Multiprocessor System-on-Chip(MPSoC)

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Multiprocessor System-onChip(MPSoC) Technology
Wayne Wolf, Ahmed Amine Jerraya and Grant Martin
Presented by Santosh Ponnala
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Brief Overview
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Introduction
Multiprocessors and the Evolution of MPSoCs
How Applications Influence Architecture
Architectures for Real-Time Low-Power
Systems
• CAD Challenges in MPSoCs
• Conclusion
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Introduction
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What is a MPSoC?
Where are they used?
System Requirements?
Why MPSoC?
What is a Multiprocessor?
How is a MPSoC different from a
Multiprocessor?
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What is a Parallel Architecture
• A large collection of processing
elements that communicate and
cooperate to solve large problems
fast. [-- Almasi and Gottlieb]
• “ collection of processing
elements”
Serial Computing
– How many? How powerful each?
Scalability?
• “ that can communicate”
– How do PEs communicate?
(shared memory vs message
passing)
– Interconnection Networks (bus,
crossbar, ..)
Parallel Computing
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Why Use Parallel Computing?
Main Reasons:
• Save time and/or money
• Solve larger Problems
• Provide Concurrency
• Limits to serial computing
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Taxonomy Of Parallel Computers
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Vector vs Array Processing
Let n be the size of each vector. Then, the
time to compute f (V1, V2) = k + (n-1), where k
is the length of the pipe f.
Array Processing
In array processing, each of the operations
f (V1j, V2j) with the components of the two
vectors is carried out simultaneously, in one
step.
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Early Multiprocessors
CU = Control Unit , PE = Processing
Element , PEM = PE Memory module.
• The machine was not fully operational
until 1975. Between that time and 1981
it was the world's fastest computer.
• It performed Vector
operations in parallel.
and
Array
• Speed of integration tracks Moore’s
law: doubling every 18-24 months.
• Generic Model of Multiprocessors:
A collection of Computers ( cpu +
memory) communicating over an
interconnect network. [ Culler et al.]
Architecture of the ILLIAC IV
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Why did uniproccesor performance grow so fast?
• ~ half from circuit improvement (smaller transistors, faster
clock, etc.)
• ~ half from architecture/organization:
• Instruction Level Parallelism (ILP)
– Pipelining: RISC, CISC with RISC backend
– Superscalar
– Out of order execution
• Memory hierarchy (Caches)
– Exploiting spatial and temporal locality
– Multiple cache levels
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History of Multiprocessors
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80s – early 90s: prime time for parallel architecture research
– A microprocessor cannot fit on a chip, so naturally need multiple chips (and processors)
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90s: at the low end, uniprocessor system’s speed grows much faster than parallel
system’s speed
– A microprocessor fits on a chip. So do branch predictor, multiple functional units, large
caches, etc!
– Microprocessor also exploits parallelism (pipelining, multiple issue, VLIW) – parallelisms
originally invented for multiprocessors
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90s: emergence of distributed (vs. parallel) machines
(Progress in network technologies:)
– Network bandwidth grows faster than Moore’s law
– Fast interconnection network getting cheap
– Connects cheap uniprocessor systems into a large distributed machine
– Network of Workstations, Clusters, GRID.
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00s: parallel architectures are back
– Transistors per chip >> microproc transistors
– Harder to get more performance from a uniprocessor
– E.g. Intel Pentium D, Core Duo, AMD Dual Core, IBM Power5, Sun Niagara, etc.
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History of MPSoCs
1. Lucent Daytona MPSoC
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Designed for wireless base
stations, in which identical signal
processing was performed on a
number of data channels.
Split transaction Bus.
Processing element is based on
SPARC V8.
Reconfigurable L1 cache.
SIMD Architecture
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2. C-5 Network Processor
• Application: Packet Processing in
Networks.
• Packets are handled by channel
processors.
• Each cluster has 4 processors.
•Packet processors intercept individual
IP data packets and process them
using application software.
•Executive Processor: RISC CPU
• Operating Freq: 166MHz - 233MHz
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3. Phillips Viper Nexperia
• Application: Multimedia Processing.
• Has two CPUs.
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master: MIPS PR3940
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slave : Trimedia TM32
• Has three buses.
• Memory controller for external DRAM
interface and DMA units for each CPU.
