kick off drills - All Sports School

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SPECIAL TEAMS
DRILLS
MENLO COLLEGE
FRED GUIDICI
HEAD COACH
&
SPECIAL TEAMS
COORDINATOR
650-543-3763
fguidici@menlo.edu
“DON’T SING IT, BRING IT”
KICK OFF DRILLS
SHOOT N RUN
BC
2-GAP
RIP THRU
BC
BC
FORM
TACKLE
FORM
TACKLE
FORM
TACKLE
B1 B2
B1
BAGS
SHIELD
SHIELD
B1
CM
CM
BEAT THE SET-UP DRILL
BC
FORM
TACKLE
CM
AVOID: BEAT THAT ASS!
B1
B2
CM
CM
X
B1
DOUBLE TEAM
1. SPLIT
2. RUN THRU
B1
B1
CM
B2
CM
B2
CM
3. RUN AROUND
B1
CM
B2
KICK OFF DRILLS
-
Defeating
Double Teams-
-
-
-
-
Split
-
Run
Thru
-
Avoid
-
Avoid Opposite – Angle Tackle
BC
-
-
BC
-
Defeating
Kick Out Blocks--
Drive Upfield
and Split
-
-
------
-
-
-
Drive Upfield
and Climb
Break Down
Tackle
Shuffle
-
-
-
-
-
-
Split DBL Team
R
Break Down
Tackle
Split DBL Team
Split DBL Team
Break Down
Tackle
R
Avoid Opposite
Speed
-
-
-
-
-
Split DBL Team
S
Break Down
Tackle
-
S
-
-
-
R
Speed
-
-
Shuffle
Avoid Opposite
-
-
-
-
S
-
-
Shuffle
Speed
-
-
Shuffle
Avoid Opposite
-
-
-
S
R
KICK OFF DRILLS
Avoid Opposite
Speed
KICK OFF DRILLS
AVOID
FORM
TACKLE
AVOID
AVOID
X
X
BC
AVOID
AVOID
X
X
CM
AVOID, RIP & WRAP
FORM
TACKLE
RIP THRU
AVOID
B3
B3
BC
F1
CM
BAGS
AVOID, 2-GAP & WRAP
FORM
TACKLE
2-GAP
AVOID
B1
BC
F1
CM
SHIELD
GAUNTLET
FORM
TACKLE 2-GAP
BC
B2
AVOID
RIP THRU
B1
B1
B1
B1
BAGS
X
X
CM
X
KO / PUNT LEVERAGE DRILL
R
-
R R
---
-
-
-
-
-
-
-
-
-
-
-
#1
Pride/Strike Players
Line #1 – L1, LE
Line #2 – L2, LT
Line #3 – L3, LG
Line #4 – L4, LB, Sn
Line #5 – R4, RB, Sn
Line #6 – R3, RG
Line #7 – R2, RT
Line #8 – R1, RE
#2
#3
R
-
Jugs/QB
-
-
-
-
#4
#5
#6
#7
#8
Leverage Drill
Objective: Cover the field with good lane presence while keeping
the returner on your inside shoulder.
1.
2.
3.
4.
5.
The whistle will blow after the ball is thrown
All coverage players will sprint down field
All coverage players will break down 5yds from the returner
All coverage players will shuffle w/ the returner (good base)
Second whistle returner will turn up-field and all cover players
will converge and squeeze the returner
KO / PUNT PURSUIT DRILL
-
R
R R
---
-
-
-
-
-
-
-
-
-
-
-
R
Jugs/QB
-
Pride/Strike Players
Pursuit Drill
Line #1 – L1, LE
Line #2 – L2, LT
Line #3 – L3, LG
Line #4 – L4, LB, Sn
Objective: Cover the field with good lane presence while
keeping the returner on your inside shoulder
and taking proper pursuit angles.
