PedGames Project Curriculum Document Platform Game Math Worksheet 2 Tags: Player Movement, Speed, Gravity, Equations of Motions Math Standards: California Standards - Algebra and Functions (AF), Mathematical Reasoning (MR), Number Sense(NS), Common Core Standards - High School Algebra – Creating Equations, Reasoning with Equations & Inequalities Definitions: Following are the two formulas required for solving the worksheet. 1) v = u + at 2) v2 = u2 + 2as where the symbols are as follows: v = final velocity u = initial velocity s = displacement (distance between initial and final position) a = acceleration t = time taken to move from initial to final state. In Game Maker, Velocity (u & v) means how many pixels an object moves per step (pixels / step) Displacement(s) is the no.of pixels. Acceleration(a) = pixels / step2 Time (t) = no. of steps Game Maker is set to have 30 steps per second by default. Hence to calculate time in sec, divide time steps / 30 steps per second = time (sec). PedGames Project Curriculum Document Problem: 1) Fill the table below with jump times observed from platformtest2.gm81, given gravity values as follows: (Note: To jump, press UP arrow key once and release) Gravity 2.0 Jump Time PedGames Project Curriculum Document 1.3 0.8 0.7 0.2 Eg: 2) Using the formula v = u + at, calculate the jump time of the ball when gravity is 1.0 pixels / step2, given initial velocity = 12 pixels / step. AF 4.2, MR 1.1, 1.3, A.CED.1, A-REI.3 Soln: Given: Initial Velocity u = 12 pixels / step Final Velocity v = 0 (At maximum height, the ball stops, hence v = 0) Acceleration (gravity) a = -1.0 pixels / step2 (gravity acts downwards whereas ball is thrown upwards hence negative acceleration). Using the equation (v = u + at) We have, 0 = 12 + (-1.0) x t t = 12 steps. Time in sec = 12 / 30 = 0.4 secs. This is the time required for the ball to reach max height. Now total jump time = 2 x time required for the ball to reach max height. = 2 x 0.4 = 0.8 secs. Ans 2: Jump time of the ball = 0.8 secs. Q2) Calculate the jump time of the ball when gravity is 0.2 pixels / step2, given initial velocity = 12 pixels / step. AF 4.2, MR 1.1, 1.3, A.CED.1, A-REI.3 PedGames Project Curriculum Document Eg 3) Using the formula v = u + at, calculate the gravity of the world that needs to be set, when the jump time of the ball = 0.5 sec, given initial velocity = 12 pixels / step. AF 4.1, MR 1.1, 1.3, A.CED.1, A-REI.3 Soln: Given: Initial velocity u = 12 pixels / step. Jump Time = 0.5 secs. Final velocity v = 0 ( At maximum height the ball stops, hence v = 0) Calculate : a (gravity) = ? Since total jump time = 0.5 secs, time required to achieve max height = jump time / 2. Therefore t = 0.5 / 2 = 0.25 secs. Converting into t (steps) = 0.25 sec x 30 steps / sec = 7.5 steps. Using the equation ( v = u + at) 0 = 12 + a x 7.5 a = -12 / 7.5 a = -1.6 pixels / step2. PedGames Project Curriculum Document Hence gravity = 1.6 pixels / step2. (Acceleration due to gravity is negative since it acts in opposite direction to the ball thrown upwards.). Ans: Gravity = 1.6 pixels/step2. Q3) Using the formula v = u + at, calculate the gravity of the world when the jump time of the ball = 1.6 sec, given initial velocity = 12 pixels / step. AF 4.1, MR 1.1, 1.3, A.CED.1, A-REI.3 4) Fill the table below with the height attained by the ball when the gravity values are as follows: (Use platformTest2.gm81 to fill the table.) Gravity 2.0 1.5 0.9 Height Attained by the Ball PedGames Project Curriculum Document 0.7 0.4 Eg 5) Using the formula, v2 = u2 + 2as, calculate the height attained by the ball when gravity is set to 0.8 pixels / step2 and initial velocity = 12 pixels / step. AF 4.2, MR 1.1, 1.3, Algebra I 23.0, NS 2.4, A-CED.1, A-REI.3 Soln: Given: Initial Velocity u = 12 pixels / step. Final Velocity v = 0. a = -0.8 pixels / step2. Using the equation v2 = u2 + 2as, 0 = 122 – 2 x 0.8 x s -144 = -1.6s s = 144 / 1.6 s = 90 pixels. Ans 5: Height attained by the ball = 90 pixels. Q5) Using the formula v2 = u2 + 2as, calculate the height attained by the ball when gravity is set to 0.5 pixels/ step2 and initial velocity = 12 pixels/step. AF 4.2, MR 1.1, 1.3, Algebra I 23.0, NS 2.4, A-CED.1, A-REI.3 PedGames Project Curriculum Document Eg 6) Using the formula v2 = u2 + 2as, calculate the gravity of world when the ball achieves a max height of 72 pixels given that it is thrown with a velocity of 12 pixels/step - AF 4.2, MR 1.1, 1.3, Algebra I 23.0, NS 2.4, A-CED.1, A-REI.3 Soln: Given: Initial Velocity u = 12 pixels/step, Final Velocity v = 0. s = 72 pixels. Find : a =? Using the equation, v2 = u2 + 2as, 0 = 122 + 2 x a x 72 -144 = 144a a = -1 pixel/step2. Hence gravity = 1 pixels/step2. Ans 6: Gravity of the world = 1 pixels/step2. Q6) Using the formula v2=u2+2as, calculate the gravity of the world when the ball achieves a max height of 180 pixels given that it is thrown with a velocity of 12 pixels /step. AF 4.2, MR 1.1, 1.3, Algebra I 23.0, NS 2.4, A-CED.1, A-REI.3