Kamloops Basketball Officials Association 2014 Education Sessions Presented by Paul Foster Dr. Kraig Montalbetti Joel Gobeil Last updated: November 4, 2014 SCHEDULE Classroom Sessions (TRU Rm 219 – 7 to 9:00 pm – Tuesday) DATE TOPIC October 21, 2014 FIBA Rules (Summary of Changes for 2014, Rules 1, 2, 3 and some of 4), Overview for New Officials October 28, 2014 FIBA Rules (Rules 4 and 5), Feedback from the Regional Clinic, HS Modifications and Gr 8 Rules November 4, 2014 FIBA Rules (Rules 6, 7 and 8), Incident Report, Dealing with Coaches, Conflict Management November 11, 2014 2 Person Mechanics and Signals November 18, 2014 CABO National Exam Preparation November 26, 2014 Reviewing “Floor Mechanics” on a basketball court. Location TBA. 7 to 9:00 pm TRAINING MATERIAL LINKS Please click on the links below to take you to the training material. • Overview for New Officials • Summary of 2014 FIBA Rule Changes • 2014 Points of Emphasis • 2014 FIBA Rules with HS Modifications • Session 1 – Rules 1 to 3 • Session 2 – Rules 4 to 5 • Session 3 – Rules 6 to 7 plus Signals Overview for New Officials Developing the Essentials Back to Main Page WELCOME! • Basketball is one of the greatest sports in the world • It is exciting to watch and to play • It is also one of the toughest sports to officiate and you have no place to hide. • It is very rewarding but it is not an easy job… COACHES CAN BE TOUGH HEADLINE: College coaches up in arms over hand-checking rules THIS IS WHAT FANS THINK OF US BUT THE REWARDS ARE GREATER AND THEY LAST A LIFETIME Veteran West Kootenay official Don Dozzi wins provincial honour for countless of whistle blowing on hardwood Claudio Klarich, 30 year KBOA member, was named Kamloops sportsperson of the year. WHAT DOES AN OFFICIAL DO? 1. Rule Enforcement - You are the Police, the Judge and the Jury. You ensure the rules that are set out by the governing bodies are correctly administered. 2. Exercise Impartial Judgment - Both teams want to win and rely on the official to be impartial. You officiate with no biases and say “no” to an assignment when a conflict of interest exists. 3. Play Calling - We are paid to make calls. You blow your whistle and make the right call without fear of consequences. WHAT DO WE NEED TO KNOW? We are continually developing the four (4) essential components of basketball officiating. 1. Rule Knowledge 2. Floor Mechanics 3. Game Management 4. Court Presence What does each components look like… 1. RULE KNOWLEDGE • • • • • Read the Rules - FIBA Official Basketball Rules 2014 are available online for free. Make sure you have a hardcopy with you. Read the CABO Casebook and FIBA Interpretations - In every game, all situations are covered by the rules. It requires years of experience to apply the rules to each situation. To help you, the most common scenarios and interpretations are available online. Attend Training Sessions - Each local association we hold Education Sessions and go over the Rules and Interpretations. In addition, there are Regional Clinics and Official Camps held throughout the year. Referee Games - You need to officiate games and learn by your successes and mistakes. You will make plenty and it’s okay. Ask other Officials 2014 FIBA RULE BOOK FIBA Official Basketball Rules 2014 Valid as of October 1, 2014 Rule Book has 8 Rules, 50 Articles, and Appendixes A to E • • • • • • • • Rule One - The Game – Article 1 Rule Two - Court and Equipment – Articles 2 to 3 Rule Three - Teams – Articles 4 to 7 Rule Four - Playing Regulations – Articles 8 to 21 Rule Five - Violations – Articles 22 to 31 Rule Six - Fouls – Articles 32 to 39 Rule Seven - General Provisions – Articles 40 to 44 Rule Eight - Officials Duties and Powers – Articles 45 to 50 Appendix A is Officials’ Signals (1 to 62) Appendix B is The Scoresheet Others C to E 2. FLOOR MECHANICS Simply put, “mechanics” is the term that defines the processes we use from the moment we step on the court to when we leave the court at the end of the game. • Mechanics tell us… How we stand during free-throw, time-outs, etc. How and where we move after a violation, foul or timeout, etc How and when we blow our whistle What signals we use and when How and when we speak to Coaches and Players How to fill out the Scoresheet correctly • Both officials on the court should appear to be “in sync” and “on the same page”. 3. GAME MANAGEMENT • • • • • The game is in your hands from the moment you arrive on the court to when the game ends and you sign the scoresheet. From Start to Finish, the success of the game management is determined on how well you and your partner manage your pregame, your warm up, your communication with the table officials*, the coaches and players. Table Official are part of YOUR crew. They are not part of the school when the game is underway. Be respectful and support them. They are… • Shot Clock Operator, Official Timer and Official Scorekeeper If a game director is present. Say “hello” and involve them is you have to. For 1 ½ hours, you are the manager of the basketball game. 4. COURT PRESENCE • • • • • • • • • • • Blow your whistle loud Be confident and consistent Be in charge but not the centre of attention Dress Sharp. Styling is Important Be fit, groomed and stand tall Use your voice Say “Please” and “Thanks” Show respect at all times Smile once in a while Be professional Lastly, remember Art 46.13. The Referee shall “Have the power to make decisions on any point not specifically covered by these rules” MASTERING ALL 4 ELEMENTS Kamloops Resident and FIBA Level 5 Official Steve Seibel 2014 South American Championship for Men QUESTIONS? SUMMARY OF FIBA 2014 OFFICIAL RULE CHANGES Impact on KBOA Officials Back to Main Page Time-outs A maximum of 2 time-outs may be granted to a team in the last 2 minutes of the 2nd half. Note: If the team has NOT used one of their 3 time-outs in the second half by the time of 2:00 on the shot clock, they only get 2 time-outs. Before, they could use their 3 second half time-outs at any time before the game ended in regulation time. Of course, no time-outs can be carry forwarded to extra periods. That is unchanged Technical Foul Penalty If a technical foul is committed: The opponents shall be awarded 1 free throw (it was 2 free throws before) followed by: A throw-in at the centre line extended, opposite the scorer’s table. Note: • If a technical foul is committed before the start of the game, after the 1 free throw, the game is started by a jump ball. • A technical foul on a player, DOES count as a player foul and a team foul. • A technical foul on a team bench personnel or head coach does NOT count as a player foul or a team foul. Technical Foul - Disqualification A player shall be disqualified for the remainder of the