• Can execute many OS including, Windows
CE, Linux, VxWorks.
• CPUs share same resources and use
semaphores to negotiate ownership of
shared resources.
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4. TI OMAP 5912
• Application: Cell phone Processor.
• Designed to support 2.5G and 3G wireless
applications.
• In addition to basic voice services, it is intended
for speech processing, location-based services,
security, gaming, and multimedia.
• Has two CPUs: an ARM9 and a TMS320C55x
digital signal processor (DSP)
• C55x DSP performs signal processing as slave.
• ARM runs operating system, dispatches tasks to
DSP.
• SRAM capacity: 192 KB
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5. STMicro Nomadik
•Designed for mobile multimedia.
• Accelerators built around MMDSP+ core:
• One instruction per cycle.
• 16- and 24-bit fixed-point, 32-bit
floating-point.
• Host Processor : ARM926EJ
• Two programmable accelerators on the
bus.
• Video Accelerator is a heterogeneous MP
Video accelerator
Audio accelerator
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Moore’s Law
• A law of physics
• A law of process technology
• A law of micro-architecture
• A law of psychology
• Most of us are familiar with
Moore’s Law growth of
transistors
• Other characteristics appear to
have reached a ceiling
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Multiprocessors: Implementation Technology concerns
(billion-transistor CMOS implementation technology)
• Design Issues.
– Transistor gate delay
– Interconnect delay*
– Exponential increase in processor clock rates
• Result of these trends.
• Design Complexity.
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UltraSparc Niagra
• 8 CPU Cores
• Only a single floating
point Unit
• 4 DDR2 Busses
• 4-way L2 Cache
• Built in self-test
• Operated at 1.4 GHz
• Capable of processing up to
32 concurrent threads.
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Comparing Alternative Multiprocessor Architectures
Superscalar
SMP
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Logic, Wire and Design Complexity will
increasingly favor CMP over Superscalar and
SMT implementations.
CMP
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Parallel vs Distributed Computers
Characteristics of Superscalar, SMT, and CMP
architectures
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How to use increasing Transistors
Year
Processor
Transistors
Feature
size
Data
Width
Frequency
Features
1971
4004
2300
104nM
4
1978
8086
29000
3000nM
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10MHz IBM PC/AT
1985
80386
275000
1000nM
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33MHZ Pipelining
1989
80486
1200000
800nM
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100MHz Integral FPU
1993
Pentium
3100000
800nM
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150 MHz On-Chip L1 Cache;
Superscalar
1995
Pentium
Pro
5500000
600nM
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200MHz Out-of-order
execution
1997
Pentium
MMX P55C
4500000
350nM
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450MHz Dynamic branch
prediction; MMX
(SIMD) instructions
1999
Pentium III
28000000
180nM
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1.1GHz On-chip L2 Cache
2004
Pentium 4E
125000000
90nM
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3.8 GHz Hyper-threading
2006
Xeon Tulsa
167000000
65nM
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3.4 GHz Dual-Core
2010
Xeon 7500 2300000000
Nehalem
45nM
64
2.26GHz Eight-Cores
740 KHz First Microprocessor
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Multi-nonsense
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Multi-core was a solution to a performance problem
Hardware works sequentially
Make the hardware simple – thousands of cores
Do in parallel at a slower clock rate to save power
ILP is dead
Examine what is (rather than what can be)
Communication: off-chip hard, on-chip easy
Abstraction is a pure good
Programmers are all dumb and need to be protected
Thinking in parallel is hard
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Power and Memory considerations
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Performance Improvements
• Computer Engineers improve performance through the
reduction of C/I
•I/P is the domain of CS – writing software
•S/C is the domain of EE/VLSI – IC fabrication
• CPI or C/I is improved through getting more instructions done
in each cycle
• This means doing work in parallel distributed across the
functional units of the IC
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How Applications Influence Architecture
• Complex Applications
•Nature of the computations
• Eg. MPEG-2 encoder.
• Memory bandwidth requirements of an
encoder vary across the block diagram.
MPEG-2 encoder
• Standard based design
• Many high-volume markets are standards-driven:
• wireless
• multimedia
• networking.
• Standard defines the basic I/O requirements.
• Real time operation.
• Low power/energy operation.
• Standards committees often provide reference implementations ( very single
threaded).
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Platform based design
• What is a Platform?
