Week 3 - EDIT 202 Le..

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Social theory

Communication theory

Media studies

Technology theories

Neuroscience

Etc…

Empiricism (experience)

› Knowledge comes from sensory input + experiences that get meshed together into complex associations.

Empirical truths (things are proven to be true).

Learning comes in controlling the environment

Rationalism (reason)

› Knowledge is already in the mind. Learning and comes from reflection on what learners know combined + what they observe (aka reasoning).

› A priori truths (things are just true based on reason)

› Learning comes in making connections with prior knowledge.

Behaviourism

Cognitivism

› Cognitive Load Theory

Constructivism

Connectivism ???

Others...

Key theorists: Pavlov, Watson, Thorndike,

Skinner

The mind is a black box.

Learning is an expected response to a given stimulus; we can’t see what goes on in the black box.

Practice Makes Perfect!

Stimulus-response (repetition)

Operant conditioning (reinforcement)

Punishment

Consequences

Modelling

Shaping

Cuing

Drill and practice

Aka – Direct instruction

Aka - Teacher-directed

Primary mode: Lecture

Learning objectives / curriculum

Direct instruction

Behaviour analysis

Classroom management techniques

Choice

Rewards

Math Blaster

 iClickers

Computer Assisted

Instruction (CAI)

Computer Assisted

Assessment (CAA)

Online Tutorials

TED Talks / YouTube

Brainpop

Foursquare, Huffingtonpost

Microquest games (e.g., Robinson)

The Future? http://www.youtube.com/watch?v=I3ihsm6hxA

Grossly oversimplifies learning

Learning is not always tied to behaviours

Learning does not require rewards or punishments

The mind is not a black box

People adapt

Tweet me another behaviourist technology and tell me why you feel it is behaviourist. Don’t forget #edit202!

Emerged in the 1900s as a response to behaviourism: got big in the 50s/60s.

Key theorists: Piaget, Gagne, Vygotsky,

Bruner

Beyond behaviour and into the “black box”

Memory systems are active, organized processors of information

Prior knowledge is key in learning

The mind is a computer.

Schema/scaffolding

Atkinson-Shiffrin Memory Model

(Sensory/ST/LT Memory)

Working memory

Meaningful effect

Motivation

Seriality

Practice for retention

Organization

Mneumonic devices

Metaphor / Symbolism

”Memory palace”

Mental maps

Advance organizers

Processing information can over or under load working memory.

Things must run smoothly in order for meaningful learning to occur.

Key Theorists: Miller, Sweller

Example: High falutin’ mumbo jumbo

Example: Learning in another language

Example: Overstimulation

Chunking

Learning structures

Instructional design

Means-ends analysis (inching closer)

Intrinsic load (difficulty)

Extraneous load (simplicity)

Germane load (schemas/connections)

Error / Fundamental Attribution Error

Working memory is the system which actively holds multiple pieces of transitory information in the mind when needed for verbal and nonverbal tasks such as reasoning and comprehension, and to make them available for further information processing.

Becker & Morris (1999)

It has replaced Atkinson & Shiffrin’s STM

What things look like matter

› User Interface

HCI

General Aesthetic

How things are organized matter

› Navigational structures

› Layout of information

Scratch

Digital Concept Mapping

Prezi

Databases

Artificial Intelligence

Learning theorists and computer scientists often work together in this area.

Ignores the affective and psychomotor

Too focused on knowledge; difficult to measure understanding and HOTS

The brain is not a computer

Tweet me an example of a web tool or site that has high extraneous load. Label it #edit202 AND #extraneousload

Emerged in the early 1930s

Key Theorists: Dewey, Kolb, Montessori,

Piaget, Bruner, Jonassen

The mind is a rhizome (network)

Teacher as facilitator

Learning is building connections by actively interacting with the environment begin with complex problems and teach basic skills while solving these problems learning involves constructing one's own knowledge from one's own experiences

“Learners construct their own reality or at least interpret it based upon their perceptions of experiences, so an individual's knowledge is a function of one's prior experiences, mental structures, and beliefs that are used to interpret objects and events.... What someone knows is grounded in perception of the physical and social experiences which are comprehended by the mind."

Jonasson, 1991

Constructivism and Technology

Computers in the Classroom: Mindtools for Critical Thinking (1996) http://web.missouri.edu/jonassend/

Problem-based learning

Project-based learning

Authentic tasks

Discovery learning

Case-based learning

Collaborative learning

Active learning (responsibility on learners)

Vygotsky’s Zone of proximal development

Constructionism

Learning is most effective when learners create tangible, real-world objects.

“Learning by making”

Mindstorms: Children, Computers, and

Powerful Ideas (1980)

Father of Lego Robotics http://www.papert.org/

Knowledge is constructed from experience

Learning is a personal interpretation of the world

Learning is an active process in which meaning is developed on the basis of experience

Conceptual growth comes from the negotiation of meaning, the sharing of multiple perspectives and the changing of our internal representations through collaborative learning

Learning should be situated in realistic settings; testing should be integrated with the task and not a separate activity

(Merrill, 1991, in Smorgansbord, 1997)

Many video games

Lego Robotics (Constructionist)

Technology as tool: A means to an end

Google Sites

Wikispaces

PB Works

Blogger

Wordpress

Etc...