game when he is charged with 2 (two) technical fouls (“T” Foul). It was 5 (five) T fouls before. Notes: • Game Disqualification also applies to a player who is charged with 2 unsportsmanlike fouls (“U” Foul); and, to a head coach who is charged with 2 Coach technical fouls against him personally (“C” Fouls), 3 Bench technical fouls (“B” Fouls), or 1 “C” Foul and 2 “B” Fouls. • This is a Game Disqualification and shall be inscribed into the scoresheet as a “GD”. • Players or coaches disqualified must leave the team bench area and gymnasium. Typically to the change/locker room. Jump Ball (Held Ball) In the 2014 FIBA Official Interpretation document, Article 12-6 (page 6) provides the following example… “А1 jumps with the ball and is legally blocked by B1. Both players then return to the playing court with both of them having one or both hands firmly on the ball.” Interpretation: A held ball shall be called. It was a Travelling before. Notes: • If the defender (B1) lets go a split second before landing, it is considered a Travelling. This does not change. • If the offensive player (A1) lets go, the defender should have the ball and it is a steal. Goal: When Made and Its Value In the 2014 FIBA Official Interpretation document, Article 16 (page 7) provides the following statement. 16-1. “The value of a field goal is defined by the place on the floor from where the shot was released. A goal released from the 2-point field goal area counts 2 points, a goal released from the 3-point field goal area counts 3 points. A goal is credited to the team attacking the opponents’ basket into which the ball has entered.” Before, it counted where it was last touched by a player. If a 3 point attempt was touched by someone in the 2 point area, it was counted as 2 points. Now it is clear. “Where shot was released: Travelling In the 2014 FIBA Official Interpretation document, Article 25-5 (page 16) provides the following statement. “If a player is fouled in the act of shooting after which he scores while committing a travel violation the basket does not count and free throws shall be awarded.” Before, if a player drives, starts the act of shooting, is fouled, continues to the basket, shoots, and it goes in…. we counted it. Now, we must ensure that if he travels after being fouled in the act of shooting, the basketball does NOT count. Remember, he is still entitled to his free throws. Double Foul In the 2014 FIBA Official Interpretation document, Article 35-3 (page 28) provides the following statement. The following conditions are necessary for 2 fouls to be considered as a double foul: (a) Both fouls are player’s fouls. (b) Both fouls involve physical contact. (c) Both fouls are between the opponents. (d) Both fouls are committed at approximately the same time. Example: After a rebound A1 insults B1 verbally and B1 reacts with punching A1 with his fist. Interpretation: This is not a double foul. A1’s foul is a technical foul and B1’s foul is a disqualifying foul. The game shall be resumed with 1 free throw for team B, followed by 2 free throws for A1 and possession of the ball for team A. Warning Whistle This is a NEW procedure that involves ONLY an offensive team throwing a ball from ONLY the Front Court and ONLY on the Endline. FIBA STATES… “When a throw-in is taken on the endline in the frontcourt, an active official will blow the whistle before placing the ball at the player’s disposal for the throw-in.“ There was no warning whistle before. We just handed them the ball. This is designed to be a “heads up” whistle in a critical area. See Next Slide for Steps Warning Whistle (Cont’d) STEPS FOR LEAD OFFICIAL 1) Designate the throw-in spot using the “Ass to Glass” concept (Backboard, next is Official, next is Player, next is sideline) 2) Point to the spot and let the player know 3) Wait to ensure thrower-in is at the right spot 4) Blow the whistle before placing the ball at the player’s disposal for the throw-in. i. Whistle to be Loud and Confident. 5) Wait a half second after blowing the whistle. Don’t rush. 6) Hand the ball to the player for throw-in REMEMBER: ENDLINE + FRONT COURT = WHISTLE Warning Whistle (Cont’d) While the diagram shows a bounce pass, BCBOA would prefer we hand the ball to the player for a throw-in in when the ball is in the front court, especially for 2 Person Mechanics. Warning Whistle (Cont’d) FYI ONLY STEPS FOR TRAIL OFFICAL At this time, to be used by CIS Officials only and is a 3 person mechanic … 1) Trail Official is to mirror to Lead with the Start the Clock Signal (Chop in) 2) No whistle 3) Hand Up with the Lead 4) Hand Down with the Lead No Charge Semi-circle Rule FYI ONLY At this time, to be used by CIS Officials only… The no-charge semi-circle rule shall be applied when the defensive player has one foot or both feet in contact with the no-charge semicircle area. The no-charge semi-circle lines are part of the no-charge semi-circle areas. Before, both feet had to be completely inside the semi-circle. NEW DIAGRAMS Shot Clock Reset FYI ONLY CABO is NOT introducing the following change to the Shot Clock reset rule this year at any level. It will continue to be a full reset to 24 seconds. “After the ball has touched the ring of the opponents’ basket, the shot clock shall be reset to 14 seconds, if the team which regains control of the ball is the same team that was in control of the ball before the ball touched the ring.” Before, it was a full reset to 24 seconds once the ball touched the ring on a shot. Shot Clock Reset (Cont.) FYI ONLY In the 2014 FIBA Official Interpretation document, Article 29-34 (page 22) provides the following example. A1 shoots for a field goal with (a) 4 seconds (b) 20 seconds remaining on the shot clock. The ball touches the ring, rebounds and A2 gains control of the ball. Interpretation: In both cases the shot clock shall be reset to 14 seconds regardless of whether A2 gains control of the ball in the frontcourt or in the backcourt. New Officials’ Signals Stop clock for Foul One clenched fist (Changed) No more “Bird Dogging” / Pointing at Player with other arm WE JUST USE THE FOUL SIGNAL NOW New Officials’ Signals Charged Time-Out Form T, show index finger (Changed) New Officials’ Signals Held ball / Jump ball Situation Thumbs up followed by pointing in direction of alternating possession arrow (Changed) New Officials’ Signals Technical Foul Form T, showing palms (Changed) New Officials’ Signals Illegal Use of Hands Strike wrist (Changed. See Illegal Contact to the Hand) NOTE: Normally used on contact at the waist level or below. New Officials’ Signals Illegal Contact to the Hand Strike the side of the hand/fist towards the other forearm (NEW Signal – See Illegal Use of Hands) NOTE: Normally used when contact occurs