Vikings-Pistol-Offense-2014

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Tarrant County Vikings
PISTOL OFFENSE
Cedric Coleman-- Head Football Coach
Rob Park– Offensive Coordinator
Jim Gnacinski– Run Game Coordinator
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CHAPTERS
CLICK ON THE LINK TO VIEW CHAPTER
Chapter 1 - Vikings Philosophy
Chapter 9 - Running Game
Chapter 17 - Sprint Out Pass
Chapter 2 - Basics of the Pistol
Chapter 10 - Option
Chapter 18 - Play Action Pass
Chapter 3 - Pistol Terminology
Chapter 11 - Jet Sweep
Chapter 19 - Screen Package
Chapter 4 - Play Series
Chapter 12 - Spinner Series
Chapter 20 - QB/RB Mesh
Chapter 5 - Formations
Chapter 13 - Passing Game
Chapter 21 - No-Huddle
Chapter 6 - Run Blocking
Chapter 14 - Quick Passing 90’s
Chapter 22 - Trick Plays
Chapter 7 - Zone Blocking
Chapter 15 - Special Passes
Chapter 23 - QB Recognition
Chapter 8 - Pass Blocking
Chapter 16 - The Shallow Cross
Chapter 24 - Conclusion
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PART 1 - OFFENSIVE PHILOSOPHY
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Vikings OFFENSIVE SCHEME
The Vikings Offense is built on 3 Principles
Multiplicity
•Attack with multiple personnel
groups, formations, and movement.
•Gain leverage, create good
matchups and blocking angles.
•Make full use of all skilled players,
showcase what they do best!
Moving the Chains
•Control and dictate game tempo by
sustaining first down after first down
with consistent, relentless play.
•Use a complete “toolbox” that allows
us to capitalize on any defensive
weakness and play “downhill” with
high-percentage plays
•Understand each situation and play
smarter than our opponent.
Relentless Attack
•Expect to score each time we take possession of the ball!
•Dictate to the defense, make them uncomfortable!
•Use all parts of the field, sideline to sideline, short and deep. Make use of a complete
arsenal that includes Power, Misdirection, Perimeter runs, Screens, Play Action, and
Tricks.
WHY DO WE “GUN THE RUN”?
•
By forcing the defense to cover the entire field, “ganging-up” on the ball carrier is
reduced.
•
Line play is simplified by reducing the defensive front and limiting the number of
blocking schemes.
•
Blocks are delivered confidently, due to a concrete understanding of assignment.
•
Runs are varied through different backfield actions.
•
QB has easier pre and post snap reads.
•
QB already has depth in the pass game -- We are a dink and dunk passing offense.
•
QB will be able to see blitzes quicker and throw hot.
•
We get our athletes the football in open space.
•
Basketball on grass, with fast break potential.
•
Defenses have to account for the QB running the ball.
•
Every time QB meshes with the RB, both will be moving downhill towards the LOS.
•
By delivering the ball quickly in the passing game, the receivers can make a man miss
and use their athleticism to have good YAC.
OFFENSIVE PHILOSOPHY
What it is that we are truly trying to achieve as an offense?
•Attack the weakness of the defense (a specific player), not the
defensive scheme itself
Type of offense are we going to be (offensive philosophy)
•Attacking with the foot on the pedal (for for it on 4th down)
•Run to pass
•Quick passing game -- 1 and 3 step drop (quick pass: dink and
dunk) & (pick one side of field pre-snap and attack)
•Quarterback in pistol/gun with a 70/30 distribution in
run/pass
WHAT MAKES THE LHS
OFFENSE WORK?
• Our players will be PHYSICAL on the line of
scrimmage and while running/passing the ball
• Our players will practice the offense year round
• If the other team can’t consistently stop a play,
we will keep running it
• Our players will not be overcoached, we will
allow them to be players and make plays
• Our coaches are prepared to prepare our players
WHAT MAKES THE PLAYERS LOVE
THE PISTOL OFFENSE?
• We are creative with formations in all aspects of the offense.