Webquests

Bernie Dodge webquest.org

Quest 2 Learn http://q2l.org/

High Tech High http://www.hightechhigh.org/

New Tech High http://newtechhigh.org/

Edutopia Schools That Work http://www.edutopia.org/schools-that-work

Time consuming

Subjective learning

Mature learners required

Difficult assessment

Impractical without prior knowledge

Lack of research / empirical evidence

Constructivism is COMPLEX!

You can take entire courses on it.

This is a very, very simplified version...

Tweet me an example of a good constructivist learning activity you can do in your major/minor area. Tag it

#edit202 AND #constructivism

Theory that has emerged since 2006

Learning is the process of creating connections and developing a network

Key theorists: George Siemens

( http://www.connectivism.ca

) and

Stephen Downes

Key work: http://www.elearnspace.org/Articles/co nnectivism.htm

A learning theory for the digital age.

What is Learning to Me?

http://www.youtube.com/watch?v=bV wxDzCTEa8

“At its heart, connectivism is the thesis that knowledge is distributed across a network of connections, and therefore that learning consists of the ability to construct and traverse those networks…

… It shares with some other theories a core proposition, that knowledge is not acquired, as though it were a thing…

Knowledge is, on this theory, literally the set of connections formed by actions and experience.”

Stephen Downes

“Fast forward to today and connectivism is all the rage. In this digital era, we recognise that there’s simply too much knowledge to take in – and it changes too quickly anyway. So forget about trying to ‘know’ everything; instead, build your network of knowledge sources, and access them whenever you need them.”

Ryan Tracey http://ryan2point0.wordpress.com/2009/03/17/ instructivism-constructivism-or-connectivism/

A central tenet of most learning theories is that learning occurs inside a person. Even social constructivist views, which hold that learning is a socially enacted process, promotes the principality of the individual (and her/his physical presence – i.e. brain-based) in learning. These theories do not address learning that occurs outside of people (i.e. learning that is stored and manipulated by technology). They also fail to describe how learning happens within organizations

George Siemens http://www.elearnspace.org/Articles/connectivism.htm

Learning and knowledge rests in diversity of opinions.

Learning is a process of connecting specialized nodes or information sources.

Learning may reside in non-human appliances.

Capacity to know more is more critical than what is currently known

Nurturing and maintaining connections is needed to facilitate continual learning.

Ability to see connections between fields, ideas, and concepts is a core skill.

Currency (accurate, up-to-date knowledge) is the intent of all connectivist learning activities.

Decision-making is itself a learning process.

Choosing what to learn and the meaning of incoming information is seen through the lens of a shifting reality. While there is a right answer now, it may be wrong tomorrow due to alterations in the information climate affecting the decision.

George Siemens http://www.itdl.org/Journal/Jan_05/article01.htm

Networks are a set of connected notes.

Nodes are anything that can be connected to another node.

Nodes can include: people, information, data, feelings, images, etc...

Learning can exist outside of people

It is more important to “know-where” to find things in your network than to

“know-how” or “know-what”

 http://www.youtube.com/watch?v=rpbk deyFxZw

MOOC!

http://cck11.mooc.ca/index.html

Twitter

Social Networking

RSS Feeds and Newsreaders

Bookmarking Apps

Search Engines

Any communication tool:

Email

Webcam

Chat

VC

Discussion forums

Anywhere we can store data:

Databases

Intranets

Drives

WWW

Servers

Informal vs. formal learning

Is it really a new theory?

 http://jennymackness.wordpress.com/20

11/02/25/attacks-on-connectivism/ http://stranack.ca/2012/08/16/criticalreview-of-connectivism-a-learningtheory-for-the-digital-age/

Downes: Socialization should not be a goal of education.

Siemens: Groups are networks.

Connectivism or Constructivism? Which one do you connect with more? Why?

Tag it #edit202 and #cvsc

 http://ci484-learningtechnologies.wikispaces.com/Behavioris m,+Cognitivism,+Constructivism+%26+Co nnectivism

Scenario: Learning Pythagorean

Theorem

Behaviourist: Practice, practice, practice

Cognitivist: Connect to prior knowledge.

Show how it works.

Constructivist: Give real life application situations where the PT can be applied.

Connectivist: Here are 5 links that show how, why and applications of PT.

Scenario: Learning grammar rules

Behaviourist: Worksheets!

Cognitivist: Use mneumonics to remember rules. Practice in context.

Constructivist: Write stories, essays, etc...

And correct grammar as you go.

Connectivist: Bookmark 5 good grammar sites and find a good grammar checking program.

BCCC3: Tweet me a scenario to discuss.

Tag it #edit202 AND #bccc

Lorin Anderson

Andrew Churches

Technology influences society

Key theorists: Postman, McLuhan,

We are currently in the digital era.

The medium is the message.

Hot (low involvement) and cool (high involvement) media

"the study of media environments, the idea that technology and techniques, modes of information and codes of communication play a leading role in human affairs.”

The Media Ecology Association

Social Construction of Technology

Society and human action influence technology

Key theorists: Bijker, Pinch

Bicycle example

Symmetry

Closure

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