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HIGH COUNTRY
Robotics Projects for LEGO NXT and TETRIX
ROBOTICS
Edited
Brad Johnson
Eric Marland
by
Kimberly Marland
Tom Brown
HIGH COUNTRY
Introduction
ROBOTICS
Type of
sensor(s)
used or
lesson type
Each project or lesson plan is
labeled according to the
scheme at the right. Beginning
students should begin with
single sensor, difficulty “1”
projects and then work their
way up. Each project has a
basic outline filled in – how
much you provide for your
students is up to you. A blank
project page is included at the
end of this file for you copy for
your students or to create your
own project. Please share any
that you find particularly
useful.
Difficulty
Enumeration
Sensor / Lesson Key
T – touch
S – sound
L – light
M – motor / rotation
U – ultrasonic
E – engineering /
physics principles
O - other
HIGH COUNTRY
Table of Contents
ROBOTICS
Projects
0a – Try Me Sub-Menu.
0b – View Sub-Menu.
S4a – Robot whisperer.
S5a – Get funky.
M1a – Curveball.
M1b – Boomerang.
M1c – Slinking.
M2a – Parking.
M2b – Driver’s Ed.
M2c – Figure 8.
M3a – Slalom.
M3b – Geometry class.
M4a – Dash.
U1a – Stay back!
U1b – Navigation.
U2a – Molecule too.
U2b – Stuck in traffic.
U4a – Claustrophobia.
U4b – Follow the leader.
T1a – Touch and go.
T1b – Kiss and run.
T1c – Wait for it …
T2a – Too steep.
T2b – Search Pattern.
T2c – Getting stuck.
L1a – Don’t jump!
L2a – And counting …
L2b – Light maze.
L2c – Follow the trail.
L5a – Telephone.
S1a – Red light, green light.
S1b – Talk louder.
S2a – Drill field.
E1a – Mechanical advantage.
E1b – Light and sound
E1c – Human Programming.
E1d – Pillar of strength.
E1e – Magnetic personality.
TU1a – Get me out of here.
TU2a – Table Top.
US4 – Trombone (Theremin).
TS4 – Trumpet.
UM4 – Soccer.
OM4 – Infrared Hockey.
UML5 – Parallel parking.
UM5 – Egg race.
Blank Forms
HIGH COUNTRY
NAME:
PROJECT:
DATE:
TRY ME SUB-MENU
OBJECTIVE: Learn the NXT sub-menus and test
the various sensors
ROBOTICS
DESCRIPTION OF TASK:
The TRY ME submenu lets you test your sensors and motors in a fun way:
Connect the sensors and motors to the following standard ports:
Input ports: Port 1:
Touch Sensor
Port 2:
Sound Sensor
Port 3:
Light Sensor
Port 4:
Ultrasonic Sensor
Output Ports: Port A:
Port B:
Port C:
Motor used for extra function
Motor used for movement (right wheel)
Motor used for movement (left wheel)
To get to the TRY ME submenu:
1. Press orange button to turn on NXT power.
2. Press gray left arrow once to get to TRY ME.
3. Press orange button once.
To Try the TOUCH SENSOR:
1. Press gray right arrow once to get to Try-Touch.
2. Press orange button to get to Run.
3. Press orange button to Run program.
4. Press touch sensor to get a fun reaction!
5. Press the dark gray rectangular button twice to get back to the Try Me menu.
Try the SOUND, LIGHT, and ULTRASONIC sensors with similar programs in the TRY ME
submenu by using the gray arrows to scroll left and right.
To Try-MOTOR, attach a third motor to Port A and rotate the orange wheel of the
motor t get the reaction from the NXT.
Note: Try COLOR won’t work without the COLOR Sensor, which is not included in this particular kit.
ROBOT DESIGN / SPECIAL FEATURES:
NONE
PROGRAMMING FLOW CHART: NONE
MAP OF TASK:
NONE
OBSERVATIONS AND QUESTIONS:
1.
