Chapter 4 Decision Support and Artificial Intelligence: Brainpower for Your Business McGraw-Hill/Irwin Copyright © 2010 by the McGraw-Hill Companies, Inc. All rights reserved. STUDENT LEARNING OUTCOMES 1. 2. 3. Compare and contrast decision support systems and geographic information systems. Define expert systems and describe the types of problem to which they are applicable. Define neural networks and fuzzy logic and the use of these AI tools. 4-2 STUDENT LEARNING OUTCOMES 4. 5. Define genetic algorithms and list the concepts on which they are based and the types of problems they solve. Describe the four types of agent-based technologies. 4-3 AN NFL TEAM NEEDS MORE THAN ATHLETIC ABILITY The Patriots football team is a very successful one The team uses a decision support system to analyze the opposition’s game The software breaks down the game day video into plays and player actions With this information the Patriots can better formulate their strategy 4-4 AN NFL TEAM NEEDS MORE THAN ATHLETIC ABILITY 1. 2. 3. DSS with predictive analytics used to gain the advantage in other sports? Choose a sport and explain how that might work. Would allowing coaches to have laptops on the field change the game appreciably? What other aspect of football could be improved by decision support systems? 4-5 INTRODUCTION Phases of decision making 1. 2. 3. 4. Intelligence – find or recognize a problem, need, or opportunity Design – consider possible ways of solving the problem Choice – weigh the merits of each solution Implementation – carry out the solution 4-6 Four Phases of Decision Making 4-7 Types of Decisions You Face decision – processing a certain information in a specified way so that you will always get the right answer Nonstructured decision – one for which there may be several “right” answers, without a sure way to get the right answer Recurring decision – happens repeatedly Nonrecurring (ad hoc) decision – one you make infrequently Structured 4-8 Types of Decisions You Face EASIEST MOST DIFFICULT 4-9 CHAPTER ORGANIZATION 1. Decision Support Systems 2. Geographic Information Systems 3. Learning outcome #1 Expert Systems 4. Learning outcome #1 Learning outcome #2 Neural Networks and Fuzzy Logic Learning outcome #3 4-10 CHAPTER ORGANIZATION 5. Genetic Algorithms 6. Learning outcome #4 Intelligent Agents Learning outcome #5 4-11 DECISION SUPPORT SYSTEMS support system (DSS) – a highly flexible and interactive system that is designed to support decision making when the problem is not structured Decision support systems help you analyze, but you must know how to solve the problem, and how to use the results of the analysis Decision 4-12 Alliance between You and a DSS 4-13 Components of a DSS management component – consists of both the DSS models and the model management system Data management component – stores and maintains the information that you want your DSS to use User interface management component – allows you to communicate with the DSS Model 4-14 Components of a DSS 4-15 Predictive Analytics (predictive analytics) – highly computational process of measuring and predicting customer behavior/attitudes Uses combination of statistics, probability, ops management methods, AI tools, data mining, and predictive modeling Types Analytics Text – natural language analysis Content – audio, video, graphical Web – Web traffic analysis 4-16 GEOGRAPHIC INFORMATION SYSTEMS information system (GIS) – DSS designed specifically to analyze spatial information Spatial information is any information in map form Businesses use GIS software to analyze information, generate business intelligence, and make decisions Geographic 4-17 Zillow GIS Software for Denver 4-18 ARTIFICIAL INTELLIGENCE DSSs and GISs support decision making; you are still completely in charge Artificial intelligence, the science of making machines imitate human thinking and behavior, can replace human decision making in some instances Expert systems Neural networks (and fuzzy logic) Genetic algorithms Intelligent agents (or agent-based technologies) 4-19 EXPERT SYSTEMS (knowledge-based) system – an artificial intelligence system that applies reasoning capabilities to reach a conclusion Used for Expert Diagnostic problems (what’s wrong?) Prescriptive problems (what to do?) 4-20 Traffic Light Expert System 4-21 What Expert Systems Can and Can’t Do An expert system can Reduce errors Improve customer service Reduce cost An expert system can’t Use common sense Automate all processes 4-22 NEURAL NETWORKS AND FUZZY LOGIC Neural network (artificial neural network or ANN) – an artificial intelligence system that is capable of finding and differentiating patterns 4-23 Neural Networks Can… Learn and adjust to new circumstances on their own Take part in massive parallel processing Function without complete information Cope with huge volumes of information Analyze nonlinear relationships 4-24 Fuzzy Logic logic – a mathematical method of handling imprecise or subjective information Used to make ambiguous information such as “short” usable in computer systems Applications Fuzzy Google’s search engine Washing machines Antilock breaks 4-25 GENETIC ALGORITHMS algorithm – an artificial intelligence system that mimics the evolutionary, survivalof-the-fittest process to generate increasingly better solutions to a problem Genetic 4-26 Evolutionary Principles of Genetic Algorithms 1. 2. 3. Selection – or survival of the fittest or giving preference to better outcomes Crossover – combining portions of good outcomes to create even better outcomes Mutation – randomly trying combinations and evaluating the success of each 4-27 Genetic Algorithms Can… Take thousands or even millions of possible solutions and combine and recombine them until it finds the optimal solution Work in environments where no model of how to find the right solution exists 4-28 INTELLIGENT AGENTS agent – software that assists you, or acts on your behalf, in performing repetitive computer-related tasks Types Intelligent Information agents Monitoring-and-surveillance or predictive agents Data-mining agents User or personal agents 4-29 Information Agents Agents – intelligent agents that search for information of some kind and bring it back Ex: Buyer agent or shopping bot – an intelligent agent on a Web site that helps you, the customer, find products and services you want Information 4-30 Monitoring-and-Surveillance Agents Monitoring-and-surveillance (predictive) agents – intelligent agents that constantly observe and report on some entity of interest, a network, or manufacturing equipment, for example 4-31 Data-Mining Agents Data-mining agent – operates in a data warehouse discovering information 4-32 User Agents or personal agent – intelligent agent that takes action on your behalf Examples: User Prioritize e-mail Act as gaming partner Assemble customized news reports Fill out forms for you “Discuss” topics with you 4-33 MULTI-AGENT SYSTEMS AND AGENT-BASED MODELING Biomimicry – learning from ecosystems and adapting their characteristics to human and organizational situations Used to 1. 2. 3. Learn how people-based systems behave Predict how they will behave under certain circumstances Improve human systems to make them more efficient and effective 4-34 Agent-Based Modeling modeling – a way of simulating human organizations using multiple intelligent agents, each of which follows a set of simple rules and can adapt to changing conditions Multi-agent system – groups of intelligent agents have the ability to work independently and to interact with each other Agent-based 4-35 Business Applications Airlines – cargo routing P&G – supply network optimization Air Liquide America – reduce production and distribution costs Merck – distributing anti-AIDS drugs in Africa Ford – balance production costs & consumer demands Edison Chouest – deploy service and supply vessels Southwest 4-36 Swarm Intelligence Swarm (collective) intelligence – the collective behavior of groups of simple agents that are capable of devising solutions to problems as they arise, eventually learning to coherent global patterns 4-37 Characteristics of Swarm Intelligence – adaptable to change Robustness – tasks are completed even if some individuals are removed Decentralization – each individual has a simple job to do Flexibility 4-38