‘GLOBAL ONLINE GAMBLER SURVEY’: An Exploratory Investigation into the Attitudes and Behaviours Internet Casino and Poker Players COMMISSIONED BY ECOGRA (E-COMMERCE and ONLINE GAMING REGULATION AND ASSURANCE) AUTHORS: JONATHAN PARKE, JANE RIGBYE, ADRIAN PARKE, JACQUI SJENITZER; RICHARD WOOD; BELINDA WINDER; LEIGHTON VAUGHAN WILLIAMS Introduction Internet Gambling Behaviour • Despite the growth we know little about Internet gambling behaviour and who does it – Medium – Type of behaviour • Prevalence is difficult to estimate – Most have more than one account – There may be a reluctance to be identified (e.g. National Surveys) • Suggested profile of the Internet gambler so far: – Internet poker = 85% male (IGWB, 2004) – Internet poker = average age < 40 years old; females even younger Introduction Internet Gambling Behaviour • There is a general lack of research – Biased samples (e.g. Ladd and Petry, 2002) – Focus on “pathological gambling”. • In a period consolidation, other means of competition is now necessary (i.e. trust and brand loyalty): – Confidence and need to offer a player “shortcut” • The aims include exploring the following: – Basic dynamics of Internet poker and casino behaviour – Player protection and social responsibility – Idiosyncratic and peripheral factors Method Survey • Internet Mediated Research (IMR) – 85 questions • Advantages and disadvantages of this approach • Collecting data on gamblers is a difficult task • Largest and most representative survey to date • Varied sources (e-mails; portals; media and eCOGRA) • Players targeted? • Ethical Clearance Representation Total Respondents Number 10865 Males 6246 Females 4517 Countries 96 Employment Sectors 37 Method Focus Groups • Key topics arising from survey – further exploration • Advertisements were placed in a variety of sources • Sessions usually lasted 90-120 minutes • Details of participants include: Breakdown of Participant Details and Locations of Focus Groups Country Number Gender Mean Age Age Range USA 11 All male 31 19 - 56 UK 23 All male 27 18 - 43 Canada 18 1 female, 17 male 37 21 - 60 Germany 17 7 female, 10 male 28 20 - 45 Sweden 25 4 female, 21 male 32 17 - 60 Results Forms of Participation Women % Men % Video Slots 84 36.9 Video Poker 31.4 21.3 Sports Betting and Horseracing 2.5 11.8 Poker 22.1 61 Blackjack 14 20.6 Roulette 5.1 8.8 Lottery 10.3 7.3 Bingo 21.1 5.8 Other skill games (eg Backgammon and Mahjong) 8.2 4.1 Total Number of Respondents = 10313 Results General Information •The majority of online play takes place at home – Most commonly in the evening, followed by late night, – women were significantly more likely to play work. •Just under half of players are influenced by the software provider when selecting sites. – Casino players were more likely – One in five players was unsure Results Message Boards and Forums Almost 40 per cent of respondents stated they visited message boards or forums. – mostly one to three times per day. Total number of respondents = 4509 % Total 1 To find out about promotional offers 64.6 2911 2 To get general information best worst/sites 53.4 2409 3 General read 40.5 1824 4 To catch up on news and events 36.7 1653 5 To get betting tips 21.5 970 6 To air my views 20.3 916 For general chat with other players 20.2 909 Results - Internet Casino Typical Player Profile The typical Internet casino player is likely to: • Be female (54.8%) • Aged 46-55 (29.5%) • Play 2-3 times per week (37%) • Have visited > 6 casinos in the preceding three months (25%) • Have played for 2-3 years (22.4%) • Play for between 1-2 hours per session (26.5%) • Wager between $30-$60 (18.1%) per session • Play video slots (80.9%) of which they consider bonus games to be the most important aspect of the game 400 Count Estimated Monthly Financial Performance Results - Internet Casino 800 600 200 0 lose more than $50000 lose $25000-$50000 lose $10000-$25000 lose $5000-$10000 lose $2500-£5000 lose $1000-$2500 lose $500-$1000 lose $250-$500 lose $100-$250 lose $50-$100 lose $25-$50 lose $10-$25 lose less than $10 I break even win less than $10 win $10-$25 $25-50 win $50-$100 win $100-$250 win $250-$500 win $500-$1000 win $1000-$2500 win $2500-$5000 win $5000-$10000 win $10000-$25000 win $25000-$50000 win more than $50000 Estimated Monthly Financial Outcome Results - Internet Casino Motivation • Although, money is considered to be important in making Internet casino play enjoyable, – It was often considered as a secondary intrinsic motivation – The least common motivation for gambling was to socialise – Gender differences in motivation were confirmed • Important factors in determining the where players choose to play: – Bonuses (76.6%) – Game Variety (62.1%) – Deposit Method (56.8%) Results - Internet Poker Typical Player Profile The typical Internet poker player is likely to: • Be male (73.8%) • Be aged 26-35 (26.9%) • Play 2-3 times per week (26.8%) • Have visited > 6 poker sites in the preceding three months (25%) • Have played for 2-3 years (23.6%) • Play for between 1-2 hours per session (33.3%) • Play one (24.1%) or two (24%) tables at a time • Play both cash games and tournaments (34%) • Play at big-blind (minimum stake) levels of $0.50 to $2.00 (61.2%) • Play with 6-10% of their bankroll at a table at anyone time (23%) 600 Count Estimated Monthly Financial Performance Results - Internet Poker 1,000 800 400 200 0 lose more than $50000 lose $25000-$50000 lose $10000-$25000 lose $5000-$10000 lose $2500-£5000 lose $1000-$2500 lose $500-$1000 lose $250-$500 lose $100-$250 lose $50-$100 lose $25-$50 lose $10-$25 lose less than $10 I break even win