FIBA training

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Kamloops Basketball
Officials Association
2014 Education Sessions
Presented by
Paul Foster
Dr. Kraig Montalbetti
Joel Gobeil
Last updated: November 4, 2014
SCHEDULE
Classroom Sessions (TRU Rm 219 – 7 to 9:00 pm – Tuesday)
DATE
TOPIC
October 21, 2014
FIBA Rules (Summary of Changes for 2014, Rules
1, 2, 3 and some of 4), Overview for New Officials
October 28, 2014
FIBA Rules (Rules 4 and 5), Feedback from the
Regional Clinic, HS Modifications and Gr 8 Rules
November 4, 2014
FIBA Rules (Rules 6, 7 and 8), Incident Report,
Dealing with Coaches, Conflict Management
November 11, 2014
2 Person Mechanics and Signals
November 18, 2014
CABO National Exam Preparation
November 26, 2014
Reviewing “Floor Mechanics” on a basketball court.
Location TBA. 7 to 9:00 pm
TRAINING MATERIAL LINKS
Please click on the links below to take you to the training material.
•
Overview for New Officials
•
Summary of 2014 FIBA Rule Changes
•
2014 Points of Emphasis
•
2014 FIBA Rules with HS Modifications
• Session 1 – Rules 1 to 3
• Session 2 – Rules 4 to 5
• Session 3 – Rules 6 to 7 plus Signals
Overview for New Officials
Developing the Essentials
Back to
Main Page
WELCOME!
• Basketball is one of the greatest
sports in the world
• It is exciting to watch and to play
• It is also one of the toughest sports to
officiate and you have no place to
hide.
• It is very rewarding but it is not an
easy job…
COACHES CAN BE TOUGH
HEADLINE: College coaches up in arms
over hand-checking rules
THIS IS WHAT FANS THINK OF US
BUT THE REWARDS ARE GREATER
AND THEY LAST A LIFETIME
Veteran West Kootenay official Don
Dozzi wins provincial honour for
countless of whistle blowing on
hardwood
Claudio Klarich, 30 year KBOA
member, was named
Kamloops sportsperson of the
year.
WHAT DOES AN OFFICIAL DO?
1. Rule Enforcement - You are the Police, the Judge and the Jury.
You ensure the rules that are set out by the governing bodies are
correctly administered.
2. Exercise Impartial Judgment - Both teams want to win and rely on
the official to be impartial. You officiate with no biases and say “no”
to an assignment when a conflict of interest exists.
3. Play Calling - We are paid to make calls. You blow your whistle
and make the right call without fear of consequences.
WHAT DO WE NEED TO KNOW?
We are continually developing the four (4) essential components of
basketball officiating.
1. Rule Knowledge
2. Floor Mechanics
3. Game Management
4. Court Presence
What does each components look like…
1. RULE KNOWLEDGE
•
•
•
•
•
Read the Rules - FIBA Official Basketball Rules 2014 are available
online for free. Make sure you have a hardcopy with you.
Read the CABO Casebook and FIBA Interpretations - In every
game, all situations are covered by the rules. It requires years of
experience to apply the rules to each situation. To help you, the
most common scenarios and interpretations are available online.
Attend Training Sessions - Each local association we hold
Education Sessions and go over the Rules and Interpretations. In
addition, there are Regional Clinics and Official Camps held
throughout the year.
Referee Games - You need to officiate games and learn by your
successes and mistakes. You will make plenty and it’s okay.
Ask other Officials
2014 FIBA RULE BOOK
FIBA Official Basketball Rules 2014
Valid as of October 1, 2014
Rule Book has 8 Rules, 50 Articles, and Appendixes A to E
•
•
•
•
•
•
•
•
Rule One - The Game – Article 1
Rule Two - Court and Equipment – Articles 2 to 3
Rule Three - Teams – Articles 4 to 7
Rule Four - Playing Regulations – Articles 8 to 21
Rule Five - Violations – Articles 22 to 31
Rule Six - Fouls – Articles 32 to 39
Rule Seven - General Provisions – Articles 40 to 44
Rule Eight - Officials Duties and Powers – Articles 45 to 50
Appendix A is Officials’ Signals (1 to 62)
Appendix B is The Scoresheet
Others C to E
2. FLOOR MECHANICS
Simply put, “mechanics” is the term that defines the processes
we use from the moment we step on the court to when we
leave the court at the end of the game.
•
Mechanics tell us…
 How we stand during free-throw, time-outs, etc.
 How and where we move after a violation, foul or timeout, etc
 How and when we blow our whistle
 What signals we use and when
 How and when we speak to Coaches and Players
 How to fill out the Scoresheet correctly
•
Both officials on the court should appear to be “in sync” and
“on the same page”.
3. GAME MANAGEMENT
•
•
•
•
•
The game is in your hands from the moment you arrive on the court
to when the game ends and you sign the scoresheet.
From Start to Finish, the success of the game management is
determined on how well you and your partner manage your pregame, your warm up, your communication with the table officials*,
the coaches and players.
Table Official are part of YOUR crew. They are not part of the
school when the game is underway. Be respectful and support
them. They are…
• Shot Clock Operator, Official Timer and Official Scorekeeper
If a game director is present. Say “hello” and involve them is you
have to.
For 1 ½ hours, you are the manager of the basketball game.
4. COURT PRESENCE
•
•
•
•
•
•
•
•
•
•
•
Blow your whistle loud
Be confident and consistent
Be in charge but not the centre of attention
Dress Sharp. Styling is Important
Be fit, groomed and stand tall
Use your voice
Say “Please” and “Thanks”
Show respect at all times
Smile once in a while
Be professional
Lastly, remember Art 46.13. The Referee shall “Have the
power to make decisions on any point not specifically covered
by these rules”
MASTERING ALL 4 ELEMENTS
Kamloops Resident and FIBA Level 5 Official
Steve Seibel
2014 South American Championship for Men
QUESTIONS?
SUMMARY OF
FIBA 2014
OFFICIAL RULE CHANGES
Impact on KBOA Officials
Back to
Main Page
Time-outs
A maximum of 2 time-outs may be granted to a team in the last 2
minutes of the 2nd half.
Note:
If the team has NOT used one of their 3 time-outs in the second half by
the time of 2:00 on the shot clock, they only get 2 time-outs.
Before, they could use their 3 second half time-outs at any time before
the game ended in regulation time.