• We use movement to change strength and create better blocking
angles.
• We force the defense to play option responsibility, respect the
power game, and defend the pass on any given play.
• We are multiple, so that allows our offense several avenues of
success in the course of a ball game.
• We distribute the ball to several players.
• We are unpredictable!
HOLES
The second number in the two number running plays
generally indicates the point of attack. We run all even
numbers to the right and odd numbers to the left.
9
7
5
3
10
2
4
Holes 8 and 9 are wide running plays to
the right and left respectively.
6
8
QUARTERBACK ALIGNMENT
• QB aligns 5 yards from the center
• Feet are slightly staggered with throwing foot
slightly in front (by 4 inches)
• Hands are comfortable, with fingers spread
• Center will snap ball into hands of the QB
• On snap, the QB executes the running play or
he checks his read on the passing play
RUNNING BACK ALIGNMENT
• RB lines Up 2 to 3 yards behind QB. Or, if we
are in gun, he is behind the offensive guard
• His eyes are straight ahead
• He is balanced, with his hands on his hips
• If his hands go to his knees, he goes to the
bench
• We have some flexibility to his alignment with
tags on our plays (Rock, Eye, King, Queen etc.
explained later in the playbook.)
WIDE RECEIVER ALIGNMENT
• All wide receivers will line up with the
inside foot up.
• Hands should be up in a sprinters stance
or at their sides; weight should be over
the toes.
• Knees should be slightly bent.
• Eyes should be looking in at the ball to
know when it is snapped.
OFFENSIVE LINE ALIGNMENT
• The offensive line will line up in three
point stances. (Unless we are in 3rd and
10+, then we go to 2 point stances.)
• O-Line splits are 2.5-4 feet.
• Follow our adage: Check your feet,
Silverback, Stretch, Stance.
• Avoid looking in at the ball. You must
KNOW the snap count.
THE LINE OF SCRIMMAGE
FS
C
C
LB
E
LB
T
LB
LB
T E
X
Y
H
Z
Q
A
1a. Offensive Linemen get in their stance and ready to get off the ball immediately!
1b. Quarterback gets to the line quickly, gets hands in ready position to force defense to adjust
2a. Center calls basic front structure (even, odd) and blocking scheme
2b. Receivers make coverage calls
3. Linemen make calls specific to the play being run
4. Quarterback begins cadence
ALIGNMENT
ALIGNMENT
ALIGNMENT
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DAILY PRACTICE
OL:
Tracks on Board
Step and Punch(Outside
DLTech)-vary width
2 Man Combos
3 Man Combos
RB:
Climb Levels
Reads on Zone/Veer
Sideline YAC
Gauntlet
FB/TB Force Drills
QB:
Hand-off
Mesh Drill (Zone, Veer, Belly)
WR:
Stalk Block
Crack Block
Blocking Force
WE MUST GET BETTER AT THE FUNDAMENTALS EVERY DAY!
RELENTLESS PURSUIT OF EXCELLENCE
SPECIAL SITUATIONS
•Kill - Hurry up to the LOS and get to the ball, get
set, and spike ball to stop clock. Cadence is
“Set…Go.” QB will act like he is spiking the ball
as he is running up to the LOS.
•Victory - Get to the line and take a snap and take
a knee to run out the clock.
•Ice - Line up in Pro Right and try to draw the
defense offsides. We will call timeout from the
sideline as the play clock goes down.
TEMPO SETTERS
•Indy - Every week, we will have a series of three plays
which we will use in order. We will not huddle up and
the formations will be the same. We want to get those
plays off as fast as possible.
•Money - Every week, we will have our BEST play for
the opponents defense. When we call “Money,” everyone
will know where to line up and what play we will run.
•Petey - Run the same play…same formation.
Snap count will always be on go!
BASIC AUDIBLES
• Nestle (Quick) - Quick route if DB is 8 yards off the
outside receiver or 6 yards off inside receiver and we
have a running play called. O-Line will cut.
• Hawaii - Hitch route if DB is 10 yards off the outside
receiver or 6 yards off inside receiver.