less than $10 win $10-$25 $25-50 win $50-$100 win $100-$250 win $250-$500 win $500-$1000 win $1000-$2500 win $2500-$5000 win $5000-$10000 win $10000-$25000 win $25000-$50000 win more than $50000 Estimated Monthly Financial Outcome Results - Internet Poker Bankroll Management and Profitability Mean Monthly Financial Outcome for Internet Poker Players (scores based on category membership and player's own estimates) Complex Relationship Between Percentage of Bankroll Played at Any One Table and the Estimated Monthly Financial Outcome 2.00 1.50 1.00 0.50 0.00 -0.50 -1.00 less than 2% 2-5% 6-10% 11-20% 21-40% 41-75% more than 75% Percentage of Bankroll Played Used at a Table at Any One Time Results - Internet Poker Multi-tabling and Profitability Mean Monthly Financial Outcome for Internet Poker Players (scores based on category membership and player's own estimates) Complex Relationship Between Number of Tables Played at a Time and the Estimated Monthly Financial Outcome 4.00 2.00 0.00 1 2 3 4 5 6 Number of Tables Played at Any One Time more than 6 Results - Internet Poker Other Findings • Men - more likely to – – – – – – play more frequently, have longer sessions, play with a larger percentage of their bankroll, play higher stakes, play at more than one table simultaneously, and use the chat function. • Around 12% of Internet poker players gender swap – Those who “always” perform significantly worse financially • Winning money was reported as most important motivator however, when exploring this further in focus groups, – makes the game meaningful, – money was a secondary motivator and that – many would still continue to play if losing long term Results – International Differences Monthly Financial Performance (Casino) Results – International Differences Monthly Financial Performance (Casino) Results Luck, Skill and Superstition • 41% of respondents reported to have a lucky number, – more likely to be female and younger players • Women and Internet casino players were more likely have a lucky charm • Internet poker players - lucky items of clothing. Top 5 Lucky Charms Rank Charm Number of Responses 1 Photo of Pet or Loved One 48 2 Buddha Statue 43 3 Casino Chip 39 4 Coin 36 5 Rock/Stone 36 Results Cognitive Biases Mean Monthly Financial Outcome for Internet Poker Players (scores based on category membership and player's own estimates) Perceived Monthly Financial Outcome For Internet Poker Players According to Cognitive Bias 1.50 1.00 0.50 0.00 -0.50 Belief in Lucky Streaks Use Gambler's Fallacy Neutral or Unbiased Use of Cognitive Biases in Internet Gambling Results Player Protection and Fairness • Over a third had a dispute – Most likely older or casino – No differences • The most common problems experienced by players were being disconnected or software malfunctions. – Non-payment was the least common concern among players. • Players felt that there was a need for regulation in most areas including: transparency, uniformity and responsiveness. • Around half of all respondents felt that online gambling software was fair and random. Results Player Protection and Fairness • Customer service of this industry was marginally better than other industries – women being more positive • The majority of players take action – to avoid being subjected to cheating (87%) – 88% to 91% consider 3rd party reports on payout percentage and randomness to be at least somewhat important • The body which was reported most frequently to have resolved disputes was eCOGRA (49.7%) • eCOGRA – interesting case study for importance of awareness – From 28% awareness to only 4.6% who would not look for seal Results Responsible Gambling Between 51% to 75% (across all five features) of players stated that they would consider some responsible gaming elements at least “quite useful”. The players take: • Hospitality E-mails • Information Sharing • Limits • Affordability Checks 1. Regular financial statements (75%) • Youth Protection 2. Self-set time limit (51%) • Financial Statements • Source of Income Focus Groups: – “players own responsibility” but – “improve trust and brand” • Nothing can be done Discussion • Gender differences – Growth in acceptance as a bona fide pastime – Differences in motivation – Locus of control • Age differences – A cohort or age effect? – A result of: • Social networks;Time;Media coverage • Internet casino – Draw of the bonus – Financial performance (hard to predict) • Resistant to chasing; unbiased style of betting; motivations Discussion • Internet poker – Forums – outside of play but important to the game – Bankroll Management – less is more – Multi-tabling – more is more – Financial Performance: (in addition to the above) • Resistant to chasing; • More sites; • Music; • Boredom is costly • Responsible Gambling – Players do not favour restriction – Several ideas suggested for protection • Difficult to implement • Future research needed (protective but not affecting enjoyment) Discussion • Fairness and Player Protection – Players characterised buy uncertainty, mistrust and a lack of understanding – till important to players nevertheless! – Evidence suggest a need to develop and maintain standards • Few bodies • Identifiable • eCOGRA as a case study – Customer service performing well • Future Research – Examine motivation further – Strategic play – Problem gambling and protective features – Prevalence Conclusion We now have some idea what we are talking about! –We know a lot more about who, what, where and when –We know a little more about why –We have a useful framework to guide: •Future research •Corporate strategy •Policy and regulation