Of course, no time-outs can be carry forwarded to extra periods. That
is unchanged
Technical Foul Penalty
If a technical foul is committed:
The opponents shall be awarded 1 free throw (it was 2 free
throws before) followed by:
A throw-in at the centre line extended, opposite the scorer’s table.
Note:
• If a technical foul is committed before the start of the game,
after the 1 free throw, the game is started by a jump ball.
• A technical foul on a player, DOES count as a player foul and
a team foul.
• A technical foul on a team bench personnel or head coach
does NOT count as a player foul or a team foul.
Technical Foul - Disqualification
A player shall be disqualified for the remainder of the game when
he is charged with 2 (two) technical fouls (“T” Foul).
It was 5 (five) T fouls before.
Notes:
• Game Disqualification also applies to a player who is charged
with 2 unsportsmanlike fouls (“U” Foul); and, to a head coach
who is charged with 2 Coach technical fouls against him
personally (“C” Fouls), 3 Bench technical fouls (“B” Fouls), or 1
“C” Foul and 2 “B” Fouls.
• This is a Game Disqualification and shall be inscribed into the
scoresheet as a “GD”.
• Players or coaches disqualified must leave the team bench
area and gymnasium. Typically to the change/locker room.
Jump Ball (Held Ball)
In the 2014 FIBA Official Interpretation document, Article 12-6
(page 6) provides the following example…
“А1 jumps with the ball and is legally blocked by B1. Both players
then return to the playing court with both of them having one or
both hands firmly on the ball.”
Interpretation: A held ball shall be called.
It was a Travelling before.
Notes:
• If the defender (B1) lets go a split second before landing, it is
considered a Travelling. This does not change.
• If the offensive player (A1) lets go, the defender should have
the ball and it is a steal.
Goal: When Made and Its Value
In the 2014 FIBA Official Interpretation document, Article 16 (page
7) provides the following statement.
16-1.
“The value of a field goal is defined by the place on the floor from
where the shot was released. A goal released from the 2-point
field goal area counts 2 points, a goal released from the 3-point
field goal area counts 3 points. A goal is credited to the team
attacking the opponents’ basket into which the ball has entered.”
Before, it counted where it was last touched by a player. If a 3
point attempt was touched by someone in the 2 point area, it was
counted as 2 points. Now it is clear. “Where shot was released:
Travelling
In the 2014 FIBA Official Interpretation document, Article 25-5
(page 16) provides the following statement.
“If a player is fouled in the act of shooting after which he scores
while committing a travel violation the basket does not count and
free throws shall be awarded.”
Before, if a player drives, starts the act of shooting, is fouled,
continues to the basket, shoots, and it goes in…. we counted it.
Now, we must ensure that if he travels after being fouled in the
act of shooting, the basketball does NOT count.
Remember, he is still entitled to his free throws.
Double Foul
In the 2014 FIBA Official Interpretation document, Article 35-3
(page 28) provides the following statement.
The following conditions are necessary for 2 fouls to be
considered as a double foul:
(a) Both fouls are player’s fouls.
(b) Both fouls involve physical contact.
(c) Both fouls are between the opponents.
(d) Both fouls are committed at approximately the same time.
Example: After a rebound A1 insults B1 verbally and B1 reacts
with punching A1 with his fist.
Interpretation: This is not a double foul. A1’s foul is a technical
foul and B1’s foul is a disqualifying foul. The game shall be
resumed with 1 free throw for team B, followed by 2 free throws
for A1 and possession of the ball for team A.
Warning Whistle
This is a NEW procedure that involves ONLY an offensive team
throwing a ball from ONLY the Front Court and ONLY on the
Endline.
FIBA STATES…
“When a throw-in is taken on the endline in the frontcourt, an
active official will blow the whistle before placing the ball at
the player’s disposal for the throw-in.“
There was no warning whistle before. We just handed them the
ball. This is designed to be a “heads up” whistle in a critical area.
See Next Slide for Steps
Warning Whistle (Cont’d)
STEPS FOR LEAD OFFICIAL
1) Designate the throw-in spot using the “Ass to Glass” concept
(Backboard, next is Official, next is Player, next is sideline)
2) Point to the spot and let the player know
3) Wait to ensure thrower-in is at the right spot
4) Blow the whistle before placing the ball at the player’s
disposal for the throw-in.
i.
Whistle to be Loud and Confident.
5) Wait a half second after blowing the whistle. Don’t rush.
6) Hand the ball to the player for throw-in
REMEMBER: ENDLINE + FRONT COURT = WHISTLE
Warning Whistle (Cont’d)
While the diagram shows a bounce pass, BCBOA would prefer
we hand the ball to the player for a throw-in in when the ball is
in the front court, especially for 2 Person Mechanics.
Warning Whistle (Cont’d)
FYI ONLY
STEPS FOR TRAIL OFFICAL
At this time, to be used by CIS Officials only and is a 3
person mechanic …
1) Trail Official is to mirror to Lead with the Start the Clock
Signal (Chop in)
2) No whistle
3) Hand Up with the Lead
4) Hand Down with the Lead
No Charge Semi-circle Rule
FYI ONLY
At this time, to be used by CIS Officials only…
The no-charge semi-circle rule shall be applied when the defensive
player has one foot or both feet in contact with the no-charge semicircle area.
The no-charge semi-circle lines are part of the no-charge semi-circle
areas.
Before, both feet had to be completely inside the semi-circle.
NEW DIAGRAMS
Shot Clock Reset
FYI ONLY
CABO is NOT introducing the following change to the Shot
Clock reset rule this year at any level. It will continue to be a
full reset to 24 seconds.
“After the ball has touched the ring of the opponents’ basket, the
shot clock shall be reset to 14 seconds, if the team which regains
control of the ball is the same team that was in control of the ball
before the ball touched the ring.”
Before, it was a full reset to 24 seconds once the ball touched the
ring on a shot.
Shot Clock Reset (Cont.)
FYI ONLY
In the 2014 FIBA Official Interpretation document, Article 29-34
(page 22) provides the following example.
A1 shoots for a field goal with
(a) 4 seconds
(b) 20 seconds
remaining on the shot clock. The ball touches the ring, rebounds
and A2 gains control of the ball.
Interpretation: In both cases the shot clock shall be reset to 14
seconds regardless of whether A2 gains control of the ball in the
frontcourt or in the backcourt.