What is the NXT programmed to do when you Run the Try-Touch
program?
2.
What is the NXT programmed to do when you Run the Try-Sound
program?
3.
What is the NXT programmed to do when you Run the Try-Light
program?
4.
What is the NXT programmed to do when you Run the TryUltrasonic program?
5.
What is the NXT programmed to do when you Run the Try-Motor
program?
HIGH COUNTRY
NAME:
PROJECT:
ROBOTICS
DATE:
VIEW SUB-MENU
OBJECTIVE: Learn the NXT sub-menus, test
the various sensors and learn how to
get data using the NXT/sensors
DESCRIPTION OF TASK:
The VIEW submenu lets you use the NXT to get data from the sensors:
Connect the sensors and motors to the standard ports (see TRY-ME project), OR you can
select the ports in each VIEW submenu.
To get to the VIEW submenu:
1. Press orange button to turn on NXT power.
2. Press gray right arrow three times to get to VIEW.
3. Press orange button once.
To get SOUND SENSOR data:
1. Press orange button to select dB (decibels: a measure of sound pressure) or right
arrow and then orange button to get to dBA (adjusted decibels to adapted to the
sensitivity of the human ear).
2. Press orange button and use arrows to select the port to which the sound sensor is
connected.
3. Make noises and watch screen for readings of the sound volume. Sound pressure
levels are extremely complicated, so the Sound Sensor readings on the NXT are
displayed in percent (%).
4. Press the dark gray rectangular button once to get back to the View menu.
Try the other VIEW submenus of Reflected Light, Ambient Light, Touch, Ultrasonic (in
inches or centimeters) by using the gray arrows to scroll left and right.
VIEW MOTOR allows you to measure distance in number of rotation or degrees of
rotations. Start the VIEW MOTOR program and move the wheels of the BASE BOT to
see how many degrees of rotation are required to go a certain distance or make a
specific turn.
Note: The View COLOR and TEMPERATURE submenus won’t work without the corresponding sensors,
which are not included in this particular kit.
ROBOT DESIGN / SPECIAL FEATURES:
NONE
PROGRAMMING FLOW CHART: NONE
MAP OF TASK:
NONE
OBSERVATIONS AND QUESTIONS:
1.
What is the difference between dB and dBA to the NXT? What
sounds can you make that are measured by the dB reading but are
ignored by the dBA setting?
2.
What does the ultrasonic sensor measure? What are the smallest
and largest readings that it will measure?
3.
What is the difference between the NXT measuring reflected light
and ambient light? Which one would be affected by shining a
flashlight at the sensor?
4.
How could you use VIEW motor rotations to determine distance?
5.
When would you use VIEW motor degrees instead of motor
rotations?
HIGH COUNTRY
NAME:
PROJECT:
ROBOTICS
DATE:
Curveball
OBJECTIVE: - Program precise motion of the robot
- Observe starting position sensitivity
- Develop clear and careful
explanations.
DESCRIPTION OF TASK:
Place robot in a 12 inch square box (defined by tape on the floor). Program the
robot to move around an obstacle to accurately stop in another 12 inch square box on the
other side of the box. This task requires autonomous movement. The obstacle is made of
several small cones, some books, or other similar object. The two boxes are 6 feet apart,
with the widest point of the obstacle midway between the boxes.
Accuracy of movement is of primary importance, speed of completing the task is a
secondary goal.
ROBOT DESIGN / SPECIAL FEATURES:
MAP OF TASK:
This project uses the base robot and has no
additional design features or attachments.
start
PROGRAMMING FLOW CHART:
Move
forward
Turn
left
Move
forward
finish
OBSERVATIONS AND QUESTIONS:
1.
Did you use time, rotations, degrees, or some other measure to
determine the distances that your robot moved?
2.
Which motors did you use in order for the robot to make its turns?
3.
Describe the initial placement of the robot in the box and the final
placement in the target box (include a diagram).
4.
How sensitive was the success of the robot on the initial placement in
the starting box?
