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The Design and Analysis of Algorithms
Chapter 4:
Divide and Conquer
Chapter 4.
Divide and Conquer Algorithms







Basic Idea
Merge Sort
Quick Sort
Binary Search
Binary Tree Algorithms
Closest Pair and Quickhull
Conclusion
2
Basic Idea

Divide instance of problem into two or
more smaller instances

Solve smaller instances recursively

Obtain solution to original (larger) instance
by combining these solutions
3
Basic Idea
a problem of size n
subproblem 1
of size n/2
subproblem 2
of size n/2
a solution to
subproblem 1
a solution to
subproblem 2
a solution to
the original problem
4
General Divide-and-Conquer
Recurrence
T(n) = aT(n/b) + f (n) where f(n)  (nd), d  0
Master Theorem: If a < bd,
If a = bd,
If a > bd,
 Examples:
T(n)  (nd)
T(n)  (nd log n)
T(n)  (nlog b a )
T(n) = T(n/2) + n  T(n)  (n )
Here a = 1, b = 2, d = 1,
a < bd
T(n) = 2T(n/2) + 1  T(n)  (n log 2 2 ) = (n )
Here a = 2, b = 2, d = 0, a > bd
5
Examples

T(n) = T(n/2) + 1  T(n)  (log(n) )
Here a = 1, b = 2, d = 0,
a = bd

T(n) = 4T(n/2) + n  T(n)  (n log 2 4 ) = (n 2 )
Here a = 4, b = 2, d = 1,
a > bd


T(n) = 4T(n/2) + n2  T(n)  (n2 log n)
Here a = 4, b = 2, d = 2,
a = bd
T(n) = 4T(n/2) + n3  T(n)  (n3)
Here a = 4, b = 2, d = 3, a < bd
6
Mergesort

Split array A[0..n-1] in two about equal halves
and make copies of each half in arrays B
and C

Sort arrays B and C recursively

Merge sorted arrays B and C into array A
7
Mergesort
8
Mergesort
9
Mergesort
8 3 2 9 7 1 5 4
8 3 2 9
8 3
8
7 1 5 4
2 9
3
2
3 8
7 1
9
2 9
5 4
7
1
5
1 7
2 3 8 9
4
4 5
1 4 5 7
1 2 3 4 5 7 8
9
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Analysis of Mergesort

All cases have same efficiency: Θ(n log n)

Number of comparisons in the worst case is close to
theoretical minimum for comparison-based sorting:
log2 n! ≈ n log2 n - 1.44n

Space requirement: Θ(n) (not in-place)

Can be implemented without recursion (bottom-up)
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Quicksort


Select a pivot (partitioning element) – here, the first
element
Rearrange the list so that all the elements in the first s
positions are smaller than or equal to the pivot and all
the elements in the remaining n-s positions are larger
than or equal to the pivot (see next slide for an
algorithm)
p


A[i]p
A[i]p
Exchange the pivot with the last element in the first (i.e., ) subarray — the pivot is now in its final position
Sort the two sub-arrays recursively
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Analysis of Quicksort



Best case: split in the middle — Θ(n log n)
Worst case: sorted array
— Θ(n2)
Average case: random arrays — Θ(n log n)

Improvements:
 better pivot selection: median of three partitioning
 switch to insertion sort on small subfiles
 elimination of recursion

Quicksort is considered the method of choice for internal
sorting of large files (n ≥ 10000)
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Binary Search

Very efficient algorithm for searching in sorted array:
K
vs
A[0] . . . A[m] . . . A[n-1]

If K = A[m], stop (successful search);

otherwise, continue searching by the same
method
in A[0..m-1]
if K < A[m],
and in A[m+1..n-1] if K > A[m]
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Analysis of Binary Search

Time efficiency
Worst-case recurrence:
Cw (n) = 1 + Cw( n/2 ), Cw (1) = 1
solution: Cw(n) = log2(n+1)
Optimal for searching a sorted array
 Limitations: must be a sorted array
(not linked list)

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Binary Tree Algorithms

Binary tree is a divide-and-conquer ready structure
Ex. 1: Classic traversals
(preorder, inorder, postorder)

Algorithm Inorder(T)
if T  
Inorder(Tleft)
print(root of T)
Inorder(Tright)

Efficiency: Θ(n)
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Binary Tree Algorithms
Ex. 2: Computing the height of a binary tree
TL
TR
h(T) = max{ h(TL), h(TR) } + 1 if T   and h() = -1
Efficiency: Θ(n)
17
Closest Pair Problem
Step 1: Divide the points given into two subsets S1 and S2 by
a vertical line x = c so that half the points lie to the left or on the
line and half the points lie to the right or on the line.
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Closest Pair Problem

Step 2 Find recursively the closest pairs for the left and
right subsets.

Step 3 Set d = min {d1, d2}
Let C1 and C2 be the subsets of points in the left subset
S1 and of the right subset S2, respectively, that lie in
this vertical strip.
The points in C1 and C2 are stored in increasing order of
their y coordinates, which is maintained by merging
during the execution of the next step.
 Step 4 For every point P(x,y) in C1, we inspect points
in C2 that may be closer to P than d. There can be no
more than 6 such points (because d ≤ d2)
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Closest Pair Problem

The worst case scenario is depicted below
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Efficiency of the Closest Pair
Problem
Running time of the algorithm
T(n) = 2T(n/2) + M(n),
where M(n)  O(n)
By the Master Theorem
(with a = 2, b = 2, d = 1)
T(n)  O(n log n)
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Quickhull Algorithm
Convex hull:
smallest convex set that includes given points




Assume points are sorted by x- coordinate values
Identify extreme points P1 and P2 (leftmost and
rightmost)
Compute upper hull recursively:
 find point P max that is farthest away from line
P1P2
 compute the upper hull of the points to the left of
line P1Pmax
 compute the upper hull of the points to the left of
line PmaxP2
Compute lower hull in a similar manner
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Quickhull Algorithm
Pmax
P2
P1
23
Efficiency of Quickhull
Algorithm
Finding point farthest away from line P1P2 can be done in
linear time

Time efficiency:
 worst case:
Θ(n2) (as quicksort)
 average case:
Θ(n ) (under reasonable
assumptions about distribution of points
given)

If points are not initially sorted by x-coordinate
value, this can be accomplished in O(n log n)
time
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Conclusion


Very efficient solutions.
It is the choice when the following is true:

the problem can be described recursively - in terms of smaller
instances of the same problem.

the problem-solving process can be described recursively, i.e.
we can combine the solutions of the smaller instances to
obtain the solution of the original problem
Note that we assume that the problem is split in at least two
parts of equal size, not simply decreased by a constant
factor.
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