• Zulu - We will run 34/35 zone to the right side.
• Wyoming - Bubble Screen if we get a 2 x 1 or a 3 x 2
on our outside edge. O-Line will zone block.
• Noah - QB sneak (wedge call by offensive line).
PART 3 - FORMATIONS
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H
Y
X
Z
Q
Pistol Tight
A
X
Y
Z
H
Q
Spread Pistol
A
X
Y
H
Z
Q
A
Pro Right
X
Y
H
Q
Pistol Right
A
Z
X
Y
Z
H
Q
A
Duck Right
X
Y
Z
H
Q
Hide Right
A
X
Y
H
Z
Q
Pistol Trips Right Y
A
X
Z
H
Q
A
Trips Right
Y
X
Z
H
A
Y
Q
Trips Right Spread
X
Y
H
Q
Bunch Right
A
Z
Y
X
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Q
H
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Diamond
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X
Z
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Q
Hammer
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Hippo Right
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Pro Right King
A
H
UNDERSTANDING DEFENSIVE
FRONTS
It is imperative that our offensive linemen learn and understand
the different fronts that they will be facing throughout the season.
As we learn blocking schemes and apply them to each front, we
will eventually evolve into categorizing our plays with defensive
fronts. You have to be able to ask yourself the following
questions and understand the following points:
1.
2.
3.
4.
Is the front a 3, 4, or 5 man?
Is the man across from me head up, inside eye, or outside eye?
What linebackers in their defense like to blitz?
Can I see what I am blocking prior to the play(is my head up)?
DEFENSIVE FRONTS
We will identify the following fronts that we will see from our
opponents.
3 Man Front
4 Man Front
W
M
S
W
E
N
E
E
Typically known as a 3-5or a stack Defense
M
T
5 Man Front
S
T
W
E
Typically known as a 4-3 or a 4-4 Defense
E
T
M
N
S
T
E
Typically known as a 5-3 or a 5-2 Defense
DEFENSIVE TECHNIQUES
We will identify the following defensive line techniques that we
will see from our opponents.
Inside Eye
T T
Head Up
T
T
Outside Eye
T
T
Both defensive tackles are shaded to
Both defensive tackles are lined head
Both defensive tackles are shaded to
the inside of the offensive guards
up on the offensive guards
the outside of the offensive guards
BLOCKING TERMINOLOGY
Base/Zone Block
Down Block
Reach or Hook Block
Fan Block
Pull Block
Kick Out Block
Trap Block
Chip/Combo Block
UNDERSTANDING PLAY CALLS:
THE OFFENSIVE LINE
When the quarterback calls the play in the huddle, the offensive line must listen to
the number as well as the “name” of the play.
The first number will give them the backfield series, the second number the hole
the play is being run and the wording following the number is what the play is
called with its direction. Listen and think before approaching the line of
scrimmage. Also, review the snap count (first sound, set, one, two, or three.)
Pro Right King-- Zip -- 34 -- Zone Right
Formation Motion 2 Back The ball is going
run
to the 4 hole and
series is Zone
Tells you your blocking rules
As well as the direction of the play
KNOW YOUR ASSIGNMENTS
After the offensive line gets the number and play call (with direction), each
player has got to know what blocking scheme we will use.
Because of this, we have 8 main blocking schemes that employ the types of
blocks on the previous pages.
The 8 types of blocks are
Power/Counter/Dart -- Center and playside guard
and tackle down block and the backside guard trap
blocks the EMLOS backside tackle reach blocks.
Zone - Line drive blocks the man in front of them
(DL or LB). Worked like a combo block. Double
team DL on playside (G/T). Backside T or TE does
not block the EMLOS. Get to second level/cut.
Wedge -- Line reach blocks to the inside
Trap -- Center and playside guard down block and
the backside guard trap blocks the defensive
tackle.
Belly -- Playside guard kick blocks EMLOS
underneath the down block of the playside
tackle
Option -- Line drive blocks the man in front of
them (DL or LB) However…DO NOT BLOCK
EMLOS to the playside (who will be DE or
OLB, depending on the front.)
