Tangible User Interfaces (TUI’s) What are Tangible User Interfaces? TUI’s Physical World Digital world 2 GUI vs TUI (Ishii 2008) 3 Precursors • E.g. Marble answering machine, Durrell Bishop, Royal College of Art, Interaction Design, 1992. http://vimeo.com/19930744 4 Early Work • Fitzmaurice et al. 1995 – Graspable user interfaces http://www.youtube.com/watch?v=V-TGEeImro • Ishii et al. 1997 - Tangible bits 5 Recent work • E.g. Lumino, Baudish et al, 2010 http://www.youtube.co m/watch?v=tyBbLqViX7g • E.g. Portico, Avrahami et al, 2011 http://vimeo.com/29359 319 6 Benefits of TUI’s (Ishii 2008) 1. Double interaction loop immediate tactile feedback 2. Persistency of tangibles 3. Coupled input/output space 4. Special vs generic purpose 5. Space-multiplexed vs timemultiplexed input Also fun + engaging! 7 Can we connect these physical drawing tools to the digital space? • Sense position & orientation on touch technology • Add intelligent drawing support • How can they be best combined with multi-touch surfaces for enjoyable and productive interaction? 8 Our Approach Capacitive Touch (CapTUI) – Ryan Tan & Bryan Chen – Rachel Blagojevic Infrared Touch (TanGeo) – Jacky Zhen • Design – Tangible hardware • Implementation – Recognizer – Drawing application • Usability evaluation 9 CapTUI Technology – Capacitive • Small touch screens e.g. iPad, smart phones etc… • Touch detection via electrical pulse from fingers/conductive material 10 Design: Tangible Hardware 11 Final Design 12 Implementation: Tangible Recognition • Tangible ID – 3 point (min) unique patterns Valid patterns Invalid patterns 13 Implementation: Tangible Recognition • Learning phase • Recognition phase – Touch point detection – Match point distances to saved tangible ID’s – No way of knowing which part of the touch point is in contact (+/- error) 14 Implementation: Drawing Application • Beautification Ink-to-edge snapping & Length visualization Corner snapping 15 Implementation: Drawing Application • Visual drawing guides Tangible outline Angle visualization 16 • First iteration: Video • Second iteration: Demo 17 Evaluation • First iteration: usability – Simple drawing tasks • Second iteration: comparative study – Recognizable vs non recognizable drawing tools on screen 18 Usability Evaluation • Can users construct simple drawings using the tangibles? Is the system usable? • 10 participants • 5 simple drawing tasks 19 Usability Evaluation: Results • First exploration – Technology works – Is usable for simple drawings • Tangible detection problems – – – – – Stability Consistent circuit Finger to tangible contact Friction with screen Comfortable drawing • Tangible outline helpful – recognition indicator • Drawing guides needed 20 Comparative Study • Does CapTUI assist users to easily draw precise geometric drawings • Recognizable vs non recognizable drawing tools on screen • 12 Participants 21 Comparative Study: Results • CapTUI rated significantly higher than Paint overall • Visual guides helpful for precise drawing – significantly lower average angle error. • Participants enjoyed using CapTUI significantly more • Participants believed that CapTUI produces significantly more tidy drawings than Paint. • Making fine grained movements with the tangibles difficult • Tangible design still needs work – consistent detection – accurate positioning 22 Tangeo Technology – Infrared • Table tops e.g. Microsoft Surface 2.0 • PixelSense - Touch detection via infrared reflection for each pixel • Image processing on detected pixels • Identifies finger/blobs/tags 23 Design: Tangible Hardware 24 Final Design 25 Implementation: Tangible Recognition • Learning phase • Recognition phase – Detection via custom tags – Use tag location to get tangible outline – Use thresholds for blob sizes 26 Implementation: Drawing Application 27 Implementation: Drawing Application • Visual Guides – Tangible outline – Angle visualisation – Length visualisation – Ink beautification • corner snapping • ink-to-edge snapping 28 Usability Evaluation • Can users construct simple geometric drawings using Tangeo? Is the system usable? • 2 phase cycle • 8 participants • 4 drawing tasks 29 Usability Evaluation: Results • • • • • Enjoyable / easy to use the tangibles Good recognition Visual guides helpful and easy to understand Drawing accuracy – less positive perception Add stylus for drawing 30 References • • • • • • • • • • Marble answering machine - Crampton Smith, G. The Hand That Rocks the Cradle. I.D., May/June 1995, pp. 60-65. Fitzmaurice G. W., H. Ishii, and W. Buxton. 1995. Bricks: laying the foundations for graspable user interfaces. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '95), ACM Press/AddisonWesley Publishing Co., New York, NY, USA, 442-449. Ullmer B. and H. Ishii. 1997. The metaDESK: models and prototypes for tangible user interfaces. In Proceedings of the 10th annual ACM symposium on User interface software and technology (UIST '97). ACM, New York, NY, USA, 223-232. Ishii H., B. Ullmer, Tangible bits: towards seamless interfaces between people, bits and atoms, Proceedings of the SIGCHI conference on Human factors in computing systems, p.234-241, March 22-27, 1997, Atlanta, Georgia, United States Ishii H., 2008. Tangible bits: beyond pixels. In Proceedings of the 2nd international conference on Tangible and embedded interaction (TEI '08). ACM, New York, NY, USA, xv-xxv. Baudisch P., T. Becker, and F. Rudeck. 2010. Lumino: tangible building blocks based on glass fiber bundles. In ACM SIGGRAPH 2010 Emerging Technologies (SIGGRAPH '10). ACM, New York, NY, USA, Article 16 , 1 pages. Avrahami D., J. Wobbrock, and S. Izadi. 2011. Portico: tangible interaction on and around a tablet. In Proceedings of the 24th annual ACM symposium on User interface software and technology (UIST '11). ACM, New York, NY, USA, 347-356. Blagojevic R., X. Chen, R. Tan, R. Sheehan, and B. Plimmer. 2012. Using tangible drawing tools on a capacitive multi-touch display. In Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers (BCS-HCI '12). British Computer Society, Swinton, UK, UK, 315-320. Zhen, J. S., R. Blagojevic and B. Plimmer (2013). Tangeo: Geometric Drawing with Tangibles on an Interactive TableTop. CHI 2013. Paris France, ACM. WIP: in press. Shaer O. and E. Hornecker (2010) "Tangible User Interfaces: Past, Present and Future Directions", Foundations and Trends® in Human-Computer Interaction: Vol. 3: No 1-2, pp 1-137. 31