Notes

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Routing
Computer
Networking: A Top
Down Approach
6th edition
Jim Kurose, Keith Ross
Addison-Wesley
March 2012
Interplay between routing, forwarding
routing algorithm
local forwarding table
header value output link
0100
0101
0111
1001
3
2
2
1
value in arriving
packet’s header
0111
1
3 2
Graph abstraction
5
2
u
2
1
Graph: G = (N,E)
v
x
3
w
3
1
5
z
1
y
2
N = set of routers = { u, v, w, x, y, z }
E = set of links ={ (u,v), (u,x), (v,x), (v,w), (x,w), (x,y), (w,y), (w,z), (y,z) }
Remark: Graph abstraction is useful in other network contexts
Example: P2P, where N is set of peers and E is set of TCP connections
Graph abstraction: costs
5
2
u
v
2
1
x
• c(x,x’) = cost of link (x,x’)
3
w
3
1
5
z
1
y
- e.g., c(w,z) = 5
2
• cost could always be 1, or
inversely related to bandwidth,
or inversely related to
congestion
Cost of path (x1, x2, x3,…, xp) = c(x1,x2) + c(x2,x3) + … + c(xp-1,xp)
Question: What’s the least-cost path between u and z ?
Routing algorithm: algorithm that finds least-cost path
Routing Algorithm classification
Global or decentralized
information?
Global:
 all routers have complete
topology, link cost info
 “link state” algorithms
Decentralized:
 router knows physicallyconnected neighbors, link
costs to neighbors
 iterative process of
computation, exchange of
info with neighbors
 “distance vector” algorithms
Static or dynamic?
Static:
 routes change slowly
over time
Dynamic:
 routes change more
quickly
 periodic update
 in response to link
cost changes
A Link-State Routing Algorithm
Dijkstra’s algorithm
 net topology, link costs
known to all nodes
 accomplished via “link
state broadcast”
 all nodes have same info
 computes least cost paths
from one node (‘source”) to
all other nodes
 gives forwarding table
for that node
 iterative: after k
iterations, know least cost
path to k dest.’s
Notation:
 c(x,y): link cost from node
x to y; = ∞ if not direct
neighbors
 D(v): current value of cost
of path from source to
dest. v
 p(v): predecessor node
along path from source to v
 N': set of nodes whose
least cost path definitively
known
Dijsktra’s Algorithm
1 Initialization:
2 N' = {u}
3 for all nodes v
4
if v adjacent to u
5
then D(v) = c(u,v)
6
else D(v) = ∞
7
8 Loop
9 find w not in N' such that D(w) is a minimum
10 add w to N'
11 update D(v) for all v adjacent to w and not in N' :
12
D(v) = min( D(v), D(w) + c(w,v) )
13 /* new cost to v is either old cost to v or known
14 shortest path cost to w plus cost from w to v */
15 until all nodes in N'
Dijkstra’s algorithm: example
Step
0
1
2
3
4
5
N'
u
ux
uxy
uxyv
uxyvw
uxyvwz
D(v),p(v) D(w),p(w)
2,u
5,u
2,u
4,x
2,u
3,y
3,y
D(x),p(x)
1,u
2
u
2
1
x
3
w
3
1
5
z
1
y
D(z),p(z)
∞
∞
4,y
4,y
4,y
5
v
D(y),p(y)
∞
2,x
2