Jet -- Line reach blocks the man in front of
them (DL or LB) to the playside (best cut block)
Stretch/Pitch -- Playside and Backside guard
pull block around reach block of the playside
tackle/Center
OFFENSIVE LINE TERMINOLOGY
When the plays are drawn up on the following pages, you must know how your blocking scheme is
set up as well as what position you play.
Backside refers to the part of the OL away from the play. Playside is the side the play is run.
PSG - Playside Guard
PST - Playside Tackle
C - Center
BSG - Backside Guard
BST - Backside Tackle
T
Backside
G
C
Q
Playside
G
T
B
TIGHT END BLOCKING
1. Hook -- On the snap take a short step straight upfield with your inside foot. If the DE is coming
hard lock onto him and cave him down the LOS. If he is not coming hard, rub your outside arm
and shoulder through the DE working from low to high. You should almost be scrambling upfield
with your eyes on the LB. Step on the LB's toes and get to the upfield side and push him back to
the LOS. If you miss the LB make him come underneath you not over the top. Do Dad 100% of
the time on short yardage, goal line or keep.
2. Quick Veer Release (QVR) -- In most cases when you have a QVR you will be double teaming
the LB with your OT. When executing this block, the TE MUST get outside leverage. As you
make contact, maintain this outside leverage, keep the LB and get movement. The OT is your
backside partner, it is his responsibility to step to you so the double team doesn’t get split.
3. Veer Release (VR) -- On the snap your first step is a lead step with your outside foot. Continue
to pull outside to spot the man who has force. As you pull, it is crucial that you GET WIDTH NOT DEPTH! Do NOT turn upfield until you are 1 yard outside the force man. Keep outside
leverage on the defender and hook him by attacking his outside armpit. We want this block to
occur about 2 or 3 yards from the LOS. Make contact by sticking your facemask into the
defender’s outside armpit; attack the defender high and run over him by accelerating your feet.
(Make sure you keep your feet) If you lose the defender, lose him underneath you - DO NOT
allow him to go over the top of you.
WIDE RECEIVER BLOCKING
1. Stalk Block -- On the snap come off the line hard in a fly pattern. Do not get bumped
inside. Take your man as deep as he will go. When he reads run, he will stop. STOP
WHEN HE STOPS AND NOT BEFORE. When he plants in his backpedal, you should
breakdown and backpedal 3 steps. Stay square to the defender and mirror him by
shuffling from side to side. Wait for the DB to close on you, then attack him and stay
high.
Keys:
•Come off the line hard - sell the fly pattern
•Stop when the defense stops - breakdown
•Make the DB come to you
2. Crack Back -- On the snap of the ball take two hard steps downfield as if you were
running a fly pattern. Then take a sharp angle to the inside, and head for the outside
armpit of the outside LB or strong safety. As soon as he turns to face your direction, put
your shoulder into his stomach, and accelerate through him. Do NOT hit him in the
back. If you miss him, make him go underneath you, recover, and find someone
else to block.
DEFINITIONS OF BASE PLAYS
BEFORE YOU CAN UNDERSTAND OUR
PLAYBOOK, YOU HAVE TO UNDERSTAND
“FOOTBALL”
MEANING, YOU NEED TO SEE WHY WE
RUN THE PLAYS THAT WE RUN AND HOW
WE RUN THEM.
FOLLOWING ARE DEFINITIONS OF THE
PLAYS THAT WE LIKE TO RUN.
TERMINOLOGY I
Belly - Quarterback comes downhill and hands ball off to the fullback (H).
Guard trap blocks out. We can also run a Belly Keep (quarterback keeps ball)
or an option off of the fake to the H-back.
Counter - A running play designed to get the defense going in one direction
while the running back goes back against the intended pursuit of the defense.
We generally fake to the H-Back and come back with a handoff to the A-Back.
The guard on the backside pulls across and opens up the hole.
Dart - Running back fakes as if he is running across the formation on the mesh
with the QB. Then, he reverses his field and runs to the side he was initially
line up on. Offensive line blocking is like the toss (kick out block).