Line #5 – R4, RB, Sn
Line #6 – R3, RG
Line #7 – R2, RT
Line #8 – R1, RE
1. The whistle will blow after the ball is thrown
2. All coverage players will sprint down field
3. All coverage players will break down 5yds from the
returner
4. All coverage players will take proper angles off the
return direction
KICK OFF DRILLS
IFFY ZONE (STRIKE)
BC
BC
FORM
TACKLE
B1
CONTAINER EDGE DRILL
FORM
TACKLE
##
BAG
CM
RC
BEAT THE CROSSER DRILL
BC
FORM
TACKLE
CONTAINER / FOLDER / KICKER
BC
B2 B2 B2
B2 B2 B2
FORM
TACKLE
##
B1 B1 B1
B1 B1 B1
CM
CM
CM
RC
K
RF
KICK OFF DRILLS
WEDGE FIT DRILL
DM
DM
E
E
FB FB
B
A
B
E
E
FB FB
B
A
B
10 yards
10 yards
LF
LC LK
LG LH
RH RG RK RC
RF
BEAT THE SET-UP DRILL - INDIVIDUAL
RETURNER
10 yards
X
1. COACH WILL GIVE THE BLOCKER THE RETURN SIDE SIGNAL
2. COVERMAN MUST BEAT THE SET UP OF THE
BLOCKER OR "BEAT HIS ASS" TO THE RETURN SIDE.
3. RETURNER WILL BREAK TO THE RETURN SIDE
20 yards
BLOCKER
10 yards
COVERMAN
COACH
KICK OFF DRILLS
BEAT THE SET-UP DRILL - TEAM
X
X
LC
LK
X
X
X
X
X
X
K
LG
LH
RH
RG
RK
RC
KICK OFF GROUP DRILLS
"CORE PLAYERS"
HITMEN, GUNNERS & KNIFERS
BEAT THE CROSS BLOCK
INDICATOR READ
fig 2b
fig 1b
G
T
LK
LG
C
G
C
LK
LH
LG
LH
BEAT THAT ASS BLOCK
OR SHOOT N RUN
BEAT THE DOWN BLOCK
fig 1b
fig 2a
G
T
T
G
LK
LG
C
C
LH
LK
LG
LH
G
T
KICK OFF GROUP DRILLS
FOLDERS
FOLDERS (1's)
A. Be 15 yards off the Returner and keep him 2-3 yards inside of you in a fold
position. Be aggressive. Form a "V" with other Fold Man on the Returner.
Fill any seam or hole in the wedge. Tackle high and sure. Alert gimmicks etc.
Keep your proper leverage on Returner. Keep the ball INSIDE of you and in
FRONT of you
AT ALL TIMES. You cannot be blocked. Bracket the
(keeping him inside of you until he's tackled)
1. If the ball breaks up the alley, get to the Returners outside pec (fig 1a)
2. If the ball bounces early, track the hip of the Returner (fig 2a)
3. If the ball breaks up and away, "Snap, Turn & Run" Profile Tackle (fig 3a)
ATTACK, DO NOT JUST SIT & HANG!
DM
BACKSIDE FOLDER
FRONTSIDE FOLDER
fig 1a
LF
SNAP, TURN & RUN
SHUFFLE
RF
BACKSIDE FOLDER
fig 2a
fig 3a
DM
DM
##
O
AVOID
SHUFFLE
LF
SNAP, TURN & RUN
LF
##
FRONTSIDE FOLDER
A. If the ball comes at you. "ATTACK"
B. Vs Wedge "CAP THE STOVEPIPE"
DM
fig 1a
DM
fig 1b
##
##
OOOO
RC
K
RF
RC
K
RF
ALERT GIMMICKS: BE READY TO BOUNCE OUT
DM
Reverse
DM
DM
Reverse
FB
Throwback
DM
DM
DM
Reverse
LE
FOLDERS: NEVER BE FARTHER THAN 15 YARD DEEP OR 2-3
YARDS OUTSIDE OF THE RETURNER.
KICK OFF GROUP DRILLS
CONTAINERS
A. IF THEY ALL GO AWAY. GET TO THE TACKLES HIP, TIGHT TO HIS
BUTT. SCRAPE PAINT, LEAN AND TRACK THE HIP OF THE RETURNER.