Dijkstra’s algorithm: example (2)
Resulting shortest-path tree from u:
v
w
u
z
x
Resulting forwarding table in u:
destination
link
v
x
(u,v)
(u,x)
y
(u,x)
w
(u,x)
z
(u,x)
y
Dijkstra algorithm illustration
[2 / s]
5
[5 / s]
a
b
3
2
4
[0 / s]
3
2
s
1
e
2
1
1
c
[1 / s]
d
[∞ / ]
[∞ / ]
Dijkstra algorithm illustration
[2 / s]
5
[4 / c]
a
b
3
2
4
[0 / s]
3
2
s
1
e
2
1
1
c
d
[1 / s]
[2 / c]
[∞ / ]
Dijkstra algorithm illustration
[2 / s]
5
[4 / c]
a
b
3
2
4
[0 / s]
3
2
s
1
e
2
1
1
c
d
[1 / s]
[2 / c]
[∞ / ]
Dijkstra algorithm illustration
[2 / s]
5
[3 / d]
a
b
3
2
4
[0 / s]
3
2
s
1
e
2
1
1
c
[1 / s]
d
[2 / c]
[4 / d]
Dijkstra algorithm illustration
[2 / s]
5
[3 / d]
a
b
3
2
4
[0 / s]
3
2
s
1
e
2
1
1
c
d
[1 / s]
[2 / c]
[4 / d]
Dijkstra algorithm illustration
[2 / s]
5
[3 / d]
a
b
3
2
4
[0 / s]
3
2
s
1
e
2
1
1
c
d
[1 / s]
[2 / c]
[4 / d]
Dijkstra algorithm summary
• 复杂度 (Complexity) – O(n2)
注意: 计算所有的最短路径和计算一条最短路径具有相同的复杂度。
• 输出结果给出了网络上的一棵生成树 (Spanning Tree)。
5
a
b
3
2
4
s
e
3
2
1
1
2
c
d
1
Dijkstra’s algorithm, discussion
Algorithm complexity: n nodes
 each iteration: need to check all nodes, w, not in N
 n(n+1)/2 comparisons: O(n2)
 more efficient implementations possible: O(nlogn)
Oscillations possible:
 e.g., link cost = amount of carried traffic
D
1
1
0
A
0 0
C
e
1+e
e
initially
B
1
2+e
A
0
D 1+e 1 B
0
0
C
… recompute
routing
0
D
1
A
0 0
C
2+e
B
1+e
… recompute
2+e
A
0
D 1+e 1 B
e
0
C
… recompute
Distance Vector Algorithm
Bellman-Ford Equation (dynamic programming)
Define
dx(y) := cost of least-cost path from x to y
Then
dx(y) = min
{c(x,v) + dv(y) }
v
where min is taken over all neighbors v of x
Bellman-Ford example
5
2
u
v
2
1
x
3
w
3
1
5
z
1
y
Clearly, dv(z) = 5, dx(z) = 3, dw(z) = 3
2
B-F equation says:
du(z) = min { c(u,v) + dv(z),
c(u,x) + dx(z),
c(u,w) + dw(z) }
= min {2 + 5,
1 + 3,
5 + 3} = 4
Node that achieves minimum is next
hop in shortest path ➜ forwarding table
Distance Vector Algorithm
 Dx(y) = estimate of least cost from x to y
 Node x knows cost to each neighbor v:
c(x,v)
 Node x maintains distance vector Dx =
[Dx(y): y є N ]
 Node x also maintains its neighbors’
distance vectors
 For
each neighbor v, x maintains
Dv = [Dv(y): y є N ]
Distance vector algorithm (4)
Basic idea:
 From time-to-time, each node sends its own
distance vector estimate to neighbors
 Asynchronous
 When a node x receives new DV estimate from
neighbor, it updates its own DV using B-F equation:
Dx(y) ← minv{c(x,v) + Dv(y)}
for each node y ∊ N
 Under minor, natural conditions, the estimate
Dx(y) converge to the actual least cost dx(y)
Distance Vector Algorithm (5)
Iterative, asynchronous:
each local iteration caused
by:
 local link cost change
 DV update message from
neighbor
Distributed:
 each node notifies
neighbors only when its DV
changes