Zone - H-Back makes a lead block on the inside linebacker (isolation block 1
on 1) and the quarterback gives ball to the Tailback (A) through the hole. This
is our base play. Zone blocking by the offensive line.
TERMINOLOGY II
Jet - A play when one of the wide receivers or slotback comes in motion as fast
as he can towards the quarterback. On the snap, the QB meshes with the
motion man and either gives him the ball or runs a counter play. This is our 50
series.
Option - A play when the quarterback has the choice of giving to the first man
or running the ball himself with a second running back. This is our 40 series.
Power - Quarterback meshes with the A or H going across the formation. We
will pull the backside guard and block down with the playside line.
Play-Action Pass - A passing play after the quarterback has faked a hand-off.
Sprint Out - When a quarterback runs parallel to the line, looking for a receiver.
TERMINOLOGY III
Stretch - Quarterback takes snap and hands ball to back going wide (outside
tackle) to the running back. Handoff should be made behind the QB. The play
is designed to hit real wide.
Toss - Quarterback opens and tosses the ball back to the running back who cuts
upfield inside the tackle. Play looks like the pitch, but should hit more inside.
Veer - Quarterback meshes playside with the playside running back. Backside
back comes behind as the pitch back.
Waggle - The quarterback fakes a handoff one way and then rolls out the other
way. This is used to fake out the defense.
Wedge - Back takes ball and lowers his head and runs straight ahead.
Generally a short yardage play designed to get a yard or two. Wedge
blocking by the offensive line.
10’s -- QB Series
14/15 - QB Power
20’s -- RB Run Series
22/23 – Inside Zone
24/25 – Power
28/29 - Outside Zone
30’s -- RB Run Series
32/33 – QB Dart
34/35 – Zone
38/39 - Jet Sweep
40’s -- Option Series
42/43 - Triple Option
70’s -- Screen Series
70/71 - Flair Screen
76/77 - Funnel Screen
78/79 - Bubble Screen
80’s – 3-5 Step Series
80/81- cross
82/83 - Smash
84/85 - Stick
86/87 - Vertical
88/89 – Snag
Flood -
90’s -- Quick Passing Series
90 - Oakland
91 - Seattle
92 - Reno
93 – Frisco
PART 7 - ZONE BLOCKING
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14/15 QB POWER
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OL - Power Scheme (BST is reach, BSG is wide trap block, C, PSG, PST are down)
QB - Settle step (2) and then get behind the pulling BSG and follow lead block by A
H – Get to 2nd level player
A - Beat the QB through the hole and block the inside linebacker (or first man showing)
X - Stalk block
Y - Stalk block
Z - Stalk block
24/25 RB POWER
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Tight Right Hide
Q
A
OL - Power Scheme (BST is reach, BSG is up the hole, C, PSG, PST are down)
QB - Mesh with RB (A or H) and then roll out (like a bootleg)
A - Take a settle step, allow BSG to pull and create running lane. Mesh with QB.
H - Immediately attack the LOS and block EMLOS or first man who shows
X - Stalk block
Y - Immediately chip EMLOS then 2nd level LB/Safety
Z - Stalk block
Z
28/29 OUTSIDE ZONE
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Hurry motion
Q
A
OL - Zone Scheme (Man up and blow your defender off the ball). Double playside.
QB - Reverse pivot and give to the RB then attack the backside
H - Lead around edge for A and seal the edge
A - Block off the edge and allow no penetration from the playside
X - Stalk block
Y - Stalk block
Z - Stalk block
12/13 QB DART
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Hide Left
Z
Q
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OL - Dart Scheme (be sure to reach inside as you come off the snap)
QB - Secure the snap and mesh with RB then find the BSG and follow him
H – Secure the backside edge to allow BST to get to 2nd level
A - Crossover step then plant and fill for pulling guard
X - Stalk block
Y - Stalk block
Z - Stalk block
23/22 ZONE READ
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OL - Zone Scheme (Man up and blow your defender off the ball). Double playside.