5.
How would your program need to change if the distance between the
two boxes was only two feet (include a diagram)?
6.
Describe how you might be able to use only a single motor block to
complete this project (while still avoiding the barrier).
7.
How do you think that the number of turns used in the program
changes how fast the robot completes the task? How do you think the
number or sharpness of turns changes the accuracy?
HIGH COUNTRY
NAME:
PROJECT:
ROBOTICS
DATE:
Boomerang
OBJECTIVE: - Program precise motion of the robot
- Observe starting position sensitivity
- Develop clear and careful
explanations.
DESCRIPTION OF TASK:
Place robot in a 12 inch square box (defined by tape on the floor). Program the
robot to move around an obstacle to return and accurately stop in original starting box.
This task requires autonomous movement. The obstacle is made of several small cones,
some books, or other similar object. The obstacle is place 3 feet from the starting box.
Accuracy of movement is of primary importance, speed of completing the task is a
secondary goal.
ROBOT DESIGN / SPECIAL FEATURES:
This project uses the base robot and has no
additional design features or attachments.
PROGRAMMING FLOW CHART:
MAP OF TASK:
OBSERVATIONS AND QUESTIONS:
1.
Did you use time, rotations, degrees, or some other measure to
determine the distances that your robot moved?
2.
How long did it take your robot to complete the task?
3.
Which motors did you use in order for the robot to make its turn(s)?
4.
Describe the initial placement of the robot in the box and the final
placement in the target box (include a diagram).
1.
How sensitive was the success of the robot on the initial placement in
the starting box?
1.
Describe how you might be able to use only a single motor block to
complete this project (while still avoiding the barrier). What might
prevent this from working in the room where you did this project?
2.
What might you change in your program is you wanted the robot to
finish in the same orientation as it began?
HIGH COUNTRY
NAME:
PROJECT:
ROBOTICS
DATE:
Slinking
OBJECTIVE: - Program precise motion of the robot
- Explore different ways of turning
- Develop clear and careful
explanations.
DESCRIPTION OF TASK:
Place robot along one side of a 36 inch square box (defined by tape on the floor or
the legs of a chair or table). Program the robot to move around an obstacle to return and
accurately stop in original position. This task requires autonomous movement. Use as least
two different methods of turning.
Accuracy of movement is of primary importance, speed of completing the task is a
secondary goal.
ROBOT DESIGN / SPECIAL FEATURES:
This project uses the base robot and has no
additional design features or attachments.
PROGRAMMING FLOW CHART:
MAP OF TASK:
OBSERVATIONS AND QUESTIONS:
1.
Did you use time, rotations, degrees, or some other measure to
determine the distances that your robot moved?
2.
How long did it take for your robot to complete the task?
1.
Which different way did you make your robot turn?
2.
Which method of turning provided the most accurate turn?
3.
Which method of turning kept the robot closest to the box?
1.
How close to the original position did you get your robot to stop?
1.
How would you program the robot to continue to move around the box?
1.
How would you modify your program to move the other way around the
box?
2.
If you reversed all of the motor blocks and ran the program in reverse,
would the robot move around the box backward? Why or why not?
HIGH COUNTRY
NAME:
PROJECT:
ROBOTICS
DATE:
Parking
OBJECTIVE: - develop strategies for improving
precision.
- discover different methods for
turning.
DESCRIPTION OF TASK:
Begin in the corner of a large box (4ft by 4ft). Orient the robot in one corner such
that the drive wheels are parallel to one of the sides of the box. The robot should be 2cm
from each of the adjacent sides of the box. Program your robot to move to the opposite
corner of the box, staying completely within the box and finishing as close to the corner as
possible.
ROBOT DESIGN / SPECIAL FEATURES:
This project uses the base robot and has no
additional design features or attachments.
PROGRAMMING FLOW CHART:
MAP OF TASK:
OBSERVATIONS AND QUESTIONS:
HIGH COUNTRY
NAME:
PROJECT:
ROBOTICS
DATE:
Driver’s Ed.