New Officials’ Signals
Stop clock for Foul
One clenched fist (Changed)
No more “Bird Dogging” / Pointing at Player with other arm
WE JUST USE THE FOUL SIGNAL NOW
New Officials’ Signals
Charged Time-Out
Form T, show index finger (Changed)
New Officials’ Signals
Held ball / Jump ball Situation
Thumbs up followed by pointing in direction
of alternating possession arrow (Changed)
New Officials’ Signals
Technical Foul
Form T, showing palms (Changed)
New Officials’ Signals
Illegal Use of Hands
Strike wrist
(Changed. See Illegal Contact to the Hand)
NOTE: Normally used on contact at the waist level or below.
New Officials’ Signals
Illegal Contact to the Hand
Strike the side of the hand/fist towards the other forearm
(NEW Signal – See Illegal Use of Hands)
NOTE: Normally used when contact occurs on the arm during the
act of shooting.
New Officials’ Signals
Handchecking
Grab palm and forward motion (NEW Signal)
New Officials’ Signals
Fouls / Hit to the Head
Indicate the contact to the head (NEW Signal)
New Officials’ Signals
Fouls / Foul in the Act of Shooting
One arm with clenched fist, followed by
indication of the numbers of free throws (Step 2 Added)
WE WILL BE SHOOTING
New Officials’ Signals
Fouls / Foul on the no Act of Shooting
One arm with clenched fist,
followed by pointing to the floor (Step 2 Added)
THE BALL WILL BE HANDED IN FOR A THROW-IN
NUMBERS
New Officials’ Signals - NUMBERS
Player Numbers / No. 00 and 0
Both hands show 0 Right hand shows 0
(NEW Signals)
IT IS “NOT” THE OKAY SIGNAL. KEEP FINGERS DOWN.
New Officials’ Signals - NUMBERS
Player Numbers / No. 1 – 5
Right hand shows number 1 to 5
(1 to 3 NEW Signals)
New Officials’ Signals - NUMBERS
Player Numbers / No. 6 – 10
Right hand shows number 5,
left hand shows number 1 to 5 (Same Signals)
New Officials’ Signals - NUMBERS
Player Numbers / No. 11 - 15
Right hand shows clenched fist,
left hand shows number 1 to 5 (Same Signals)
New Officials’ Signals - NUMBERS
Player Numbers / No. 16
First reverse hand shows number 1 for the decade digit,
then open hands show number 6 for the units digit
(NEW Signal – Reversing the Hand is Completely New)
New Officials’ Signals - NUMBERS
Player Numbers / No. 24
First reverse hand shows number 2 for the decade digit,
then open hand shows number 4 for the units digit
(NEW Signal – Reverse the Hand. Use Same Hand)
New Officials’ Signals - NUMBERS
Player Numbers / No. 40
First reverse hand shows number 4 for the decade digit,
then open hand shows number 0 for the units digit
(NEW Signal – Reverse the Hand. Use Same Hand)
New Officials’ Signals - NUMBERS
Player Numbers / No. 78
First reverse hands show number 7 for the decade digit,
then open hands show number 8 for the units digit
(NEW Signal – Reverse the Hands. Use Same Hands)
QUESTIONS?
2014 POINTS OF EMPHASIS
FIBA & CABO
Grade 8 Rules
When to Blow the Whistle
Back to
Main Page
2014 FIBA Points of Emphasis
In the summer of 2014, FIBA provided officials five points of
emphasis to promote the application of certain rules in a manner
which better reflects their basic spirit and intent.
The five points of emphasis are:
1.
2.
3.
4.
5.
Clean the Game
Use of Hands
Post Play
U-foul
Flopping / Faking
Click on Icon
Available online http://www.kboa.ca/education.html
55
CABO Points of Emphasis
Canada Basketball has three points of emphasis that were put
forward in 2011.
These points of emphasis are still in effect and officials should be
reminded to pay special attention to these areas of the rules.
The three points of emphasis are:
1. Travelling
2. Illegal contact, especially on cutters off ball and in post play
3. Communication between coaches and officials
Click on Icon
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Grade 8 Rules / Our Role
Grade 8 boys and girls play under the normal FIBA Rules with
High School Modifications PLUS have a few rules and guidelines
that are unique to them. Here are rules from last season.
Click on Icon
We referee the game as usual and only get involved if a coach
mentions that the other team is not playing man-to-man defence,
double teaming a player or pressing when down by 20 or more.
We apply a 3 strike system. 1) When you become aware of this,
we wait for the next dead ball and let the coach know of the
situation. 2) If it happens again, we provide a formal warning to
the coach. 3) The next time it occurs, we give the coach a T Foul.
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When to Blow the Whistle
Consistency is the hallmark of a good official. As a team, we need
to be consistent with all our actions as well. Where we stand,
where we move to after a foul or violation, when we blow the
whistles, etc. These action are called “Mechanics”.
FIBA has developed 2 and 3 Person Mechanic training information
that give clear directions for all officials. However, not all
situations were covered. BCBOA created additional instructions
for officials when to blow their whistle, etc. Please review and
ensure you apply them consistently.
Click on Icon
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2014 FIBA BASKETBALL
RULES
http://www.kboa.ca/files/2014FIBARules.pdf
Reviewing the Rules
with
High School Modification
Back to
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RULES AND SIGNALS
1.
Rule One - The Game – Article 1
2.
Rule Two - Court and Equipment – Articles 2 to 3
3.
Rule Three - Teams – Articles 4 to 7
4.
Rule Four - Playing Regulations – Articles 8 to 21
5.
Rule Five - Violations – Articles 22 to 31
6.
Rule Six - Fouls – Articles 32 to 39
7.
Rule Seven - General Provisions – Articles 40 to 44
8.
Rule Eight - Officials Duties and Powers – Articles 45 to 50

Officials’ Signals (1 to 62)
Rule 1 - The Game
Team rosters: each team must have 5 players to start the
game
Score sheet: anyone not listed on the score sheet prior
to the start of the game can not be added to the team
roster.
• However, for high school basketball we must use our
discretion, especially at the junior levels with volunteer
coaches. The goal is to make coaches more responsible and
not leave up to us correct their mistakes. Check with the
scorer at the 10 minute mark and make sure each line-up is
confirmed, starting 5 identified and scoresheet signed.
Minimum players: the game is stopped and cannot
continue when any team has less than 2 players
61
Rule 2 - Court and Equipment
The three-point line is part of the 2-point area.
