 2x4 4x2 24 divided by 3 32 divided by 4 Children in the upper stages should also be encouraged to use their knowledge of fractions, decimals etc. in this activity. This can be used in a problem of the week corner. Here they would add their solutions onto a large sheet of paper throughout the course of the week, during group maths or first thing in the morning if more solutions were to be found for homework. 34 Other problems might be working with codes e.g. A = 1, B = 2 etc…. Make words worth 20, 30 etc. Use word themes e.g. animals, fruit, Christmas etc. Use a balance sheet – ‘how many solutions can you find? All strategies can be used for time, money and everything else. 35