on the arm during the act of shooting. New Officials’ Signals Handchecking Grab palm and forward motion (NEW Signal) New Officials’ Signals Fouls / Hit to the Head Indicate the contact to the head (NEW Signal) New Officials’ Signals Fouls / Foul in the Act of Shooting One arm with clenched fist, followed by indication of the numbers of free throws (Step 2 Added) WE WILL BE SHOOTING New Officials’ Signals Fouls / Foul on the no Act of Shooting One arm with clenched fist, followed by pointing to the floor (Step 2 Added) THE BALL WILL BE HANDED IN FOR A THROW-IN NUMBERS New Officials’ Signals - NUMBERS Player Numbers / No. 00 and 0 Both hands show 0 Right hand shows 0 (NEW Signals) IT IS “NOT” THE OKAY SIGNAL. KEEP FINGERS DOWN. New Officials’ Signals - NUMBERS Player Numbers / No. 1 – 5 Right hand shows number 1 to 5 (1 to 3 NEW Signals) New Officials’ Signals - NUMBERS Player Numbers / No. 6 – 10 Right hand shows number 5, left hand shows number 1 to 5 (Same Signals) New Officials’ Signals - NUMBERS Player Numbers / No. 11 - 15 Right hand shows clenched fist, left hand shows number 1 to 5 (Same Signals) New Officials’ Signals - NUMBERS Player Numbers / No. 16 First reverse hand shows number 1 for the decade digit, then open hands show number 6 for the units digit (NEW Signal – Reversing the Hand is Completely New) New Officials’ Signals - NUMBERS Player Numbers / No. 24 First reverse hand shows number 2 for the decade digit, then open hand shows number 4 for the units digit (NEW Signal – Reverse the Hand. Use Same Hand) New Officials’ Signals - NUMBERS Player Numbers / No. 40 First reverse hand shows number 4 for the decade digit, then open hand shows number 0 for the units digit (NEW Signal – Reverse the Hand. Use Same Hand) New Officials’ Signals - NUMBERS Player Numbers / No. 78 First reverse hands show number 7 for the decade digit, then open hands show number 8 for the units digit (NEW Signal – Reverse the Hands. Use Same Hands) QUESTIONS? 2014 POINTS OF EMPHASIS FIBA & CABO Grade 8 Rules When to Blow the Whistle Back to Main Page 2014 FIBA Points of Emphasis In the summer of 2014, FIBA provided officials five points of emphasis to promote the application of certain rules in a manner which better reflects their basic spirit and intent. The five points of emphasis are: 1. 2. 3. 4. 5. Clean the Game Use of Hands Post Play U-foul Flopping / Faking Click on Icon Available online http://www.kboa.ca/education.html 55 CABO Points of Emphasis Canada Basketball has three points of emphasis that were put forward in 2011. These points of emphasis are still in effect and officials should be reminded to pay special attention to these areas of the rules. The three points of emphasis are: 1. Travelling 2. Illegal contact, especially on cutters off ball and in post play 3. Communication between coaches and officials Click on Icon 56 Grade 8 Rules / Our Role Grade 8 boys and girls play under the normal FIBA Rules with High School Modifications PLUS have a few rules and guidelines that are unique to them. Here are rules from last season. Click on Icon We referee the game as usual and only get involved if a coach mentions that the other team is not playing man-to-man defence, double teaming a player or pressing when down by 20 or more. We apply a 3 strike system. 1) When you become aware of this, we wait for the next dead ball and let the coach know of the situation. 2) If it happens again, we provide a formal warning to the coach. 3) The next time it occurs, we give the coach a T Foul. 57 When to Blow the Whistle Consistency is the hallmark of a good official. As a team, we need to be consistent with all our actions as well. Where we stand, where we move to after a foul or violation, when we blow the whistles, etc. These action are called “Mechanics”. FIBA has developed 2 and 3 Person Mechanic training information that give clear directions for all officials. However, not all situations were covered. BCBOA created additional instructions for officials when to blow their whistle, etc. Please review and ensure you apply them consistently. Click on Icon 58 2014 FIBA BASKETBALL RULES http://www.kboa.ca/files/2014FIBARules.pdf Reviewing the Rules with High School Modification Back to Main Page RULES AND SIGNALS 1. Rule One - The Game – Article 1 2. Rule Two - Court and Equipment – Articles 2 to 3 3. Rule Three - Teams – Articles 4 to 7 4. Rule Four - Playing Regulations – Articles 8 to 21 5. Rule Five - Violations – Articles 22 to 31 6. Rule Six - Fouls – Articles 32 to 39 7. Rule Seven - General Provisions – Articles 40 to 44 8. Rule Eight - Officials Duties and Powers – Articles 45 to 50 Officials’ Signals (1 to 62) Rule 1 - The Game Team rosters: each team must have 5 players to start the game Score sheet: anyone not listed on the score sheet prior to the start of the game can not be added to the team roster. • However, for high school basketball we must use our discretion, especially at the junior levels with volunteer coaches. The goal is to make coaches more responsible and not leave up to us correct their mistakes. Check with the scorer at the 10 minute mark and make sure each line-up is confirmed, starting 5 identified and scoresheet signed. Minimum players: the game is stopped and cannot continue when any team has less than 2 players 61 Rule 2 - Court and Equipment The three-point line is part of the 2-point area. Teams shall use the small NCAA rectangle key and not the trapezoid key unless the trapezoid key is the only key available. The front, sides, top and bottom of the backboard shall be considered in-bounds. Only the back of the board and its supports shall be out-of-bounds. The ball may legally pass over the backboard in either direction without penalty. 62 Rule 3 - Teams Home team shall have the choice of team benches. For the 1st half, teams shall warm-up and shoot into the basket furthest from their team benches. For the 2nd half, teams shall switch baskets and shoot into the basket that is closest to their bench. Teams shall continue shooting into these baskets until the game ends. 63 Rule 3 - Teams Uniforms All numbers are legal. Undergarments T-shirts are legal but they must be the same color as the Team’s jersey. Sleeves, leggings or spandex are permissible (colour is not an issue) Religious head gear is legal. 64 END OF SESSION 1 NEXT IS RULES 4 & 5 PLUS POINTS OF EMPHASIS & GRADE 8 RULES Rule 4 - Playing Regulations Interval of Play Prior to the start of the game ... between periods ... halftime ... between any extra periods. Playing Time Begins when the ball leaves the official’s hand(s) on the opening jump ball or when the ball is placed at the disposal of the thrower-in at the start of any period other than the first period. 