OBJECTIVE: - develop strategies for improving
precision.
- discover different methods for
turning.
DESCRIPTION OF TASK:
Begin with your robot next to a wall near an interior corner of a room or hallway.
Program your robot to turn the corner and come to a stop as close to 1 meter from the
corner as possible.
ROBOT DESIGN / SPECIAL FEATURES:
This project uses the base robot and has no
additional design features or attachments.
PROGRAMMING FLOW CHART:
MAP OF TASK:
1 meter
OBSERVATIONS AND QUESTIONS:
HIGH COUNTRY
NAME:
PROJECT:
ROBOTICS
DATE:
FIGURE 8
OBJECTIVE:
Explore MOVE blocks and possibilities
in programming
DESCRIPTION OF TASK:
Program BASEBOT to complete a Figure 8 and finish in starting position. Size and
shape (rounded, squarish, angular, etc.) of the Figure 8 shall be decided by student/team.
ROBOT DESIGN / SPECIAL FEATURES:
PROGRAMMING FLOW CHART:
MAP OF TASK:
OBSERVATIONS AND QUESTIONS:
HIGH COUNTRY
NAME:
PROJECT:
ROBOTICS
DATE:
GEOMETRY CLASS
OBJECTIVE:
Discover relationship between motor
rotations and robot turning
DESCRIPTION OF TASK:
Have the BASEBOT draw geometric shapes on paper using a pen attachment:
Circle
Square
Pentagon
Hexagon
Extra Challenge: write a letter or even a word
ROBOT DESIGN / SPECIAL FEATURES:
PROGRAMMING FLOW CHART:
MAP OF TASK:
OBSERVATIONS AND QUESTIONS:
1.
Complete this chart:
Shape
Interior angle
Circle
na
Triangle
60 degrees
Square
90 degrees
Motor degrees
Notes
Pentagon
Hexagon
2.
Did you measure or calculate the motor turns for the first shape? How?
3.
Did you measure or calculate the motor degrees for the subsequent
shapes? How?
4.
How did the pen attachment design impact the success of drawing the
shapes?
HIGH COUNTRY
NAME:
PROJECT:
DATE:
Too Steep
OBJECTIVE: - Learn about strategic placement of
the touch sensor.
- Learn the uses of the different
settings for the touch sensor.
ROBOTICS
DESCRIPTION OF TASK:
This project is more about design than programming. Your robot will drive up a
ramp. When all of its wheels are on the ramp, the robot should stop – due to the touch
sensor.
ROBOT DESIGN / SPECIAL FEATURES:
MAP OF TASK:
This project uses the base robot. The touch
sensor is attached in such a way that when
the robot drives up the ramp, the touch
sensor is pressed. Perhaps a trailing
extension allows this to happen easily.
Adjusting the length of the attachment
adjusts when it will first touch the ground.
PROGRAMMING FLOW CHART:
move
Touch
sensor
pressed
stop
OBSERVATIONS AND QUESTIONS:
1.
When the robot is on level ground, how high above the ground is the
sensor?
2.
How far behind the rear wheel is the touch sensor?
3.
What are the advantages or disadvantages of making the attachment
flexible?
4.
What setting did you use for the touch sensor? Why?
5.
Could you have used one of the other settings for the touch sensor?
How would your robot design need to change (draw a diagram)?
6.
How could you design a robot that only stops for a ramp of a certain
steepness (or steeper)?
HIGH COUNTRY
NAME:
PROJECT:
DATE:
Wait for it …
OBJECTIVE: - Initiate a program with a wait.
- Differentiate “press”, “release”
and “bump”.
- Experiment with methods of turning.
ROBOTICS
DESCRIPTION OF TASK:
This project is a race. There are two lines on the floor separated by six feet. Your
robot will begin fully behind one line. Upon a word from an unbiased observer, two or
more robots start their programs by using the touch sensor. After the touch sensor
activation, the robots should wait 5 seconds, race to the far line, and then return past the
original line. The winner is the first to fully cross the line on the return trip.