QB - Take the snap mesh with the RB up the 4/5 hole then attack outside holding DE.
H - Lead block in the 4/5 (playside) hole for A. Should collision and iso block on LB
A - Mesh with the QB and get downhill following the block from H
X - Stalk block
Keep tag alerts QB that we are faking the
Y - Stalk block
zone and QB keeps it. No change in
Z - Stalk block
blocking scheme.
23/22 ZONE BUBBLE
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OL - Zone Scheme (Combo blocks to second level. Backside do not block EMLOS.)
QB - Take the snap mesh with A in the 4/5 hole. Carry out fake to the playside. Read DE.
H - Catch bubble screen and get to sideline
A - Mesh with QB and read block of the H.
X - Crack for bubble over H
Zone Bubble -- Fake Zone, throw bubble
Y - Block second level
Z - Stalk block
28/29 OUTSIDE ZONE
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Pro Right
A
OL - Zone Scheme (Combo blocks to second level. Backside do not block EMLOS.)
QB - Take the snap mesh with A in the 8/9 hole. Carry out fake to the playside. Read DE.
H - Lead block off the edge
A - Mesh with QB and read block of the H.
X - Stalk block
Y - Stalk block
Z - Stalk block
24/25 RB POWER
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Pro Right Hindu
H
A
OL - Power Scheme (BST is reach, BSG is up the hole, C, PSG, PST are down)
QB - Mesh with A and then roll out (like a bootleg)
H - Lead block through the 4/5 hole
A - Downhill and mesh with QB. Follow lead block of the H
X - Stalk block
Y - Stalk block
Z - Stalk block
22/23 TRIPLE OPTION
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Pro Right H Over
A
OL - Option Scheme (Do not block the playside DE. PST goes down on MLB)
QB - Secure snap, mesh with A, then run downhill at outside hip of PST. Read your key: DE
H - Hover motion and become pitch back. Remain at 5 x 1 pitch ratio
A - Mesh with QB across the center’s backside. Plug up backside A gap. Sell the fake.
X - Stalk block (Do not let the defender cross your face)
Y - Stalk block (Do not let the defender cross your face)
Z - Stalk block (Do not let the defender cross your face)
42/43 LOAD OPTION
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Pro Right Hindu
H
A
OL - Option Scheme (Do not block the playside DE. PST goes down on MLB)
QB - Secure snap, immediately run downhill behind lead block by B. Read second level key
B - Take path behind the QB and maintain 5 x 1 relationship
A - Lead block on the EMLOS. You must hook him and allow QB to get outside to 2nd level
X - Stalk block (Do not let the defender cross your face)
Y - Stalk block (Do not let the defender cross your face)
Z - Stalk block (Do not let the defender cross your face)
39/38 JET SWEEP
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Zip motion
A
OL - Jet Scheme (Be sure to reach playside as you come off the ball) Cut block DL is best
QB - Secure the snap when Z is over tackle. Give good mesh, fake to A, then run to BS 8/9
H - Block off the edge and allow no penetration from the playside. You are lead block
A - Mesh with QB up the middle after he gives to Z on Jet.
X - Crack to playside and allow Z to get outside.
Y - Stalk block
Z - On “set” spring down the LOS to one foot in front of the QB. Mesh with QB.
39/38 Zip SWEEP READ
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Spread Tight H Zip Motion
OL - Power Scheme (Down Block off the ball) Pull BSG.
QB - Secure the snap when Z is over BS tackle. Give good mesh, read DE follow BSG.
H - Block off the edge and allow no penetration from the playside. You are lead block
A – Lead block to outside for Z on Jet Sweep.
X – Stalk block for Z to get outside.
Y - Stalk block
Z - On “set” spring down the LOS to one foot in front of the QB. Mesh with QB.
DRAG (CROSS) RIGHT
X
Z
H
Y
Q
A
Backside (X) - Run a 10 yard Post. Find the open spot in the zone.
Backside (H) - Run a 3-4 yard shallow cross. Look for ball when you exit the box.
