Računarska grafika GDI+ (Graphics Device Interface Plus) Introduction • Windows GDI+ is the portion of the Windows XP operating system or Windows Server 2003 operating system that provides two-dimensional vector graphics, imaging, and typography. GDI+ improves on Windows Graphics Device Interface (GDI) (the graphics device interface included with earlier versions of Windows) by adding new features and by optimizing existing features. The namespaces in GDI+ • System.Drawing ▫ This is the core GDI+ namespace. It defines objects for basic rendering (fonts, pens, basic brushes, etc.) and the most important object: Graphics. • System.Drawing.Drawing2D ▫ This gives you objects for more advanced twodimensional vector graphics. Some of them are gradient brushes, pen caps, and geometric transforms. The namespaces in GDI+ • System.Drawing.Imaging ▫ If you want to change graphical images - that is, change the palette, extract image metadata, manipulate metafiles, and so forth - this is the one you need. • System.Drawing.Printing ▫ To render images to the printed page, interact with the printer itself, and format the overall appearance of a print job, use the objects here. The namespaces in GDI+ • System.Drawing.Text ▫ You can use collections of fonts with this namespace. Graphics object • The place to start with GDI+ is the Graphics object. Although the things you draw show up on your monitor or a printer, the Graphics object is the "canvas" that you draw on. • Graphics object is always associated with a particular device context. How do I get a Graphics object? • You can get Graphics object from other objects. (e.g. event e parameter that is passed to the OnPaint event) • You can use the CreateGraphicsmethod for a device context to create a Graphics object. Example private void Form1_Paint(object sender, PaintEventArgs e) { Graphics g = e.Graphics; g.DrawLine(new Pen(Color.Red), 0, 0, 250, 250); } -orprotected override void OnPaint(PaintEventArgs e) { base.OnPaint(e); Graphics g = e.Graphics; g.DrawLine(new Pen(Color.Red), 0, 0, 250, 250); } -orprivate void button1_Click(object sender, EventArgs e) { Graphics g = this.CreateGraphics(); g.DrawLine(new Pen(Color.Red), 0, 0, 250, 250); } Vector Graphics versus Bitmaps • "vector" is another word for a line, this way of using GDI+ is often called vector graphics. • The other major type of graphics is create graphics using individual points of color like your TV or computer monitor does it. This is called bitmap graphics and will be covered in a later segment. Coordinate spaces There are three distinct coordinate spaces in GDI+. These are: • World coordinate space. This is where you put the coordinates that define lines, shapes and points in the 2 dimensional space of the graphics system. World coordinates are abstract values expressed as floating point numbers. Essentially, whenever you draw something it goes into this coordinate space. • Page Coordinate Space. The Page space is where the world coordinates are transformed into some real-world value. You can make the Page Space represent pixels, inches millimeters and so-on. This is what makes GDI+ a resolution independent system. You control how the page space interprets the world space by telling the Graphics object what PageUnit is being used and adjusting the PageScale. • Device Coordinate Space. This space is controlled by the system and enables the real-world values in the Page Space to be translated to your screen or printer. Device space ensures that a 1 inch long line looks an inch long on the screen and on the printer even though the two devices may have very different pixel resolutions. You have no direct control over this space. Defining coordinate begining & orentations Graphics g = e.Graphics; GraphicsState StanjePre = g.Save(); g.PageUnit = GraphicsUnit.Pixel; Matrix matricaTransformacija = new Matrix(1, 0, 0, -1, 0, 0); matricaTransformacija.Translate(this.ClientRectangl e.Width / 2, -this.ClientRectangle.Height / 