Lesson 8 The Java Graphics AUBG ICoSCIS Team Assoc. Prof. Stoyan Bonev March, 23 - 24, 2013 SWU, Blagoevgrad Lesson contents To understand Java coordinate systems. To draw things using methods in the Graphics class . To understand how/when a Graphics object is created. To override the paintComponent method to draw things on a GUI component. To use a panel as a canvas to draw things. To draw strings, lines, rectangles, ovals, arcs, polygons. Motivations If you want to draw shapes such as a bar chart, a clock, or a stop sign, as shown below, how do you do it? 3 Java Coordinate System x (0, 0) Y Axis X Axis y (x, y) (0, 0) Conventional Coordinate System Java Coordinate System Y Axis 4 X Axis Each GUI Component Has its Own Coordinate System (x3, y3) Component c3 (0, 0) (x2, y2) (0, 0) (x1, y1) Component c2 (0, 0) c3’s coordinate system c2’s coordinate system Component c1 c1’s coordinate system 5 The Graphics class The Graphics class provides the methods for drawing Strings Lines Rectangles Ovals Arcs Polygons Polylines Think of a GUI component as a piece of paper and the Graphics object as a pencil or paintbrush. You can apply the methods in the Graphics class to draw things on a GUI component (e.g., a button, a label, a panel) 6 The Graphics Class You can draw strings, lines, rectangles, ovals, arcs, polygons, and polylines, using the methods in the Graphics class. You can apply the methods in the Graphics class to draw things on a GUI component (e.g., a button, a label, a panel) java.awt.Graphics +setColor(color: Color): void Sets a new color for subsequent drawings. +setFont(font: Font): void Sets a new font for subsequent drwings. +drawString(s: String, x: int, y: int): void Draws a string starting at point (x, y). +drawLine(x1: int, y1: int, x2: int, y2: int): void Draws a line from (x1, y1) to (x2, y2). +drawRect(x: int, y: int, w: int, h: int): void Draws a rectangle with specified upper-left corner point at (x, y) and width w and height h. +fillRect(x: int, y: int, w: int, h: int): void Draws a filled rectangle with specified upper-left corner point at (x, y) and width w and height h. +drawRoundRect(x: int, y: int, w: int, h: int, aw: Draws a round-cornered rectangle with specified arc width aw int, ah: int): void and arc height ah. +fillRoundRect(x: int, y: int, w: int, h: int, aw: Draws a filled round-cornered rectangle with specified arc int, ah: int): void width aw and arc height ah. +draw3DRect(x: int, y: int, w: int, h: int, raised: Draws a 3-D rectangle raised above the surface or sunk into the boolean): void surface. +fill3DRect(x: int, y: int, w: int, h: int, raised: Draws a filled 3-D rectangle raised above the surface or sunk boolean): void into the surface. +drawOval(x: int, y: int, w: int, h: int): void Draws an oval bounded by the rectangle specified by the parameters x, y, w, and h. +fillOval(x: int, y: int, w: int, h: int): void Draws a filled oval bounded by the rectangle specified by the parameters x, y, w, and h. +drawArc(x: int, y: int, w: int, h: int, startAngle: Draws an arc conceived as part of an oval bounded by the int, arcAngle: int): void rectangle specified by the parameters x, y, w, and h. +fillArc(x: int, y: int, w: int, h: int, startAngle: Draws a filled arc conceived as part of an oval bounded by the int, arcAngle: int): void rectangle specified by the parameters x, y, w, and h. +drawPolygon(xPoints: int[], yPoints: int[], Draws a closed polygon defined by arrays of x and y nPoints: int): void coordinates. Each pair of (x[i], y[i]) coordinates is a point. +fillPolygon(xPoints: int[], yPoints: int[], Draws a filled polygon defined by arrays of x and y nPoints: int): void coordinates. Each pair of (x[i], y[i]) coordinates is a point. +drawPolygon(g: Polygon): void Draws a closed polygon defined by a Polygon object. +fillPolygon(g: Polygon): void Draws a filled polygon defined by a Polygon object. +drawPolyline(xPoints: int[], yPoints: int[], nPoints: int): void Draws a polyline defined by arrays of x and y coordinates. Each pair of (x[i], y[i]) coordinates is a point. 7 The Graphics class The Graphics class is an abstract class that provides a deviceindependent graphics interface for displaying figures and images on the screen on different platforms. Whenever a component (e.g., a button, a label, a panel) is displayed, the JVM automatically creates a Graphics object for the component on the native platform and passes this object to invoke the paintComponent() method to display the drawings. The method is defined in JComponent class with signature as follows: protected void paintComponent(Graphics g) This method is invoked whenever a component is first displayed or redisplayed 8 The Graphics class: practical hints In order to draw things on a component, you need to define a class that extends JPanel and overrides its paintComponent() method (inherited from JComponent) to specify what to draw. 9 The Graphics class: practical hints One recommended application skeleton includes: Import directives User specified class to extend JFrame • class myFrame extends JFrame { … } User specified test class to include main() method • public class TestGraphics { … } User specified class to extend JPanel • class CanvasToDraw extends JPanel { … } See next slide for details – file GraphicsTest.java 10 The Graphics class: practical hints import javax.swing.