66 Rule 4 - Playing Regulations Length of Periods Juniors and lower: 8 minute periods ... one minute between periods ... 8 minute half time ... 3 minute extra periods. Seniors: 10 minute periods ... one minute between periods ... 10 minute half time ... 5 minute extra periods. Note: Half time intervals may be shortened at any time but only by the event organizers. 67 Rule 4 - Playing Regulations Starting the Game A game shall always start with a jump ball! AP Arrow Each period, other than the 1st period, including all extra periods, shall begin with a throw-in via the AP arrow unless a penalty is enforced during the previous Interval of Play. Alternating-Possession (AP Arrow) begins when a team gains in-bounds possession from the opening jump ball. 68 Rule 4 - Playing Regulations Live Ball When the ball leaves the official’s hand(s) on the opening jump ball. When the ball is at the disposal of the free thrower. When the ball is at the disposal of the player attempting the throw-in. 69 Rule 4 - Playing Regulations Dead Ball When any field goal or free throw is made. When the official blows the whistle when the ball is live. When a free throw misses the ring. When the game clock sounds to end any period. When the shot clock sounds when a team is in control. Note: Dead Ball has no relation to whether or not the game clock is running or the game clock is stopped. 70 Rule 4 - Playing Regulations Location of the Player Location is determined by where he is touching the floor. While he is airborne, he retains the same status he had when he last touched the floor. This includes the boundary line, the centre line, the 3-point line, the free-throw line, the lines delimiting the restricted area and the lines delimiting the no-charge semi-circle area. Location of the Official The location of an official is determined in the same manner as that of a player. When the ball touches an official, it is the same as touching the floor at the official's location. 71 Rule 4 - Playing Regulations Jump Ball (Held Ball) A held ball occurs when one or more players from opposing teams have one or both hands firmly on the ball so that neither player can gain control without undue roughness. Example: A1 jumps with the ball and is legally blocked by B1. Both players then return to the floor with both players having one or both hands firmly on the ball Ruling: Held ball – AP arrow. 72 Rule 4 - Playing Regulations How the Ball is Played During the game, the ball is played with the hand(s) only and may be passed, thrown, tapped, rolled or dribbled in any direction, subject to the restrictions of these rules. Rule A player shall not run with the ball, deliberately kick or block it with any part of the leg or strike it with the fist. However, to accidentally come into contact with or touch the ball with any part of the leg is not a violation. 73 Rule 4 - Playing Regulations Control of the Ball Team control starts when a player of that team is in control of a live ball by holding or dribbling it or has a live ball at his disposal. Team control continues when: • A player of that team is in control of a live ball. • The ball is being passed between team-mates. Team control ends when: • An opponent gains control. • The ball becomes dead. • The ball has left the player's hand(s) on a shot for a field goal or for a free throw. 74 Rule 4 - Playing Regulations Player in the Act of Shooting Shot: A shot for a field goal or a free throw is when the ball is held in a player’s hand(s) and is then thrown into the air towards the opponents' basket. A tap and a dunk are also considered as shots for a field goal. • A tap is when the ball is directed with the hand(s) towards the opponents' basket. • A dunk is when the ball is forced downwards into the opponents' basket with one or both hands. 75 Rule 4 - Playing Regulations Player in the Act of Shooting (cont’d) The Act of Shooting: Begins when the player starts the continuous movement normally preceding the release of the ball and, in the judgement of an official, he has started an attempt to score by throwing, tapping or dunking the ball towards the opponents' basket. Ends when the ball has left the player’s hand(s) and, in the case of an airborne shooter, both feet have returned to the floor. 76 Rule 4 - Playing Regulations Player in the Act of Shooting (cont’d) Continuous Movement in the act of shooting: Begins when the ball has come to rest in the player's hand(s) and the shooting motion, usually upward, has started. It may include the player's arm(s) and/or body movement in his attempt to shoot for a field goal. Ends when the ball has left the player’s hand(s), or if an entirely new act of shooting is made. 77 Rule 4 - Playing Regulations Goal: When Made and It Value The value of a field goal is defined by the place on the floor from where the ball was released. A try for goal released from the 2-point field goal area counts 2 points; a try for goal released from the 3point field goal area counts 3 points. A goal is credited to the team attacking the opponents’ basket into which the ball has entered. 78 Rule 4 - Playing Regulations Throw-in Taken at the nearest spot to infraction but never directly under the backboard except when any score is disallowed or after a violation on the final free throw, the throw-in shall be administered at the free throw line extended. After the ball is at the disposal the thrower-in, he shall have 5 seconds to release the ball. Notes: The player shall not cause the ball to enter the basket directly. It is a Jump Ball if the ball lodges between the ring and the backboard on a throw in. 79 Rule 4 - Playing Regulations Throw-in (Cont’d) When there is 2 minutes or less of the 4th period or 2 minutes or less of any extra period, the team that is granted a time-out is awarded a backcourt throw-in, the ball shall be advanced to the throw-in line in the front court opposite the Scorer’s table. 80 Rule 4 - Playing Regulations Throw-in (Cont’d) The throw-in ends when: 1.The ball touches or is touched by any in-court player. (An official does NOT count). 2.Throw-in team commits a violation. 3.The ball lodges between the ring and the backboard. 81 Rule 4 - Playing Regulations Time-outs Each time-out shall be one minute in length with a horn after 50 seconds and the teams shall be ready to play 10 seconds later. Time-outs shall not be shortened by either team. Each team shall be entitled to 2 time-outs in the 1st half, 3 time-outs in the 2nd half & one time-out in each extra period. A maximum of 2 time-outs in the final 2 minutes of the 4th period Time-outs shall not carry over from one half to another or carry over to any extra period. ‘Use them or lose them.” Time-outs shall be requested by the Head Coach or the Assistant Coach and only through the official scorer. Conditional time-outs shall not be permitted. 