SPECIAL TEAMS DRILLS MENLO COLLEGE FRED GUIDICI HEAD COACH & SPECIAL TEAMS COORDINATOR 650-543-3763 fguidici@menlo.edu “DON’T SING IT, BRING IT” KICK OFF DRILLS SHOOT N RUN BC 2-GAP RIP THRU BC BC FORM TACKLE FORM TACKLE FORM TACKLE B1 B2 B1 BAGS SHIELD SHIELD B1 CM CM BEAT THE SET-UP DRILL BC FORM TACKLE CM AVOID: BEAT THAT ASS! B1 B2 CM CM X B1 DOUBLE TEAM 1. SPLIT 2. RUN THRU B1 B1 CM B2 CM B2 CM 3. RUN AROUND B1 CM B2 KICK OFF DRILLS - Defeating Double Teams- - - - - Split - Run Thru - Avoid - Avoid Opposite – Angle Tackle BC - - BC - Defeating Kick Out Blocks-- Drive Upfield and Split - - ------ - - - Drive Upfield and Climb Break Down Tackle Shuffle - - - - - - Split DBL Team R Break Down Tackle Split DBL Team Split DBL Team Break Down Tackle R Avoid Opposite Speed - - - - - Split DBL Team S Break Down Tackle - S - - - R Speed - - Shuffle Avoid Opposite - - - - S - - Shuffle Speed - - Shuffle Avoid Opposite - - - S R KICK OFF DRILLS Avoid Opposite Speed KICK OFF DRILLS AVOID FORM TACKLE AVOID AVOID X X BC AVOID AVOID X X CM AVOID, RIP & WRAP FORM TACKLE RIP THRU AVOID B3 B3 BC F1 CM BAGS AVOID, 2-GAP & WRAP FORM TACKLE 2-GAP AVOID B1 BC F1 CM SHIELD GAUNTLET FORM TACKLE 2-GAP BC B2 AVOID RIP THRU B1 B1 B1 B1 BAGS X X CM X KO / PUNT LEVERAGE DRILL R - R R --- - - - - - - - - - - - #1 Pride/Strike Players Line #1 – L1, LE Line #2 – L2, LT Line #3 – L3, LG Line #4 – L4, LB, Sn Line #5 – R4, RB, Sn Line #6 – R3, RG Line #7 – R2, RT Line #8 – R1, RE #2 #3 R - Jugs/QB - - - - #4 #5 #6 #7 #8 Leverage Drill Objective: Cover the field with good lane presence while keeping the returner on your inside shoulder. 1. 2. 3. 4. 5. The whistle will blow after the ball is thrown All coverage players will sprint down field All coverage players will break down 5yds from the returner All coverage players will shuffle w/ the returner (good base) Second whistle returner will turn up-field and all cover players will converge and squeeze the returner KO / PUNT PURSUIT DRILL - R R R --- - - - - - - - - - - - R Jugs/QB - Pride/Strike Players Pursuit Drill Line #1 – L1, LE Line #2 – L2, LT Line #3 – L3, LG Line #4 – L4, LB, Sn Objective: Cover the field with good lane presence while keeping the returner on your inside shoulder and taking proper pursuit angles. Line #5 – R4, RB, Sn Line #6 – R3, RG Line #7 – R2, RT Line #8 – R1, RE 1. The whistle will blow after the ball is thrown 2. All coverage players will sprint down field 3. All coverage players will break down 5yds from the returner 4. All coverage players will take proper angles off the return direction