L02

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KINEMATICS

OF

PARTICLES

Kinematics of Particles

This lecture introduces Newtonian (or classical) Mechanics. It concentrates on a body that can be considered as a single particle. This simply means that the size and shape of the body will not affect the solution of the problem.

The lecture discusses the motion of a particle in 3-D space

After this lecture, the student should understand the following concepts:

•Newtonian Mechanics in terms of statics and dynamics

•Understand the logical division of Dynamics into kinematics and kinetics

•Solve problems in kinematics of particles

What is Mechanics?

•Science that describes and predicts the conditions of rest or motion of bodies under the action of forces

Mechanics

Rigid Bodies Deformable Bodies Fluids

Statics: concerns the equilibrium of bodies under the action of forces

Dynamics: concerns the motion of bodies

Kinematics: concerns the geometry of motion independent of the forces that produce the motion

Kinetics: concerns the relationship between motion, mass, and forces

Review of Basic Concepts

Space = geometric region in which events take place. For general engineering applications, most machines will operate and move in

3-D space. Other examples:

•Motion in a straight line, e.g. along the the x-axis 

1-D space

•Motion in a plane, e.g. along the x-y plane 

2-D space

The concept of space is associated with position and orientation.

Any point in 3-D space can be defined by 3 coordinates: x, y, and z measured from a certain reference point. The orientation of a machine can be defined by 3 rotational angles

,

, and

 about : x, y, and z axes respectively. These coordinates refer to a “System for

Referencing” the position and orientation.

•Both position/oritnation and time have to be used to define an event in space

•Mass is used to characterize the bodies in space

Newtonian Mechanics Assumptions

•There exists a primary inertial frame of reference fixed in space

•Measurements made w.r.t. this reference is absolute

•Time, space and mass are absolute

•Interaction between particles is instantaneous

The assumptions are invalid if velocities involved are of the same order as the speed of light!

For most engineering problems of machines on earth’s surface, the assumptions are valid.

For rockets and space-flight trajectories, using the assumptions may result in large errors

Inertial Frame

An inertial frame is one in which the principles of Galileo and

Newton holds true, i.e. a body will remain at rest or continue with uniform velocity in a straight line unless it is compelled to change its state of rest or uniform rectilinear motion by some external influence.

A frame of reference is NOT inertial if a body not acted upon by outside influences accelerates on its own accord.

All frames moving with rectilinear velocity with respect to the inertial frame are also inertial frames.

Galileo’s relative principle

Frame {a} = (X,Y,Z,t) is fixed and frame {b} = (e

1

,e

2

,e

3

,t

1

) is moving at constant velocity ( v ) in the direction of the positive

X-axis, i.e. v

  v 0 0

T

At t=t

1

=0, the two frames are together.

Z-axis v t* e ˆ

3 e ˆ

3

X-axis e ˆ

1 e ˆ

2

Y-axis e ˆ

1 e ˆ

2

At t

1

= t=t*, frame {b} has moved away from frame {a}

Galileo’s relative principle

Let the position of particle “P” referenced w.r.t frame {a} be (x, y, z) and w.r.t. frame {b} be (x’, y’, z’)

Z-axis vt* e ˆ

3

P x x '

 x x

'

 vt *, vt *, e ˆ

3

X-axis e ˆ

1 e ˆ

1 e ˆ

2

At t

1

= t

1

=t* y

 y '

 y ' , y , z z

'

 z ' z e ˆ

2

Y-axis

Galileo’s relative principle

Velocity of P in frame {b} x '

 x

 vt *,

'

 x   v , ' y '

, y , z '

 z z  '

 z 

Velocity of frame {b} relative to {a}

Velocity of P in frame {a} x  p / b

 x  p / a

 v b / a

, y  '

 v

 p / b

 v

 p / a

 v b / a

, z  '

 z 

Galileo’s relative principle

'

 x   v , x  '

  x  ,  y  '

'

,

 y  , z  '

 z 

 z  '

 z 

 a p / b

 a p / a

Acceleration unchanged

Galileo’s relative principle:

A body un-accelerated in the frame {a} is also un-accelerated in all frames moving with constant velocity w.r.t. frame {a}

Right-handed system

We will use the right handed system of Cartesian coordinates to define a frame of reference: Z-axis z ˆ x ˆ e ˆ

3

O

X-axis e ˆ

1

Z e ˆ

2

Y-axis y ˆ

{ e ˆ

1

, e ˆ

2

, e ˆ

3

}

{ i

ˆ

, j

ˆ

, k

ˆ

} :are the unit vectors for X,Y and Z-axis respectively

X Y

Right-handed system

Note that the unit vectors for the right handed Cartesian reference frame are orthonormal basis vectors, i.e.