82 Rule 4 - Playing Regulations Time-out Opportunities Time-outs shall be granted but only when a time-out opportunity occurs and only during Playing Time. When a team that requested a time-out, is scored upon from the field, the timer shall immediately stop the game clock and inform the on-court officials that a time-out has been requested. (No whistle at this time) Upon recognizing that a time-out has been requested, the official shall blow the whistle and give the appropriate time-out signal to start the process. Do not delay this - immediately call the time-out. Time-outs may be granted prior to the first free throw or following last or only successful free throw (or violation on any final free throw.) 83 Rule 4 - Playing Regulations Substitution Request and Procedure begins: 1. For both teams, when the ball is dead and the clock is stopped. 2. For both teams, when the ball is dead prior to the first free throw or following the final successful free throw or a violation on the final free throw. 3. When there are 2 minutes or less in the 4th period, or 2 minutes or less remaining in any extra period ... when a field goal is scored against the defending team. (Awareness) Only a substitute(s) may request to enter the game. Max. 5 per team When a substitute(s) enters the game or the player(s) leaves the game, the player(s) cannot be replaced or re-enter the game until the game clock starts and stops again. No sub for a sub! 84 Rule 4 - Playing Regulations Substitution on an Injury: Players who have been designated by the Head Coach to start the game or who receive treatment between free throws shall be substituted in the event of an injury. In this case, the opponents are also entitled to substitute the same number of players, if they so wish. The player cannot re-enter the game until the game clock starts and stops again. That is 1 tick of the clock. 85 Rule 5 - Violations Definition A violation is an infraction of the rules. Penalty The ball shall be awarded to the opponents for a throw-in at the place nearest to the infraction, except directly behind the backboard, unless otherwise stated in the rules. 86 Rule 5 - Violations Out-of-Bounds Definition A player is out-of-bounds when any part of his body is in contact with the floor, or any object other than a player above, on or outside the boundary line. The ball is out-of-bounds when it touches: 1.A player or any other person who is out-of-bounds. 2.The floor or any object above, on or outside the boundary line. 3.The backboard supports, the back of the backboards or any object above the playing court. (Underside, sides and Top of the backboard are considered in-bounds) 87 Rule 5 - Violations Traveling Defined as an “illegal movement of the pivot foot.” It occurs… When a player receives a pass with both feet on the floor ... either foot may be the pivot foot. When a player receives the ball while moving, the first foot on the floor after gaining control of the ball is the pivot foot. When a player receives a pass with both feet off the floor, lands on both feet simultaneously ... either foot can be the pivot foot. When a player receives a pass while moving and has one foot on the floor, the foot in contact with the floor shall be the pivot foot. 88 Rule 5 - Violations Traveling (cont’d) Player with Ball Going to the Floor: When a player while holding the ball, falls to the floor, or while falling to the floor, slides no violation has occurred. When the player sits up with the ball no violation has occurred. When a player gains control of the ball while lying on the floor ... stands or attempts to stand - Violation. When a player in control of the ball while lying on the floor .. rolls away from an opponent - Violation. When starting a dribble ... lifts the pivot foot prior to the ball leaving the hand(s) of the player in control – Violation. 89 Rule 5 - Violations 3-Seconds Front court only. Team and/or player control. Remains in their opponents restricted area (key) for more than 3consecutive seconds. Game clock running. Allowance should be given to a player who is attempting to leave the key in one of three directions. Allowance should be given when he/she or their teammate is in the act-of-shooting. Allowance should be given when a player starts to dribble towards the basket in an attempt to score. 90 Rule 5 - Violations Closely Guarded Player Anywhere in the court. The Player must be holding the ball. Not dribbling. Defender must be closer than one meter (3 feet) Defender must be actively guarding their opponent. Player must pass, dribble or shoot the ball within 5 seconds. Official to have a visible count (signal 12) 91 Rule 5 - Violations Backcourt Count Boys – 10 seconds Girls – 8 seconds From a throw-in only: • The count starts when the ball touches any in-bounds player (offensive or defensive player) All other situations, the count starts when an on-court player gains control of the ball in their backcourt. That team must cause the ball to enter the frontcourt within 8/10 seconds. 92 Rule 5 - Violations Backcourt Count (cont’d) The team has caused the ball to enter the frontcourt when: 1. The ball touches any offensive player who has both feet completely in contact with the frontcourt. 2. The ball touches any defensive player (or an official) who has any part of his/her body in contact with the frontcourt. 3. During a dribble, the ball and both feet of the dribbler are completely in contact with the frontcourt. 4. When the ball touches any offensive player who has both feet completely in the front court and the ball (without ever contacting the front court) returns to the back court, a new back court count begins when the ball is controlled by the same team ... Legal. 5. Same as #4 except but from a throw-in, the count starts when the ball is touched by any player on the court. 