KICK OFF DRILLS IFFY ZONE (STRIKE) BC BC FORM TACKLE B1 CONTAINER EDGE DRILL FORM TACKLE ## BAG CM RC BEAT THE CROSSER DRILL BC FORM TACKLE CONTAINER / FOLDER / KICKER BC B2 B2 B2 B2 B2 B2 FORM TACKLE ## B1 B1 B1 B1 B1 B1 CM CM CM RC K RF KICK OFF DRILLS WEDGE FIT DRILL DM DM E E FB FB B A B E E FB FB B A B 10 yards 10 yards LF LC LK LG LH RH RG RK RC RF BEAT THE SET-UP DRILL - INDIVIDUAL RETURNER 10 yards X 1. COACH WILL GIVE THE BLOCKER THE RETURN SIDE SIGNAL 2. COVERMAN MUST BEAT THE SET UP OF THE BLOCKER OR "BEAT HIS ASS" TO THE RETURN SIDE. 3. RETURNER WILL BREAK TO THE RETURN SIDE 20 yards BLOCKER 10 yards COVERMAN COACH KICK OFF DRILLS BEAT THE SET-UP DRILL - TEAM X X LC LK X X X X X X K LG LH RH RG RK RC KICK OFF GROUP DRILLS "CORE PLAYERS" HITMEN, GUNNERS & KNIFERS BEAT THE CROSS BLOCK INDICATOR READ fig 2b fig 1b G T LK LG C G C LK LH LG LH BEAT THAT ASS BLOCK OR SHOOT N RUN BEAT THE DOWN BLOCK fig 1b fig 2a G T T G LK LG C C LH LK LG LH G T KICK OFF GROUP DRILLS FOLDERS FOLDERS (1's) A. Be 15 yards off the Returner and keep him 2-3 yards inside of you in a fold position. Be aggressive. Form a "V" with other Fold Man on the Returner. Fill any seam or hole in the wedge. Tackle high and sure. Alert gimmicks etc. Keep your proper leverage on Returner. Keep the ball INSIDE of you and in FRONT of you AT ALL TIMES. You cannot be blocked. Bracket the (keeping him inside of you until he's tackled) 1. If the ball breaks up the alley, get to the Returners outside pec (fig 1a) 2. If the ball bounces early, track the hip of the Returner (fig 2a) 3. If the ball breaks up and away, "Snap, Turn & Run" Profile Tackle (fig 3a) ATTACK, DO NOT JUST SIT & HANG! DM BACKSIDE FOLDER FRONTSIDE FOLDER fig 1a LF SNAP, TURN & RUN SHUFFLE RF BACKSIDE FOLDER fig 2a fig 3a DM DM ## O AVOID SHUFFLE LF SNAP, TURN & RUN LF ## FRONTSIDE FOLDER A. If the ball comes at you. "ATTACK" B. Vs Wedge "CAP THE STOVEPIPE" DM fig 1a DM fig 1b ## ## OOOO RC K RF RC K RF ALERT GIMMICKS: BE READY TO BOUNCE OUT DM Reverse DM DM Reverse FB Throwback DM DM DM Reverse LE FOLDERS: NEVER BE FARTHER THAN 15 YARD DEEP OR 2-3 YARDS OUTSIDE OF THE RETURNER. KICK OFF GROUP DRILLS CONTAINERS A. IF THEY ALL GO AWAY. GET TO THE TACKLES HIP, TIGHT TO HIS BUTT. SCRAPE PAINT, LEAN AND TRACK THE HIP OF THE RETURNER. (fig 1b) DM FB E T LC LF C. IF THE TACKLE BACKPEDALS OR ATTEMPTS A TURNBACK BLOCK ON YOU, EYE FIXATE OUTSIDE, SWAT & SCRAPE PAINT INSIDE. TRACK THE HIP OF THE RETURNER (fig 1c) DM FB E T fig. 1c LF LC D. IF THE TACKLE GOES STRAIGHT BACK & END DISAPEARS INSIDE, THE RETURN IS COMING