(fig 1b)
DM
FB
E
T
LC
LF
C. IF THE TACKLE BACKPEDALS OR ATTEMPTS A TURNBACK BLOCK ON
YOU, EYE FIXATE OUTSIDE, SWAT & SCRAPE PAINT INSIDE. TRACK THE
HIP OF THE RETURNER (fig 1c)
DM
FB
E
T
fig. 1c
LF
LC
D. IF THE TACKLE GOES STRAIGHT BACK & END DISAPEARS INSIDE, THE
RETURN IS COMING AT YOU. RUN AT THE TACKLES BUTT & FIT ON
OUTER EDGE OF WEDGE OR RIP THRU WEDGE DOUBLE. (fig 1d)
DM
FB
E
T
fig. 1d
LF
LC
E. IF ANY STAYS OR DRIFTS, ALERT THROWBACK OR REVERSE (fig 1e)
DM
FB
E
T
fig. 1e
LF
LC
REVERSE
DM
FB
THROWBACK
DM
DM
FB
FB
RC
T
LC
DM
FB
RC
T
T
RE
RE
KICK OFF RETURN DRILLS
TURNBACK DRILL
CROSS DRILL
3
4
7
9
8
10
10 yards
10 yards
T
T
G
G
T
T
7
4
8
3
DOUBLE TEAM
3
4
3
T
T
E
3
FB
LE
FB
FB
E
SCRAPE PAINT
SCREEN OUT
LT
5
RG
4
DM
DM
KICK OFF RETURN DRILLS
ROCK DRILL
MAN DRILL
3
4
3
10 yards
FINESSE DRILL
4
3
4
10 yards
G
T
10 yards
G
T
G
T
WEDGE DRILL
LE
RE
FB
LE
WS
RE
WS
3
2
1
NON RETURNER DRILL
SAFETY OR KICKER
MDM
RE
WS
DM
RE
LE
WS
LE
DM
DM
DM
PUNT RET / KOR DRILL
-
Break Down
Tackle
Steel Rod
-
-
-
-
Steel Rod
-
-
-
-
-
-
-
-
-
-
-
P
-
Steel Rod
-
L
Break Down
Tackle
-
P
Break Down
Tackle
Steel Rod
-
L
R
-
-
P
Break Down
Tackle
-
L
R
-
R
-
P
-
L
R
-
KICK OFF RETURN GROUP DRILL
WEDGE
DM
DM
WS
RE
LE
1
2
3
3
K
2
1
9
10
FRONTLINE
1
2
3
4
LT
5
LG
K
6
7
8
RT
RG
RUB
LUB
DM
DM
PUNT RETURN CIRCUIT
Volleyball
Lean & See Ball Hit Hands
P
x
-
Press vs. Zone Step
-
-
-
-
-
Press/Steel Rod
-
-
-
-
-
-
-
-
-
Read Leverage
--------
Leverage Drill
Steel Rod
-
---
----
QB/Jugs
P
x
Volleyball
Lean & See Ball Hit Hands
-
---
-
R
-
-
-
Press vs. Kick Step
Block Point
-
Press vs. Zone Step
Press vs. Kick Step
PUNT RETURN DRILLS
PUNT BLOCK
ROCKET DRILLS
C
1. STANCE
2. GET-OFFS
3. BLOCK POINT
(one or two at
a time)
4. VS BAGS
x
x
1
2
3
4
1. RUN THRU
BLOCK POINT
C
(one side at
a time)
x
3
1
2
1
2
3
4
C
x
4
TRACK DRILL
(one or two
at a time)
(may add bags or
bodies)
V
V V
X
1
x
2
3
4
x
WIGGLE DRILL - Beat 2 Blockers
V
V
V
V
V
5
(vs tite)
X
V V
5
(vs wide)
(may add bags or
bodies)
2. SCOOP
&
SCORE
(man from
other side)
PUNT BLOCK DRILLS
BURST, BEND & BLOCK
CAMERA
9 yards
BLOCK POINT
3 yards
BAG
x
x
BLOCK POINT
BAG
BALL
BAG
BALL
BAG
9 yards
3 yards
V
V
RIGHT SIDE
LEFT SIDE
CP: HEAL TO TOE STANCE
ASS UP
WEIGHT FORWARD
INSIDE LEG BACK
OUTSIDE ARM UP
GET OFF ON BALL MOVEMENT
RIP THRU AND BEND TO BLOCK POINT
SIMULATE PUNT BLOCK AT CONE
1. STANCE