93 Rule 5 - Violations Backcourt Count (cont’d) The count shall continue when the offensive team retains possession of the ball and is awarded a backcourt throw-in as a result of: • • • • • Out-of-bounds violation. A offensive player is injured. Jump ball. A double foul. Cancelation of equal penalties against both teams. A new backcourt count shall be awarded when a defender who commits a backcourt foul or a backcourt violation (foot/fisted ball or defender deflects an in-bounds pass) 94 Rule 5 - Violations Shot Clock Girls – 24 seconds Boys – 30 seconds The shot clock begins when: • A player gains control of a live ball on the playing court. • On a throw-in, when the ball touches any player on the playing court (offense or defence) The offensive team must release the ball on a try for goal or pass within 24/30 seconds. After the ball has left the player’s hand(s), the ball must strike the ring or enter the basket. The clock shall be reset whenever a pass strikes the ring. 95 Rule 5 - Violations Shot Clock (cont’d) In the backcourt: A new shot clock is awarded when a defender commits a foul or a defender commits an in-bounds violation (foot/fisted ball or defenders throw-in infraction) In the frontcourt: Girls games, when the defenders commit a non-shooting foul or in-bounds violation (foot/fisted ball or throw-in infraction), when the shot clock indicates • 14 seconds or more, the shot clock shall remain as it was. • Less than 14 seconds on the shot clock, reset the shot clock to 14 sec. Boys games • 18 seconds or more, the shot clock shall remain as it was. • Less than 18 seconds, reset the shot clock to 18 sec. 96 Rule 5 - Violations Shot Clock (cont’d) Note: If after the ball became dead and the game clock has been stopped, when there are fewer than 24/30 or 14/18 seconds remaining on the game clock in any period – the shot clock shall be Switched off! 97 Rule 5 - Violations Shot clock cont’d When a try for goal is in the air and a defender commits a foul and the ball hits the ring or enters the basket: • The goal shall count (if successful). • A throw-in shall be administered out-of-bounds at the nearest spot to the infraction (but never under the back-board). • If there is 14/18 seconds remaining on the shot clock, the clock shall not be reset. • If there is less than 14/18 remaining on the shot clock, the shot clock shall be reset to 14/18 seconds. • If the offended team is in the penalty, 2 free throws shall be awarded and the shot clock reset to 24/30 seconds 98 Rule 5 - Violations Back Court Violations (over and back) After the ball has entered the frontcourt, the offensive team shall not illegally cause the ball to return to the backcourt. This applies also when a frontcourt throw-in has been awarded. This does not apply on the jump ball that starts the game or when a defender intercepts a pass while having both feet off the floor, catches the ball and lands with one or both feet in the defenders backcourt. When the new offensive player lands with either foot straddling the centre line, he/she is considered to be in their backcourt. 99 Rule 5 - Violations Goaltending / Basket Interference A player touches the ball on a try for goal when the ball is on its downward flight and it’s completely above the level of the ring. When a player touches the ball after the ball strikes the backboard when the ball is completely above the ring. Ends when the ball no longer has an opportunity to enter the basket or when the ball strikes the ring. It is a violation for any player to reach through the basket and touch the ball. 100 END OF SESSION 2 NEXT IS RULES 6 & 7 PLUS SIGNALS Rule 6 - Fouls A foul is an infraction of the rules concerning illegal personal contact with an opponent and/or unsportsmanlike behavior. Any number of fouls may be called against a team. Irrespective of the penalty, each foul shall be charged, entered on the scoresheet against the offender and penalized accordingly. There are two types of fouls 1. Personal Fouls: involves player contact with an opponent (live or dead ball), but only during playing time. 2. Technical Fouls: all non-contact infractions during playing time and/or all infractions (contact or non-contact) during all Intervals of Play. 102 Rule 6 - Fouls To correctly call a personal foul, officials need to understand the following concepts… 1. 2. 3. 4. The Cylinder Principle The Principle of Verticality What is a Legal Guarding Position Referee the Defense 103 Rule 6 - Fouls 1. Cylinder Principle The cylinder principle is defined as the space within an imaginary cylinder occupied by a player on the floor. It includes the space above the player and is limited to: • The front by the palms of the hands, • The rear by the buttocks, and • The sides by the outer edge of the arms and legs. The hands and arms may be extended in front of the torso no further than the position of the feet, with the arms bent at the elbows so that the forearms and hands are raised. The distance between his feet will vary according to his height. See next slide for a Diagram 104 Rule 6 - Fouls Cylinder Principle DIAGRAM 105 Rule 6 - Fouls Within his Cylinder? DIAGRAM 106 Rule 6 - Fouls 2. Principle of Verticality During the game, each player has the right to occupy any position (cylinder) on the playing court not already occupied by an opponent. This principle protects the space on the floor which he occupies and the space above him when he jumps vertically within that space. As soon as the player leaves his vertical position (cylinder) and body contact occurs with an opponent who had already established his own vertical position (cylinder), the player who left his vertical position (cylinder) is responsible for the contact. 107 Rule 6 - Fouls 2. Principle of verticality (con’td) The defensive player must not be penalized for leaving the floor vertically (within his cylinder) or having his hands and arms extended above him within his own cylinder. The offensive player, whether on the floor or airborne, shall not cause contact with the defensive player in a legal guarding position 108 Rule 6 - Fouls Vertical & Within Cylinder Who’s Responsible for the Contact? DIAGRAM 109 Rule 6 - Fouls 3. Legal Guarding Position A defensive player has established an initial legal guarding position when: • He is facing his opponent, and • He has both feet on the floor. The legal guarding position extends vertically above him (cylinder) from the floor to the ceiling. He may raise his arms and hands above his head or jump vertically but he must maintain them in a vertical position inside the imaginary cylinder. After establishing a legal guarding position, no particular facing is required. 110 Rule 6 - Fouls Legally Guarding ? DIAGRAM 111 Rule 6 - Fouls Legally Guarding ? DIAGRAM 112 Rule 6 - Fouls 4. Referee the Defense Watch the defensive player While both offense and defense create fouls, it is impossible for a offensive player to get a personal foul if there is no defender. There is no block/charge without a defender Most contact and potential fouls will be initiated due a defensive play. It is important to keep your eyes on the defender when the ball is passed or shot, until they refocus. 113 Rule 6 - Fouls 4. Referee the Defense Guarding a player who’s in control of the ball: 1. 2. 3. 4. Time and distance is not a factor. Player with the ball must expect to be guarded. Must establish legal guarding position without making contact. After establishing a legal guarding position, may move to guard the opponent without extending an arm(s), leg(s), hips, or shoulders or moving toward the player with the ball. 114 Rule 6 - Fouls 4. Referee the Defense Guarding a player who does not have the ball: 1. 