Teams shall use the small NCAA rectangle key and not
the trapezoid key unless the trapezoid key is the only
key available.
The front, sides, top and bottom of the backboard shall
be considered in-bounds. Only the back of the board
and its supports shall be out-of-bounds.
The ball may legally pass over the backboard in either
direction without penalty.
62
Rule 3 - Teams
Home team shall have the choice of team benches.
For the 1st half, teams shall warm-up and shoot into the
basket furthest from their team benches.
For the 2nd half, teams shall switch baskets and shoot
into the basket that is closest to their bench. Teams
shall continue shooting into these baskets until the
game ends.
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Rule 3 - Teams
Uniforms
All numbers are legal.
Undergarments
T-shirts are legal but they must be the same color as the
Team’s jersey.
Sleeves, leggings or spandex are permissible (colour is
not an issue)
Religious head gear is legal.
64
END OF SESSION 1
NEXT IS RULES 4 & 5
PLUS
POINTS OF EMPHASIS &
GRADE 8 RULES
Rule 4 - Playing Regulations
Interval of Play
Prior to the start of the game ... between periods ... halftime ... between any extra periods.
Playing Time
Begins when the ball leaves the official’s hand(s) on the
opening jump ball or when the ball is placed at the
disposal of the thrower-in at the start of any period other
than the first period.
66
Rule 4 - Playing Regulations
Length of Periods
Juniors and lower: 8 minute periods ... one minute
between periods ... 8 minute half time ... 3 minute extra
periods.
Seniors: 10 minute periods ... one minute between
periods ... 10 minute half time ... 5 minute extra periods.
Note: Half time intervals may be shortened at any time
but only by the event organizers.
67
Rule 4 - Playing Regulations
Starting the Game
A game shall always start with a jump ball!
AP Arrow
Each period, other than the 1st period, including all extra
periods, shall begin with a throw-in via the AP arrow
unless a penalty is enforced during the previous Interval
of Play.
Alternating-Possession (AP Arrow) begins when a team
gains in-bounds possession from the opening jump ball.
68
Rule 4 - Playing Regulations
Live Ball
When the ball leaves the official’s hand(s) on the
opening jump ball.
When the ball is at the disposal of the free thrower.
When the ball is at the disposal of the player attempting
the throw-in.
69
Rule 4 - Playing Regulations
Dead Ball
When any field goal or free throw is made.
When the official blows the whistle when the ball is live.
When a free throw misses the ring.
When the game clock sounds to end any period.
When the shot clock sounds when a team is in control.
Note:
Dead Ball has no relation to whether or not the game clock
is running or the game clock is stopped.
70
Rule 4 - Playing Regulations
Location of the Player
Location is determined by where he is touching the floor.
While he is airborne, he retains the same status he had when he last
touched the floor. This includes the boundary line, the centre line,
the 3-point line, the free-throw line, the lines delimiting the restricted
area and the lines delimiting the no-charge semi-circle area.
Location of the Official
The location of an official is determined in the same manner as that
of a player.
When the ball touches an official, it is the same as touching the floor
at the official's location.
71
Rule 4 - Playing Regulations
Jump Ball (Held Ball)
A held ball occurs when one or more players from opposing teams
have one or both hands firmly on the ball so that neither player can
gain control without undue roughness.
Example:
A1 jumps with the ball and is legally blocked by B1. Both players then
return to the floor with both players having one or both hands firmly
on the ball
Ruling: Held ball – AP arrow.
72
Rule 4 - Playing Regulations
How the Ball is Played
During the game, the ball is played with the hand(s) only and may be
passed, thrown, tapped, rolled or dribbled in any direction, subject
to the restrictions of these rules.
Rule
A player shall not run with the ball, deliberately kick or block it with
any part of the leg or strike it with the fist.
However, to accidentally come into contact with or touch the ball
with any part of the leg is not a violation.
73
Rule 4 - Playing Regulations
Control of the Ball
Team control starts when a player of that team is in control of a live
ball by holding or dribbling it or has a live ball at his disposal.
Team control continues when:
• A player of that team is in control of a live ball.
• The ball is being passed between team-mates.
Team control ends when:
• An opponent gains control.
• The ball becomes dead.
• The ball has left the player's hand(s) on a shot for a field goal or for a free
throw.
74
Rule 4 - Playing Regulations
Player in the Act of Shooting
Shot:
A shot for a field goal or a free throw is when the ball is held in a
player’s hand(s) and is then thrown into the air towards the
opponents' basket.
A tap and a dunk are also considered as shots for a field goal.
• A tap is when the ball is directed with the hand(s) towards the opponents'
basket.
• A dunk is when the ball is forced downwards into the opponents' basket with
one or both hands.
75
Rule 4 - Playing Regulations
Player in the Act of Shooting (cont’d)
The Act of Shooting:
Begins when the player starts the continuous movement normally
preceding the release of the ball and, in the judgement of an official,
he has started an attempt to score by throwing, tapping or dunking
the ball towards the opponents' basket.
Ends when the ball has left the player’s hand(s) and, in the case of
an airborne shooter, both feet have returned to the floor.
76
Rule 4 - Playing Regulations
Player in the Act of Shooting (cont’d)
Continuous Movement in the act of shooting:
Begins when the ball has come to rest in the player's hand(s) and
the shooting motion, usually upward, has started.
It may include the player's arm(s) and/or body movement in his
attempt to shoot for a field goal.
Ends when the ball has left the player’s hand(s), or if an entirely new
act of shooting is made.
77
Rule 4 - Playing Regulations
Goal: When Made and It Value
The value of a field goal is defined by the place on the floor from
where the ball was released. A try for goal released from the 2-point
field goal area counts 2 points; a try for goal released from the 3point field goal area counts 3 points.
A goal is credited to the team attacking the opponents’ basket into
which the ball has entered.
78
Rule 4 - Playing Regulations
Throw-in
Taken at the nearest spot to infraction but never directly under the
backboard except when any score is disallowed or after a violation
on the final free throw, the throw-in shall be administered at the free
throw line extended.
After the ball is at the disposal the thrower-in, he shall have 5
seconds to release the ball.
Notes:
The player shall not cause the ball to enter the basket directly.
It is a Jump Ball if the ball lodges between the ring and the
backboard on a throw in.