AT YOU. RUN AT THE TACKLES BUTT & FIT ON OUTER EDGE OF WEDGE OR RIP THRU WEDGE DOUBLE. (fig 1d) DM FB E T fig. 1d LF LC E. IF ANY STAYS OR DRIFTS, ALERT THROWBACK OR REVERSE (fig 1e) DM FB E T fig. 1e LF LC REVERSE DM FB THROWBACK DM DM FB FB RC T LC DM FB RC T T RE RE KICK OFF RETURN DRILLS TURNBACK DRILL CROSS DRILL 3 4 7 9 8 10 10 yards 10 yards T T G G T T 7 4 8 3 DOUBLE TEAM 3 4 3 T T E 3 FB LE FB FB E SCRAPE PAINT SCREEN OUT LT 5 RG 4 DM DM KICK OFF RETURN DRILLS ROCK DRILL MAN DRILL 3 4 3 10 yards FINESSE DRILL 4 3 4 10 yards G T 10 yards G T G T WEDGE DRILL LE RE FB LE WS RE WS 3 2 1 NON RETURNER DRILL SAFETY OR KICKER MDM RE WS DM RE LE WS LE DM DM DM PUNT RET / KOR DRILL - Break Down Tackle Steel Rod - - - - Steel Rod - - - - - - - - - - - P - Steel Rod - L Break Down Tackle - P Break Down Tackle Steel Rod - L R - - P Break Down Tackle - L R - R - P - L R - KICK OFF RETURN GROUP DRILL WEDGE DM DM WS RE LE 1 2 3 3 K 2 1 9 10 FRONTLINE 1 2 3 4 LT 5 LG K 6 7 8 RT RG RUB LUB DM DM PUNT RETURN CIRCUIT Volleyball Lean & See Ball Hit Hands P x - Press vs. Zone Step - - - - - Press/Steel Rod - - - - - - - - - Read Leverage -------- Leverage Drill Steel Rod - --- ---- QB/Jugs P x Volleyball Lean & See Ball Hit Hands - --- - R - - - Press vs. Kick Step Block Point - Press vs. Zone Step Press vs. Kick Step PUNT RETURN DRILLS PUNT BLOCK ROCKET DRILLS C 1. STANCE 2. GET-OFFS 3. BLOCK POINT (one or two at a time) 4. VS BAGS x x 1 2 3 4 1. RUN THRU BLOCK POINT C (one side at a time) x 3 1 2 1 2 3 4 C x 4 TRACK DRILL (one or two at a time) (may add bags or bodies) V V V X 1 x 2 3 4 x WIGGLE DRILL - Beat 2 Blockers V V V V V 5 (vs tite) X V V 5 (vs wide) (may add bags or bodies) 2. SCOOP & SCORE (man from other side) PUNT BLOCK DRILLS BURST, BEND & BLOCK CAMERA 9 yards BLOCK POINT 3 yards BAG x x BLOCK POINT BAG BALL BAG BALL BAG 9 yards 3 yards V V RIGHT SIDE LEFT SIDE CP: HEAL TO TOE STANCE ASS UP WEIGHT FORWARD INSIDE LEG BACK OUTSIDE ARM UP GET OFF ON BALL MOVEMENT RIP THRU AND BEND TO BLOCK POINT SIMULATE PUNT BLOCK AT CONE 1. STANCE 2. GET-OFFS 3. BEND TO BLOCK POINT MAY ADD PUNTER OR COACH ON KNEE AT BLOCK POINT PUNT BLOCK DRILLS BEAT THE WING CAMERA P WING 6 yards WING BALL 2 LEFT SIDE 10 yards BLOCK POINT 6 yards 9 RIGHT SIDE 1. STANCE CP: HEAL TO TOE STANCE ASS UP 2. GET-OFFS WEIGHT FORWARD 3. BEND TO BLOCK POINT INSIDE LEG BACK OUTSIDE ARM UP GET OFF ON BALL MOVEMENT RIP THRU AND BEND TO BLOCK POINT OR COME UNDER HIM TO BLOCK POINT SIMULATE PUNT BLOCK AT CONE MAY ADD PUNTER OR COACH ON KNEE AT BLOCK POINT PUNT RETURN DRILLS ROCKET