Learning Curve

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Calculate Projected Costs With The

Cumulative Average Learning Curve

Principles of Cost Analysis and

Management

© Dale R. Geiger 2011 1

Forrrrrrrre!!!

Should I take lessons?

© Dale R. Geiger 2011 2

Terminal Learning Objective

Task: Calculate Projected Costs With The Cumulative

Average Learning Curve

Condition: You are a cost advisor technician with access to all regulations/course handouts, and awareness of Operational Environment

(OE)/Contemporary Operational Environment (COE) variables and actors

Standard: with at least 80% accuracy

• Describe the concept of learning curve

• Identify the key variables in the learning curve calculation

• Solve for missing variables in the learning curve calculation

© Dale R. Geiger 2011 3

What is the Learning Curve?

• Learning is an important part of continuous improvement

• Learning curve theory can predict future improvement as experience grows

• Learning occurs most rapidly with the first few trials and then slows

• Cumulative learning curve percentage conveys the factors by which the cumulative average adjusts with every doubling of experience

© Dale R. Geiger 2011 4

In-Class Activity

• Appoint one student as class timekeeper

• Divide class into teams

• Instructor issues materials

• Instructor specifies task

• All teams start immediately and at same time

• Timekeeper records time each team finishes task

• Instructor converts time into resource consumption (person seconds)

A B C D E F Team

People

Seconds

Per-secs

© Dale R. Geiger 2011 5

Class Discussion

• How did we do?

• How can we do it better?

• Was there role confusion?

• Were we over staffed?

• How much better can we do it?

© Dale R. Geiger 2011 6

Cumulative Average Learning Curve

(CALC) Theory

“The Cumulative Average per Unit

Decreases by a Constant Percentage

Each Time the Number of Iterations Doubles”

• Expect a certain level of improvement with each repetition

• Absolute improvement is marginal and will decrease over many repetitions

• Assume a consistent percentage of improvement at Doubling Points (2 nd , 4 th , 8 th , 16 th , etc.)

• Improvement is based on cumulative average cost

© Dale R. Geiger 2011 7

Cumulative Average Learning Curve

(CALC) Theory

“The Cumulative Average per Unit

Decreases by a Constant Percentage

Each Time the Number of Iterations Doubles”

• Expect a certain level of improvement with each repetition

• Absolute improvement is marginal and will decrease over many repetitions

• Assume a consistent percentage of improvement at Doubling Points (2 nd , 4 th , 8 th , 16 th , etc.)

• Improvement is based on cumulative average cost

© Dale R. Geiger 2011 8

Cumulative Average Learning Curve

(CALC) Theory

“The Cumulative Average per Unit

Decreases by a Constant Percentage

Each Time the Number of Iterations Doubles”

• Expect a certain level of improvement with each repetition

• Absolute improvement is marginal and will decrease over many repetitions

• Assume a consistent percentage of improvement at Doubling Points (2 nd , 4 th , 8 th , 16 th , etc.)

• Improvement is based on cumulative average cost

© Dale R. Geiger 2011 9

Cumulative Average Learning Curve

(CALC) Theory

“The Cumulative Average per Unit

Decreases by a Constant Percentage

Each Time the Number of Iterations Doubles”

• Expect a certain level of improvement with each repetition

• Absolute improvement is marginal and will decrease over many repetitions

• Assume a consistent percentage of improvement at Doubling Points (2 nd , 4 th , 8 th , 16 th , etc.)

• Improvement is based on cumulative average cost

© Dale R. Geiger 2011 10

Cumulative Average Learning Curve

(CALC) Theory

“The Cumulative Average per Unit

Decreases by a Constant Percentage

Each Time the Number of Iterations Doubles”

• Expect a certain level of improvement with each repetition

• Absolute improvement is marginal and will decrease over many repetitions

• Assume a consistent percentage of improvement at Doubling Points (2 nd , 4 th , 8 th , 16 th , etc.)

• Improvement is based on cumulative average cost

© Dale R. Geiger 2011 11

Applying CALC Theory

• CALC theory posits that the use of resources will drop predictably as experience doubles

• Let’s assume an 80% learning rate

• Cumulative average =

Sum of all events

# of events

• 80% learning rate means:

Event 1 + Event 2

2

= 80% * Event 1

Cumulative average of 1 st event is equal to 1 st event

© Dale R. Geiger 2011 12

Applying CALC Theory

• Use the 80% learning curve to predict Event 2

( Event 1 + Event 2)/2 = 80% * Event 1

2 * (Event 1 + Event 2) /2 = 2 * 80% * Event 1

Event 1 + Event 2 = 160% * Event 1

Event 2 = (160% * Event 1) – Event 1

• Calculate a predicted second trial for each team

Team

1 st cum avg

2 nd cum avg

Predicted

2 nd event

A B C D E F

© Dale R. Geiger 2011

13

Let’s See if It Works

• The best performing four teams continue

• Repeat the task

Team

1 st event per-secs

Predicted 2 nd event

Actual 2 nd event

• Did learning occur?