ROBOT DESIGN / SPECIAL FEATURES:
MAP OF TASK:
This project uses the base robot with
addition of the touch sensor.
PROGRAMMING FLOW CHART:
touch
Wait
5 sec
move
Turn
180
degrees
Or return
backwards
???
move
OBSERVATIONS AND QUESTIONS:
1.
Does the robot move when you press the touch sensor?
2.
Is it quicker to “press”, “release”, or “bump” and does one tend to move the robot
more or less than the others.
3.
Which different ways did you make your robot turn?
4.
Which method of turning provided the most accurate turn?
5.
Which method of turning was the quickest?
6.
Are there any tactics you used that may have helped your success? Explain and/or
diagram.
7.
Why is the delay important or useful in this instance?
8.
What other robotic applications might benefit from a delay or pause such as this?
HIGH COUNTRY
NAME:
PROJECT:
ROBOTICS
DATE:
Don’t Jump!
OBJECTIVE: - Investigate the accuracy of the light
sensor.
- Develop a sense of NXTG decision
making.
DESCRIPTION OF TASK:
Program your robot to move forward until it crosses a dark line on the floor. Then,
have your robot turn and move again until is reaches another dark line on the floor and
stop.
ROBOT DESIGN / SPECIAL FEATURES:
This project uses the base robot and has a
light sensor facing the floor, placed very
low to the ground.
PROGRAMMING FLOW CHART:
MAP OF TASK:
OBSERVATIONS AND QUESTIONS:
HIGH COUNTRY
NAME:
PROJECT:
ROBOTICS
DATE:
And counting.
OBJECTIVE: - Increase facility with the light sensor.
- Learn to use the math block to
collect and evaluate data.
DESCRIPTION OF TASK:
Program your robot to drive across several dark lines on the floor. Your robot should
stop at the fifth line.
ROBOT DESIGN / SPECIAL FEATURES:
This project uses the base robot and has a
light sensor facing the floor, placed very
low to the ground.
PROGRAMMING FLOW CHART:
MAP OF TASK:
OBSERVATIONS AND QUESTIONS:
HIGH COUNTRY
NAME:
PROJECT:
DATE:
Red light, green light.
OBJECTIVE: - Develop a sense of the sound sensor.
- Make use of loops and switches.
ROBOTICS
DESCRIPTION OF TASK:
Program your robot to start and stop when it senses a sound. Fine tune your robot
so that low background noise does not set it off.
ROBOT DESIGN / SPECIAL FEATURES:
MAP OF TASK:
This project uses the base robot and a
sound sensor, facing up away from the
motors.
No map needed
PROGRAMMING FLOW CHART:
OBSERVATIONS AND QUESTIONS:
HIGH COUNTRY
NAME:
PROJECT:
DATE:
Stay Back
OBJECTIVE: - Get comfortable with the settings on
the ultrasonic sensor.
ROBOTICS
DESCRIPTION OF TASK:
Program your robot to drive toward a wall and stop with the front of the robot 10
cm from the wall.
ROBOT DESIGN / SPECIAL FEATURES:
This project uses the base robot. An
ultrasonic sensor is added to the front of
the robot.
PROGRAMMING FLOW CHART:
MAP OF TASK:
OBSERVATIONS AND QUESTIONS:
1.
By how much is the setting on the sensor different from the actual
distance?
2.
Run the program 5 times and comment on the actual distance from the
wall. What are the mean and median?
3.
How does the angle of approach change the accuracy of the program?
4.
Try several walls with different surfaces? Is there a difference in how
well the sensor pick up the wall?
5.
Is there an angle for which the robot does not stop?
HIGH COUNTRY
NAME:
PROJECT:
ROBOTICS
DATE:
Stuck in traffic
OBJECTIVE: - Use the ultrasonic sensor to adjust
the speed of the robot.
