The Spherical Spiral By Chris Wilson And Geoff Zelder History Pedro Nunes, a sixteenth century Portuguese cosmographer discovered that the shortest distance from point A to point B on a sphere is not a straight line, but an arc known as the great circle route. Nunes gave early navigators two possible routes across open seas. One being the shortest route and the other being a route following a constant direction, generally about a 60 degree angle, in relation to the cardinal points known as the rhumb line or the loxodrome spiral. Pedro Nunes 1502-1579 Loxodrome Spiral M C Esher (1898-1972), known for his art in optical illusions drew the Bolspiralen spiral, which is the best representation of Nunes’ theory Bolspiralen spiral 1958 Mercator’s Projection Gerardus Mercator (1512-1594), used Nunes’ loxodrome spiral which revolutionized the making of world maps Map makers have to distort the geometry of the globe in order to reproduce a spherical surface on a flat surface Plotting the spiral In this case we let run from 0 to k , so the larger k is the more times the spiral will circumnavigate the sphere. We let , where controls the spacing of the spirals, and controls the closing of the top and bottom of the spiral. The Spiral 1 z-axis 0.5 0 -0.5 -1 1 0.5 1 0.5 0 0 -0.5 y-axis -0.5 -1 -1 x-axis A few Applications • A spherical spiral display which rotates about a vertical axis was proposed in the 60’s as a 3-D radar display. A small high intensity light beam is shot into mirrors in the center which control the azimuth and elevation. A fixed shutter with slits in it would control the number of targets that could be displayed at one time. Another use is a high definition 3-D projection technique to produce many 2-D images in different directions so the image could be viewed from any angle, this creates a sort of fishbowl effect. Some Fun with the Equation 1 z-axis 0.5 0 -0.5 -1 2 1 1 0 0 -1 -1 y-axis • Here we let • type figure. -2 -2 x-axis = 1, and . We let . We end up with a sort of 3D Clothiod -3 x 10 8 z-axis 6 4 2 0 1 0.5 1 0.5 0 0 -0.5 y-axis • Here we let • We let cylindrical helix. -0.5 -1 -1 x-axis , and let . . We end up with a 1 z-axis 0.5 0 -0.5 -1 1 0.5 2 1.5 0 1 0.5 -0.5 y-axis • Here we let We let -1 0 -0.5 x-axis , and let . We end up with this.