2. GET-OFFS
3. BEND TO BLOCK POINT
MAY ADD PUNTER OR COACH ON KNEE AT BLOCK POINT
PUNT BLOCK DRILLS
BEAT THE WING
CAMERA
P
WING
6 yards
WING
BALL
2
LEFT SIDE
10 yards
BLOCK POINT
6 yards
9
RIGHT SIDE
1. STANCE
CP: HEAL TO TOE STANCE
ASS UP
2. GET-OFFS
WEIGHT FORWARD
3. BEND TO BLOCK POINT
INSIDE LEG BACK
OUTSIDE ARM UP
GET OFF ON BALL MOVEMENT
RIP THRU AND BEND TO BLOCK POINT OR COME UNDER HIM TO BLOCK POINT
SIMULATE PUNT BLOCK AT CONE
MAY ADD PUNTER OR COACH ON KNEE AT BLOCK POINT
PUNT RETURN DRILLS
ROCKET DRILLS
1. GET OFFS VS AIR fig. A
2. GET OFFS VS SHIELDS (HAND PLACEMENT) fig. B
V
2 YARDS
B
B
X
V
X
X
fig. A
X
USE STICKS FOR BALL MOVEMENT
fig. B
CAMERA
c.p EYE THE BACK TIP OF THE BALL
HEAD & EYES UP
THROW THE KNIVES (100)- HANDS INSIDE - FRAME IT UP
STICK TO HIM LIKE GLUE
POUND THE KNEES AND DRIVE HIM BACK INTO THE PUNTER
PUNT RETURN DRILLS
PIN DRILL
V
V
V
V
2 YARDS
B
X
X
USE STICKS FOR BALL MOVEMENT
COACH
CAMERA
PIN DRILL
1. GET OFFS VS SHIELDS ON BALL MOVEMENT
2. GIVE DIRECTION TO PUNT TEAM
c.p. KEEP THE COVERMAN IN THE PIN FOR AS LONG AS HE CAN.
SHUFFLE WITH HIM. WHEN HE BREAKS FREE:
LOCK OUT THE ESCAPE SIDE ARM
SNAP EYES TO HIS FEET
PUNT RETURN DRILLS
SHADOW DRILL
TRICEP & SCRAPE PAINT
CAMERA
V
V
X
X
BC
BC
COACH
GIVE DIRECTION TO COVERMEN
FIRST START IN THE PIN
WHEN HE BREAKS FREE
LOCK OUT THE ESCAPE SIDE ARM
SNAP EYES ON HIS FEET
IF HE COMES TO YOU - SCRAPE PAINT:
INSIDE ARM AT 90 DEGREES WITH HAND OPEN
HOLD HIS PRESSURE
STAY EVEN OR SLIGHTLY BEHIND HIM
STAY BETWEEN HIM AND THE RETURNER
IF HE GOES AWAY FROM YOU - TRICEP
CUP THE BACK OF HIS TRICEP
HOLD HIS PRESSURE
STAY EVEN OR SLIGHTLY BEHIND HIM
STAY BETWEEN HIM AND THE RETURNER
PUNT RETURN DRILLS
FINISH DRILL
BC
BC
V
V
X
X
RIGHT SIDE
LEFT SIDE
CAMERA
1. FIRST START WITH HAND ON HIS TRICEP
EYES ON THE FEET
TURN WHEN HE TURNS
PUNCH
SHUFFLE WITH HIM
LOCK OUT ESCAPE SIDE ARM
SNAP EYES ON HIS FEET
INSIDE ARM AT 90 DEGREES WITH HAND OPEN
HOLD HIS PRESSURE
STAY BETWEEN HIM AND THE RETURNER
2. SECOND START SCRAPING PAINT
EYES ON THE FEET
TURN WHEN HE TURNS
PUNCH
SHUFFLE WITH HIM
LOCK OUT ESCAPE SIDE ARM
SNAP EYES ON HIS FEET
INSIDE ARM AT 90 DEGREES WITH HAND OPEN
HOLD HIS PRESSURE
STAY BETWEEN HIM AND THE RETURNER
PUNT RETURN DRILLS
GET TO THE CUT-OFF
BC
BC
T
T
B
B
FACE TO ASS
OPPOSITE SIDE
SCRAPE PAINT
T B
T B
SCREEN OUT
1. RUN PATH BETWEEN CP &
RETURNER.
