Right-click to
Rename each sprite
Name them:
• Player
• Monster
• Bullet
• Explosion
Change Blend Mode to Additive
Zoom Out:
• Ctrl + Scroll
Move the bullet and explosion outside the
Layout
Select Player
Click
Click Add New
(plus sign)
Scroll
Up
Or
Down
Select
“8 Direction” then
Click Add
Click
Again
Click Add New
(plus sign) again
Select
“Scroll To” then
Click Add
Click Add New
(plus sign) again
Select
“Bound To layout” then
Click Add
Close popup
Select Bullet
Click
Click Add New
(plus sign)
Select
“Bullet” then
Click Add
Click Add New
(plus sign) again
Select
“Destroy outside layout” then
Click Add
Close popup
Select
Explosion
Click
Click Add New
(plus sign)
Select
“Fade” then
Click Add
Close popup
Update Bullet
Speed = 600
Update Explosion
Fade out time = 0.5
Select
Monster
Click
Click Add New
(plus sign)
Select
“Bullet” then
Click Add
Close popup
Update Monster’s
Bullet Behavior
Speed = 80
Select Monster
Ctrl-Click and Drag to create more!
Add events to the
Event Sheet
Object
Condition
Event
An “Event” happens when a Condition is True for an Object
Right-Click, then
Add
Event
Select
“System” then
Next!
Select
“Every tick” then
Done!
Click to
Add Action
Select
“Player” then
Next!
Select
“Set angle toward position” then
Next!
Enter Parameters
• X = Mouse.X
• Y = Mouse.Y
Done!
Click to Add Event
Select
“Mouse” then
Next!
Select
“On click” then
Next!
Done!
Click to Add Action
Select
“Player” then
Next!
Select
“Spawn another object” then
Next!
Click to Choose
Select
“Bullet” then
OK!
Enter
• Layer = 1
• Image point = 0
Done!
Right-Click
Player then
Edit animations
Click to
Set origin and image points
Click to add
Click in front of gun
Then, close popup
Right-Click
Spawn then
Click Edit
Update
• Image point = 1
Done!
Click to Add Event
Select
“Bullet” then
Next!
Select
“On collision with another object” then
Next!
Click to choose
Select
“Monster” then
OK!
Done!
Click to Add Action
Select
“Monster” then
Next!
Select
“Destroy” then
Done!
Click to Add Action
Select
“Bullet” then
Next!
Select
“Spawn another object” then
Next!
Click to Choose
Select
“Explosion” then
OK!
Enter
• Layer = 1
• Image point = 0
Done!
Click to Add Action
Select
“Bullet” then
Next!
Select
“Destroy” then
Done!
Go to your
Event Sheet
Click to Add Event
Select
“System” then
Next!
Select
“On start of layout” then
Done!
Click to Add Action
Select
“Monster” then
Next!
Select
“Set angle” then
Next!
Enter Angle
• random(360)
Done!
Go to your
Event Sheet
Click to Add Event
Select
“Monster” then
Next!
Select
“Is outside layout” then
Done!
Click to Add Action
Select
“Monster” then
Next!
Select
“Set angle towards position” then
Next!
Enter paramters
• X = Player.X
• Y = Player.Y
Done!
Select Monster
Click
Click Add New
(plus sign)
Enter the following:
• Name: health
• Type: Number
• Initial Value = 5
• Description (optional)
OK!
Right-click
Monster – Destroy then click
Replace action
Select
“Monster” then
Next!
Select
“Subtract from” then
Next!
Enter
• Value = 1
Done!