DRILLS 1. GET OFFS VS AIR fig. A 2. GET OFFS VS SHIELDS (HAND PLACEMENT) fig. B V 2 YARDS B B X V X X fig. A X USE STICKS FOR BALL MOVEMENT fig. B CAMERA c.p EYE THE BACK TIP OF THE BALL HEAD & EYES UP THROW THE KNIVES (100)- HANDS INSIDE - FRAME IT UP STICK TO HIM LIKE GLUE POUND THE KNEES AND DRIVE HIM BACK INTO THE PUNTER PUNT RETURN DRILLS PIN DRILL V V V V 2 YARDS B X X USE STICKS FOR BALL MOVEMENT COACH CAMERA PIN DRILL 1. GET OFFS VS SHIELDS ON BALL MOVEMENT 2. GIVE DIRECTION TO PUNT TEAM c.p. KEEP THE COVERMAN IN THE PIN FOR AS LONG AS HE CAN. SHUFFLE WITH HIM. WHEN HE BREAKS FREE: LOCK OUT THE ESCAPE SIDE ARM SNAP EYES TO HIS FEET PUNT RETURN DRILLS SHADOW DRILL TRICEP & SCRAPE PAINT CAMERA V V X X BC BC COACH GIVE DIRECTION TO COVERMEN FIRST START IN THE PIN WHEN HE BREAKS FREE LOCK OUT THE ESCAPE SIDE ARM SNAP EYES ON HIS FEET IF HE COMES TO YOU - SCRAPE PAINT: INSIDE ARM AT 90 DEGREES WITH HAND OPEN HOLD HIS PRESSURE STAY EVEN OR SLIGHTLY BEHIND HIM STAY BETWEEN HIM AND THE RETURNER IF HE GOES AWAY FROM YOU - TRICEP CUP THE BACK OF HIS TRICEP HOLD HIS PRESSURE STAY EVEN OR SLIGHTLY BEHIND HIM STAY BETWEEN HIM AND THE RETURNER PUNT RETURN DRILLS FINISH DRILL BC BC V V X X RIGHT SIDE LEFT SIDE CAMERA 1. FIRST START WITH HAND ON HIS TRICEP EYES ON THE FEET TURN WHEN HE TURNS PUNCH SHUFFLE WITH HIM LOCK OUT ESCAPE SIDE ARM SNAP EYES ON HIS FEET INSIDE ARM AT 90 DEGREES WITH HAND OPEN HOLD HIS PRESSURE STAY BETWEEN HIM AND THE RETURNER 2. SECOND START SCRAPING PAINT EYES ON THE FEET TURN WHEN HE TURNS PUNCH SHUFFLE WITH HIM LOCK OUT ESCAPE SIDE ARM SNAP EYES ON HIS FEET INSIDE ARM AT 90 DEGREES WITH HAND OPEN HOLD HIS PRESSURE STAY BETWEEN HIM AND THE RETURNER PUNT RETURN DRILLS GET TO THE CUT-OFF BC BC T T B B FACE TO ASS OPPOSITE SIDE SCRAPE PAINT T B T B SCREEN OUT 1. RUN PATH BETWEEN CP & RETURNER. 2. STICK BUTT OUT 3. CUT OFF CP FROM RETURNER. 3 V PR MIRROR 1. 2. 3. 4. 5. HANDS BEHIND BACK. KEEP EYES ON CHEST #'S. SHOOT HANDS INSIDE. RESET HANDS WIDEN FEET,SINK HIPS & STAY LOW. POINT MAN BC V 15 yards 1 T PM PUNT RETURN DRILLS WALL DRILL 1. PRE-SET WALL OFF THE POINT MAN (PM) VS AIR 2. PRE-SET WALL OFF THE POINT MAN (PM) VS DEFENDERS 3. GET OFF THE BALL & SET WALL OFF THE PM VS DEFENDERS 1 FIG 1. 2 3 4 PM FIG 3. R C FIG 2. V V x V V 1 2 3 4 V 1 V V 1 2 V V 3 V 4 2 V 3 V PM 4 R PM R PUNT RETURN JAMMER DRILLS (#1 & #10) VS SPREAD PUNT HITMEN PROGRESSION MIRROR DRILL 1. HANDS BEHIND BACK. 2. KEEP EYES ON CHEST #'S. 3. SHOOT HANDS INSIDE. 4. RESET HANDS 5. WIDEN FEET,SINK HIPS & STAY LOW. SCREEN OUT DRILL 1. RUN PATH BETWEEN CP & RETURNER. 