Classical Mechanics Lecture 2 Today's Concepts: a) Vectors b) Projectile motion c) Reference frames Reminder Lectures are posted online @ http://www.physics.utah.edu/~springer/phys1500/lectures.html Link to lectures on canvas pages as well… Mechanics Lecture 2, Slide 1 Participation Mechanics Lecture 2, Slide 2 Vectors and 2d-kinematics – Main Points Mechanics Lecture 2, Slide 3 Vectors and 2d-kinematics – Main Points Mechanics Lecture 2, Slide 4 Vectors and 2d-kinematics Important Equations Mechanics Lecture 2, Slide 5 Vectors A q Think of a vector as an arrow. (An object having both magnitude and direction) The object is the same no matter how we chose to describe it Mechanics Lecture 2, Slide 6 Vectors Polar Cartesian Ay A Ax Think of a vector as an arrow. (An object having both magnitude and direction) The object is the same no matter how we chose to describe it Mechanics Lecture 2, Slide 7 Vectors Mechanics Lecture 2, Slide 8 Vectors The object is the same no matter how we chose to describe it Mechanics Lecture 2, Slide 9 Vector Addition Add Components!!! AddTail to Head Mechanics Lecture 2, Slide 10 A. Enter Question Text Vectors Aand Bare shown to the right. Which of the following best describes A + B A B C D B. A C. D. E. B E 0% 0% 0% 0% 0% Mechanics Lecture 2, Slide 11 A. B. Enter Question Text Vectors Aand Bare shown to the right. Which of the following best describes A - B A B C D C. A D. E. B E 0% 0% 0% 0% 0% Mechanics Lecture 2, Slide 12 Clicker Question A Vectors Aand Bare shown to the right. Which of the following best describes A + 2 B A B C D B E Mechanics Lecture 2, Slide 13 Acceleration Vector Mechanics Lecture 2, Slide 14 Acceleration Vector Mechanics Lecture 2, Slide 15 Vectors in 3D A vector can be defined in 2 or 3 (or even more) dimensions: Mechanics Lecture 2, Slide 16 Kinematics in 3D Mechanics Lecture 2, Slide 17 Checkpoint 1 Mechanics Lecture 2, Slide 18 Projectile Motion Horizontal Vertical Boring Mechanics Lecture 2, Slide 19 Train Demo Clicker Question A flatbed railroad car is moving along a track at constant velocity. A passenger at the center of the car throws a ball straight up. Neglecting air resistance, where will the ball land? A) Forward of the center of the car correct B) At the center of the car C) Backward of the center of the car vtrain car Ball and car start with same x position and x velocity, Since a = 0 they always have same x position. Mechanics Lecture 2, Slide 20 Moving Rail Car A. B. C. A flatbed railroad car is moving along a track at constant velocity. A passenger at the center of the car throws a ball straight up. Neglecting air resistance, where will the ball land? A) Forward of the center of the car correct B) At the center of the car C) Backward of the center of the car 0% 0% 0% vtrain car Ball and car start with same x position and x velocity, Since a = 0 they always have same x position. Mechanics Lecture 2, Slide 21 vtrain car Time spend in the air depends on the maximum height Maximum height depends on the initial vertical velocity Mechanics Lecture 2, Slide 22 Monkey troubles A. B. C. You are a vet trying to shoot a tranquilizer dart into a monkey hanging from a branch in a distant tree. You know that the monkey is very nervous, and will let go of the branch and start to fall as soon as your gun goes off. In