CQB Entry Tactics

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CQB
Entry Tactics
Principals of CQB:
• Surprise
• Speed
• Violence of Action
Eight Fundamentals of CQB:
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Dominate the Enclosure
Eliminate All Threats
Control All Occupants
Search the Dead
Search the Room
Search the Living
Sit Rep
Evacuation on Command
Initiative Based Tactics (IBT)
• Definition: IBT are enclosure clearing
tactics that are driven by the actions and
initiative of the individual shooters. A
baseline knowledge of the techniques and
fundamentals is common to all, but the
application of these skills is directed by the
challenges of the particular scenario and the
courses of action that the shooters choose to
follow.
IBT Definition Cont.
• The shooters do not pre-plan their activities
in IBT, they act and react based on the
situations that they are confronted with.
IBT was developed in order to create a close
quarters battle system that was flexible
enough to be used by all Special Operation
Units.
Three Primary Rules of IBT:
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Cover all Immediate Danger Areas
Eliminate All Threats
Protect Your Buddies
(Fourth Unofficial Rule: Make No
Mistakes!)
Verbal Commands for IBT:
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Clear
Support
Closing / Close
Out
Big Room
Slinging / Sling
Rolling / Roll
Last Man
Turn and Go
Pick Me Up
The Stack
Entering and Objective:
• The Team Stack:
– The movement involved in conducting a team
stack is very important. It is at this time that
the team is most vulnerable to compromise. As
a result, there must be complete noise/light
discipline and all-around security as the team
members form the stack.
Passing the Ready Signal:
• Once the point man is ready he will give a thumbs
up, nod or verbal indicator that he is ready. Each
member in turn will pass back the thumbs up
when they are ready.
• Last man in the stack, after receiving the thumbs
up, will give a “squeeze” either on the shoulder or
back of the leg to the shooter in front of him when
he is ready. This is past back up the stack to the
#1 man who nods his head to show
acknowledgement.
Passing the Ready Signal Cont:
• When the Team Leader (TL) sees the #1
man nod his head he can call Control and
inform them that the team is ready and
awaiting further commands. As he calls in
the brevity code in accordance with the
Execution Checklist, he will also give a
hand & arm signal, per Unit SOP, to alert
the DM / Sniper Teams.
Checking Accessibility of the
Entry Point:
• #1 man visually inspects the entry point for booby
traps and other obstacles. Ideally, an explosive
breach is preferred for the initial entry. If a breach
is not being used, the #1 man will go to the index
position and check accessibility of the hatch/door.
• If hatch/door is secured the breacher will be called
up.
• If hatch/door is unsecured, a diversionary device
will be prepared for use during the entry.
Entering the Objective:
• On the command to “execute” the #1
shooter enters through the doorway and
clears it. Next he must travel through and
clear the “immediate area”. The immediate
area is defined as the area just inside the
doorway where a man or obstacle could
impede the movement of the shooter or his
team. It occupies a six foot radius inside
the doorway.
Two Methods of Entry:
• Pre-Determined
• Undetermined
Pre-Determined:
• Means that before the team enters the
enclosure they know exactly where they are
supposed to go (individual assignments).
The entry is rehearsed in detail and the team
knows the layout of the objective.
Undetermined:
• Means that the team does not know the
layout of the objective and has no set plan
for entry. The team members key off one
another to successfully enter and dominate
the enclosure.
Entry Techniques:
• Criss-Cross
• Button Hook
• Combination
Criss-Cross
Button Hook
Combination
Points of Domination and Areas
of Responsibility
• Although there are many different tactics
and techniques out there we will be working
primarily with two:
– Long Wall
– On Line
2 Man Entry Long Wall
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#1 Man enters, clears immediate area and picks up the corner. He moves to
the far wall approximately 2/3 deep all while sweeping his sector of fire from
outboard to inboard. Engaging of threats will be done while moving to the
point of domination.
Direction of flow
2 Man Entry Long Wall
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#2 Man enters and moves in the opposite direction of #1. #2 shooter MUST
be in the hip pocket of the #1 shooter. #2 picks up his corner and established a
point of domination at least 3 ft inside the room and 3ft off the wall. #2 also
sweeps sector of fire outboard to inboard.
Direction of flow
2 Man Entry Long Wall
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2 Man Entry Showing Interlocking fields of fire
3 & 4 Man Entry Long Wall
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#3 Man enter and moves opposite direction of #2 Man. #3 Man sector of fire
is from inboard to outboard, sweeping towards the side he supports.
Direction of flow
2 Man Entry Long Wall
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3 Man Entry Showing Interlocking fields of fire
3 & 4 Man Entry Long Wall
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#4 Man enter and moves opposite direction of #3 Man. #4 Man sector of fire
is from inboard to outboard, sweeping towards the side he supports.