neighbors then notify
their neighbors if
necessary
Each node:
wait for (change in local link
cost or msg from neighbor)
recompute estimates
if DV to any dest has
changed, notify neighbors
Dx(y) = min{c(x,y) + Dy(y), c(x,z) + Dz(y)}
= min{2+0 , 7+1} = 2
node x table
cost to
x y z
= min{2+1 , 7+0} = 3
cost to
x y z
from
from
x 0 2 7
y ∞∞ ∞
z ∞∞ ∞
node y table
cost to
x y z
Dx(z) = min{c(x,y) +
Dy(z), c(x,z) + Dz(z)}
x 0 2 3
y 2 0 1
z 7 1 0
x ∞ ∞ ∞
y 2 0 1
z ∞∞ ∞
node z table
cost to
x y z
from
from
x
x ∞∞ ∞
y ∞∞ ∞
z 71 0
time
2
y
7
1
z
Dx(y) = min{c(x,y) + Dy(y), c(x,z) + Dz(y)}
= min{2+0 , 7+1} = 2
node x table
cost to
x y z
x ∞∞ ∞
y ∞∞ ∞
z 71 0
from
from
from
from
x 0 2 7
y 2 0 1
z 7 1 0
cost to
x y z
x 0 2 7
y 2 0 1
z 3 1 0
x 0 2 3
y 2 0 1
z 3 1 0
cost to
x y z
x 0 2 3
y 2 0 1
z 3 1 0
cost to
x y z
from
from
from
x ∞ ∞ ∞
y 2 0 1
z ∞∞ ∞
node z table
cost to
x y z
x 0 2 3
y 2 0 1
z 7 1 0
= min{2+1 , 7+0} = 3
cost to
x y z
cost to
x y z
from
from
x 0 2 7
y ∞∞ ∞
z ∞∞ ∞
node y table
cost to
x y z
cost to
x y z
Dx(z) = min{c(x,y) +
Dy(z), c(x,z) + Dz(z)}
x 0 2 3
y 2 0 1
z 3 1 0
time
x
2
y
7
1
z
Distance Vector: link cost changes
Link cost changes:
 node detects local link cost change
 updates routing info, recalculates
distance vector
 if DV changes, notify neighbors
“good
news
travels
fast”
1
x
4
y
50
1
z
At time t0, y detects the link-cost change, updates its DV,
and informs its neighbors.
At time t1, z receives the update from y and updates its table.
It computes a new least cost to x and sends its neighbors its DV.
At time t2, y receives z’s update and updates its distance table.
y’s least costs do not change and hence y does not send any
message to z.
Distance Vector: link cost changes
Good news spreads fast
1
X
4
Y
50
1
Z
算法
收敛
Distance Vector: link cost changes
Link cost changes:
 good news travels fast
 bad news travels slow -
“count to infinity” problem!
 44 iterations before
algorithm stabilizes: see
text
Poisoned reverse:
 If Z routes through Y to
get to X :