*; import java.awt.*; class myFrame extends JFrame { public myFrame() { setTitle("SB GraphicsTest1"); add(new CanvasToDraw()); // getContentPane().add(new CanvasToDraw()); } } public class GraphicsTest { public static void main(String[] args) { myFrame frame = new myFrame(); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setSize(200, 200); frame.setLocationRelativeTo(null); // Center the frame frame.setVisible(true); } } class CanvasToDraw extends JPanel { protected void paintComponent(Graphics g) { super.paintComponent(g); g.setColor(Color.BLUE); g.drawLine(0, 0, 200, 200); g.setColor(Color.RED); g.drawLine(200, 0, 0, 200); } } 11 A Drawing Example, using paintComponent method Draw two lines File GraphicsTest.java 12 A Drawing Example, using paint method import javax.swing.*; import java.awt.*; import java.awt.event.*; public class JDemoLine extends JFrame { public void paint(Graphics g) { super.paint(g); g.setColor(Color.BLUE); g.drawLine(0, 0, 200, 200); g.setColor(Color.RED); g.drawLine(200, 0, 0, 200); } public static void main(String[] args) { JDemoLine frame = new JDemoLine(); frame.setTitle("SB Demo Line"); frame.setSize(200, 200); frame.setVisible(true); } } 13 A Drawing Example, using paint() method Draw two lines File JDemoLine.java 14 paint() Example The simplest way to draw: Open file ProgGraphics1.java How to draw into a frame Open file ProgGraphics1m.java A panel into a frame How to draw into a panel Open file ProgGraphics1mm.java Two panels into a frame How to draw into a panel 15 paintComponent() Example In order to draw things on a component, you need to define a class that extends JPanel and overrides its paintComponent method to specify what to draw.. Open file ProgGraphics2.java 16 Two Problems With the paint() method If you resize the frame, the line is gone. To fix the first problem, you need to know its cause. When you resize the frame, the JVM invokes the paintComponent method of a Swing component (e.g., a label) to redisplay the graphics on the component. Since you did not draw a line in the paintComponent method, the line is gone when the frame is resized. To permanently display the line, you need to draw the line in the paintComponent method. 17 The paintComponent Method The Graphics object g is created automatically by the JVM for every visible GUI component. The JVM obtains the Graphics object and passes it to invoke paintComponent. The paintComponent method is automatically invoked to paint graphics whenever the component is first displayed or redisplayed. Invoking super.paintComponent(g) invokes the paintComponent method defined in the superclass. This is necessary to ensure that the viewing area is cleared before a new drawing is displayed. 18 paintComponent Example The JVM invokes paintComponent() to draw things on a component. 2. The user should never invoke paintComponent() directly. 3. For this reason, the protected visibility is sufficient for paintComponent(). 1. 19 Drawing on Panels Panels are invisible and are used as containers to group components to achieve a desired layout. Another important use of JPanel is for drawing. You can draw on any Swing GUI component, but normally you should use a JPanel as a canvas upon which to draw things See next slide. 20 Drawing on Panels What happens if you replace JPanel with JLabel or JButton in following line class CanvasToDraw extends JPanel { With class CanvasToDraw extends JLabel { Or with class CanvasToDraw extends JButton { The program works, but it is not preferred. JLabel is designed for creating a label, not for drawing. Same for JButton is designed for creating a button, not for drawing. 21 Drawing on Panels JPanel can be used to draw graphics (including text) and enable user interaction. To draw in a panel, you create a new class that extends JPanel and override the paintComponent() method to tell the panel how to draw things. You can then display strings, draw geometric shapes, and view images on the panel. Compile and run TestGraphics.java 22 Drawing Geometric Figures Drawing Strings Drawing Lines Drawing Rectangles Drawing Ovals Drawing Arcs Drawing Polygons 23 Drawing Geometric Figures Drawing Strings Drawing Lines Drawing Rectangles Drawing Ovals Drawing Arcs Drawing Polygons 24 Drawing Strings (0, 0) (getWidth(), 0) (0, 0) (getWidth(), 0) (x1, y1) (x, y) s is display here (x2, y2) (0, getHeight()) (getWidth(), getHeight()) (0, getHeight()) (getWidth(), getHeight()) drawLine(int x1, int y1, int x2, int y2); drawString(String s, int x, int y); 25 Drawing Rectangles drawRect(int x, int y, int w, int h); fillRect(int x, int y, int w, int