Perpendicular to each other i

ˆ  j

ˆ  j

ˆ  k

ˆ  k

ˆ  i

ˆ 

0 i

ˆ  ˆ j

 k

ˆ

,

ˆ j

 k

ˆ  i

ˆ k

ˆ  i

ˆ  ˆ j i

ˆ  j

ˆ  k

ˆ 

1

X

Unit vectors

Note the cyclic cycle of the right hand system

Y Z

The cross and dot products are defined as follow:

 a

 a

 b

 b

 a

 a b

 cos( b

 sin(

)

)

0

0

 

 

2

2

 n

2 n

,

, n

 n

0 ,

 

1 ,

1 ,

2 , 

2 , 

Position

With a frame of reference established, we can define the position of a particle “A” w.r.t. the frame at any instance of time using vectors:

[ 1 , , 3 ]

T

The vector (e.g. )

Z-axis

Particle “A” defines the position of particle

“A” w.r.t. frame {a}. In the e.g., the particle is 1 unit along the positive x-axis, 2 units along the

O positive y-axis and 3 units along the positive z-axis

R

[ 1 , 2 , 3 ]

T 

1 i

ˆ 

2

ˆ j

3 k

ˆ

X-axis Y-axis

Frame {a}=(X,Y,Z)

This is called the parametric description of the position vector

Path

The changes in position of a particle “A” with time w.r.t. the frame of reference can be described by a path:

Z-axis

Particle “A” at time t

1

X-axis

Particle “A” at time t

Y-axis

Path of particle “A”

2

The position of particle

“A” along the path at any instance of time can be represented by

R

[ R x

R

( t

),

[ t

R y

2

( t

3

),

]

T

R z

( t )]

T

E.g. : at time t=t

1

=1, the particle is at the point [1, 1, 1] T and at time t=t

2

=2, the particle is at the point [2, 4, 8] T

Average Velocity

Given

R

[ R x

( t ), R y

( t ), R z

( t )] T

R ( t

Let and denote the position at time t

1 2 1 and t

2 respectively. The AVERAGE velocity of a particle “A” between time t

1

 v and t

2

R av w.r.t. the frame of reference can be defined as:

( t

2 t

2

)

 t

R

1

( t

1

)

1

 t

 

R ( t

2

)

R ( t

1

)

R t

At time t

At time t

1

2

=1,

=2, t

2

E.g. :

R

R

( t

( t

1

2

)

3

)

T

1

2

1

4

1

8

T

T

 v av

[ 1 3 7 ]

T

Average velocity between two points is defined as a vector w.r.t. the reference frame

Instantaneous Velocity

Given

R

[ R x

( t ), R y

( t ), R z

( t )] T

The instantaneous velocity of a particle “A” at any point along the path w.r.t. the frame of reference can be defined as: v

 

 d ( R x dt

( t ))

, d ( R y dt

( t ))

, d ( R z dt

( t ))



T

R

2 v

 t

3

T

2 t 3 t

2

T

1 i

ˆ 

( 2 t )

ˆ j

( 3 t

2

) k

ˆ

At time t

1

=1, the instantaneous velocity is [1, 2, 3] T

At time t

2

=2, the instantaneous velocity is [1, 4, 12] T

Instantaneous velocity at any point is a vector defined w.r.t. the reference frame. It is tangential to the path at that point, i.e. along t

ˆ

Average vs. Instantaneous Velocity

Average and instantaneous velocity are not the same. Below shows the path of a particle between two position vectors at time t

1 and t

2

:

Direction of the instantaneous velocity at time t

1

(tangential to the path) t

ˆ

Changes with time

Z-axis

R ( t

1

)

R ( t

2

)

Direction of the

 v av

   

R

Direction of instantaneous velocity at time t

2

(tangential to the path)