2); g.Transform = matricaTransformacija; g.DrawLine(new Pen(Color.FromArgb(255, 0, 0), 3), 0, 0, 100, 100); g.Restore(StanjePre); g.DrawLine(new Pen(Color.FromArgb(0, 255, 0), 3), 0, 0, 100, 100); Color Color.FromArgb(255, 0, 0); Color.FromArgb(128, 255, 0, 0); Color.FromName("red"); Color.FromKnownColor(KnownColor.Red); Color.Red; Pen Name Pen(Brush) Description Initializes a new instance of the Pen class with the specified Brush. Pen(Color) Initializes a new instance of thePen class with the specified color. Pen(Brush, Single) Initializes a new instance of the Pen class with the specified Brush and Width. Pen(Color, Single) Initializes a new instance of the Pen class with the specified Color and Width properties. Pen // Create a new pen. Pen skyBluePen = new Pen(Brushes.DeepSkyBlue); // Set the pen's width. skyBluePen.Width = 8.0F; // Set the LineJoin property. skyBluePen.LineJoin = LineJoin.Bevel; // Draw a rectangle. e.Graphics.DrawRectangle(skyBluePen, new Rectangle(40, 40, 150, 200)); //Dispose of the pen. skyBluePen.Dispose(); LineCap – Start & End Member Description Flat Specifies a flat line cap. Square Specifies a square line cap. Round Specifies a round line cap. Triangle Specifies a triangular line cap. NoAnchor Specifies no anchor. SquareAnchor Specifies a square anchor line cap. RoundAnchor Specifies a round anchor cap. DiamondAnchor Specifies a diamond anchor cap. ArrowAnchor Specifies an arrow-shaped anchor cap. Custom Specifies a custom line cap. AnchorMask Specifies a mask used to check whether a line cap is an anchor cap. Olovka.StartCap = LineCap.DiamondAnchor; Olovka.EndCap = LineCap.Triangle; g.DrawLine(Olovka, 50, 500, 500, 500); LineJoin Member Miter Bevel Round Description Specifies a mitered join. This produces a sharp corner or a clipped corner, depending on whether the length of the miter exceeds the miter limit. Specifies a beveled join. This produces a diagonal corner. Specifies a circular join. This produces a smooth, circular arc between the lines. MiterClipped Specifies a mitered join. This produces a sharp corner or a beveled corner, depending on whether the length of the miter exceeds the miter limit. Olovka.LineJoin = LineJoin.Bevel; DashStyle Member Description Solid Dot Specifies a solid line. Specifies a line consisting of dashes. Specifies a line consisting of dots. DashDot Specifies a line consisting of a repeating pattern of dash-dot. Dash a line consisting of a DashDotDot Specifies repeating pattern of dash-dot-dot. Custom Specifies a user-defined custom dash style. Olovka.DashStyle = DashStyle.DashDot; Pen Olovka = new Pen(Color.Black, 10); float[] NasaIsprekLinija = {5.0f, 2.0f, 1.0f, 3.0f}; Olovka.DashPattern = NasaIsprekLinija; Drawing basic shapes To draw lines with Windows GDI+ you need to create a Graphics object and a Pen object. The Graphics object provides the methods that actually do the drawing, and the Pen object stores attributes of the line, such as color, width, and style. Basic shapes • • • • • • • • • • • • Lines Rectangles Ellipses Arcs Pies Polygons Cardinal Splines Bézier Splines Paths Open and Closed Curves Regions Clipping Lines public void DrawLine(Pen pen, Point pt1, Point pt2 ); Pen Type: System.Drawing.Pen Pen that determines the color, width, and style of the line. Pt1 Type: System.Drawing.Point Point structure that represents the first point to connect. Pt2 Type: System.Drawing.Point Point structure that represents the second point to connect. Lines g.DrawLine(new Pen(Color.Red, 3.2f), 0, 0, 250, 250); Point PocetnaTacka = new Point(0,0); Point KrajnjaTacka = new Point(250,50); Pen Olovka = new Pen(Color.GreenYellow, 3.2f); g.DrawLine(Olovka, PocetnaTacka, KrajnjaTacka); Rectangles public void DrawRectangle( Pen pen, Rectangle rect ) Pen Type: System.Drawing.Pen A Pen that determines the color, width, and style of the rectangle. Rect Type: System.Drawing.Rectangle A Rectangle structure that represents the rectangle to draw. Rectangles g.DrawRectangle(new