2. STICK BUTT OUT 3. CUT OFF CP FROM RETURNER. V V 1 1 PR 1 10 V V O XX V 10 1 V V V 1 V 10 V 1 V V V SHADOW DRILL 1. NUDGE THE TRICEP AND WIDEN. 2. FINISH - WHEN HE SETTLES * MAY USE SCREEN OUT TECHNIQUE V 10 O XX VICE DRILL A. INSIDE RELEASE B. OUTSIDE RELEASE SPACE DRILL A. B. C. D. EYES ON CHEST #'S. SHOOT HANDS INSIDE. RESET HANDS WIDEN FEET, SINK HIPS & STAY LOW. V V 1 V 10 10 PUNT DRILLS SPREAD PUNT HITMEN DRILLS TIME UP DRILL 1. GET TO RECEIVER AS HE CATCHES THE BALL AND TIME UP HIT ON YOUR LANDMARK (HIS NEAR PEC). 2. vs FAIR CATCH. C.P. - must give the returner adequate room to field the punt. There is no halo rule! PR H COACH H POOCH PUNT DRILLS 1. LOCATE DRILL LOCATING THE BALL INSIDE THE 10 YARD LINE. VS FAIR CATCH OR BLUFF BY THE RETURNER 1ST MAN GOES PAST RETURNER TO THE GOAL LINE 2ND MAN FRONTS UP RETURNER. (FIND THE BALL & DOWN IT IN PLAY) 2. TAP DRILL KEEPING BALL FROM GOING INTO THE ENDZONE. (TAP BACK AND RECOVER) PUNT DRILLS SPREAD PUNT HITMEN DRILLS BLOCKING DRILL (TIGHT PUNT) IF CALLED DOWN BY JACK (PIVOT, PUNCH, SLAM AND GO) 1. PIVOT, PUNCH, SLAM & GO VS AIR 2. PIVOT, PUNCH, SLAM & GO VS RUSHERS 4 3 2 G T H C 1 PUNT DRILLS SPREAD PUNT HITMEN DRILLS CAMERA 1. RELEASES (single press) A. RIP B. SWAT AND RIP C. TOMAHAWK CHOP D. STICK AND GO 10 YARDS J DRILL A. BALL MOVEMENT (STICKS) 1. VS AIR 2. VS MAN STANDING STILL 3. VS MAN LIVE CP: MAKE IT A RACE FOR 10 YARDS J BALL H H CP: "BROOMS" ON ALL RELEASES / NO SWIMS OR ARM OVERS STAY TIGHT TO JAMMMER DURING RIP GET BACK ON THE MIDLINE (STACK) OF THE JAMMER 2. RELEASES (double press) A. RIP B. SPEED C. DOWN THE LINE MIRROR DRILL 1. TAKE AWAY HANDS OF JAMMER AND GET AROUND HIM. J H PUNT OR KICK OFF COVERAGE DRILLS KNIFE OR BACKDOOR DRILL 20 yards RETURNER "KNIFE" CM BL BL CM "BACKDOOR" RIGHT SIDE LEFT SIDE COACH 1. BLOCKERS WILL START WITH INSIDE HAND CUPPED ON TRICEP OF COVERMEN, 2. ON COACHES COMMAND COVERAGE WILL BEGIN AND RETURNER WILL BREAK TO EITHER SIDE OR UP THE MIDDLE. 3. COVERMEN WILL EXECUTE A "KNIFE" TECHNIQUE BY REDUCING THE HIP & SHOULDER (BROOMS) AND PLAY UNDER THE BLOCKER TO GET TO THE RETURNER OR HE MAY USE THE BLOCKERS' MOMENTUM AND EXECUTE A "BACKDOOR" TECHNIQUE BY GRABBING THE BACK OF HIS SHOULDER PADS AND COME BEHIND HIM TO GET TO THE RETURNER. 4. COVERMEN MUST KEEP THEIR HEAD TO THE LEVERAGE SIDE PUNT DRILLS SPREAD PUNT PROGRESSION (GUARDS, TACKLES, CONTAINERS) X X X 1. KICK SLIDE VS AIR (vertical sets) GET DEPTH! 2. a. 2 ON 1 (vertical sets) WIDER = DEEPER b. 2 ON 2 V V V V 3. 1/2 LINE VS AIR A. SPLITS & ALIGNMENT B. KICK SLIDE X X VV VV X X X X 4. 