X-axis Y-axis

Average vs. Instantaneous Velocity

Notice that if the time interval between t

1 i.e.

 t

0, then 

R

0

R ( t

1

)

R

( t

2

R

)

 t becomes smaller and t

2 becomes smaller,

R ( t

1

)

R

R ( t

2

)

0

In this case, the average velocity will approaches the instantaneous velocity at t

1

: i.e.

v

 lim

 t

0

R

 

 lim

 t

0

 v av

Notice that the direction of will be tangential to the curve in the limit as

 t

0, i.e. the instantaneous velocity is tangential to the path. The tangential vector is called t

ˆ

Speed and Velocity

Speed and velocity are not the same! Velocity is a vector (it has both magnitude an direction). Speed “ v

” is a scalar. Speed only refers to the magnitude of the velocity, i.e..

R

R x

R y

R z

 v

 

 x v

 x

2  2 y

  z

2 

  y

 z

Example: The instantaneous velocity of a particle is

 v

[ 3 2 1 ]

T

The instantaneous speed of the particle has no direction : v

3

2 

2

2 

1

2 

14

Just as there are instantaneous and average velocities, there are also instantaneous and average speed.

Instantaneous Acceleration v

[ v x

( t ), v y

( t ), v z

( t )] T

Given

The instantaneous acceleration of a particle “A” at any point along the path w.r.t. the frame of reference can be defined as:

 a

 v

    

 d ( v x dt

( t ))

, d ( v y dt

( t ))

, d ( v z dt

( t ))



T v

[ 1 , 2 t , 3 t

2

]

T

E.g. :

 a

 v



0 , 2 , 6 t ]

T

The acceleration is

0 i

ˆ 

2

ˆ j

( 6 t ) k

ˆ

At time t

1

=1, the particle acceleration is [0, 2, 6] T

At time t

2

=2, the particle velocity is [0, 2, 12] T

Instantaneous acceleration at any point is a vector defined w.r.t. the reference frame.

Arc Length t

The total distance traveled by the particle “A” between time t

1

2 is described by the arc length “ s

”: s

  t

1 t

2

  dt and

Z-axis 

 cos( t )

Particle “A” at time t

1

Particle “A” at time t

2

Find the distance traveled between t

1

=0 and t

2

=1 sec.

  cos( t )

 sin( t ) 1

T t

T

X-axis Y-axis

“ s

” is the distance traveled 

 s

  t

2 t

1

2 2  cos

( t ) dt

 sin

 

0

1

( t )

 

 

 dt

1

2 s

 t t

1 t

0

2

Arc Length, Speed and Velocity

The arc length is given as: s

  t

1 t

2

  dt

The instantaneous speed is defined as: v

Therefore, it is obvious that instantaneous speed is: v

 ds dt

But the instantaneous speed is the magnitude of the instantaneous velocity, which is tangential along the path, i.e. along the vector t

ˆ

In this case, we can also define the instantaneous velocity as where t

ˆ  v

 v

 

 d R ( ds s

 v

)

   t

ˆ

Tangential, Normal and Binormal vectors

Given we can defined the tangential vector t

ˆ

Using the arc length “s”, we can defined the normal vector as n ˆ  d t

ˆ d t

ˆ ds ds

 d t

ˆ

 ds where

 is called the curvature

The binormal vector is defined as b

ˆ  t

ˆ  n ˆ vectors and form a right handed reference frame. Together, they are called the trihedron.

Trihedron

The trihedron can be determined as follow: t

ˆ  b

ˆ 

 

  

 n ˆ  b

ˆ  t

ˆ

The curvature can be found using

 

  

3

 d t ds

ˆ

The radius of curvature is defined as

The torsion is defined as

 

  

2

(

  

R

)

1

Trihedron Example

R

 t

2

2

3

3

T

Given find the trihedron at time t

Solution:

1 t t

2

T t

ˆ  

1

1

 t

2  t

4

1 t t

2

T

   

0 1

    det

 i

ˆ

1

0

2 t

T

1 t j

ˆ t k

ˆ

2

2 t

 t

1

2

2 t 

 b

ˆ 

 