A partial design:
– for a particular type of system
– includes embedded processor(s), may include embedded software
– customizable to a customer’s requirements:
• software
• component changes
• Why Platforms?
Any given space has a limited number of good solutions to its basic problems.
– A platform captures the good solutions to the important design challenges in that
space.
– A platform reuses architectures.
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Standards encourage platform-based design.
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Alternative to platforms
• General-purpose architectures.
– May require much more area to accomplish
the same task.
– Often much less energy-efficient.
• Reconfigurable systems.
Intel
– Good for pieces of the system, but tough to
compete with software for miscellaneous
tasks.
Xilinx
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Platform vs. full-custom
• Platform has many fewer degrees of freedom:
– harder to differentiate
– can analyze design characteristics.
• Full-custom:
– extremely long design cycles
– may use less aggressive design styles if you can’t
reuse some pieces.
• Costs of platform-based design
– Masks.
– design of the platform + customization.
– Design verification.
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Platform based Design (reduces cost)
• Divide system design into 2 phases
• design a platform for a class of
applications
• adapt the platform for a particular
product in that application space
• Homogeneous MP vs Heterogeneous MP
• Examples of platforms:
• Data rate
• Power and energy consumption
• Buffering and Memory Management
• Product Design -- S/W Driven
(Customization)
• Usefulness of platform depends largely on
the quality and capabilities of the SDE.
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Architectures for Real-time Low-Power Systems
• Performance and Power efficiency
• Benchmarks: high-performance data networking, voice recognition, video compression/
decompression, and other applications
Power consumption trends for desktop processors from Austin et al. [Aus04] 2004 IEEE Computer Society
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Architectures for Real-time Low-Power Systems (contd.)
• Real-Time Performance
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Homogeneous Architecture
Heterogeneous Architecture
Eg. Shared Memory MP
Software methods to eliminate conflicts.
• Application Structure
– Homogeneous vs Heterogeneous Architecture
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CAD Challenges in MPSoCs
1. Configurable processors and instruction set
synthesis.
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CPU configuration ( tools that generate a HDL)
Coarse grained and fine grained instruction ext.
Eg. MIMOLA, LISA, Tensilica Xtensa.
Instruction set synthesis
1% rule [ Holmer and Despain]
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CAD Challenges in MPSoCs (contd.)
2. Encoding
• Signal Encoding improves area & power consumption.
• Eg. Code Compression [ Wolfe and Chanin (Huffman)]
and bus encoding.
• Data Compression (more complex)
• Eg. Lempel- Ziv Compression (L3 - MM)
• Bus-Invert Coding (Stan and Burleson)
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CAD Challenges in MPSoCs (contd.)
3. Interconnect-driven design
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Early SoCs were driven by design approach.
Interconnect choices are based on conventional bus concepts.
Bus? (Single set of wires shared among multiple devices)
Best known SoC buses : ARM AMBA, IBM CoreConnect.
Growth in complexity of SoCs (Communication Bottleneck)
Network on chip (NoC)
Use a hierarchical N/W with routers for data communication
Single shared Bus vs Multiple Communication Channels
Eg. Sonics SiliconBackplane (TDMA style interconnection n/w)
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CAD Challenges in MPSoCs (contd.)
4. Memory system optimizations
• Cache : everything ( placement, replacement, allocation
and WB) is managed by hardware.
• vs Scratchpad: everything is managed by software.
• Servers, general purpose systems use caches.
• Scratchpad provides predictability of hits/ misses.
• Important for ensuring real time property.
• Complexity increases with applications.
• Worst case time is more tightly bound.
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CAD Challenges in MPSoCs (contd.)
5. Hardware/ Software Codesign
• Used to explore design space of heterogeneous MP
• Cost estimation ( area, power & performance)
6. SDEs
• SDEs for single processors ( commercial and open-source)
• No comparable retargeting technology for multiprocessors
• MPSoC development environments tend to be a collection
of tools. ( no substantial connection)
• Difficult to determine the true state of the system.
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Conclusion
• MPSoCs are an important chapter in the
history of multiprocessing
• System Designers like uniprocessors with
sufficient computation power.
• DSPs (Audio Processing)
• Von Neumann architecture supports
traditional software development tools
• Computational power (Moore’s Law) vs low –
power, low- cost, real time requirements.
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