2. STICK BUTT OUT
3. CUT OFF CP FROM
RETURNER.
3
V
PR
MIRROR
1.
2.
3.
4.
5.
HANDS BEHIND BACK.
KEEP EYES ON CHEST #'S.
SHOOT HANDS INSIDE.
RESET HANDS
WIDEN FEET,SINK HIPS & STAY LOW.
POINT MAN
BC
V
15 yards
1
T
PM
PUNT RETURN DRILLS
WALL DRILL
1. PRE-SET WALL OFF THE POINT MAN (PM) VS AIR
2. PRE-SET WALL OFF THE POINT MAN (PM) VS DEFENDERS
3. GET OFF THE BALL & SET WALL OFF THE PM VS DEFENDERS
1
FIG 1.
2
3
4
PM
FIG 3.
R
C
FIG 2.
V
V
x V
V
1
2
3
4
V
1
V
V
1
2
V
V
3
V
4
2
V
3
V
PM
4
R
PM
R
PUNT RETURN
JAMMER DRILLS (#1 & #10)
VS SPREAD PUNT HITMEN
PROGRESSION
MIRROR DRILL
1. HANDS BEHIND BACK.
2. KEEP EYES ON CHEST #'S.
3. SHOOT HANDS INSIDE.
4. RESET HANDS
5. WIDEN FEET,SINK HIPS
& STAY LOW.
SCREEN OUT DRILL
1. RUN PATH
BETWEEN CP &
RETURNER.
2. STICK BUTT OUT
3. CUT OFF CP
FROM RETURNER.
V
V
1
1
PR
1
10
V
V
O
XX
V
10
1
V
V
V
1
V
10
V
1
V
V
V
SHADOW DRILL
1. NUDGE THE TRICEP AND WIDEN.
2. FINISH - WHEN HE SETTLES
* MAY USE SCREEN OUT
TECHNIQUE
V
10
O
XX
VICE DRILL
A. INSIDE RELEASE
B. OUTSIDE RELEASE
SPACE DRILL
A.
B.
C.
D.
EYES ON CHEST #'S.
SHOOT HANDS INSIDE.
RESET HANDS
WIDEN FEET, SINK HIPS
& STAY LOW.
V
V
1
V
10
10
PUNT DRILLS
SPREAD PUNT
HITMEN DRILLS
TIME UP DRILL
1. GET TO RECEIVER AS HE CATCHES THE BALL AND TIME
UP HIT ON YOUR LANDMARK (HIS NEAR PEC).
2. vs FAIR CATCH. C.P. - must give the returner adequate room
to field the punt. There is no halo rule!
PR
H
COACH
H
POOCH PUNT DRILLS
1. LOCATE DRILL
LOCATING THE BALL INSIDE THE 10 YARD LINE.
VS FAIR CATCH OR BLUFF BY THE RETURNER
1ST MAN GOES PAST RETURNER TO THE GOAL LINE
2ND MAN FRONTS UP RETURNER.