Z tells Y its (Z’s) distance
to X is infinite (so Y won’t
route to X via Z)
 will this completely solve
count to infinity problem?
60
x
4
y
50
1
z
Distance Vector: link cost changes
Bad news spreads slowly, so called “Count
to Infinity Problem”:
60
X
4
Y
50
1
Z
算法仍
不收敛
Distance Vector–Poisoned Reverse
Poisoned Reverse: 如果 Z 到 X 的最短路径
经过 Y,那么 Z 告诉 Y “Z 到 X 的最短距离
是 ∞ “,这样 Y 就不会选择经由 Z 到达 X 的
路线。
60
X
4
Y
50
1
Z
算法
收敛
∞
立即修改
Comparison of LS and DV algorithms
Message complexity
 LS: with n nodes, E links,
O(nE) msgs sent
 DV: exchange between
neighbors only
 convergence time varies
Speed of Convergence
 LS: O(n2) algorithm requires
O(nE) msgs
 may have oscillations
 DV: convergence time varies
 may be routing loops
 count-to-infinity problem
Robustness: what happens
if router malfunctions?
LS:


node can advertise
incorrect link cost
each node computes only
its own table
DV:


DV node can advertise
incorrect path cost
each node’s table used by
others
• error propagate thru
network
DV versus LS
Distance Vector
 仅与邻居节点交换消息
 消息包括到所有节点的
最短距离
 收敛速度比较慢
 能够广播不正确的路径
信息
 有Count to Infinity
Problem
Link State
 向网络上所有其它节
点广播消息
 消息仅包括到邻居节
点的距离
 收敛速度比较快
 能够广播不正确的链
路信息
 没有Count to
Infinity Problem
Hierarchical Routing
Our routing study thus far - idealization
 all routers identical
 network “flat”
… not true in practice
scale: with 200 million
destinations:
 can’t store all dest’s in
routing tables!
 routing table exchange
would swamp links!
administrative autonomy
 internet = network of
networks
 each network admin may
want to control routing in its
own network
Hierarchical Routing
 aggregate routers into
regions, “autonomous
systems” (AS)
 routers in same AS run
same routing protocol


“intra-AS” routing
protocol
routers in different AS
can run different intraAS routing protocol
Gateway router
 Direct link to router in
another AS
Interconnected ASes
3c
3a
3b
AS3
1a
2a
1c
1d
1b
Intra-AS
Routing
algorithm
2c
AS2
AS1
Inter-AS
Routing
algorithm
Forwarding
table
2b
 forwarding table
configured by both
intra- and inter-AS
routing algorithm


intra-AS sets entries
for internal dests
inter-AS & intra-As
sets entries for
external dests
Inter-AS tasks
AS1 must:
1. learn which dests are
reachable through
AS2, which through
AS3
2. propagate this
reachability info to all
routers in AS1
Job of inter-AS routing!
 suppose router in AS1
receives datagram
destined outside of
AS1:
 router should
forward packet to
gateway router, but
which one?
3c
3b
3a
AS3
1a
2a
1c
1d
1b
2c
AS2
AS1
2b
Example: Setting forwarding table in router 1d
 suppose AS1 learns (via inter-AS protocol) that subnet
x reachable via AS3 (gateway 1c) but not via AS2.
 inter-AS protocol propagates reachability info to all
internal routers.
 router 1d determines from intra-AS routing info that
its interface I is on the least cost path to 1c.
 installs forwarding table entry (x,I)
x
3c
3a
3b
AS3
1a
2a
1c
1d
1b AS1
2c
2b
AS2
Example: Choosing among multiple ASes
 now suppose AS1 learns from inter-AS protocol that
subnet x is reachable from AS3 and from AS2.
 to configure forwarding table, router 1d must
determine towards which gateway it should forward
packets for dest x.
 this is also job of inter-AS routing protocol!
x
3c
3a
3b
AS3
1a
2a
1c
1d
1b
2c
AS2
AS1
2b
Example: Choosing among multiple ASes
 now suppose AS1 learns from inter-AS protocol that
subnet x is reachable from AS3 and from AS2.
 to configure forwarding table, router 1d must
determine towards which gateway it should forward
packets for dest x.
 this is also job of inter-AS routing protocol!
 hot potato routing: send packet towards closest of
two routers.
Learn from inter-AS
protocol that subnet
x is reachable via
multiple gateways
Use routing info
from intra-AS
protocol to determine
costs of least-cost
paths to each
of the gateways
Hot potato routing:
Choose the gateway
that has the
smallest least cost
Determine from
forwarding table the
interface I that leads
to least-cost gateway.
Enter (x,I) in
forwarding table
Intra-AS Routing
 also known as Interior Gateway Protocols (IGP)
 most common Intra-AS routing protocols:

RIP: Routing Information Protocol

OSPF: Open Shortest Path First

IGRP: Interior Gateway Routing Protocol (Cisco
proprietary)
RIP ( Routing Information Protocol)
 distance vector algorithm
 included in BSD-UNIX Distribution in 1982
 distance metric: # of hops (max = 15 hops)
From router A to subnets:
u
v
A
z
C
B
D
w
x
y
destination hops
u
1
v
2
w
2
x
3
y
3
z
2
RIP advertisements
 distance
vectors: exchanged among
neighbors every 30 sec via Response
Message (also called advertisement)
 each advertisement: list of up to 25
destination subnets within AS
RIP: Example
z
w
A
x
D
B
y
C
Destination Network
w
y
z
x
….
Next Router
Num. of hops to dest.
….
....
A
B
B
--
Routing/Forwarding table in D
2
2
7
1
RIP: Example
Dest
w
x
z
….
Next
C
…
w
hops
1
1
4
...
A
Advertisement
from A to D
z
x
Destination Network
w
y
z
x
….
D
B
C
y
Next Router
Num. of hops to dest.
….
....
A
B
B A
--
Routing/Forwarding table in D
2
2
7 5
1
RIP: Link Failure and Recovery
If no advertisement heard after 180 sec -->
neighbor/link declared dead
 routes via neighbor invalidated
 new advertisements sent to neighbors
 neighbors in turn send out new advertisements (if
tables changed)
 link failure info quickly (?) propagates to entire net
 poison reverse used to prevent ping-pong loops
(infinite distance = 16 hops)
RIP Table processing
 RIP routing tables managed by application-level
process called route-d (daemon)
 advertisements sent in UDP packets, periodically
repeated
routed
routed
Transprt
(UDP)
network
(IP)
link
physical
Transprt
(UDP)
forwarding
table
forwarding
table
network
(IP)
link
physical
OSPF (Open Shortest Path First)
 “open”: publicly available
 uses Link State algorithm
 LS packet dissemination
 topology map at each node
 route computation using Dijkstra’s algorithm
 OSPF advertisement carries one entry per neighbor
router
 advertisements disseminated to entire AS (via
flooding)

carried in OSPF messages directly over IP (rather than TCP
or UDP
OSPF “advanced” features (not in RIP)
 security: all OSPF messages authenticated (to




prevent malicious intrusion)
multiple same-cost paths allowed (only one path in
RIP)
For each link, multiple cost metrics for different
TOS (e.g., satellite link cost set “low” for best effort;
high for real time)
integrated uni- and multicast support:
 Multicast OSPF (MOSPF) uses same topology data
base as OSPF
hierarchical OSPF in large domains.
Hierarchical OSPF
Hierarchical OSPF
 two-level hierarchy: local area, backbone.
Link-state advertisements only in area
 each nodes has detailed area topology; only know
direction (shortest path) to nets in other areas.
 area border routers: “summarize” distances to nets
in own area, advertise to other Area Border routers.
 backbone routers: run OSPF routing limited to
backbone.
 boundary routers: connect to other AS’s.

