Chapter 25 Introduction To Application Layer Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display. Chapter 25: Outline 25.1 INTRODUCTION 25.2 CLIENT-SERVER PROGRAMMING 25.3 ITERATIVE PROGRAMMING IN C 25.4 ITERATIVE PROGRAMMING IN JAVA Chapter 25: Objective The first section introduces the application layer. The section first describes the services provided by the application layer. It then explains that there are two paradigms in which hosts in the Internet can exchange services: the client-server paradigm and the peer-to-peer paradigm. The second section introduces client-server programming, the way in which the client-server paradigm can be implemented. It first describes application programming interfaces. It then shows how application programs use the services of the transport layer. It finally defines iterative communication using UDP or TCP. Chapter 25: Objective (continued) The third section gives a brief discussion of socket programming in C. After discussing general issues, it introduces how iterative client-server programs can be written in this language. The fourth section gives a brief discussion of socket programming in Java. After discussing general issues, it introduces how iterative client-server programs can be written in this language. 25-1 INTRODUCTION The application layer provides services to the user. Communication is provided using a logical connection, which means that the two application layers assume that there is an imaginary direct connection through which they can send and receive messages. Figure 25.1 shows the idea behind this logical connection. 25.5 Figure 25.1: Logical connection at the application layer 25.6 25.25.1 Providing Services All communication networks that started before the Internet were designed to provide services to network users. Most of these networks, however, were originally designed to provide one specific service. For example, the telephone network was originally designed to provide voice service: to allow people all over the world to talk to each other. This network, however, was later used for some other services, such as facsimile (fax), enabled by users adding some extra hardware at both ends. 25.7 25.25.2 Application-Layer Paradigms It should be clear that to use the Internet we need two application programs to interact with each other: one running on a computer somewhere in the world, the other running on another computer somewhere else in the world. The two programs need to send messages to each other through the Internet infrastructure. However, we have not discussed what the relationship should be between these programs. Two paradigms have been developed : the client-server paradigm and the peerto-peer paradigm. We briefly introduce these two paradigms here. 25.8 Figure 25.2: Example of a client-server paradigm 25.9 Figure 25.3: Example of a peer-to-peer paradigm 25.10 25-2 CLIENT-SERVER PROGRAMMING In this paradigm, communication at the application layer is between two running application programs called processes: a client and a server. A client is a running program that initializes the communication by sending a request; a server is another application program that waits for a request from a client. 25.11 25.2.1 API How can a client process communicate with a server process? A computer program is normally written in a computer language with a predefined set of instructions that tells the computer what to do. If we need a process to be able to communicate with another process, we need a new set of instructions to tell the lowest four layers of the TCP/IP suite to open the connection, send and receive data from the other end, and close the connection. A set of instructions of this kind is normally referred to as an application programming interface (API). 25.12 Figure 25.4: Position of the socket interface 25.13 Figure 25.5: A Sockets used like other sources and sinks 25.14 Figure 25.6: Use of sockets in process-to-process communication 25.15 Figure 25.7: A socket address 25.16 25.2.2 Using Transport Layer A pair of processes provide services to the users of the Internet, human or programs. A pair of processes, however, need to use the services provided by the transport layer for communication because there is no physical communication at the application layer. As we discussed in Chapters 23 and 24, there are three common transport-layer protocols in the TCP/IP suite: UDP, TCP, and SCTP. Most standard applications have been designed to use the services of one of these protocols. 