2. 3. 4. 5. 6. 7. Time and distance apply. Size and speed of the player. Never less than one normal step. When the above is not adhered to, defender is responsible for contact. Once the defender has established legal guarding position, the defender shall be permitted to move in order to guard the opponent. Extending arms, legs, or hips shall not be permitted. May turn within the cylinder to avoid injury. 115 Rule 6 - Fouls 4. Referee the Defense Guarding a player who is in the air: 1. 2. 3. 4. 5. A player who is airborne must be allowed to return to the same place on the floor. Has the right to land in another place provided it is not already occupied at the time of take off. If contact occurs by the airborne player is on an opponent who is legally occupying the landing place, the responsibility of contact rests with the airborne player. An opponent shall not move into the path of a player who is airborne. Moving under an airborne player causing contact is usually Unsportsmanlike or may result in a Disqualifying foul. 116 Rule 6 - Fouls Screening: Legal / Illegal Legal Legal when screener is stationary when contact occurs. Must have both feet on the floor when contact occurs. Does not have to face the player. The player being legally screened is always responsible for any contact with the player who set the screen. Illegal Illegal while moving when contact occurs. Time and distance outside the field of vision of a stationary opponent when contact occurs. (see next slide) 117 Rule 6 - Fouls Screening: Time and Distance Within the field of vision, the screener may as close to the opponent without making contact. Outside the field of vision, the screener must allow one normal step toward the screen without making contact. If opponent is moving, time and distance shall apply. The screener must allow the player being screen time and distance to stop of change direction. 118 Rule 6 - Fouls Charging Charging is illegal contact with or without the ball, by pushing or moving into an opponents torso. Charging with the ball – Signal #41 Charging without the ball – Signal #38 119 Rule 6 - Fouls Blocking Illegal contact which impedes a player, with or without the ball. With the ball, who was there first (key is contact in the torso. With the ball, when in doubt, call the charge but Refereeing the Defence is the key element for consistency. Without the ball, time and distance is a factor. 120 Rule 6 - Fouls Post Play Principle of verticality (cylinder) shall apply Offensive or defensive players shall respect each other’s vertical position (cylinder) Neither player shall shoulder their opponent out of their position or interfere with their opponents freedom of movement by extending their arms, shoulders, hips, legs, or other parts of the body. Note: Size of players is not relevant 121 Rule 6 - Fouls Illegal guarding an opponent from the rear Illegal personal contact with an opponent by a defender, from behind. Attempting to play the ball does not justify the contact with the opponent from behind. 122 Rule 6 - Fouls Holding Illegal personal contact that interferes with the freedom of movement. Illegal contact can occur with any part of the body. Pushing Illegal personal contact with any part of the body that forcibly moves or attempts to move their opponent with or without the ball. 123 Rule 6 - Fouls Personal Fouls When a foul is committed on a player not in the act-of-shooting ... a throw-in shall be awarded unless the opponents have committed 5 or more team fouls in any period. When a player is fouled in the act-of-shooting and the basket is unsuccessful ... 2 or 3 free throws are awarded. When a player is fouled in the act-of-shooting and the basket is successful (2 or 3 points) ... one free throw shall be awarded. 124 Rule 6 - Fouls Double Fouls When 2 opponents commit personal fouls against each other at approximately the same time. When a double foul is called, no free throws shall be awarded. If a double foul occurs at approximately the same time as: • A field goal or free throw is scored, a throw-in is awarded to the nonscoring team anywhere on the end line. • A throw-in is awarded to the team that was in control of the ball or entitled to the ball when the fouls occurred ... no reset on shot clock. • Neither team was in control of the ball or entitled to the ball ... a jump ball AP arrow throw-in shall be awarded. 125 Rule 6 - Fouls Unsportsmanlike Fouls Is a personal foul (only during playing time) which in the judgment of an official, is not a legitimate attempt to directly play the ball. If a player causes excessive contact (hard foul), it shall be ruled as an Unsportsmanlike Foul. When a defender causes contact from the side or behind in an attempt the stop a fast break (breakaway foul) and there is no opponent between the offensive player and the basket, it is an unsportsmanlike foul. This interpretation ends when the player in the act-of-shooting. 126 Rule 6 - Fouls Unsportsmanlike Fouls (cont’d) During a throw-in, in the final 2 minutes of the 4th period and the final 2 minutes of any extra period, a defender fouls an opponent while the ball is still in the hands of the thrower-in ... Unsportsmanlike Foul! This shall not apply when a teammate of the thrower-in commits a foul. The foul shall be judged on its own merits. 127 Rule 6 - Fouls Unsportsmanlike Fouls (cont’d) Penalty: Non shooting foul ... 2 free throws plus a throw-in at centre. Fouled in an attempt to score 2 points and the attempt is unsuccessful... 2 free throws plus possession at centre. Fouled in an attempt to score 3 points and the attempt is unsuccessful ... 3 free throws plus possession at centre. Fouled in an attempt to score 2 or 3 and the attempt is successful ... one free throw and possession at centre. Note: Two unsportsmanlike fouls result in that player being disqualified and must go the changing room or may leave the building. A BCBOA Incident Report must be submitted. 128 Rule 6 - Fouls Disqualifying Fouls Any flagrantly unsportsmanlike action of a player, substitute, excluded players, coach, assistant coach or team follower. Anyone receiving a disqualifying foul shall be ejected from the game and must go the changing room or leave the building. A disqualifying foul may be either a contact or non-contact infraction. Contact foul ... free throws shall be attempted by the player fouled. Non-contact foul ... Anyone shall attempt shots including entering substitute. 129 Rule 6 - Fouls Disqualifying Fouls (cont’d) Penalty: Non-contact or non-shooting foul ... 2 free throws plus possession at centre. Foul in the act-of-shooting and the basket is successful ... 