79
Rule 4 - Playing Regulations
Throw-in (Cont’d)
When there is 2 minutes or less of the 4th period or 2 minutes or
less of any extra period, the team that is granted a time-out is
awarded a backcourt throw-in, the ball shall be advanced to the
throw-in line in the front court opposite the Scorer’s table.
80
Rule 4 - Playing Regulations
Throw-in (Cont’d)
The throw-in ends when:
1.The ball touches or is touched by any in-court player. (An official
does NOT count).
2.Throw-in team commits a violation.
3.The ball lodges between the ring and the backboard.
81
Rule 4 - Playing Regulations
Time-outs
Each time-out shall be one minute in length with a horn after 50
seconds and the teams shall be ready to play 10 seconds later.
Time-outs shall not be shortened by either team.
Each team shall be entitled to 2 time-outs in the 1st half, 3 time-outs
in the 2nd half & one time-out in each extra period.
A maximum of 2 time-outs in the final 2 minutes of the 4th period
Time-outs shall not carry over from one half to another or carry over
to any extra period.
‘Use them or lose them.”
Time-outs shall be requested by the Head Coach or the Assistant
Coach and only through the official scorer.
Conditional time-outs shall not be permitted.
82
Rule 4 - Playing Regulations
Time-out Opportunities
Time-outs shall be granted but only when a time-out opportunity
occurs and only during Playing Time.
When a team that requested a time-out, is scored upon from the
field, the timer shall immediately stop the game clock and inform the
on-court officials that a time-out has been requested. (No whistle at
this time)
Upon recognizing that a time-out has been requested, the official
shall blow the whistle and give the appropriate time-out signal to
start the process. Do not delay this - immediately call the time-out.
Time-outs may be granted prior to the first free throw or following
last or only successful free throw (or violation on any final free
throw.)
83
Rule 4 - Playing Regulations
Substitution Request and Procedure begins:
1. For both teams, when the ball is dead and the clock is stopped.
2. For both teams, when the ball is dead prior to the first free throw
or following the final successful free throw or a violation on the
final free throw.
3. When there are 2 minutes or less in the 4th period, or 2 minutes or
less remaining in any extra period ... when a field goal is scored
against the defending team. (Awareness)
Only a substitute(s) may request to enter the game.
Max. 5 per team
When a substitute(s) enters the game or the player(s) leaves the
game, the player(s) cannot be replaced or re-enter the game until the
game clock starts and stops again. No sub for a sub!
84
Rule 4 - Playing Regulations
Substitution on an Injury:
Players who have been designated by the Head Coach to start the
game or who receive treatment between free throws shall be
substituted in the event of an injury.
In this case, the opponents are also entitled to substitute the same
number of players, if they so wish.
The player cannot re-enter the game until the game clock starts and
stops again. That is 1 tick of the clock.
85
Rule 5 - Violations
Definition
A violation is an infraction of the rules.
Penalty
The ball shall be awarded to the opponents for a throw-in at the
place nearest to the infraction, except directly behind the
backboard, unless otherwise stated in the rules.
86
Rule 5 - Violations
Out-of-Bounds
Definition
A player is out-of-bounds when any part of his body is in contact with
the floor, or any object other than a player above, on or outside the
boundary line.
The ball is out-of-bounds when it touches:
1.A player or any other person who is out-of-bounds.
2.The floor or any object above, on or outside the boundary line.
3.The backboard supports, the back of the backboards or any object
above the playing court. (Underside, sides and Top of the backboard
are considered in-bounds)
87
Rule 5 - Violations
Traveling
Defined as an “illegal movement of the pivot foot.” It
occurs…
When a player receives a pass with both feet on the floor ... either
foot may be the pivot foot.
When a player receives the ball while moving, the first foot on the
floor after gaining control of the ball is the pivot foot.
When a player receives a pass with both feet off the floor, lands on
both feet simultaneously ... either foot can be the pivot foot.
When a player receives a pass while moving and has one foot on the
floor, the foot in contact with the floor shall be the pivot foot.
88
Rule 5 - Violations
Traveling (cont’d)
Player with Ball Going to the Floor:
When a player while holding the ball, falls to the floor, or while
falling to the floor, slides no violation has occurred.
When the player sits up with the ball no violation has occurred.
When a player gains control of the ball while lying on the floor ...
stands or attempts to stand - Violation.
When a player in control of the ball while lying on the floor .. rolls
away from an opponent - Violation.
When starting a dribble ... lifts the pivot foot prior to the ball leaving
the hand(s) of the player in control – Violation.
89
Rule 5 - Violations
3-Seconds
Front court only.
Team and/or player control.
Remains in their opponents restricted area (key) for more than 3consecutive seconds.
Game clock running.
Allowance should be given to a player who is attempting to leave
the key in one of three directions.
Allowance should be given when he/she or their teammate is in the
act-of-shooting.
Allowance should be given when a player starts to dribble towards
the basket in an attempt to score.
90
Rule 5 - Violations
Closely Guarded Player
Anywhere in the court.
The Player must be holding the ball. Not dribbling.
Defender must be closer than one meter (3 feet)
Defender must be actively guarding their opponent.
Player must pass, dribble or shoot the ball within 5 seconds.
Official to have a visible count (signal 12)
91
Rule 5 - Violations
Backcourt Count
Boys – 10 seconds
Girls – 8 seconds
From a throw-in only:
• The count starts when the ball touches any in-bounds player
(offensive or defensive player)
All other situations, the count starts when an on-court
player gains control of the ball in their backcourt.
That team must cause the ball to enter the frontcourt
within 8/10 seconds.
92
Rule 5 - Violations
Backcourt Count (cont’d)
The team has caused the ball to enter the frontcourt when:
1. The ball touches any offensive player who has both feet completely in
contact with the frontcourt.
2. The ball touches any defensive player (or an official) who has any part of
his/her body in contact with the frontcourt.
3. During a dribble, the ball and both feet of the dribbler are completely in
contact with the frontcourt.
4. When the ball touches any offensive player who has both feet completely in
the front court and the ball (without ever contacting the front court) returns to
the back court, a new back court count begins when the ball is controlled by
the same team ... Legal.
5. Same as #4 except but from a throw-in, the count starts when the ball is
touched by any player on the court.
93
Rule 5 - Violations
Backcourt Count (cont’d)
The count shall continue when the offensive team retains
possession of the ball and is awarded a backcourt throw-in as a
result of:
•
•
•
•
•
Out-of-bounds violation.
A offensive player is injured.