25.17 25.2.3 Iterative Using UDP An iterative server can process one client request at a time; it receives a request, processes it, and sends the response to the requestor before handling another request. When the server is handling the request from a client, the requests from other clients, and even other requests from the same client, need to be queued at the server site and wait for the server to be freed. The received and queued requests are handled in the first-in, first-out fashion. In this section, we discuss iterative communication using UDP. 25.18 Figure 25.8: Sockets for UDP communication 25.19 Figure 25.9: Flow diagram for iterative UDP communication 25.20 25.2.4 Iterative Using TCP Although iterative communication using TCP is not very common, because it is simpler we discuss this type of communication in this section. 25.21 Figure 25.10: Sockets used in TCP communication 2 Create 5 Create 25.22 Figure 25.11: Flow diagram for iterative TCP communication 25.23 25.2.5 Concurrent Communication A concurrent server can process several client requests at the same time. This can be done using the available provisions in the underlying programming language. In C, a server can create several child processes, in which a child can handle a client. In Java, threading allows several clients to be handled by each thread. We do not discuss concurrent server communication in this chapter, but we briefly discuss it in the book website in the Extra Material section. 25.24 25-3 ITERATIVE PROGRAMMING IN C In this section, we show how to write some simple iterative client-server programs using C. The section can be skipped if the reader is not familiar with the C language. The C language better reveals some subtleties in this type of programming. 25.25 25.3.1 General Issues The important issue in socket interface is to understand the role of a socket in communication. The socket has no buffer to store data to be sent or received. It is capable of neither sending nor receiving data. The socket just acts as a reference or a label. The buffers and necessary variables are created inside the operating system. 25.26 Figure 25.12: Socket data structure 25.27 Header Files 25.28 25.3.2 Iter. Programs Using UDP As we discussed earlier, UDP provides a connectionless server, in which a client sends a request and the server sends back a response. 25.29 Table 25.1: Echo server program using UDP 25.30 Table 25.1: Echo server program using UDP (continued) 25.31 Table 25.2: Echo client program using UDP 25.32 Table 25.2: Echo client program using UDP (continued) 25.33 25.3.3 Iter. Programming Using TCP As we described before, TCP is a connectionoriented protocol. Before sending or receiving data, a connection needs to be established between the client and the server. 25.34 Figure 25.13: Flow diagram for data-transfer boxes 25.35 Figure 25.14: Buffer used for receiving 25.36 Table 25.3: Echo server program using TCP (part I) 25.37 Table 25.3: Echo server program using TCP (part II) 25.38 Table 25.3: Echo server program using TCP (part III) 25.39 Table 25.4: Echo client program using TCP (Part I) 25.40 Table 25.4: Echo client program using TCP (Part II) 25.41 Table 25.4: Echo server program using TCP (Part III) 25.42 25-4 ITERATIVE PROGRAMMING IN JAVA We have chosen the Java language because many aspects of programming can be easily shown using the powerful classes available in Java. We touch the main issues in programming using the traditional socket interface API, but they can be extended to other areas of network programming without difficulty. 25.43 25.4.1 Addresses and Ports Network programming in any language definitely needs to deal with IP addresses and port numbers. We briefly introduce how addresses and ports are represented in Java. We recommend that the reader compare the representations of these two entities in C and Java. 25.44 Table 25.5: Summary of InetAddress class 25.45 Example 25.1 In this example, we show how we use the second and the third static methods to get the InetAddress of a site and the local host (Table 25.6). 25.46 Table 25.6: Example 25.1 25.47 Example 25.2 The program in Table 25.7 shows that if we use a variable of type short to store a port number, we may get a negative value. A variable of type integer gives us a correct value. 25.48 Table 25.7: Example 25.2 25.49 Table 25.8: Summary of InetAddress class 25.50 Example 25.3 The program in Table 25.9 shows how we can create a socket address. Note that the port number is separated by a colon from the InetAddress in this presentation. 25.51 Table 25.9: Example 25.3 25.52 25.4.2 Iter. Programming Using UDP To be consistent with the C socket programming section above, we first discuss Java programming using the service of UDP, a connectionless service. 