1 shot plus the ball. Foul in the act-of-shooting (unsuccessful 2-point try) ... 2 shots plus the ball. Foul in the act-of-shooting (unsuccessful 3-point try) ... 3 shots plus the ball. 130 Rule 6 - Fouls Technical Fouls Any non-contact player foul of a behavioural or unsporting nature occurring during ‘Playing Time”! Any contact or non-contact behavioural or unsporting action by coaches, assistant coaches, substitutes, excluded players or team followers occurring during “Playing Time”! Any contact or non-contact behavioural or unsporting actions by players, coaches, assistant coaches, excluded players or team followers occurring during an “Interval of Play”! 131 Rule 6 - Fouls Technical Fouls – Head Coach The Head Coach shall be disqualified and shall go to the changing room or leave the building when: • He/she is charged with 2 technical fouls (C) as a result of his/her personal unsporting behaviour. • The Head Coach shall be disqualified when 3 technical fouls are assessed, either all of them (B) or one of them (C), as a result of unsporting behaviour of the team bench (assistant coach, substitute, excluded player or team follower) Penalty: 1 (one) free throw plus a throw-in at the centre line extended opposite the table. Any player or substitution. 132 Rule 6 - Fouls Technical Fouls - Player Any player shall be disqualified and shall go to the changing room or leave the building when: • 2 (Two) Technical fouls are committed A BCBOA Incident Report shall be submitted. Penalty: 1 (one) free throw plus a throw-in at the centre line extended opposite the table. Any player or substitution. 133 Rule 7 - General Provisions Five Fouls by a Player A player commits 5 personal fouls, shall, when informed by an official, must immediately leave the game. The player who has committed 5 fouls, personal and/or technical, shall be substituted within 30 seconds. Note: players can return to their respective benches but officials and coaches must realize that this is NOT a time-out. 134 Rule 7 - General Provisions The FIBA pre-game protocol shall not be used in any high school game. Only religious or medical bracelets/necklaces are permitted but must be covered by tape or a sweatband. Religious head gear shall also be permitted. All visible jewellery must be removed. 135 Rule 7 - General Provisions Noisemakers, etc. Aerosol air horns, loud speakers (megaphones), whistles and laser pointers shall not be permitted. Should any situation arise with regards to the above; the game shall be stopped (at an appropriate time) and it shall be the sole responsibility of the home team administration or game director, to deal with problem at hand. Note: No penalty shall be sanctioned with regards to the above. 136 Rule 7 - General Provisions High School Coaches Stipulations The Head Coach and only one Assistant Coach’s name shall be entered on the score sheet prior to the start of the game. When there is no Assistant Coach entered on the score sheet and the Head Coach is ejected or should both the Head Coach and Assistant Coach are ejected; the game shall be forfeited to their opponents regardless of the score. The officials have no discretion for allowing any ejected individual to remain in the gym. Note: a BCBOA Incident Report must be submitted online following the game 137 Rule 7 - General Provisions Team Fouls – Penalty A team foul penalty applies when it has committed 4 (or on the 5th) team fouls in a period. All team fouls committed during an Interval of Play shall be considered as being committed in the following period or extra period. All team fouls committed in any extra period shall be considered as being committed in the 4th period. Whenever a personal foul is committed by the team in control of the ball, the opponents shall be awarded a throw-in. (No free throws for offensive fouls) After the 4th (or on the 5th) team foul in a period, when a personal foul is committed on a player not in the act-of-shooting, 2 free throws are awarded. (Defender fouls) 138 Rule 7 - General Provisions Special Situations When multiple fouls occur during the same stopped clock period. • All fouls shall be charged (recorded) and all penalties identified. • All equal penalties against both teams and all double foul penalties shall be cancelled. • All remaining penalties shall be administered in the order in which they were called. 139 Rule 7 - General Provisions Special Situations Restricted Area (Key): The narrow NCAA key shall be used for all high school games. When the NCAA key and FIBA trapezoid or new FIBA key are both available, the narrow NCAA key shall be used. When only the FIBA trapezoid or new FIBA key is available, then the trapezoid or new FIBA key shall be used. 140 Rule 7 - General Provisions Free Throws The free throw shooter shall: Set up behind the free throw line. Release the ball within 5 seconds after the ball has been placed at his/her disposal. Not touch the free throw line or enter the key area until the ball enters the basket or touches the ring. Not fake a free throw. 141 Rule 7 - General Provisions Free Throws (cont’d) Players in rebound lane spaces are entitled to occupy alternating positions in these spaces: The first spaces shall be above the block when the small NCAA key is in use. During the free throws, these players shall not: 1. 2. 3. 4. Occupy a rebound space to which they are not entitled. Enter the key until the ball has left the free thrower’s hand. Distract the free thrower by their actions. Players occupying the first spaces shall not stand on the block. Note: a maximum of 3 defenders and 2 teammates of the shooter are permitted in entitled spaces. No player is required to occupy any of their entitled spaces. 142 Rule 7 - General Provisions Free Throws (cont’d) Players not in the free throw lane spaces shall remain above the free throw line extended and behind the three-point-line until the free throw enters the basket or the ball strikes the ring. Penalty: If a free throw is successful and a violation is committed by a free-throw shooter, the point shall not count, as well, all other violations shall be disregarded. The violation by the free-throw shooter shall take precedence. Note: The ball is awarded to the opponents at the free throw line extended, unless there is a further free throw(s) or possession penalty is to be administered. 143 Rule 7 - General Provisions Head Coach / Assistant Coach Provision Either coach is permitted to stand but only one at any given time. They may address their players provided they remain in the confines of the team bench area. Only the Head Coach shall be the only Coach permitted to address the on-court officials. Very inconsistent province wide. 144 OFFICIAL SIGNALS http://www.kboa.ca/files/2014FIBARules.pdf QUESTIONS?