Light-field 3DTV Research Péter Tamás Kovács Holografika Trends and Vision • Next generation displays will be 3D • Black&White Colour High Definition TV • A paradigm shift in visualization • The market is waiting for a real solution • 3D data is already there, but lost while displaying 3D Display Technologies Background • 3D images contain more information than 2D • Stereoscopic: 2x (L+R) • Multiview: ~8-16x • Volumetric: 20-200 slices • True 3D: continous (~100x) • Total number of beams law, points/sec rate • Determine the quality of any 3D solution • Direction selective light emission • Common for all 3D systems having a screen Fundamentals • Additional independent variant to X, Y : Φ • Emission range: FOV • Number of independent beams in the range: Angular resolution Φ = FOV / n • Angular resolution determines FOD Fundamentals • Vertical / horizontal parallax • Reduce the number of beams by omitting vertical parallax • Different horizontal and vertical angular resolution The HoloVizio System • Optical modules • Project light beams to the points of the screen from various angles • Holographic screen • Direction selective property with angularly dependent diffusion characteristics • Emission angle geometry determined • The screen performs the necessary optical transformation, but makes no principal change in directions • No optical road-blocks like at parallax barrier, lenticular lenses The HoloVizio System • Specific distributed image organization • A module is not associated to a direction • Each view of the 3D image comes from multiple modules • Smooth and continous transition between views • Light field reconstruction instead of views The HoloVizio System • HoloVizio image synthesis • Spatially addressable light-rays • 2D + Angular resolution • Horizontal (vertical) parallax • Scalability • High pixel count • Any aspect ratio • From small to large scale systems • Price / Performance • Possible to build perfect 3D displays HoloVizio Displays • HoloVizio Monitors • 7-10 Mpixel • Single PC • 1-4 DVI inputs for 25 FPS • Large-scale HoloVizio System • Rendering cluster of 16 PCs • Gigabit Ethernet • Digital signage HoloVizio system • Rendering cluster of 3 PCs • Gigabit Ethernet HoloVizio Displays • The world first glasses-free 3D cinema system: • HoloVizio C80 • 3,5 m dia Holoscreen (140”) • No glasses, no optical contradiction • LED based 3D projection unit • Exceptional 1500 Cd/m2 brightness • 40 degrees FOV • 2D compatible • Fitting cinema rooms, 3D simulators HoloVizio SW System • Integrate existing applications / display 3D models in real-time • Interactive applications • Display pre-rendered 3D models • High quality images • Display real-life 3D scenes • Light field streaming Integrate Existing Apps • OpenGL wrapper for HoloVizio display systems User computer Legacy OpenGL Application OpenGL Wrapper OpenGL Display driver 2D display HoloVizio Display Pre-Rendered 3D Favourite Renderer HoloVizio scripts 3D display HoloVizio Converter HoloPlayer Live 3D transmission • Linear camera array • 27 cameras • 640x480 at 15 FPS • 960x720 at 10 FPS • Camera calibration • Mapping of camera pixels to light rays • Transmission • Video streams • 100 Mbit now, 30 Mbit with H.264 • Display • Any HoloVizio display COHERENT project • To create a networked holographic platform to support multi-user realtime collaborative 3D interaction between geographically distributed teams. • To create two innovative applications: • a collaborative medical visualisation system • a collaborative design review system for the automotive industry Large-scale HoloVizio Internet Intranet HOLOVISION project • To realize a >100x capacity jump of current displays • real technology challenge • to build a no-compromise display • a milestone towards Gigapixel displays • To realize a novel principle • combination of spatial and time multiplexing • to fully exploit component capabilities • To use latest available technologies and components • Hi-res microdisplays, LEDs World’s first 100 MPixel 3D display OSIRIS project • Glasses-free 3D cinema prototype • 2nd generation desktop monitor • Real-time Light-field capture MUSCADE project • The MUSCADE project defines, 2D Display Stereoscopic display + binoculars 3D Professional Camera Satellite Computer Generated PostProduction Wireline Internet ADSL, ADSL2+, VDSL 3D Player develops, validates and evaluates the technological innovations in 3DTV capturing, data representation, compression, transmission, rendering and display adaptations required for a technically efficient and commercially successful 3DTV broadcast system. Satellite WiMAX, WLAN, DVB-T(2) Autostereoscopic display (Tracked stereo) Multiview display Wireless 3D Video Programs Broadcaster Lightfield display Remote control User interactivity Residential consumer DIOMEDES project • DIOMEDES focuses on new methods for the compression and delivery of multi-view video and multi-channel audio to users. • The DIOMEDES approach is to develop a 3D Peer-to-Peer (P2P) distribution system, which will be designed jointly with novel video compression techniques. The compression, distribution, and security technologies developed within DIOMEDES will be demonstrated in the form of an integrated test bed. 3D Content Server Broadcast Tx Broadcast Rx Peer 3D Media IPTV Streaming Server Master Peer Broadcast Rx Peer Broadcast Rx Peer 3D VIVANT project • The 3D VIVANT project investigates the possibility of using different technologies for capture and display of 3D content • For capture, 3D VIVANT takes full advantage of 3D Holoscopic imaging technology, where a single camera is required • For the display, the project takes advantage of the hologram geometrical principles to provide immersive, ultra high resolution presentation of 3D content Thank You! www.holografika.com EU IST-FP7 Integrated Project MUSCADE http://www.muscade.eu/