- Program a graded response to an
input signal
DESCRIPTION OF TASK:
Program your robot to adjust its speed depending on the distance from an object in
front of it using the ultrasonic sensor. The robot should come to a complete stop is the
object in front of it is not moving. See if you can get several robots to mimic traffic and
form a parade down the hall.
ROBOT DESIGN / SPECIAL FEATURES:
This project uses the base robot and has
the ultrasonic sensor attached to the front.
The sensor will be adjusted to sense
another robot.
PROGRAMMING FLOW CHART:
move
Ultrasonic
sensor
MAP OF TASK:
OBSERVATIONS AND QUESTIONS:
1.
Outline how your program adjusts its speed based on the distance from
the object in front of it.
2.
How long was your robot able to follow the object in front of it?
3.
How many robots did you use in your parade?
4.
Describe the primary difficulties in this project. Which were you able to
overcome and how?
5.
If you stop and then start the front robot, simulating stop lights, what
should the motion of the robots look like? How is the motion different
for robots at the front and back of the line?
6.
Comment on how the results of this project might influence computer
controlled cars (such as the ones Google is testing in California?
HIGH COUNTRY
NAME:
DATE:
PROJECT: Mechanical Advantage
OBJECTIVE: - Determine the effects that
different gear arrangements have on
an elevator.
ROBOTICS
DESCRIPTION OF TASK:
You will use two motors to raise an “elevator” and you will determine the best gear
arrangement to raise the maximum amount of mass in any amount of time, as well as, the
best gear arrangement to raise the elevator as quickly as possible with the maximum
amount of mass .
ROBOT DESIGN / SPECIAL FEATURES:
You will need to use two motors connected
by a cable in the following design:
Diagram of gear design that moved the
maximum amount of mass
Data and Observations:
Amount
Number
Of mass
of Turns
Time that
it took
Diagram of gear design that moved
the elevator the quickest
OBSERVATIONS AND QUESTIONS:
1.
What was the maximum amount of mass that your elevator was able to
lift? How many turns it take? How much time did it take?
2.
What was the shortest amount of time that your elevator was able to get
to the top? How many turns did it take? How much mass were you able
to lift?
3.
Describe the gear arrangements for lifting the maximum amount of mass
(gear arrangement A). How does this compare to the gear arrangement
for the quickest amount of time (gear arrangement B)?
4.
What are the disadvantages of using gear arrangement A? How about
gear arrangement B? Explain.
5.
What type of robot would benefit from using gear arrangement A?
Explain.
6.
What type of robot would benefit from using gear arrangement B?
Explain.
HIGH COUNTRY
NAME:
DATE:
PROJECT: Human Programing
OBJECTIVE:
- Be introduced to programing
- Learn how to write clear and
careful explanations
ROBOTICS
DESCRIPTION OF TASK:
Your team will write down a list of steps so that a robot will be able to accomplish
the tasks that your teacher gives you. You will give your program to another team to use
with their robot, and another team will give you their program to use with your robot.
GROUP MEMBER/TASK:
PROGRAMMING FLOW CHART:
MAP OF TASK:
PROGRAM:
1.
OBSERVATION AND QUESTIONS:
1. Robots follow the program exactly how it is written, give an example of
where this worked out well and one where it worked out poorly.
2.
What problems did you encounter with your program? What worked
well with your program?
3.
If you had to rewrite the program what changes would you make?
Explain.
HIGH COUNTRY
NAME:
DATE:
PROJECT: PILLAR OF STRENGTH
OBJECTIVE:
- learn basic engineering principles
ROBOTICS
DESCRIPTION OF TASK:
You will build a structure out of sticks and play dough that is tall and can handle
being tilted on an incline. Your structure has to fit in the given 32 cm square and then it will
then be tilted on the incline until the structure falls over. Success will be determined by the
product of the height of the structure times the maximum angle.
