ASL 201: AFVs/GUNS IN ADVANCED SQUAD LEADER Session 2: To Hit / To Kill – AFV/Guns with Russ Gifford ASL 201: AFV Combat Goals for This Session This session, we will use what you learned in the previous session • how ‘To Hit’ and how ‘To Kill’ AFVs! ASL 201: AFV Combat Goals for This Session This session, we will learn: • Motion status • Armored Facing • Bounding Fire ASL 201: AFV Combat Example of AFV Movement & Combat The SU in I2 has just Acquired hex K4 the previous player turn! But he will soon have a new threat to deal with. ASL 201: AFV Combat Our Players Here is a close up of our players! Neither AFV has a turret. Neither has machine guns! ASL 201: AFV Combat Example of AFV Movement & Combat German Movement: Marder 75 In D0 – 12 MP (out of LOS of SU-152 E) Why? ASL 201: AFV Combat Example of AFV Movement & Combat German Movement: In D0 – 12 MP E1 – 1 MP The SU could attempt motion dr, but it is based on dr < MPs in their LOS. ASL 201: AFV Combat Example of AFV Movement & Combat German Movement: In D0 – 12 MP E1 – 1 MP F0 – 1 MP Stop 1 MP ASL 201: AFV Combat Example of AFV Movement & Combat German Movement: SU-152 Motion Attempt 3 MP in LOS ASL 201: AFV Combat Example of AFV Movement & Combat German Movement: SU-152 Motion Attempt 3 MP in LOS dr = 1 Motion! ASL 201: AFV Combat Motion Attempt If a vehicle spots an enemy unit not previously in its LOS, it may attempt to gain Motion status. (ie, start the engine) Attempt made only once per player turn, and dr <= enemy points in LOS. AND if it does achieve motion, it can change its VCA. ASL 201: AFV Combat Example of AFV Movement & Combat Achieving Motion, the Su152 Spins its VCA two hex spines to face the trouble (this loses the K4 Acq marker!) ASL 201: AFV Combat Example of AFV Movement & Combat Achieving Motion, the Su152 Spins its VCA two hex spines to face the trouble (this loses the K4 Acq marker!) ASL 201: AFV Combat Example of AFV Movement & Combat Achieving Motion, the Su152 Spins its VCA two hex spines to face the trouble (this loses the K4 Acq marker!) ASL 201: AFV Combat So, to recap thus far: The German Marder has positioned his vehicle in LOS of the Russian, and stopped his AFV to hope for a better shot. The Russian SU-152 has put his vehicle in motion to make it harder to hit, and to present a better Armor Facing. ASL 201: AFV Combat Defensive First Fire The SU-152 will attempt a Defensive First Fire shot at the Marder: What is the Attack #, and the modifiers? ASL 201: AFV Combat Direct Fire First, use chart C3: Modified To Hit: 10! ASL 201: AFV Combat Direct Fire Chart C5 are Firer-Based DRMs: This is the Defensive First Fire Phase: A applies, as an NT, it is +3 for the first hex spine, +1 next. = +4 Not in woods/bldg/rubble, so no multiplier. ASL 201: AFV Combat Direct Fire Chart C5 are Firer-Based DRMs: In Motion, the SU will pay a +2 for Motion, AND his lower die is doubled! ASL 201: AFV Combat Direct Fire Chart C5 are Firer-Based DRMs: Finally, he is BU. +1 ASL 201: AFV Combat Defensive First Fire OK – 10 + 7 and lower die x2! What is the Target’s DRMs? ASL 201: AFV Combat Direct Fire Chart C6 is about the Target J – our target is a Moving vehicle, so +2. Since J applies, we also check J1 and J2: ASL 201: AFV Combat Direct Fire Chart C6 is about the Target Case J1 applies = +1+2 =+3; The target size is normal (+0); and Wall TEM does NOT apply! ASL 201: AFV Combat Walls and AFVs Why no TEM for the Wall? If an AFV could claim Wall Advantage(WA), the Wall will provide Hull Down (HD) status instead of the +2 TEM. What does that mean? ASL 201: AFV Combat Walls and AFVs If an AFV could claim Wall Advantage(WA), the Wall will provide Hull Down (HD) status instead of the +2 TEM. What does that mean? It means any Direct Fire that would have hit the HD AFV hits the Wall instead! (a MISS!) ASL 201: AFV Combat To Hit Notes To Hit = 10 Firer based DRMs = +7 lower die x2 Target based DRMs = +3 DR: 1,1 Is that a hit? Lower dr x 2 = 1,2 = 3 + 10 =13. Miss? Only one chance – Improbable Hits. ASL 201: AFV Combat Improbable Hits If the lowest possible DR cannot hit, then a snake eyes still gives the player a CHANCE for an ‘Improbable Hit.’ C3.6 – If an original DR of 2 is not a hit, roll a dr: 1 is a CH, 2 is an upper turret hit, 3 a hull hit, 4-6 a miss. (EX: if the unit is HD, 3-6 is a miss.) ASL 201: AFV Combat Defensive First Fire An original 2 on the To Hit is an Improbable Hit! Roll an additional die: dr = ASL 201: AFV Combat Defensive First Fire An original 2 on the To Hit is an Improbable Hit! Roll an additional die: dr = Whew!! Thank goodness for that Wall!! ASL 201: AFV Combat To Hit Notes The SU does not get an Acq marker, because he is still in Motion. The SU-152 has no possibility of Intensive Fire, so that’s it for him. Rest of the Movement? ASL 201: AFV Combat Yep – more movement! The 9-2 leader, with the HS and demo will attempt to do in the SU! K3 – 1 MF ASL 201: AFV Combat Yep – more movement! The 9-2 leader, with the HS and demo will attempt to do in the SU! K3 – 1 MF ASL 201: AFV Combat Yep – more movement! The 9-2 leader, with the HS and demo will attempt to do in the SU! K3 – 1 MF J2 – 1 MF ASL 201: AFV Combat Demo Charge The 9-2 leader, with the HS and demo will attempt to do in the SU! K3 – 1 MF J2 – 1 MF PAATC to Place: DR= 7 Pass Place in I2! 2 MF ASL 201: AFV Combat Demo Charge Placement The 9-2 leader, with the HS and demo will attempt to do in the SU! K3 – 1 MF J2 – 1 MF PAATC to Place: DR= 7 (-2) Pass Place in I2 – 1 MF Move to I3 – 2MF ASL 201: AFV Combat End of Movement And end of Defensive Fire, since the SU already had a FF marker. Remove the FF marker, and on to Advance Fire Phase. ASL 201: AFV Combat Advancing Fire The Marder gets it’s chance! ASL 201: AFV Combat Direct Fire First, use chart C3: Modified To Hit: 10! ASL 201: AFV Combat Direct Fire Chart C5 are Firer-Based DRMs: This is the Advancing Fire Phase: C applies, which is Case B’s +2 DRM, and as an NT, it is +3 = +5 It is NOT in Motion, nor is it BU. (OT vehicle.) ASL 201: AFV Combat Advancing Fire OK – 10 Modified to Hit + 5 DRM What is the Target’s DRMs? ASL 201: AFV Combat Direct Fire Chart C6 is about the Target J – our target is a Moving vehicle, so +2. Which is why the SU chose the Motion attempt. ASL 201: AFV Combat Direct Fire Chart C6 is about the Target And Case P: The target size is large (-1). ASL 201: AFV Combat Advancing Fire OK – 10 Modified to Hit Firer:+ 5 DRM Target: +2 motion, -1 size = +1 DRM = 10 To Hit +6 DRM (If he were not in motion, it would be an original 6 to hit – even a original 4 seems scary!) ASL 201: AFV Combat Advancing Fire OK – 10 Modified to Hit + 6 DRM DR = ASL 201: AFV Combat Advancing Fire OK – 10 Modified to Hit + 6 DRM DR = Yes, it missed – BUT the SU in motion made a critical difference! Also, pivoting to face was huge. ASL 201: AFV Combat To Hit - To Kill Notes Seem long? It takes 30 seconds to do it in a game. Once you get used to it, you don’t even think about the steps. Steps AFV To Kill Process 1 Determine Target’s Armor Factor (AF) 2 Determine basic To Kill # (TK# ) and modify 3 Final To Kill # = Modified TK# - AF 4 If DR <= Modified TK#, use C7.7 to decide results ASL 201: AFV Combat ROF NA in the Adv Fire Phase AFV’s that enter new hexes cannot get ROF in the Advancing Fire Phase. But the Marder places a Direct Fire Acq. (-1) ASL 201: AFV Combat Demo Charge! Because the placing unit survived, they can now trigger the demo! First, check for where it is placed! ASL 201: AFV Combat Demo Placement DR Our DRMs: +2 -1 DR = 7 + 1 = 8 8 = AF we crossed c dr < wdr, Turret ASL 201: AFV Combat Armor Facing Here is a close up – What is the Rear armor for the Turret/superstructure? Flank / Rear is 6. Boxed means SUPERIOR superstructure, = increase AF to 8! But Rear targets: add +1 to the Basic To Kill #! ASL 201: AFV Combat To Kill Notes Triangle means Leadership DRM does NOT apply! DR = 7 There are no modifiers. But our Rear facing gives us +1. To Kill # = 16 +1 = 17 ASL 201: AFV Combat Demo Charge! To Kill = 16 + 1 = 17 – 8 = 9 Final To Kill! (Leadership DRM does NOT apply) ASL 201: AFV Combat To Kill Notes Our Final To Kill # = 9 DR = 6,4 = 10 As you can see, that was CLOSE to a miss! ASL 201: AFV Combat Demo Charge! Automatic Shock! The vehicle is incapable of any action until the crew recovers! Remove the motion counter, place the Shock counter! ASL 201: AFV Combat For Further Information Much more to tell in this exciting battle! Tune in next week! For further information: Read Section C2.0 to C7.0 (all) , in the rule book for ADVANCED SQUAD LEADER. ASL 201: AFV Combat Coming Next Session In the next module, we’ll get you fired up as we take target practice with Tanks and Guns of Tanks! See you at Session 2 ASL 201 was created by: • Russell Gifford Learning the Great Battles of the American Civil War (CD Rom learning series, 2005) Iowa Soldiers in the American Civil War (Multimedia lecture series, 2010) Spectacular Voyage: Lewis and Clark in Iowa, Nebraska and South Dakota (2002) Additional Information Advanced Squad Leader, ASL, and all artwork © MMP, 2011 This Presentation is © 2011 by Russell Gifford May be used with permission Write to rgifford@russgifford.net