(FIND THE BALL & DOWN IT IN PLAY)
2. TAP DRILL
KEEPING BALL FROM GOING INTO THE
ENDZONE. (TAP BACK AND RECOVER)
PUNT DRILLS
SPREAD PUNT
HITMEN DRILLS
BLOCKING DRILL (TIGHT PUNT)
IF CALLED DOWN BY JACK (PIVOT, PUNCH, SLAM AND GO)
1. PIVOT, PUNCH, SLAM & GO
VS AIR
2. PIVOT, PUNCH, SLAM & GO
VS RUSHERS
4 3 2
G T H
C
1
PUNT DRILLS
SPREAD PUNT
HITMEN DRILLS
CAMERA
1. RELEASES (single press)
A. RIP
B. SWAT AND RIP
C. TOMAHAWK CHOP
D. STICK AND GO
10 YARDS
J
DRILL
A. BALL MOVEMENT (STICKS)
1. VS AIR
2. VS MAN STANDING STILL
3. VS MAN LIVE
CP: MAKE IT A RACE FOR 10 YARDS
J
BALL
H
H
CP: "BROOMS" ON ALL RELEASES / NO SWIMS OR ARM OVERS
STAY TIGHT TO JAMMMER DURING RIP
GET BACK ON THE MIDLINE (STACK) OF THE JAMMER
2. RELEASES (double press)
A. RIP
B. SPEED
C. DOWN THE LINE
MIRROR DRILL
1. TAKE AWAY HANDS OF
JAMMER AND GET AROUND
HIM.
J
H
PUNT OR KICK OFF COVERAGE DRILLS
KNIFE OR BACKDOOR DRILL
20 yards
RETURNER
"KNIFE" CM BL
BL CM
"BACKDOOR"
RIGHT SIDE
LEFT SIDE
COACH
1. BLOCKERS WILL START WITH INSIDE HAND CUPPED ON TRICEP OF COVERMEN,
2. ON COACHES COMMAND COVERAGE WILL BEGIN AND RETURNER WILL BREAK TO
EITHER SIDE OR UP THE MIDDLE.
3. COVERMEN WILL EXECUTE A "KNIFE" TECHNIQUE BY REDUCING THE HIP & SHOULDER
(BROOMS) AND PLAY UNDER THE BLOCKER TO GET TO THE RETURNER OR HE MAY
USE THE BLOCKERS' MOMENTUM AND EXECUTE A "BACKDOOR" TECHNIQUE BY GRABBING THE
BACK OF HIS SHOULDER PADS AND COME BEHIND HIM TO GET TO THE RETURNER.
4. COVERMEN MUST KEEP THEIR HEAD TO THE LEVERAGE SIDE
PUNT DRILLS
SPREAD PUNT
PROGRESSION
(GUARDS, TACKLES, CONTAINERS)
X
X
X
1. KICK SLIDE VS AIR
(vertical sets) GET DEPTH!
2. a. 2 ON 1
(vertical sets)
WIDER = DEEPER
b. 2 ON 2
V V V V
3. 1/2 LINE VS AIR
A. SPLITS & ALIGNMENT
B. KICK SLIDE
X
X
VV
VV
X X
X X
4. 1/2 LINE VS MAN
A. (vertical sets)
B. TWISTS
C. STACKS
X
VV
X X
G
X
3 4
5
T
V
V
C
2
3 4
T
2
5 5
G X
T
G
5
X
C
C
(CENTERS, JACKS, PUNTERS)
1. VS AIR (RIVER/LAKE)
2. VS MAN 2 ON 2
A. TWISTS
B. DBL. GAP
5
5
5
C
5
5
5
5
C
C
J
J
J
5
C
J
"LAKE"
P
P
P
P
PUNT GROUP
SPREAD PUNT
PROGRESSION
2. WHOLE LINE VS MAN
(vertical sets) WIDER = DEEPER
1. HALF LINE VS AIR
(vertical sets) GET DEPTH!