Playside (Z) - Fade Route. Beat your corner down the field.
Playside (Y) - Snag Route. Look for the ball once you clear the blitzing LB.
QB - #1 read is to throw to H on the shallow if Sam blitzes. #2 read is to throw the snag if
open. #3 read is the A on the sit. Finally, throw the fade out of bounds to Z.
FLAIR SCREEN
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Trips Right
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B
OL - OL with man on, cut. No man, reach to second level. Playside DE must be cut.
QB - Look downfield for a split second, then throw flair to RB.
H - Block up to 2nd level and protect from the blitz.
B - Flair route. Look for ball once you have cleared the tackle box.
X - Hitch (you are the outlet receiver)
Y - Crack
Z - Stalk second level
76/77 FUNNEL VERTICAL
4 Yds. From Sideline
20 yds.
1
2
FS
B
C
B
XX
#
Empty Right
T
Break at 8-10
B
3
Get Into the QB’s View
Show Your Hands
E
SS
T
C
E
#Z
Z
R
H
W
A
Y
Y
Deuce Right 78 Y Bubble
F
C
C
R
W
M
S
X
Z
Y
Q
H
A
The bubble player will drop step with his inside foot, then step
with his outside foot and work parallel to the LOS.
The throw must be a forward pass.
The QB is throwing a sharp ball through the outside shoulder
of the receiver.
Trips Right Split 78 Y Bubble
R
F
C
W
M
C
S
X
Z
H
Y
Q
A
From Trips, we can throw the bubble to #2 or #3.
Vs. Cover 2 we can throw to 2 if the OLB is inside our Z.
The H will take an angle working to maintain leverage on the
OLB.
In the picture above, he must not let the S get outside.
Trips Right Split 78 H Bubble
F
C
C
R
W
M
S
X
Z
H
Y
Q
A
We are looking leverage on the #3 defender.
The Z now works to get outside the OLB.
In the picture above, he must not let the S get outside.
Trips Right Split Midline H Bubble
F
C
C
R
W
M
S
X
Z
H
Y
Q
A
We are going to use midline action to hold the number 3
defender.
The QB and running back will execute their fast fake
mechanics.
The QB will flash and throw.
You must run the midline with bubble action to complement
the Midline Bubble.
10
5
X
2
Z
H
Y
2
Stick
QB
Doubles, Stick Right
F
9
10
5
X
Hitch
Z
H
Y
7
7
QB
Doubles, SMASH
F
Hitch
10
5
X
9
Z
H
Y
9
9
QB
Doubles, 4 Verticals
F
9
10
5
X
2
Z
H
Y
2
7
QB
Doubles, Snag Right
F
Pivot
10
5
X
2
Z
H
Y
2
Sail
QB
Doubles, Flood Right
F
Pivot
10
5
X
8
Z
H
Y
Deep Out
Pivot
QB
Doubles, 2 -Shallow
F
Inside Go
10
5
X
8
Z
H
Y
Deep Out
9
QB
Doubles, Shallow
F
Pivot
10
5
X
8
Z
H
Y
Shallow
Snag
F
Doubles, Cross Right
QB
9
10
5
X
Shallow
Z
H
Y
Wheel
Shallow
F
Doubles, Mesh X-Y
QB
9
10
5
X
9
Z
H
Y
Deep Out
Deep Out
F
QB
Doubles, Oakland F Texas
9
10
5
X
9
Z
H
Y
9
Speed Out
Speed Out
F
QB
Doubles, Seattle F Seam
10
5
X
Z
Stutter Slant H
Fade
Y
Fade
F
QB
Doubles, Reno F Seam
Stutter Slant
10
5
X
Pivot
Z
H
Y
Fade
Fade
F
QB
Doubles, Frisco F Seam
Pivot
10
5
X
4
Z
H
Y
3
3
F
Doubles, Curl
QB
4
10
5
H
X
Dart
Y
F
Rub
Juke
QB
Empty right, 21
Rub
Z
Dart
10
5
Z
H
X
Dart
Rub
F
QB
Trips Rt, Under
Y
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