OPENGL - Bipindra Bir Shrestha AGENDA Introduction to OpenGL Demo Programming in OpenGL Demo References WHAT IS OPENGL? An application programmer’s interface (API) that allows programmers to write programs that access graphics hardware. BENEFITS It is close enough to hardware so that programs written with OpenGL run efficiently It is easy to learn and use. THREE VIEWS OF OPENGL 1. Programmer’s View 2. The OpenGL State Machine 3. The OpenGL Pipeline THE PROGRAMMER’S VIEW Specify Geometric Objects Describing properties of these objects Defining how these objects should be viewed THE OPENGL STATE MACHINE Function Call Application Program Pixels OpenGL Display THE OPENGL PIPELINE Primitives Transformer Clipper Pixels Rasterizer Projector OPENGL FUNCTIONS Primitive functions Geometric : polygons Discrete : bitmap Attribute functions Control attribute of primitives. Eg color, line type, light sources , textures Viewing functions Determine properties of Camera. Input functions Allow us to control windows on the screen and to use the mouse and keyboard Control functions Allow us to start and to terminate OpenGL programs and to turn on various OpenGL features. OPENGL VERSIONS AND EXTENSIONS OpenGL is controlled by OpenGL Architectural Review Board (ARB), which has members from companies such as SGI,IBM and Microsoft. Present version is 2.1 . Next version 3.0, release date is not yet announced due to some issues. OpenGL is very stable and has lower compatibility. Extensions: allow vendors to provide additional functionality through extensions. Each vendor has alphabetic abbreviation . E.g: glCombinerParameterfvNV() : NV for NVDIA If many vendors agree on same implementation it becomes “Standard extension” abbriviated with ARB. Eg. GL_ARB_multitexture LANGUAGES C C#: The framework Tao for Microsoft .NET includes OpenGL between other multimedia libraries Delphi: Dot[4] Fortran: f90gl supports OpenGL 1.2, GLU 1.2 and GLUT 3.7 [5] Java: Lisp: See the cl-opengl project at common-lisp.net Perl: Java Bindings for OpenGL (JSR 231) and Java OpenGL (JOGL) Lightweight Java Game Library (LWJGL) Perl OpenGL (POGL) module - shared libs written in C C vs Perl and Perl vs Python benchmarks PHP: See http://phpopengl.sourceforge.net/ Python: PyOpenGL supports GL, GLU and GLUT [8] Ruby: See [9] - supports GL, GLU and GLUT Smalltalk as seen in Croquet Project running on Squeak Smalltalk Visual Basic: ActiveX Control CONFIGURING VISUAL STUDIO 2005 Download GLUT binaries for windows from “Nate Robins” ‘s website http://www.xmission.com/~nate/glut.html put the files as File Location glut32.dll C:\WINDOWS\system\ (or system32) glut32.lib C:\Program Files\Microsoft Visual Studio 2005\VC\PlatformSDK\Lib glut.h C:\Program Files\Microsoft Visual Studio 2005\VC\PlatformSDK\Include\gl Make sure visual studio c++ projects links in the GLUT/gl/glu libraries. Goto: Menu: “Project -> (your-project-name) Properties” Tab: “Configuration Properties -> Linker -> Input” Under “Additional Dependencies”, add “glut32.lib opengl32.lib glu32.lib” Under Configuration Properties->C++->General->Additional Include Directories : add "C:\Program Files\Microsoft Visual Studio 8\VC\PlatformSDK\Include" DEMO PROGRAMMING IN OPENGL -1 GLUT Initialize : Creating a window int glutCreateWindow(char * title) Display Function void glutInit( int argc, char ** argv) void glutDisplayFunc(void (*func)(void)) Main Loop void glutMainLoop() PROGRAMMING IN OPENGL -2 Drawing a rectangle glBegin(Glenum mode) glEnd() void glVertex{2 3 4}{sifd}(Type xcoordinate,……) void glClear(Glbitfield mask) void glFlush() Changing GLUT defaults void glutInitDisplayMode(unsigned int mode) void glutInitWindowSize(int width,int height) void glutInitWindowPosition( int x, int y) PROGRAMMING IN OPENGL -3 Setting Colors Two Dimensional Viewing glPointSize(2.0); Lines glMatrixMode( GL_PROJECTION ); glLoadIdentity(); Points void gluOrtho2D( Gldouble left, Gldouble right, Gldouble bottom, Gldouble top) Coordinate Systems and Transformation void glColor*() void glClearColor( Glclampf r, GLClampf g, Glclampf b, Glclampf a ) GL_POINTS, GL_LINES, GL_LINE_STRIP, GL_LINE_LOOP in glBegin( GL_LINES ); Enabling OpenGL features void glEnable( Glenum feature) void glDisable( Glenum feature ) PROGRAMMING IN OPENGL -4 Rectangles Text void glRect{ sifd} ( TYPE x1,y1,x2,y2 ) void glutBitMapCharcter( void * font, int char ) Save the state void glpushMatrix() void glPopMatrix() Viewport void glViewport( Glint x, GLint y, Glsizei w, Glsizei h ) INTERACTION AND ANIMATION Reshape and Idle Callback Double buffering Using keyboard and mouse Mouse motion Subwindows and Multiple Windows THREE-DIMENSIONAL PROGRAMMING Cameras and Objects Orthographic Projections in OpenGL Vertex Arrays Hidden Surface removal GLUT Objects TRANSFORMATION Translation Rotation Scaling Setting vertices directly LIGHTS AND MATERIALS Enabling and disabling OpenGL lighting Specifying Light source Controlling the Lighting Calculation Smooth Shading Transparency IMAGES Pixels and Bitmaps Displaying a bitmap Mixing Bitmaps and Geometry Colors and Masks Drawing Modes Reading and Writing Pixels Selecting Buffers Luminance Pixel Zoom TEXTURE MAPPING Texture Coordinates Texture Parameters Applying textures to surface Minimaps CURVES AND SURFACES Bezier Curves and surfaces One dimensional OpenGL evaluators for Bezier Curves Two dimensional evaluators to evaluate Bernstein polynomials and to form Bezier surfaces. DEMO RESOURCES Official Website : http://www.opengl.org/ SDK : http://www.opengl.org/sdk/ Reference pages : http://www.opengl.org/sdk/docs/man/ GLUT : http://www.opengl.org/resources/libraries/glut/ Sample Projects at : http://www.ziyoo.com/