h); (x, y) (x, y) h h w w 26 Drawing Rounded Rectangles drawRoundRect(int x, int y, int w, int h, int aw, int ah); fillRoundRect(int x, int y, int w, int h, int aw, int ah); (x, y) ah/2 aw/2 h w 27 Drawing Ovals drawOval(int x, int y, int w, int h); fillOval(int x, int y, int w, int h); (x, y) h w 28 Drawing Arcs drawArc(int x, int y, int w, int h, int angle1, int angle2); fillArc(int x, int y, int w, int h, int angle1, int angle2); Angles are in degree 29 Drawing Arcs Example DrawArcs 30 Run Drawing Polygons and Polylines int[] x = {40, 70, 60, 45, 20}; int[] y = {20, 40, 80, 45, 60}; g.drawPolygon(x, y, x.length); g.drawPolyline(x, y, x.length); (x[0], y[0]) (x[0], y[0]) (x[1], y[1]) (x[1], y[1]) (x[3], y[3]) (x[3], y[3]) (x[4], y[4]) (x[4], y[4]) (x[2], y[2]) (x[2], y[2]) 31 Drawing Polygons Using the Polygon Class Polygon polygon = new Polygon(); polygon.addPoint(40, 59); polygon.addPoint(40, 100); polygon.addPoint(10, 100); g.drawPolygon(polygon); 32 Drawing Polygons Example DrawPolygon 33 Run Demo Programs Program “Running Fan” Open, Compile and Run Folder Exercise16_12_RunningFan 34 Demo Programs Program “4 Running Fans” Open, Compile and Run Folder Exercise18_12_FourRunningFans 35 Demo Programs Program “MouseInsideTriangle” Open, Compile and Run Folder Exercise16_21_MouseInsideTriangle 36 Demo Programs Program “Message Panel” Open, Compile and Run Folder Exercise17_1_MessagePanelA 37 Demo Programs Program “Message Panel” Open, Compile and Run Folder Exercise17_10_MessagePanelB 38 Demo Programs Program “Random Circles” Open, Compile and Run Folder Exercise18_28_RandomCircles 39 Demo Programs Program “Random Rectangles” Open, Compile and Run Folder Exercise18_29_RandomRectangles 40 Demo Programs Program “Random Triangles” Open, Compile and Run Folder Exercise18_30_RandomTriangles 41 Centering Display Using the FontMetrics Class You can display a string at any location in a panel. Can you display it centered? To do so, you need to use the FontMetrics class to measure the exact width and height of the string for a particular font. A FontMetrics can measure the following attributes: public int getAscent() public int getHeight() public int getDescent() public int stringWidth(String str) public int getLeading() getLeading() getHeight() getAscent() 42 getDescent() The FontMetrics Class FontMetrics is an abstract class. To get a FontMetrics object for a specific font, use the following getFontMetrics methods defined in the Graphics class: · public FontMetrics getFontMetrics(Font f) Returns the font metrics of the specified font. · public FontMetrics getFontMetrics() Returns the font metrics of the current font. 43 panel stringWidth getHeight() stringAscent Welcome to Java getWidth() TestCenterMessage Run 44 Displaying Image Icons You learned how to create image icons and display image icons in labels and buttons. For example, the following statements create an image icon and display it in a label: ImageIcon icon = new ImageIcon("image/us.gif"); JLabel jlblImage = new JLabel(imageIcon); An image icon displays a fixed-size image. To display an image in a flexible size, you need to use the java.awt.Image class. An image can be created from an image icon using the getImage() method as follows: Image image = imageIcon.getImage(); 45 Displaying Images Using a label as an area for displaying images is simple and convenient, but you don't have much control over how the image is displayed. A more flexible way to display images is to use the drawImage method of the Graphics class on a panel. Four versions of the drawImage method are shown here. java.awt.Graphics +drawImage(image: Image, x: int, y: int, bgcolor: Color, observer: ImageObserver): void Draws the image in a specified location. The image's top-left corner is at (x, y) in the graphics context's coordinate space. Transparent pixels in the image are drawn in the specified color bgcolor. The observer is the object on which the image is displayed. The image is cut off if it is larger than the area it is being drawn on. +drawImage(image: Image, x: int, y: int, observer: ImageObserver): void Same as the preceding method except that it does not specify a background color. +drawImage(image: Image, x: int, y: int, width: int, height: int, observer: ImageObserver): void Draws a scaled version of the image that can fill all of the available space in the specified rectangle. +drawImage(image: Image, x: int, y: int, Same as the preceding method except that it provides a solid background width: int, height: int, bgcolor: Color, color behind the image being drawn. observer: ImageObserver): void 46 Displaying Images Example This example gives the code that displays an image from image/us.gif. The file image/us.gif is under the class directory. The Image from the file is created in the program. The drawImage method displays the image to fill in the whole panel, as shown in the figure. 47 Thank You for Your attention! Liang, Introduction to Java Programming, Eighth Edition, (c) 2011 48