order to hit the monkey with the dart, where should you point the gun before shooting? A) Right at the monkey B) Below the monkey C) Above the monkey 0% 0% 0% Mechanics Lecture 2, Slide 23 Shooting the Monkey… Dart x = vo t 1 y = - gt2 2 Monkey x = xo 1 y = - gt2 2 Mechanics Lecture 2, Slide 24 Shooting the Monkey… Still works even if you shoot upwards! y = voy t - 1/2 g t 2 y = yo - 1/2 g t 2 Dart hits the monkey Mechanics Lecture 2, Slide 25 Projectile Motion & Frames of Reference Mechanics Lecture 2, Slide 26 Checkpoint 2 Destroyer Enemy 1 A) Enemy 1 B) Enemy 2 C) They are both hit at the same time Enemy 2 60% of you had incorrect answer… Let’s try again. Mechanics Lecture 2, Slide 27 Checkpoint 2 A. B. C. …Which enemy ship gets hit first? A) Enemy 1 B) Enemy 2 C) Same 0% Destroyer Enemy 1 0% 0% Enemy 2 B) The height of the shell fired at ship 2 is less, so ship 2 gets hit first. Mechanics Lecture 2, Slide 28 Checkpoint 3 A destroyer fires two shells with different initial speeds at two different enemy ships. The shells follow the trajectories shown. Which enemy ship gets hit first? Destroyer Enemy 1 A) Enemy 1 B) Enemy 2 C) They are both hit at the same time Enemy 2 66% of you had incorrect answer… Let’s try again. Mechanics Lecture 2, Slide 29 Checkpoint 3 A. B. C. …Which enemy ship gets hit first? A) Enemy 1 B) Enemy 2 C) Same 0% Destroyer Enemy 1 0% 0% Enemy 2 C) they both achieve the same height so they remain in the air the same amount of time Mechanics Lecture 2, Slide 30 Range Mechanics Lecture 2, Slide 31 Range MAXIMUM range OCCURS AT 450 f (q ) = sin(2q ) df (q ) = 2 cos(2q ) dq df (q ) = 0 cos(2q ) = 0 dq 2q = 900 q = 450 Mechanics Lecture 2, Slide 32 Trigonometric Identity for range equation eiq - e - iq sin q 2i eiq e -iq cosq 2 ei - e -i ei e -i ei ei ei e -i - e -i ei - e -i e -i = sin cos = 2 i 2 4i ei ( ) ei ( - ) - ei ( - ) - e -i ( ) sin cos = 4i 1 e i ( ) - e -i ( ) e i ( - ) - e - i ( - ) sin cos = 2 2i 2i sin cos = = =q 1 sin( ) sin( - ) 2 sin q cosq = 1 sin(q q ) sin(q - q ) = 1 sin(2q ) 2 2 http://mathworld.wolfram.com/Cosine.html http://mathworld.wolfram.com/Sine.html Mechanics Lecture 2, Slide 33 Trigonometric Identities relating sum and products List of trigonometric identities sin( ) = sin cos cos sin = =q sin(2q ) = sin q cosq cosq sin q = 2 sin q cosq Mechanics Lecture 2, Slide 34 Question 2 Mechanics Lecture 2, Slide 35 Question 2 Mechanics Lecture 2, Slide 36 Field Goal Example A field goal kicker can kick the ball 30 m/s at an angle of 30 degrees w.r.t. the ground. If the crossbar of the goal post is 3m off the ground, from how far away can he kick a field goal? y x 3m D y-direction x-direction voy = vo sin(30o) = 15 m/s vox = vo cos(30o) = 26 m/s y = yo + voyt + ½ at 2 D = xo + vox t + ½ at 2 3 m = 0 m + (15 m/s) t – ½ (9.8 m/s2) t 2 = 0 m + (26 m/s)(2.8 s) + 0 m/s2 (2.8 s )2 t = 2.8 s or t = 0.22 s. = 72.8 m Illini Kicks 70 yard Field Goal Mechanics Lecture 2, Slide 37 Vectors and 2d-kinematics – Main Points Mechanics Lecture 2, Slide 38 Vectors and 2d-kinematics Important Equations Mechanics Lecture 2, Slide 39 Hyperphysics-Trajectories http://hyperphysics.phy-astr.gsu.edu/hbase/traj.html Mechanics Lecture 1, Slide 40 Hyperphysics-Trajectories Mechanics Lecture 1, Slide 41 Hyperphysics-Trajectories Mechanics Lecture 1, Slide 42