Direction of flow
3 & 4 Man Entry Long Wall
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4 Man Entry showing interlocking fields of fire.
1
2
Direction of flow
4
3
3 & 4 Man Entry Long Wall
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Keys to Remember:
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Shooters must enter in one fluid movement, no gaps.
Engage threats while moving to your point of domination.
Be aware of your shooting lanes (3 & 4 usually have narrow lanes).
#1 man ONLY runs the long wall.
1
2
Direction of flow
4
3
Points of Domination & Areas of
Responsibility:
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Two shooters in a room minimum. 3 is better than 2 and
4 is better that 3. However, size of the room does
dictate.
#1 man has option to cross over or button hook and #2
man reads off of him. However, cross over is most
common.
The more shooters in the room the narrower the shooting
lanes become.
#1 man may stop his long wall short due to threats or
structure lay out (team reacts appropriately).
Points of Domination & Areas of
Responsibility:
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The purpose of running the long wall and
establishing points of domination is that:
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#1 man can clear behind many deep threats.
With shooters moving it causes the threats to take
time and respond (OODA Loop)
A moving target (lateral movement) is more difficult
to hit than a stationary.
By establishing points of domination (both long wall
and on-line) it allows more shooters to have a
shooting angle on potential threats.
3 & 4 Man Entry Long Wall
1
2
Direction of flow
4
3
Points of Domination & Areas of
Responsibility:
• The On-Line technique is similar to the Long Wall, the only difference
is that when using the On-Line technique the #1 man does not
penetrate the depth of the room. All shooters are “on line” keeping the
problem in front of them.
2
4
3
1
Points of Domination & Areas of
Responsibility:
• #1 & #2 Men must pick up their corners!
• On entry, shooters must be in each others hip pockets. As the Navy
would say, “Nut to Butt”.
• Stay off the walls at least 2ft. Ricochets travel approximately 12-18
inches off the wall. This space also allows others to move behind you.
2
4
3
1
Long Wall:
Center Fed Room
1
2 4
Direction of Flow
3
Long Wall:
Corner fed room showing interlocking fields of fire
1
3
4
2
Direction of Flow
Long Wall:
Corner fed room
4
3
2
Direction of Flow
1
On Line:
• Center fed room showing interlocking fields of fire
2
Direction of Flow
4
3
1
On Line:
• Corner fed room
Direction of Flow
Hallway Movement:
Hallway formations:
• “V” technique
• Wedge
• Split stack
– Side by Side
– Rolling Point
• Single stack
– High-Low
“V”
Side by Side
Side by Side
Using Rolling Point
4
4
•#1 man / men move past the entry point
•Remaining shooters enter room
3
3
2
2
1
1
Side by Side
Using Rolling Point
2
4
4
3
3
1
1
2
Side by Side
Using Rolling Point
3
2
4
1
4
3
1
2
Side by Side
4
4
•#1 man / men move to entry point
3
3
2
2
1
1
Side by Side
2
•Entry is made minimum of two shooters
•Remaining shooters in the stack pick up security
2
1
4
3
4
3
1
Clearing Corners
• 1 Man Barricade
• High – Low
• Running the Rabbit
1 Man Barricade
• Shooter closes in on a corner or area that
needs to be cleared. After ensuring he has
another shooter, barricades around the
corner clearing the area.
• Used in tight hallways or constricted spaces.
• Can be done from high or low position.
• Can be done in dynamic mode or stealth
(slicing the pie).
High - Low
• 2 Man technique. Lead shooter (usually)
takes low position and 2 Man takes high.
Shooters coordinate their movement and
clear the corner or constricted space.
• Used in tight hallways or constricted spaces.
• Low man controls the pace.
• Can be done both dynamic or stealth.
Running the Rabbit
• 2 Man technique used to clear wide
hallways or “L” shaped rooms.
• This is a dynamic clearing technique.
• Timing is everything.
Running the Rabbit
Shooters identify the “L” shape problem
Running the Rabbit
Shooters coordinate
movement.
Outboard shooter is
in the best position
to be the “Rabbit”.
Running the Rabbit
Outboard shooter
moves rapidly across
the open area drawing
attention. Second
shooter prepares to
barricade around the
corner.
Running the Rabbit
After a momentary
pause, second
shooter barricades
around the corner
Team Movement
Team Movement
Team Movement
Team Movement
Team Movement
Team Movement
Team Movement
Team Movement
Team Movement
Team Movement
Team Movement
Conclusion
• These are some of the basics and there is
always something else to learn. Not every
technique is going to work for every
situation, you must be flexible. “A true
warrior has no preference”.
Conclusion
• Train hard and realistic. Be critical and
honest.
• Test your tactics to see if they REALLY
work.
• Stay Alert and Stay Alive!
Questions?
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