Pen(Color.Blue, 2.5f), 50, 50, 150, 100); g.DrawRectangle(new Pen(Color.Blue, 2.5f), new Rectangle(50, 50, 100, 50)); Elipses public void DrawEllipse( Pen pen, Rectangle rect ) Pen Type: System.Drawing.Pen A Pen that determines the color, width, and style of the rectangle. Rect Type: System.Drawing.Rectangle A Rectangle structure that represents the rectangle to draw. Ellipses g.DrawEllipse(new Pen(Color.Black, 3), 50, 50, 150, 100); g.DrawEllipse(new Pen(Color.Blue, 2.5f), new Rectangle(50, 50, 100, 50)); Arcs g.DrawArc(new Pen(Color.Black, 3), 50, 50, 150, 100, 0, 140); Pies Graphics g = e.Graphics; Matrix matricaTransformacija = new Matrix(1, 0, 0, -1, 0, 0); matricaTransformacija.Translate(this.ClientRectangle.Width / 2, -this.ClientRectangle.Height / 2); g.Transform = matricaTransformacija; g.DrawLine(new Pen(Color.Black), -this.ClientRectangle.Width / 2, 0, this.ClientRectangle.Width / 2, 0); g.DrawLine(new Pen(Color.Black), 0, this.ClientRectangle.Height / 2, 0, this.ClientRectangle.Height / 2); Pen Olovka = new Pen(Color.FromName("red"), 3); g.DrawPie(Olovka, -100, -100, 200, 200, 0, 300); Pies Polygons Point [] tacke = new Point[] { new Point(100, 25), new Point(25, 100), new Point(150, 200), new Point(275, 100), new Point(200, 25)}; Pen Olovka = new Pen(Color.Black, 3); g.DrawPolygon(Olovka, tacke); Cardinal & Bézier Splines Bézier Splines Paths • Paths are formed by combining lines, rectangles, and simple curves. ▫ ▫ ▫ ▫ ▫ ▫ ▫ Lines Rectangles Ellipses Arcs Polygons Cardinal splines Bézier splines Paths GraphicsPath gp = new GraphicsPath(FillMode.Alternate); //gp.AddPolygon(tacke); gp.AddLine(50, 150, 50, 350); gp.AddLine(50, 350, 250, 350); gp.AddArc(250, 250, 400, 200, 180, -180); gp.AddLine(650, 350, 850, 350); gp.AddLine(850, 350, 850, 150); gp.AddLine(850, 150, 650, 150); gp.Ad,dArc(250, 50, 400, 200, 0, -180); //gp.CloseFigure(); gp.AddLine(250, 150, 50, 150); gp.AddRectangle(new Rectangle(300, 200, 300, 100)); Paths g.FillPath(new SolidBrush(Color.Yellow), gp); g.DrawPath(Olovka, gp); Brushes: • To fill a closed shape, you need a Graphics object and a Brushobject. ▫ ▫ ▫ ▫ Solid Brushes Hatch Brushes Texture Brushes Gradient Brushes Solid Brushes public SolidBrush( Color color ) color Type: System.Drawing.Color A Color structure that represents the color of this brush. Solid Brushes g.Clear(Color.Black); SolidBrush CetkaR = new SolidBrush(Color.FromArgb(128, 255, 0, 0)); SolidBrush CetkaG = new SolidBrush(Color.FromArgb(128, 0, 255, 0)); SolidBrush CetkaB = new SolidBrush(Color.FromArgb(128, 0, 0, 255)); g.FillEllipse(CetkaR, 50, 50, 300, 300); g.FillEllipse(CetkaG, 250, 50, 300, 300); g.FillEllipse(CetkaB, 150, 200, 300, 300); Hatch Brushes public HatchBrush( HatchStyle hatchstyle, Color foreColor, Color backColor ) hatchstyle Type: System.Drawing.Drawing2D.HatchStyle One of the HatchStyle values that represents the pattern drawn by this HatchBrush. foreColor Type: System.Drawing.Color The Color structure that represents the color of lines drawn by this HatchBrush. backColor Type: System.Drawing.Color The Color structure that represents the color of spaces between the lines drawn by this HatchBrush. Hatch Brushes g.Clear(Color.White); HatchBrush Cetka = new HatchBrush(HatchStyle.Cross, Color.Green); HatchBrush Cetka1 = new HatchBrush(HatchStyle.Cross, Color.Black, Color.Red); HatchBrush Cetka2 = new HatchBrush(HatchStyle.Divot, Color.Yellow, Color.Blue); g.FillEllipse(Cetka, 50, 50, 300, 300); g.FillEllipse(Cetka1, 250, 50, 300, 300); g.FillEllipse(Cetka2, 150, 200, 300, 300); Texture Brushes g.Clear(Color.White); Image slika = Image.FromFile("C:\\Documents and Settings\\Ognjen\\Desktop\\RG\\slike\\texture__.jpg"); Image slika1 = Image.FromFile("C:\\Documents and Settings\\Ognjen\\Desktop\\RG\\slike\\Y-YellowTexture.bmp"); Image slika2 = Image.FromFile("newwall.bmp"); TextureBrush Cetka = new TextureBrush(slika); TextureBrush Cetka1 = new TextureBrush(slika1); TextureBrush Cetka2 = new TextureBrush(slika2);