Internet inter-AS routing: BGP
 BGP (Border Gateway Protocol):
the de
facto standard
 BGP provides each AS a means to:
1.
2.
3.
Obtain subnet reachability information from
neighboring ASs.
Propagate reachability information to all ASinternal routers.
Determine “good” routes to subnets based on
reachability information and policy.
 allows subnet to advertise its existence to
rest of Internet: “I am here”
BGP basics
 pairs of routers (BGP peers) exchange routing info
over semi-permanent TCP connections: BGP sessions
 BGP sessions need not correspond to physical
links.
 when AS2 advertises a prefix to AS1:
 AS2 promises it will forward datagrams towards
that prefix.
 AS2 can aggregate prefixes in its advertisement
eBGP session
3c
3a
3b
AS3
1a
AS1
iBGP session
2a
1c
1d
1b
2c
AS2
2b
Distributing reachability info
 using eBGP session between 3a and 1c, AS3 sends
prefix reachability info to AS1.
 1c can then use iBGP do distribute new prefix
info to all routers in AS1
 1b can then re-advertise new reachability info
to AS2 over 1b-to-2a eBGP session
 when router learns of new prefix, it creates entry
for prefix in its forwarding table.
eBGP session
3c
3a
3b
AS3
1a
AS1
iBGP session
2a
1c
1d
1b
2c
AS2
2b
Path attributes & BGP routes
 advertised prefix includes BGP attributes.
 prefix + attributes = “route”
 two important attributes:
 AS-PATH: contains ASs through which prefix
advertisement has passed: e.g, AS 67, AS 17
 NEXT-HOP: indicates specific internal-AS router
to next-hop AS. (may be multiple links from
current AS to next-hop-AS)
 when gateway router receives route
advertisement, uses import policy to
accept/decline.
BGP route selection
 router may learn about more than 1 route
to some prefix. Router must select route.
 elimination rules:
1.
2.
3.
4.
local preference value attribute: policy
decision
shortest AS-PATH
closest NEXT-HOP router: hot potato routing
additional criteria
单播
 主机之间“一对一”的通讯模式,网络中的交换机和路由器
对数据只进行转发不进行复制。但由于其能够针对每个客户
的及时响应,所以现在的网页浏览全部都是采用IP单播协议。
网络中的路由器和交换机根据其目标地址选择传输路径,将
IP单播数据传送到其指定的目的地。
55
单播
 单播的优点:
1. 服务器及时响应客户机的请求
 2. 服务器针对每个客户不通的请求发送不通的数据,容
易实现个性化服务。
 单播的缺点:
 1. 服务器针对每个客户机发送数据流,在客户数量大、
每个客户机流量大的流媒体应用中服务器不堪重负。
 2. 现有的网络带宽是金字塔结构,城际省际主干带宽仅
仅相当于其所有用户带宽之和的5%。如果全部使用单播
协议,将造成网络主干不堪重负。

56
广播
 主机之间“一对所有”的通讯模式,网络对其中每一台主机
发出的信号都进行无条件复制并转发,所有主机都可以接收
到所有信息(不管你是否需要),由于其不用路径选择,所
以其网络成本可以很低廉。有线电视网就是典型的广播型网
络。在数据网络中也允许广播的存在,但其被限制在二层交
换机的局域网范围内,禁止广播数据穿过路由器,防止广播
数据影响大面积的主机。
57
广播
 广播的优点:
1. 网络设备简单,维护简单,布网成本低廉
 2. 由于服务器不用向每个客户机单独发送数据,所以服
务器流量负载极低。
 广播的缺点:
 1.无法针对每个客户的要求和时间及时提供个性化服务。
 2. 网络允许服务器提供数据的带宽有限,客户端的最大
带宽=服务总带宽。
 3. 广播禁止在Internet宽带网上传输。

58
Broadcast Routing
 deliver packets from source to all other nodes
 source duplication is inefficient:
duplicate
duplicate
creation/transmission
R1
R1
duplicate
R2
R2
R3
R4
source
duplication
R3
R4
in-network
duplication
 source duplication: how does source
determine recipient addresses?
In-network duplication
 flooding: when node receives brdcst pckt,
sends copy to all neighbors

Problems: cycles & broadcast storm
 controlled flooding: node only brdcsts pkt
if it hasn’t brdcst same packet before
Node keeps track of pckt ids already brdcsted
 Or reverse path forwarding (RPF): only forward
pckt if it arrived on shortest path between
node and source

 spanning tree
 No redundant packets received by any node
Spanning Tree
 First construct a spanning tree
 Nodes forward copies only along spanning
tree
A
B
c
F
A
E
B
c
D
F
G
(a) Broadcast initiated at A
E
D
G
(b) Broadcast initiated at D
Spanning Tree: Creation
 Center node
 Each node sends unicast join message to center
node