2
C RG
RT
RC
C
LT LG
LC
5
4
LT
5
C
LG
3
4
RG
2
RT
RC
LC
J
J
3
J
"LAKE"
"RIVER"
P
P
"LAKE"
P
3. WHOLE LINE VS MAN TWISTS
2
3
5
4
LT
5
C
LG
3
4
RG
4. WHOLE LINE VS MAN STACKS
2
3
2
RT
RC
LC
LT
4
4
5
5
LG
C
RG
RT
RC
LC
J
3
J
P
"LAKE"
"LAKE"
P
5. WHOLE LINE VS JAMMER RUSH
2
1
3
LH
5
4
LT
LG
5
C
3
4
RG
J
"LAKE"
P
1
RH
RT
RC
LC
2
2
PUNT OR KICK OFF COVERAGE DRILLS
KNIFE OR BACKDOOR DRILL
20 yards
RETURNER
"KNIFE" CM BL
BL CM
"BACKDOOR"
RIGHT SIDE
LEFT SIDE
COACH
1. BLOCKERS WILL START WITH INSIDE HAND CUPPED ON TRICEP OF COVERMEN,
2. ON COACHES COMMAND COVERAGE WILL BEGIN AND RETURNER WILL BREAK TO
EITHER SIDE OR UP THE MIDDLE.
3. COVERMEN WILL EXECUTE A "KNIFE" TECHNIQUE BY REDUCING THE HIP & SHOULDER
(BROOMS) AND PLAY UNDER THE BLOCKER TO GET TO THE RETURNER OR HE MAY
USE THE BLOCKERS' MOMENTUM AND EXECUTE A "BACKDOOR" TECHNIQUE BY GRABBING THE
BACK OF HIS SHOULDER PADS AND COME BEHIND HIM TO GET TO THE RETURNER.
4. COVERMEN MUST KEEP THEIR HEAD TO THE LEVERAGE SIDE
PUNT DRILLS
TIGHT PUNT
PROGRESSION
1. PIVOT, PUNCH & SLAM
VS AIR
2. PIVOT, PUNCH & SLAM
VS RUSHERS
E
T
G
G
T
E
E
3. DOUBLE BUMP TECHNIQUE
VS AIR
2 1
4. DOUBLE BUMP TECHNIQUE
VS RUSHERS
E
5. HIGH SLAM TECHNIQUE
VS RUSHER
1
2
3
5
C
G
U
6. WIDE GRIP BENCH TECHNIQUE
VS RUSHERS
5 4
C
G
U
PUNT DRILLS
TIGHT PUNT
PROGRESSION
7. JACK DRILL
GROUP: 1/2 LINE FOR MAX REPS
PERSONNEL: RUSHERS, JACK, PUNTER & CENTER
OTHERS CAN BE USED WITH BAGS OR BODIES.
DRILL: COACH PICKS WHICH RUSHERS COME. JACK MUST BLOCK MDM
THAT THREATENS PUNTER.
1 2
3
5 4
C
G
T
E
5
4
C
2
3
G
T
1
E
U
U
J
J
P
8. 1/2 LINE DRILL
P
GROUP: 1/2 LINE FOR MAX REPS
PERSONNEL: CENTER, GUARDS, TACKLES, ENDS, JACK, UPBACKS,
PUNTER & RUSHERS
DRILL: LIVE RUSHES TO BLOCK PUNT. ENDS GIVE "ME / YOU" CALLS
MAY ADD RELEASE & COVERAGE.
3
1 2
E
5
4
T
5 4
C
G
C
G
U
U
"YOU" CALL
J
J
P
P
2
3
T
1
E
"ME" CALL
P.A.T. / F.G. BLOCK DRILLS
OVERLOAD DRILL
CGT
TCT
GT E
TCT
GTE
TCT
SKINNER DRILL
X KICKER
X HOLDER
CRASHER DRILL
PORTA PIT
X KICKER
X HOLDER
RW
TE
X
SK
SNAPPER
RW
TE C
X
SNAPPER
P.A.T. / F.G. DRILLS
GAP DRILL
"OUT" DRILL
OVERLOAD, TE HINGE DRILL
V V V
CG TE
VVV V C
CG TE
RW
SK C
WING DRILL
"DOUBLE BUMP"
WING DOUBLE BUMP, TE HINGE DRILL
SK
S
C
TE
LW
C
TE
RW
SK
TE
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