• What CALC % did each team achieve

© Dale R. Geiger 2011 14

The CALC Template

• Total per-secs after 2 nd event is sum of 1 st and 2 nd events (300 + 240 = 540)

CALC % Trial

Number

1

2

Event

Per-Secs

300

240

Total

Per-Secs

300

540

Cumulative

Average

300

270 90%

• Cumulative Average after 2 nd event is Total divided by

• number of events in the Total (540/2 = 270)

Column 3 is the cumulative total for all events

CALC% is the ratio between cumulative averages of

2 nd and 1 st events (270/300 = 90%)

© Dale R. Geiger 2011 15

The CALC Template

• Total per-secs after 2 nd event is sum of 1 st and 2 nd events (300 + 240 = 540)

CALC % Trial

Number

1

2

Event

Per-Secs

300

240

Total

Per-Secs

300 /1 =

540

Cumulative

Average

300

270 90%

• Cumulative Average after 2 nd event is Total divided by number of events in the Total (540/2 = 270)

• CALC% is the ratio between cumulative averages of

2 nd and 1 st events (270/300 = 90%)

© Dale R. Geiger 2011 16

The CALC Template

• Total per-secs after 2 nd event is sum of 1 st and 2 nd events (300 + 240 = 540)

CALC % Trial

Number

1

2

Event

Per-Secs

300

240

Total

Per-Secs

300

540

Cumulative

Average

300

270 90%

• Cumulative Average after 2 nd event is Total divided by number of events in the Total (540/2 = 270)

• CALC% is the ratio between cumulative averages of

2 nd and 1 st events (270/300 = 90%)

© Dale R. Geiger 2011 17

The CALC Template

• Total per-secs after 2 nd event is sum of 1 st and 2 nd events (300 + 240 = 540)

CALC % Trial

Number

1

2

Event

Per-Secs

300

240

Total

Per-Secs

300

540 /2 =

Cumulative

Average

300

270 90%

• Cumulative Average after 2 nd event is Total divided by number of events in the Total (540/2 = 270 )

• CALC% is the ratio between cumulative averages of

2 nd and 1 st events (270/300 = 90%)

© Dale R. Geiger 2011 18

The CALC Template

• Total per-secs after 2 nd event is sum of 1 st and 2 nd events (300 + 240 = 540)

CALC % Trial

Number

1

2

Event

Per-Secs

300

240

Total

Per-Secs

300

540 /2 =

Cumulative

Average

300

270 90%

• Cumulative Average after 2 nd event is Total divided by number of events in the Total (540/2 = 270)

• CALC% is the ratio between cumulative averages of

2 nd and 1 st events (270/300 = 90%)

© Dale R. Geiger 2011 19

What CALC% Did the Teams Achieve?

• Complete the table

Team

1 st event cum avg

2 nd event cum avg

2 nd event CALC%

© Dale R. Geiger 2011 20

Can We Get Better?

• Of course! There is always a better way

• However, learning curve theory recognizes that improvement occurs with doubling of experience

• Consider the 80% CALC

Trial Cum Avg

1 100

2

4

80

64

8

16

32

51.2

40.96

32.768

© Dale R. Geiger 2011 21

Can We Predict the 3

rd

Event

• Yes – but this gets more complicated

• Because the 3 rd event is not a doubling of experience from the 2 nd event

• There is an equation: y = aX b

• b= ln calc%/ln 2

• a = 1 st event per-secs

• X = event number

• y works out to 70.21 for the cum avg after 3 rd event

• (We are only interested in natural doubling in this course)

© Dale R. Geiger 2011 22

However…

• We can easily calculate the per-secs for the 3 rd and 4 th events combined

Trial

Number

1

2

4

Event

Per-Secs

300

240

Total

Per-Secs

300

540

972

Cumulative

Average

300

270

243

CALC %

90%

90% assumed same as 2 nd

© Dale R. Geiger 2011 23

However,

• We can easily calculate the per-secs for the 3 rd and 4 th event combined

Trial

Number

1

2

4

Event

Per-Secs

300

240

Total

Per-Secs

300

540

972

Cumulative

Average

300

270

= 243

90% * 2 nd event cum avg

CALC %

90%

90%

© Dale R. Geiger 2011 24

However,

• We can easily calculate the per-secs for the 3 rd and 4 th event combined

Trial

Number

1

2

4

Event

Per-Secs

300

240

Total

Per-Secs

300

540

972

4x

Cumulative

Average

300

270

243

4 * cum avg for 4

CALC %

90%

90%

© Dale R. Geiger 2011 25

However,

• We can easily calculate the per-secs for the 3 rd and 4 th event combined

Trial

Number

1

2

4

Event

Per-Secs

300

240

Prediction for total of events 3

& 4 is difference between cumulative total for 3 and cumulative total for 4:

972 -540 = 432

Total

Per-Secs

300

540

972

Cumulative

Average

300

270

243

CALC %

90%

90%

© Dale R. Geiger 2011 26

Finishing Up

• The team with the best 2 nd event time and the team with the best CALC% will complete the task two additional times

• Each student should calculate a prediction for the best total time for 3 rd and 4 th event

• The team with the best 3 rd and 4 th event time and the three students with the closest prediction WIN

© Dale R. Geiger 2011 27

Team:

Score Sheet

1

Trial

Number

2

3+4 pred

3+4 act

Event

Per-Secs

Total

Per-Secs

Cumulative

Average

CALC %

Team:

1

Trial

Number

2

3+4 pred

3+4 act

Event

Per-Secs

Total

Per-Secs

Cumulative

Average

CALC %

© Dale R. Geiger 2011 28

Applications for Learning Curve

• Learning effects all costs and can be a major factor in evaluating contract bids

• How many per-secs did the winning team save after four events compared to their 1 st event time without learning?

• Learning curve effects are very dramatic over the first few events

• Consider the effect on new weapons systems developments

• What are the advantages of a contractor who has already

“come down the learning curve”?

© Dale R. Geiger 2011 29

Check on Learning

• A 90% CALC means that the time for the second event will be what percentage of the time for the first event?

© Dale R. Geiger 2011 30

Practical Exercises

© Dale R. Geiger 2011 31

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