25.53 Table 25.10: Some methods in DatagramSocket class 25.54 Table 25.11: Some methods in DatagramPacket class 25.55 Figure 25.15: Design of the UDP server 25.56 Table 25.12: A simple UDP server program (Part I) 25.57 Table 25.12: A simple UDP server program (Part II) 25.58 Table 25.12: A simple UDP server program (Part IV) 25.59 Table 25.12: A simple UDP server program (Part I) 25.60 Example 25.4 The simplest example is to simulate the standard echo client/server as we discussed in the previous section. This program is used to check whether a server is alive. A short message is sent by the client. The message is exactly echoed back. Although the standard uses the well-known port 7 to simulate it, we use the port number 52007 for the server. 25.61 Example 25.4 (Continued) 25. In the client program, we set the server port to 52007, and the server name to the computer name or the computer address (x.y.z.t). We also change the makeRequest and useResponse methods as shown below: 25.62 Example 25.4 (Continued) 2. In the server program (Table 25.12), we add one statement at the beginning of the program to be able to use the Calendar and the Date class (import java.util.*;). We set the server port to 40013. We also replace the process methods in the server program to 25.63 Example 25.4 (Continued) 3. We let the server program run on one host and then run the client program on another host. We can use both on the same host if we run the server program in the background. 25.64 Example 25.5 In this example, we change our server to a simple date/time server. It returns the local date and time at the location where the server is running. 25.65 Example 25.5 (Continued) 25. In the client program, we set the server port to 40013 and set the server name to the computer name or the computer address (“x.y.z.t”). We also replace makeRequest and useResponse methods using the following code: 25.66 Example 25.5 (Continued) 2. In the server program (Table 25.12), we add one statement at the beginning of the program to be able to use the Calendar and the Date class (import java.util.*;). We set the server port to 40013. We also replace the process methods in the server program to 25.67 Example 25.5 (Continued) 3. The process method uses the Calendar class to get the time (including the date) and then changes the date to a string to be stored in the response variable. 4. We let the server program run on one host and then run the client program on another host. We can use both on the same host if we run the server program in the background 25.68 Example 25.6 In this example, we need to use our simple client-server program to measure the time (in milliseconds) that it takes to send a message from the client to the server. 25.69 Example 25.6 (Continued) 25. In the client program, we add one statement at the beginning of the program to be able to use the Date class (import java.util.*;), we set the server port to 40013, and we set the server name to the computer name or the computer address (“x.y.z.t”). We also replace makeRequest and useResponse methods using the following code: 25.70 Example 25.6 (Continued) 2. In the server program, we set the server port to 40013. We also replace the process methods in the server program to 3. We let the server program run on one host and then run the client program on another host. We can use both on the same host if we run the server program in the background. 25.71 Figure 25.16: Design of the UDP Client Create request Use response String String sendBuff DatagramPacket sendPacket object 25.72 recvBuff recvPacket DatagramPacket object Table 25.13: A simple UDP client program (Part I) 25.73 Table 25.13: A simple UDP client program (Part II) 25.74 Table 25.13: A simple UDP client program (Part IV) 25.75 Table 25.13: A simple UDP client program (Part I) 25.76 25.4.3 Iter. Programming Using TCP We are now ready to discuss network programming using the service of TCP, a connection-oriented service. 25.77 Table 25.14: Summary of ServerSocket class 25.78 Table 25.15: Summary of Socket class 25.79 Figure 25.17: Design of the TCP server for each client connection 25.80 Table 25.16: A simple TCP server program (Part I) 25.81 Table 25.16: A simple TCP server program (Part II) 25.82 Table 25.16: A simple TCP server program (Part III) 25.83 Table 25.16: A simple TCP server program (Part IV) 25.84 Figure 25.18: Design of the TCP client Client application program Create request Use response String String sendBuff recvBuff Bytes Bytes recvStream sendStream Socket Transport layer (TCP) 25.85 Table 25.17: A simple TCP client program (Part I) 25.86 Table 25.17: A simple TCP client program (Part II) 25.87 Table 25.17: A simple TCP client program (Part III) 25.88 Table 25.17: A simple TCP client program (Part IV) 25.89