Message forwarded until it arrives at a node already
belonging to spanning tree
A
A
3
B
c
4
E
F
1
2
B
c
D
F
5
E
D
G
G
(a) Stepwise construction
of spanning tree
(b) Constructed spanning
tree
组播
 主机之间“一对一组”的通讯模式,也就是加入了同一个组
的主机可以接受到此组内的所有数据,网络中的交换机和路
由器只向有需求者复制并转发其所需数据。
63
组播
 组播的优点:
1. 需要相同数据流的客户端加入相同的组共享一条数据
流,节省了服务器的负载。具备广播所具备的优点。
 2. 由于组播协议是根据接受者的需要对数据流进行复制
转发,所以服务端的服务总带宽不受客户接入端带宽的
限制。
 3. 此协议和单播协议一样允许在Internet宽带网上传输。
 组播的缺点:
 1.与单播协议相比没有纠错机制,发生丢包错包后难以
弥补,但可以通过一定的容错机制和QoS加以弥补。
 2.现行网络虽然都支持组播的传输,但在客户认证、
QoS等方面还需要完善,这些缺点在理论上都有成熟的
解决方案,只是需要逐步推广应用到现存网络当中。

64
Multicast Routing: Problem Statement
 Goal: find a tree (or trees) connecting
routers having local mcast group members



tree: not all paths between routers used
source-based: different tree from each sender to rcvrs
shared-tree: same tree used by all group members
Shared tree
Source-based trees
Approaches for building mcast trees
Approaches:
 source-based tree: one tree per source
shortest path trees
 reverse path forwarding

 group-shared tree: group uses one tree
 minimal spanning (Steiner)
 center-based trees
…we first look at basic approaches, then specific
protocols adopting these approaches
Shortest Path Tree
 mcast forwarding tree: tree of shortest
path routes from source to all receivers

Dijkstra’s algorithm
S: source
LEGEND
R1
1
2
R4
R2
3
R3
router with attached
group member
5
4
R6
router with no attached
group member
R5
6
R7
i
link used for forwarding,
i indicates order link
added by algorithm
Reverse Path Forwarding
 rely on router’s knowledge of unicast
shortest path from it to sender
 each router has simple forwarding behavior:
if (mcast datagram received on incoming link
on shortest path back to center)
then flood datagram onto all outgoing links
else ignore datagram
Reverse Path Forwarding: example
S: source
LEGEND
R1
R4
router with attached
group member
R2
R5
R3
R6
R7
router with no attached
group member
datagram will be
forwarded
datagram will not be
forwarded
• result is a source-specific reverse SPT
– may be a bad choice with asymmetric links
Reverse Path Forwarding: pruning
 forwarding tree contains subtrees with no mcast
group members
 no need to forward datagrams down subtree
 “prune” msgs sent upstream by router with no
downstream group members
LEGEND
S: source
R1
router with attached
group member
R4
R2
P
R5
R3
R6
P
R7
P
router with no attached
group member
prune message
links with multicast
forwarding
Shared-Tree: Steiner Tree
 Steiner Tree: minimum cost tree
connecting all routers with attached group
members
 problem is NP-complete
 excellent heuristics exists
 not used in practice:
computational complexity
 information about entire network needed
 monolithic: rerun whenever a router needs to
join/leave

Center-based trees
 single delivery tree shared by all
 one router identified as
 to join:
“center” of tree
edge router sends unicast join-msg addressed
to center router
 join-msg “processed” by intermediate routers
and forwarded towards center
 join-msg either hits existing tree branch for
this center, or arrives at center
 path taken by join-msg becomes new branch of
tree for this router

Center-based trees: an example
Suppose R6 chosen as center:
LEGEND
R1
3
R2
router with attached
group member
R4
2
R5
R3
1
R6
R7
1
router with no attached
group member
path order in which join
messages generated
Summary
 Link-State Routing
 Distance Vector
Routing
 Internet Routing
 Broadcast
 Multicast
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