1/2 LINE VS MAN A. (vertical sets) B. TWISTS C. STACKS X VV X X G X 3 4 5 T V V C 2 3 4 T 2 5 5 G X T G 5 X C C (CENTERS, JACKS, PUNTERS) 1. VS AIR (RIVER/LAKE) 2. VS MAN 2 ON 2 A. TWISTS B. DBL. GAP 5 5 5 C 5 5 5 5 C C J J J 5 C J "LAKE" P P P P PUNT GROUP SPREAD PUNT PROGRESSION 2. WHOLE LINE VS MAN (vertical sets) WIDER = DEEPER 1. HALF LINE VS AIR (vertical sets) GET DEPTH! 2 C RG RT RC C LT LG LC 5 4 LT 5 C LG 3 4 RG 2 RT RC LC J J 3 J "LAKE" "RIVER" P P "LAKE" P 3. WHOLE LINE VS MAN TWISTS 2 3 5 4 LT 5 C LG 3 4 RG 4. WHOLE LINE VS MAN STACKS 2 3 2 RT RC LC LT 4 4 5 5 LG C RG RT RC LC J 3 J P "LAKE" "LAKE" P 5. WHOLE LINE VS JAMMER RUSH 2 1 3 LH 5 4 LT LG 5 C 3 4 RG J "LAKE" P 1 RH RT RC LC 2 2 PUNT OR KICK OFF COVERAGE DRILLS KNIFE OR BACKDOOR DRILL 20 yards RETURNER "KNIFE" CM BL BL CM "BACKDOOR" RIGHT SIDE LEFT SIDE COACH 1. BLOCKERS WILL START WITH INSIDE HAND CUPPED ON TRICEP OF COVERMEN, 2. ON COACHES COMMAND COVERAGE WILL BEGIN AND RETURNER WILL BREAK TO EITHER SIDE OR UP THE MIDDLE. 3. COVERMEN WILL EXECUTE A "KNIFE" TECHNIQUE BY REDUCING THE HIP & SHOULDER (BROOMS) AND PLAY UNDER THE BLOCKER TO GET TO THE RETURNER OR HE MAY USE THE BLOCKERS' MOMENTUM AND EXECUTE A "BACKDOOR" TECHNIQUE BY GRABBING THE BACK OF HIS SHOULDER PADS AND COME BEHIND HIM TO GET TO THE RETURNER. 4. COVERMEN MUST KEEP THEIR HEAD TO THE LEVERAGE SIDE PUNT DRILLS TIGHT PUNT PROGRESSION 1. PIVOT, PUNCH & SLAM VS AIR 2. PIVOT, PUNCH & SLAM VS RUSHERS E T G G T E E 3. DOUBLE BUMP TECHNIQUE VS AIR 2 1 4. DOUBLE BUMP TECHNIQUE VS RUSHERS E 5. HIGH SLAM TECHNIQUE VS RUSHER 1 2 3 5 C G U 6. WIDE GRIP BENCH TECHNIQUE VS RUSHERS 5 4 C G U PUNT DRILLS TIGHT PUNT PROGRESSION 7. JACK DRILL GROUP: 1/2 LINE FOR MAX REPS PERSONNEL: RUSHERS, JACK, PUNTER & CENTER OTHERS CAN BE USED WITH BAGS OR BODIES. DRILL: COACH PICKS WHICH RUSHERS COME. JACK MUST BLOCK MDM THAT THREATENS PUNTER. 1 2 3 5 4 C G T E 5 4 C 2 3 G T 1 E U U J J P 8. 1/2 LINE DRILL P GROUP: 1/2 LINE FOR MAX REPS PERSONNEL: CENTER, GUARDS, TACKLES, ENDS, JACK, UPBACKS, PUNTER & RUSHERS DRILL: LIVE RUSHES TO BLOCK PUNT. ENDS GIVE "ME / YOU" CALLS MAY ADD RELEASE & COVERAGE. 3 1 2 E 5 4 T 5 4 C G C G U U "YOU" CALL J J P P 2 3 T 1 E "ME" CALL P.A.T. / F.G. BLOCK DRILLS OVERLOAD DRILL CGT TCT GT E TCT GTE TCT SKINNER DRILL X KICKER X HOLDER CRASHER DRILL PORTA PIT X KICKER X HOLDER RW TE X SK SNAPPER RW TE C X SNAPPER P.A.T. / F.G. DRILLS GAP DRILL "OUT" DRILL OVERLOAD, TE HINGE DRILL V V V CG TE VVV V C CG TE RW SK C WING DRILL "DOUBLE BUMP" WING DOUBLE BUMP, TE HINGE DRILL SK S C TE LW C TE RW SK TE