Jump ball.
A double foul.
Cancelation of equal penalties against both teams.
A new backcourt count shall be awarded when a defender who
commits a backcourt foul or a backcourt violation (foot/fisted
ball or defender deflects an in-bounds pass)
94
Rule 5 - Violations
Shot Clock
Girls – 24 seconds
Boys – 30 seconds
The shot clock begins when:
• A player gains control of a live ball on the playing court.
• On a throw-in, when the ball touches any player on the playing
court (offense or defence)
The offensive team must release the ball on a try for goal or
pass within 24/30 seconds.
After the ball has left the player’s hand(s), the ball must strike
the ring or enter the basket.
The clock shall be reset whenever a pass strikes the ring.
95
Rule 5 - Violations
Shot Clock (cont’d)
In the backcourt:
A new shot clock is awarded when a defender commits a foul or
a defender commits an in-bounds violation (foot/fisted ball or
defenders throw-in infraction)
In the frontcourt:
Girls games, when the defenders commit a non-shooting foul or
in-bounds violation (foot/fisted ball or throw-in infraction), when
the shot clock indicates
• 14 seconds or more, the shot clock shall remain as it was.
• Less than 14 seconds on the shot clock, reset the shot clock to 14 sec.
Boys games
• 18 seconds or more, the shot clock shall remain as it was.
• Less than 18 seconds, reset the shot clock to 18 sec.
96
Rule 5 - Violations
Shot Clock (cont’d)
Note: If after the ball became dead and the game
clock has been stopped, when there are fewer than
24/30 or 14/18 seconds remaining on the game clock
in any period – the shot clock shall be Switched off!
97
Rule 5 - Violations
Shot clock cont’d
When a try for goal is in the air and a defender commits a foul
and the ball hits the ring or enters the basket:
• The goal shall count (if successful).
• A throw-in shall be administered out-of-bounds at the nearest spot to
the infraction (but never under the back-board).
• If there is 14/18 seconds remaining on the shot clock, the clock shall not
be reset.
• If there is less than 14/18 remaining on the shot clock, the shot clock
shall be reset to 14/18 seconds.
• If the offended team is in the penalty, 2 free throws shall be awarded
and the shot clock reset to 24/30 seconds
98
Rule 5 - Violations
Back Court Violations (over and back)
After the ball has entered the frontcourt, the offensive team
shall not illegally cause the ball to return to the backcourt.
This applies also when a frontcourt throw-in has been
awarded.
This does not apply on the jump ball that starts the game or
when a defender intercepts a pass while having both feet off
the floor, catches the ball and lands with one or both feet in
the defenders backcourt. When the new offensive player
lands with either foot straddling the centre line, he/she is
considered to be in their backcourt.
99
Rule 5 - Violations
Goaltending / Basket Interference
A player touches the ball on a try for goal when the ball is on
its downward flight and it’s completely above the level of the
ring.
When a player touches the ball after the ball strikes the
backboard when the ball is completely above the ring.
Ends when the ball no longer has an opportunity to enter the
basket or when the ball strikes the ring.
It is a violation for any player to reach through the basket
and touch the ball.
100
END OF SESSION 2
NEXT IS RULES 6 & 7
PLUS
SIGNALS
Rule 6 - Fouls
A foul is an infraction of the rules concerning illegal personal
contact with an opponent and/or unsportsmanlike behavior.
Any number of fouls may be called against a team. Irrespective of
the penalty, each foul shall be charged, entered on the scoresheet
against the offender and penalized accordingly.
There are two types of fouls
1. Personal Fouls: involves player contact with an opponent (live or
dead ball), but only during playing time.
2. Technical Fouls: all non-contact infractions during playing time
and/or all infractions (contact or non-contact) during all Intervals of
Play.
102
Rule 6 - Fouls
To correctly call a personal foul, officials need to understand the
following concepts…
1.
2.
3.
4.
The Cylinder Principle
The Principle of Verticality
What is a Legal Guarding Position
Referee the Defense
103
Rule 6 - Fouls
1. Cylinder Principle
The cylinder principle is defined as the space within an imaginary
cylinder occupied by a player on the floor. It includes the space
above the player and is limited to:
• The front by the palms of the hands,
• The rear by the buttocks, and
• The sides by the outer edge of the arms and legs.
The hands and arms may be extended in front of the torso no
further than the position of the feet, with the arms bent at the
elbows so that the forearms and hands are raised. The distance
between his feet will vary according to his height.
See next slide for a Diagram
104
Rule 6 - Fouls
Cylinder Principle
DIAGRAM
105
Rule 6 - Fouls
Within his Cylinder?
DIAGRAM
106
Rule 6 - Fouls
2. Principle of Verticality
During the game, each player has the right to occupy any
position (cylinder) on the playing court not already occupied by
an opponent.
This principle protects the space on the floor which he
occupies and the space above him when he jumps vertically
within that space.
As soon as the player leaves his vertical position (cylinder) and
body contact occurs with an opponent who had already
established his own vertical position (cylinder), the player who
left his vertical position (cylinder) is responsible for the contact.
107
Rule 6 - Fouls
2. Principle of verticality (con’td)
The defensive player must not be penalized for leaving the
floor vertically (within his cylinder) or having his hands and
arms extended above him within his own cylinder.
The offensive player, whether on the floor or airborne, shall
not cause contact with the defensive player in a legal guarding
position
108
Rule 6 - Fouls
Vertical & Within
Cylinder
Who’s Responsible
for the
Contact?
DIAGRAM
109
Rule 6 - Fouls
3. Legal Guarding Position
A defensive player has established an initial legal guarding
position when:
• He is facing his opponent, and
• He has both feet on the floor.
The legal guarding position extends vertically above him
(cylinder) from the floor to the ceiling.
He may raise his arms and hands above his head or jump
vertically but he must maintain them in a vertical position
inside the imaginary cylinder.
After establishing a legal guarding position, no particular
facing is required.
110
Rule 6 - Fouls
Legally Guarding ?
DIAGRAM
111
Rule 6 - Fouls
Legally Guarding ?
DIAGRAM
112
Rule 6 - Fouls
4. Referee the Defense
Watch the defensive player
While both offense and defense create fouls, it is impossible
for a offensive player to get a personal foul if there is no
defender.
There is no block/charge without a defender
Most contact and potential fouls will be initiated due a
defensive play.
It is important to keep your eyes on the defender when the ball
is passed or shot, until they refocus.