SKETCH OF INITIAL DESIGN OF STUCTURE:
OBSERVATIONS OF STRUCTURE:
Final Height of Structure:
Maximum Angle:
CHANGES THAT YOU MADE TO STRUCTURE/SKETCH OF FINAL DESIGN OF STRUCTURE :
OBSERVATIONS AND QUESTIONS:
1. At what angle did your initial structure fall? What caused it to fail? How
did you change your structure?
HIGH COUNTRY
NAME:
PROJECT:
DATE:
GET ME OUT OF HERE!
OBJECTIVE:
Use sensor input to direct movement
ROBOTICS
DESCRIPTION OF TASK:
Part 1: Using a BASEBOT with touch sensor attachment, program your robot to find
its way out of some sort of enclosure by changing direction when it runs into a wall.
Part 2: Revise your robot and program to use the ultrasonic sensor attachment to
escape the enclosure.
ROBOT DESIGN / SPECIAL FEATURES:
MAP OF TASK:
Enclosure of books,
blocks, walls, etc.
Touch Sensor attachment
and Ultrasonic attachment
Enter
exit
PROGRAMMING FLOW CHART:
Move
forward
touch
Back up
LOOP
Turn
OBSERVATIONS AND QUESTIONS:
1.
What did you program your robot to do when the touch sensor is
pressed?
2.
Did you use a loop command in your program?
3.
How many times did the touch sensor get activated before the robot
could find the way out of the enclosure?
4.
How did you change the program when you switched to using the
ultrasonic sensor?
5.
How many times did the robot need to turn using the ultrasonic sensor
before it could find the way out of the enclosure?
HIGH COUNTRY
NAME:
PROJECT:
DATE:
TABLE TOP
OBJECTIVE:
Use sensor input to direct movement
ROBOTICS
DESCRIPTION OF TASK:
Use light sensor or ultrasonic sensor to keep the robot from driving off a table top.
ROBOT DESIGN / SPECIAL FEATURES:
PROGRAMMING FLOW CHART:
MAP OF TASK:
OBSERVATIONS AND QUESTIONS:
HIGH COUNTRY
NAME:
DATE:
PROJECT: Ultrasonic Theremin
OBJECTIVE:
Create a musical synthesizer using an ultrasonic
sensor.
ROBOTICS
Learn more about accurate measurements.
DESCRIPTION OF TASK:
Create an instrument that uses the ultrasonic sensor to control the pitch. Determine the
accuracy and range relevant to the instrument.
ROBOT DESIGN / SPECIAL FEATURES:
DESIGN IDEA #2:
PROGRAMMING FLOW CHART:
Loop
Press touch
sensor
Read
Ultrasonic
sensor
Play Note
Release
touch sensor
OBSERVATIONS AND QUESTIONS:
1.) How easy was it to play a certain note? How could you improve this?
2.) What are the advantages of a slide or track on the instrument?
3.) How could you improve the range of notes on this instrument? The
dynamic range?
4.) How could you modulate the sound to have more texture?
HIGH COUNTRY
NAME:
DATE:
PROJECT: Trumpet of the Lego
OBJECTIVE: Learn how to make a musical
synthesizer.
ROBOTICS
Experiment with switches.
DESCRIPTION OF TASK: Build a trumpet from the NXT and program it so that you can play a
notes and/or a short song. Try using a rotation sensor to give it a wider range. Experiment
with the sound block to produce the clearest sound and fastest note change capabilities.
Build a small ensemble.
ROBOT DESIGN / SPECIAL FEATURES:
To u c h s e n s o r s
Rotation
sensor
PROGRAMMING FLOW CHART:
Loop
Wait for
center button
to be pressed
Read sensors
to determine
note.
Play
note
Wait for
center button
to be released
OBSERVATIONS AND QUESTIONS:
1.)
HIGH COUNTRY
NAME:
DATE:
PROJECT:
OBJECTIVE:
ROBOTICS
DESCRIPTION OF TASK:
ROBOT DESIGN / SPECIAL FEATURES:
PROGRAMMING FLOW CHART:
MAP OF TASK:
OBSERVATIONS AND QUESTIONS:
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