ASL 101: LEARNING ADVANCED SQUAD

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ASL 101: LEARNING
ADVANCED SQUAD LEADER
Session 9: Mortars and Guns
with Russ Gifford
ASL 101: Fire Combat
Goals for this Session
We’ll learn about:
• Using Mortars
• Using Guns
• To Hit #
• Modified To Hit #
• Using HE
ASL 101: Fire Combat
Goals for This Session
You will also learn
• Firing SW Mortars
• How to fire a Gun against Infantry Targets Types
• How to fire a Gun against an Armor Target
ASL 101: Fire Combat
Using Mortars
German
Defensive Fire:
2-4-7 HS has a
mortar behind the
stone wall in M7.
Poor little HS,
out numbered
3 to 1/2.
ASL 101: Fire Combat
Mortars
Mortars are treated as Indirect Fire, which means:
• Uses ‘To Hit’ DR, but resolves on IFT Table
• Uses Area Target Type, but keeps ROF!
• Can use spotted fire
SW mortars:
• Have no covered arc, fired by HS or Squad with
no penalties (does not need a crew as with Guns)
ASL 101: Fire Combat
Mortar
German 50mm Mortar:
Only HE – and thus halved
for Area Fire on IFT
High ROF!
Only 2-13 hexes
Short barrel - *
Too heavy to move easily.
ASL 101: Fire Combat
Using Mortars
German Prep
Fire:
Ideally, the
mortar is better at
a longer range.
Look at the C3
Table!
ASL 101: Fire Combat
Direct Fire
Mortars have their own line on C3:
Notice the To Hit is BETTER at 13-24 for Mortars!
ASL 101: Fire Combat
Using Mortars
American Move:
The 7-4-7 in G10
declares double
time (CX) –
what’s that?
ASL 101: Fire Combat
CX
What does declaring CX (double time) do?
• Declared before moving, it gives the unit 2 extra
MF.
• Declared during move, it give 1 extra MF.
• It stays with the unit until the end of its next
movement phase, since units may not declare CX
in back-to-back turns.
ASL 101: Fire Combat
Using Mortars
American Move:
The 7-4-7 in G10
now (CX) and
moves into the
woods in H9,
spending 2 MF.
ASL 101: Fire Combat
Using Mortars
American Move:
The 7-4-7 in G10
now (CX) and
moves into H9,
spending 2 MF.
The German
announces a
MTR shot for
Def. First Fire.
ASL 101: Fire Combat
Direct Fire
Mortars have their own line on C3:
ASL 101: Fire Combat
Mortars
On C3, at range 0-6, there is only 1 number
So the To Hit value is 7!
Move on to table C4:
ASL 101: Fire Combat
Indirect Fire
C4 modifies the To Hit using Gun length & ammo:
ASL 101: Fire Combat
Mortars
On C4, there is a line for * guns, but at range 0-6,
the modifier is 0
So the Modified To Hit value is 7!
Move on to table C5:
ASL 101: Fire Combat
Direct Fire
Chart C5 are Firer-Based DRMs:
SW Mortars don’t care about CA: A is NA
This is Def. FFire, so no movement B
ASL 101: Fire Combat
Direct Fire
Chart C5 are Firer-Based DRMs:
Watch these notes out front. Cases C1 – C4, E, G,
and L do not apply to Area Target Type!
ASL 101: Fire Combat
Direct Fire
Chart C5 are Firer-Based DRMs:
Case D: German is not pinned, F: not IF so NA
Case H: SW Mortars allow Infantry use, so H is NA
ASL 101: Fire Combat
Mortars
On C5, net DRMs = +0
Move on to table C6:
ASL 101: Fire Combat
Area Fire
Chart C6 is Target Based Modifiers
Case J does not apply. (Inf. did NOT Dash.)
ASL 101: Fire Combat
Area Fire
Chart C6 is Target Based Modifiers
Case J3 does apply. -1 (Target is not assault
moving.) The trees stop J4 . (Isn’t open ground.)
ASL 101: Fire Combat
Area Fire
Chart C6 is Target Based Modifiers
Case K not concealed. L doesn’t apply to Area fire.
Not Bore Sighted, not Acquired, Not Hazardous.
ASL 101: Fire Combat
Area Fire
Chart C6 is Target Based Modifiers
Case Q: TEM does NOT apply to Area fire.
There is no LOS hindrance, so no Case R.
ASL 101: Fire Combat
Mortars
On C6, -1 FFNAM = - 1 DRM
So the To Hit DR is 7 -1 DRM
DR =
HIT!
And the mortar retains ROF!
ASL 101: Fire Combat
Using Mortars
Resolving the Hit:
First what is the
FP?
A 50 mm mortar,
but it is Area Fire.
ASL 101: Fire Combat
IFT Results
Find the
column
with the HE
equivalency
of the Gun
size.
But this is
Area Fire.
ASL 101: Fire Combat
IFT Results
Divide the
6FP in half
for the Area
Target
Type: 3FP.
No 3 FP
column, it
drops to
2FP.