113
Rule 6 - Fouls
4. Referee the Defense
Guarding a player who’s in control of the ball:
1.
2.
3.
4.
Time and distance is not a factor.
Player with the ball must expect to be guarded.
Must establish legal guarding position without making contact.
After establishing a legal guarding position, may move to guard the
opponent without extending an arm(s), leg(s), hips, or shoulders or
moving toward the player with the ball.
114
Rule 6 - Fouls
4. Referee the Defense
Guarding a player who does not have the ball:
1.
2.
3.
4.
5.
6.
7.
Time and distance apply.
Size and speed of the player.
Never less than one normal step.
When the above is not adhered to, defender is responsible for
contact.
Once the defender has established legal guarding position, the
defender shall be permitted to move in order to guard the opponent.
Extending arms, legs, or hips shall not be permitted.
May turn within the cylinder to avoid injury.
115
Rule 6 - Fouls
4. Referee the Defense
Guarding a player who is in the air:
1.
2.
3.
4.
5.
A player who is airborne must be allowed to return to the same place
on the floor.
Has the right to land in another place provided it is not already
occupied at the time of take off.
If contact occurs by the airborne player is on an opponent who is
legally occupying the landing place, the responsibility of contact rests
with the airborne player.
An opponent shall not move into the path of a player who is airborne.
Moving under an airborne player causing contact is usually
Unsportsmanlike or may result in a Disqualifying foul.
116
Rule 6 - Fouls
Screening: Legal / Illegal
Legal
Legal when screener is stationary when contact occurs.
Must have both feet on the floor when contact occurs. Does not
have to face the player.
The player being legally screened is always responsible for any
contact with the player who set the screen.
Illegal
Illegal while moving when contact occurs.
Time and distance outside the field of vision of a stationary
opponent when contact occurs. (see next slide)
117
Rule 6 - Fouls
Screening: Time and Distance
Within the field of vision, the screener may as close to the
opponent without making contact.
Outside the field of vision, the screener must allow one normal
step toward the screen without making contact.
If opponent is moving, time and distance shall apply. The
screener must allow the player being screen time and distance to
stop of change direction.
118
Rule 6 - Fouls
Charging
Charging is illegal contact with or without the ball, by pushing or
moving into an opponents torso.
Charging with the ball – Signal #41
Charging without the ball – Signal #38
119
Rule 6 - Fouls
Blocking
Illegal contact which impedes a player, with or without the ball.
With the ball, who was there first (key is contact in the torso.
With the ball, when in doubt, call the charge but Refereeing the
Defence is the key element for consistency.
Without the ball, time and distance is a factor.
120
Rule 6 - Fouls
Post Play
Principle of verticality (cylinder) shall apply
Offensive or defensive players shall respect each other’s vertical
position (cylinder)
Neither player shall shoulder their opponent out of their position
or interfere with their opponents freedom of movement by
extending their arms, shoulders, hips, legs, or other parts of the
body.
Note: Size of players is not relevant
121
Rule 6 - Fouls
Illegal guarding an opponent from the rear
Illegal personal contact with an opponent by a defender, from
behind.
Attempting to play the ball does not justify the contact with the
opponent from behind.
122
Rule 6 - Fouls
Holding
Illegal personal contact that interferes with the freedom of
movement.
Illegal contact can occur with any part of the body.
Pushing
Illegal personal contact with any part of the body that forcibly
moves or attempts to move their opponent with or without the ball.
123
Rule 6 - Fouls
Personal Fouls
When a foul is committed on a player not in the act-of-shooting ... a
throw-in shall be awarded unless the opponents have committed 5
or more team fouls in any period.
When a player is fouled in the act-of-shooting and the basket is
unsuccessful ... 2 or 3 free throws are awarded.
When a player is fouled in the act-of-shooting and the basket is
successful (2 or 3 points) ... one free throw shall be awarded.
124
Rule 6 - Fouls
Double Fouls
When 2 opponents commit personal fouls against each other at
approximately the same time.
When a double foul is called, no free throws shall be awarded.
If a double foul occurs at approximately the same time as:
• A field goal or free throw is scored, a throw-in is awarded to the nonscoring team anywhere on the end line.
• A throw-in is awarded to the team that was in control of the ball or
entitled to the ball when the fouls occurred ... no reset on shot clock.
• Neither team was in control of the ball or entitled to the ball ... a jump
ball AP arrow throw-in shall be awarded.
125
Rule 6 - Fouls
Unsportsmanlike Fouls
Is a personal foul (only during playing time) which in the judgment
of an official, is not a legitimate attempt to directly play the ball.
If a player causes excessive contact (hard foul), it shall be ruled as
an Unsportsmanlike Foul.
When a defender causes contact from the side or behind in an
attempt the stop a fast break (breakaway foul) and there is no
opponent between the offensive player and the basket, it is an
unsportsmanlike foul. This interpretation ends when the player in
the act-of-shooting.
126
Rule 6 - Fouls
Unsportsmanlike Fouls (cont’d)
During a throw-in, in the final 2 minutes of the 4th period and the
final 2 minutes of any extra period, a defender fouls an opponent
while the ball is still in the hands of the thrower-in ...
Unsportsmanlike Foul!
This shall not apply when a teammate of the thrower-in commits
a foul. The foul shall be judged on its own merits.
127
Rule 6 - Fouls
Unsportsmanlike Fouls (cont’d)
Penalty:
Non shooting foul ... 2 free throws plus a throw-in at centre.
Fouled in an attempt to score 2 points and the attempt is
unsuccessful... 2 free throws plus possession at centre.
Fouled in an attempt to score 3 points and the attempt is
unsuccessful ... 3 free throws plus possession at centre.
Fouled in an attempt to score 2 or 3 and the attempt is
successful ... one free throw and possession at centre.
Note: Two unsportsmanlike fouls result in that player being
disqualified and must go the changing room or may leave the
building. A BCBOA Incident Report must be submitted.
128
Rule 6 - Fouls
Disqualifying Fouls
Any flagrantly unsportsmanlike action of a player, substitute,
excluded players, coach, assistant coach or team follower.
Anyone receiving a disqualifying foul shall be ejected from the game
and must go the changing room or leave the building.
A disqualifying foul may be either a contact or non-contact
infraction.
Contact foul ... free throws shall be attempted by the player fouled.
Non-contact foul ... Anyone shall attempt shots including entering
substitute.