  

 t

2 t

4

2 t

4 t

2

1

T

1

Trihedron Example

Story so far: b

ˆ 

 t

2 t t

ˆ

4

1 t t

2

T

2 t

4 t

1

2

2 t

1

T

1 t

4

 t

2

1 t t

2

2 t 1

T

T

,

,

 

  t

4

1

 t

2 

1 t

4

1

4 t

2 

1 n ˆ  b

ˆ  t

ˆ  det 

 i

ˆ

 t

2

ˆ j

2

 t

 t

 k

ˆ

 t

2

 

 t

1

3

2 t

3 t

4

2 t t

Cylindrical Coordinates

A position vector can be defined using a Cartesian reference frame as 

R

We let

 a x i

ˆ a x i

ˆ

 a

R y j

ˆ

 a y

 r r ˆ

ˆ j

 r r ˆ

 a z k

ˆ a z k

ˆ

Z-axis

Note that:

Z-axis r r

 cos(

 sin(

)

)

 

 tan(

)

 a y a x a a x y

X-axis a x a y a z

Y-axis X-axis

 r a z

Y-axis

Quick Review of circular motion

A quick review of velocity in planar circular motion: consider a particle that moves in a circle with a fixed angular velocity

  v

 r

  s

 r

 v

 ds dt

 r

    r

The direction of the velocity is always tangential to the curve

The magnitude of the velocity is v

 r

 

Cylindrical Coordinates r ˆ  ˆ k

ˆ

X-axis define a new coordinate system called the cylindrical coordinates. If we look at “ r

” and  in the x-y plane:

Z-axis

Y-axis v

 r

  v r

 r  a z r

 r 

X-axis

Y-axis 

R

 r r ˆ  a z k

ˆ

  r  r ˆ  r

   ˆ  a  z k

ˆ

Cylindrical Coordinates

Similarly, replacing r with v r and v

 where v

 v r

 r

 

 r 

Y-axis a

1

 v r

   r 

  a r 1

 v  r

  r  v r

X-axis a

2

 v 

 r 

   r

   a r 2

  v

    r

 

2

 v

Y-axis

X-axis

  

( a r 1

  

 a r 2

) r ˆ 

( a

1

(  r   r

 

2

) r ˆ 

( 2 r 

  a

2

)

 ˆ   a  z k

ˆ

 r

  

)

 ˆ   a  z k

ˆ

Cylindrical Coordinates

Summary:

R

 r r ˆ  a z k

ˆ

 r  r ˆ  r

   ˆ  a  z k

ˆ

  

(  r   r

 

2

) r ˆ 

( 2 r 

   r

  

)

 ˆ   a  z k

ˆ

Spherical Coordinates

A position vector can be defined using Cylindrical coordinates as

R

We let

 r r ˆ  r r ˆ

 a z k

ˆ a

R

 z

ˆ k

R

R R

ˆ

R

ˆ

Note that: r z

R

R

 cos( sin(

)

)

Z-axis Z-axis

X-axis

 r a z

Y-axis X-axis

R

Y-axis

Spherical Coordinates

 ˆ  ˆ define a new coordinate system called the spherical coordinates. We know that: v

If we look at “

R

” and  in the ‘ r-R’ plane:

 r

  

R

 sin(

)

  

Z-axis

Z-axis v

R

X-axis

R r

Y-axis

R v

R

 

R

R

ˆ

 r-axis

R

   ˆ 

R

  sin(

)

 ˆ   ˆ

Spherical Coordinates

R

R

ˆ

R

   ˆ 

R

  sin(

)

 ˆ   ˆ

Similarly we can replace “

R

” with v

R

, v

 and v

 and repeat the analysis to get:

R

 a

 a

 a

R

 a

2

 

2

 ˆ

R

 

 

  a

R

 

 ˆ

2

R

  

R

 

R

  

 sin(

 a

R

R

 

2

2

 sin( sin

)

2

2

(

) cos(

R

   

)

)

 cos(

)

Summary

This lecture concentrates on a body that can be considered as a particle and discusses the motion of a particle in 3-D space

The following concepts were covered:

•Newtonian Mechanics in terms of statics and dynamics

•The logical division of Dynamics into kinematics and kinetics

•Problems in kinematics of particles

In the treatment of a body as a particle, the shape and size of the body is not considered.

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