ASL 101: Fire Combat
Mortars and Air Bursts
Woods is normally a +1 TEM, but:
Indirect Fire vs. Infantry (or CE or OT vehicles)
in woods results in Air Bursts, which are a -1 TEM!
So on the resolution on the IFT, there is a -1 DRM!
ASL 101: Fire Combat
IFT Results
On the
Effects DR,
the German
rolls 3,2 = 5
With the -1
DRM, that’s
a 4, or a 1
MC!
ASL 101: Fire Combat
Using Mortars
Resolving the Hit:
If the American
rolls a 1,6 = 7 +1
DRM = 8 =
Broken!
Remove the CX
and place the DM!
ASL 101: Fire Combat
Using Mortars
Resolving the Hit:
If the American
rolls a 1,6 = 7 +1
DRM = 8 =
Broken!
Remove the CX,
flip the unit and
place the DM –
and -1 Acquired!
ASL 101: Fire Combat
Using Mortars
The HS also gets a
First Fire marker
– not the Mortar.
Why only the
Half Squad?
ASL 101: Fire Combat
Mortar Quiz
Why don’t we place a First Fire counter on the
mortar?
Can we shoot the broken unit again?
Could we fire at some other unit?
ASL 101: Fire Combat
Mortar Quiz
Why don’t we place a First Fire counter on the
mortar?
It retains ROF and can fire again!
Can we shoot the broken unit again?
Yes, it expended 2 MF, so we get another shot.
Could we fire at some other unit?
Only if they move! This is Def First Fire Phase!
ASL 101: Fire Combat
Using Mortars
If the mortar now
waits. Back to
Movement Phase:
The 7-4-7 in I8
Assault moves to
J7. Can you
calculate the To
Hit?
ASL 101: Fire Combat
Using Mortars
If the mortar now
waits. Back to
Movement Phase:
The 7-4-7 in I8
Assault moves to
J7. Can you
calculate the To
Hit?
ASL 101: Fire Combat
Mortars and Walls/Hedges
Again, TEM does not count on the To Hit.
Since there is no FFNAM or FFMO (J3 and J4) the
To Hit # is 7.
But again, DR = 2,3 = HIT with ROF.
Walls and hedges have their TEM reduced by 1 for
Indirect Fire (mortars) so the IFT is 2 FP +0 DRM!
ASL 101: Fire Combat
Using Mortars
With the hit, the
-1 Acquired
marker shifts to
the new target,
and the 2 FP + 0
DRM. If the DR =
2,3 = 1MC
ASL 101: Fire Combat
Mortar Quiz
The 7-4-7 passes the 1MC. Can we shoot them
again?
No. It only expended 1 MF, so we can’t shoot at
them
Could we fire at some other unit?
Only if they move! This is Def First Fire Phase!
ASL 101: Fire Combat
Using Mortars
If the final 7-4-7
now moves into
L8, and the
mortar Def First
Fires and rolls
snake eyes, what
happens?
ASL 101: Fire Combat
Using Mortars
DR = 1,1 is a
critical hit! The
attack strength is
doubled, the TEM
is reversed!
So the attack is
12 FP – 3 DRM !
ASL 101: Fire Combat
Mortar Quiz
What DR would make that a 1KIA?
DR = 5 would become a 1 KIA!
Could this rubble the building?
No, the normal rubble rules say the Gun must be at
least a 70 mm to rubble! But a possible Flame
could occur.
ASL 101: Fire Combat
Direct Fire Guns
German
Prep Fire:
2-2-8 crew
fires 75L
at 7-4-7 in
Stone
Bldg.
ASL 101: Fire Combat
Example of Direct Fire
Situation:
Target
Type:
Infantry
Distance:
8 hexes
ASL 101: Fire Combat
Direct Fire
First, use chart C3:
ASL 101: Fire Combat
Which number to use?
On C3, at range 7-12, there are two numbers, one
black, one red – which do you use?
The Nationalities chart tells you.
• Germans always use the BLACK ‘To Hit’
numbers.
• Russians use RED ‘To Hit’ numbers.
ASL 101: Fire Combat
Direct Fire
Now, use chart C4:
ASL 101: Fire Combat
C4 Modifications
On C4, at range 0 - 12, there are no modifications
unless firing SMOKE.
Above 12, the mods start:
• Long (L), and Extra Long (LL) guns get help
+1 (or +2 for the LL at 25 hexes!)
• Short (*) guns are penalized (-1) after 12 hexes.
• Some ammo have problems at longer range.
ASL 101: Fire Combat
Example of Direct Fire
So right
now, we
have a
Modified
To Hit # of
7.
Now
check C5
and C6.
ASL 101: Fire Combat
Direct Fire
Chart C5 are Firer-Based DRMs:
This is Prep Fire, and we did not change
covered arc, so none apply.
ASL 101: Fire Combat
Example of Direct Fire
Modified
To Hit of
7.
+0 DRM
Now
check C6!
ASL 101: Fire Combat
Direct Fire
Chart C6 is about the Target – lots here!
This is Prep Fire, none of the J cases apply.
Only Case Q applies: +3 for the Stone Building.