129
Rule 6 - Fouls
Disqualifying Fouls (cont’d)
Penalty:
Non-contact or non-shooting foul ... 2 free throws plus
possession at centre.
Foul in the act-of-shooting and the basket is successful ... 1 shot
plus the ball.
Foul in the act-of-shooting (unsuccessful 2-point try) ... 2 shots
plus the ball.
Foul in the act-of-shooting (unsuccessful 3-point try) ... 3 shots
plus the ball.
130
Rule 6 - Fouls
Technical Fouls
Any non-contact player foul of a behavioural or unsporting nature
occurring during ‘Playing Time”!
Any contact or non-contact behavioural or unsporting action by
coaches, assistant coaches, substitutes, excluded players or team
followers occurring during “Playing Time”!
Any contact or non-contact behavioural or unsporting actions by
players, coaches, assistant coaches, excluded players or team
followers occurring during an “Interval of Play”!
131
Rule 6 - Fouls
Technical Fouls – Head Coach
The Head Coach shall be disqualified and shall go to the
changing room or leave the building when:
• He/she is charged with 2 technical fouls (C) as a result of his/her
personal unsporting behaviour.
• The Head Coach shall be disqualified when 3 technical fouls are
assessed, either all of them (B) or one of them (C), as a result of
unsporting behaviour of the team bench (assistant coach,
substitute, excluded player or team follower)
Penalty:
1 (one) free throw plus a throw-in at the centre line extended
opposite the table. Any player or substitution.
132
Rule 6 - Fouls
Technical Fouls - Player
Any player shall be disqualified and shall go to the changing
room or leave the building when:
• 2 (Two) Technical fouls are committed
A BCBOA Incident Report shall be submitted.
Penalty:
1 (one) free throw plus a throw-in at the centre line extended
opposite the table. Any player or substitution.
133
Rule 7 - General Provisions
Five Fouls by a Player
A player commits 5 personal fouls, shall, when informed by an
official, must immediately leave the game.
The player who has committed 5 fouls, personal and/or
technical, shall be substituted within 30 seconds.
Note: players can return to their respective benches but officials
and coaches must realize that this is NOT a time-out.
134
Rule 7 - General Provisions
The FIBA pre-game protocol shall not be used in any high
school game.
Only religious or medical bracelets/necklaces are permitted
but must be covered by tape or a sweatband.
Religious head gear shall also be permitted.
All visible jewellery must be removed.
135
Rule 7 - General Provisions
Noisemakers, etc.
Aerosol air horns, loud speakers (megaphones),
whistles and laser pointers shall not be permitted.
Should any situation arise with regards to the above; the
game shall be stopped (at an appropriate time) and it
shall be the sole responsibility of the home team
administration or game director, to deal with problem at
hand.
Note: No penalty shall be sanctioned with regards to the
above.
136
Rule 7 - General Provisions
High School Coaches Stipulations
The Head Coach and only one Assistant Coach’s name
shall be entered on the score sheet prior to the start of
the game.
When there is no Assistant Coach entered on the score
sheet and the Head Coach is ejected or should both the
Head Coach and Assistant Coach are ejected; the game
shall be forfeited to their opponents regardless of the
score.
The officials have no discretion for allowing any ejected
individual to remain in the gym.
Note: a BCBOA Incident Report must be submitted online following the game
137
Rule 7 - General Provisions
Team Fouls – Penalty
A team foul penalty applies when it has committed 4 (or on the 5th)
team fouls in a period.
All team fouls committed during an Interval of Play shall be
considered as being committed in the following period or extra
period.
All team fouls committed in any extra period shall be considered as
being committed in the 4th period.
Whenever a personal foul is committed by the team in control of the
ball, the opponents shall be awarded a throw-in. (No free throws for
offensive fouls)
After the 4th (or on the 5th) team foul in a period, when a personal
foul is committed on a player not in the act-of-shooting, 2 free
throws are awarded. (Defender fouls)
138
Rule 7 - General Provisions
Special Situations
When multiple fouls occur during the same stopped clock
period.
• All fouls shall be charged (recorded) and all penalties
identified.
• All equal penalties against both teams and all double foul
penalties shall be cancelled.
• All remaining penalties shall be administered in the order
in which they were called.
139
Rule 7 - General Provisions
Special Situations
Restricted Area (Key):
The narrow NCAA key shall be used for all high school games.
When the NCAA key and FIBA trapezoid or new FIBA key are
both available, the narrow NCAA key shall be used.
When only the FIBA trapezoid or new FIBA key is available,
then the trapezoid or new FIBA key shall be used.
140
Rule 7 - General Provisions
Free Throws
The free throw shooter shall:
Set up behind the free throw line.
Release the ball within 5 seconds after the ball has been
placed at his/her disposal.
Not touch the free throw line or enter the key area until the
ball enters the basket or touches the ring.
Not fake a free throw.
141
Rule 7 - General Provisions
Free Throws (cont’d)
Players in rebound lane spaces are entitled to occupy
alternating positions in these spaces: The first spaces shall
be above the block when the small NCAA key is in use.
During the free throws, these players shall not:
1.
2.
3.
4.
Occupy a rebound space to which they are not entitled.
Enter the key until the ball has left the free thrower’s hand.
Distract the free thrower by their actions.
Players occupying the first spaces shall not stand on the block.
Note: a maximum of 3 defenders and 2 teammates of the
shooter are permitted in entitled spaces. No player is required
to occupy any of their entitled spaces.
142
Rule 7 - General Provisions
Free Throws (cont’d)
Players not in the free throw lane spaces shall remain above the
free throw line extended and behind the three-point-line until the
free throw enters the basket or the ball strikes the ring.
Penalty:
If a free throw is successful and a violation is committed by a
free-throw shooter, the point shall not count, as well, all other
violations shall be disregarded. The violation by the free-throw
shooter shall take precedence.
Note: The ball is awarded to the opponents at the free throw line
extended, unless there is a further free throw(s) or possession
penalty is to be administered.
143
Rule 7 - General Provisions
Head Coach / Assistant Coach Provision
Either coach is permitted to stand but only one at any given
time.
They may address their players provided they remain in the
confines of the team bench area.
Only the Head Coach shall be the only Coach permitted to
address the on-court officials.
Very inconsistent province wide.
144
OFFICIAL
SIGNALS
http://www.kboa.ca/files/2014FIBARules.pdf
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