ASL 101: Fire Combat
Example of Direct Fire
So:
C3: Basic
To Hit: 7
C4: +0
=Modified
To Hit: 7
DRMs: +3
ASL 101: Fire Combat
To Hit Notes
Modified To Hit = 7 (C3 modified by C4).
DRMs to the To Hit Dice Roll = +3.
So what do I have to roll to get a hit?
ASL 101: Fire Combat
Example of Direct Fire
It is a
Modified
To Hit # 7:
So to hit is
4 or less!
ASL 101: Fire Combat
To Kill Notes
Your DR is 1,3 = 4 +3 (TEM) = 7. Now what?
1: You got a Final To Hit DR of 7. That’s a HIT!
2: And, since the colored die is 1, we got ROF!!
3: We will place a -1 Acquisition marker
Since it is on Infantry, we move to the
INFANTRY FIRE TABLE to resolve it.
(The IFT, or A7)
ASL 101: Fire Combat
To Kill Notes
ASL 101: Fire Combat
To Kill Notes
Find the
column
with the HE
equivalency
of the Gun
size.
In this case,
75mm = 12
IFT. Roll!
ASL 101: Fire Combat
To Kill Notes
So if you roll a 2,4 => that’s a 2 MC.
(The DR on the IFT is NOT modified by the terrain
– you already did that on C6 to get the hit!)
Let’s say your opponent rolls a 1,1 = + 2 MC = 4.
Drat – he passed! Anything else?
Snakes on an MC = Heat of Battle! (A15.1) He
rolls: 2,3 (-1 Elite) =4. That’s a Hero!
ASL 101: Fire Combat
Example of Direct Fire
So is that
it?
Wait – we
got ROF!
We get to
shoot
again!
ASL 101: Fire Combat
This Time – Try Area Fire
What are the differences with Area Fire?
1. Starts at 7 to Hit
2. Does not pay terrain price to hit
3. If you hit, IFT is time ½, and terrain modifies.
4. Area Fire does not get rate of fire.
ASL 101: Fire Combat
Example of Area Fire
So:
C3: Basic
To Hit: 7
C4: +0
=Modified
To Hit: 7
DRMs: ?
ASL 101: Fire Combat
Area Fire
Chart C5 are Firer-Based DRMs:
This is Defensive Fire, and we did not change
covered arc, so still none apply.
ASL 101: Fire Combat
Area Fire
Chart C6 changes this time!
Terrain does NOT apply to Area Target Type! But
Case N does! -1 Acquired target!
ASL 101: Fire Combat
Example of Direct Fire
It is a
Modified
To Hit # 7:
+0 C5
-1 Acq
Final To
Hit = 8 or
less!
ASL 101: Fire Combat
Area To Hit Notes
So this time, you will hit with 8 or less:
• But if you hit, you resolve at ½ FP on IFT
• You add the TEM to the IFT DR
• You cannot get ROF
If you roll 4,3 = is it a hit?
If yes, which column do you use to resolve the hit?
ASL 101: Fire Combat
Area IFT Notes
Find the
column
with the HE
equivalency
of the Gun
size.
And cut in
half for
area.
ASL 101: Fire Combat
IFT Notes
Find the
column
with the HE
equivalency
of the Gun
size.
So 12 * ½ =
6 FP
ASL 101: Fire Combat
Area Result Notes
So we got the hit, and now we resolve it on the IFT:
What is the result of a 1,1 on the IFT?
(Since with Area Fire, have to pay Terrain DRM
here, it is 2 +3 = 5.)
5 = 1 MC. If the hero rolls 4,5 – what happens?
What if the squad rolls 3,4?
ASL 101: Fire Combat
Answers
If a hero rolls 4,5 = 9 +1 MC = 10
(Heroes don’t break – they wound. Roll another die:
1-4 lives, but wounded. 5-6 he dies.
If the squad rolls 3,4 = 7 +1 MC = 8, they break.
We have no further fire, so trade the -1 Acq marker
for a larger -2 AREA Acq marker. On to other Prep
Fire!
ASL 101: Fire Combat
Tactics
The right way to use Guns at Infantry in a building:
If there are many DRMs, and a hit is unlikely, they
use Area Target Type to ‘build up’ the acquired
marker.
Once they get a -2 Acq, they switch to Infantry
Target Type, and the -2 Ac balances off the +2 or
+3 building TEM. And the potential for ROF when
it could matter is much more important.
ASL 101: Fire Combat
For Further Information
For further information:
Read Section C2.0 to C7.0 (all) ,
in the rule book for
ADVANCED SQUAD LEADER.
ASL 101: Fire Combat
Coming Next Session
Well, that was a start on direct fire combat. We
have more to learn!
ASL 101 was created by:
• Russell Gifford
Learning the Great Battles
of the American Civil War
(CD Rom learning series,
2005)
SQL Fundamentals
(Workshops, 2011)
SQL Server Reporting
Services (Workshops, 2011)
Infinite Campus Data
Schema(Workshops, 2011)
Infinite Campus & Access
(Workshops, 2011)
Additional Information
Advanced Squad Leader, ASL, and all artwork
© MMP, 2011
This Presentation is
© 2011 by Russell Gifford
May be used with permission
Write to rgifford@russgifford.net
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