Slides_3 - Real-Time Embedded Systems Lab

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C Programming in Embedded Systems
Computer Science & Engineering Department
Arizona State University
Tempe, AZ 85287
Dr. Yann-Hang Lee
yhlee@asu.edu
(480) 727-7507
7/23
C Programming in Embedded Systems
 Assembly language
 dependent of processor architecture
 cache control, registers, program status, interrupt
 High-level language
 memory model
 independent of processor architecture (partially true)
 Advantages and disadvantages
 performance
 code size
 software development and life cycle
set 3 -- 1
Manage IO Operations Using C
 Access memory-mapped IO – pointers
 Example
#define REG_READ (a, val) ((val) = *(volatile unsigned char *)(a))
#define REG_WRITE (a, val) (*(volatile unsigned char *)(a) = (val))
#define UART_USR0 0x4000_0204
#define UART_CR
0x4000_0208
#define UART_RX_EN
1
#define UART_TX_EN
(1<<2)
char CR_word=0;
CR_word |= UART_RX_EN | UART_TX_EN;
REG_WRITE (UART_CR, CR_word);
set 3 -- 2
Platform.h for MXL
#ifndef __MCF5213_UART_H__
#define __MCF5213_UART_H__
/* Register read/write macros */
#define MCF_UART0_UMR
#define MCF_UART0_USR
#define MCF_UART0_UCSR
#define MCF_UART0_UCR
(*(vuint8 *)(&__IPSBAR[0x000200]))
(*(vuint8 *)(&__IPSBAR[0x000204]))
(*(vuint8 *)(&__IPSBAR[0x000204]))
(*(vuint8 *)(&__IPSBAR[0x000208]))
According to Linux C/C++ coding style:
“_” Variable not intended to be exposed externally to the user.
Internal workings only. Most often used by compiler and library
authors. Sometimes used (not preferred) as a suffix to
represent a class member variable.
“__” Marks an use as extension to ANSI C++. Often not compiler
independent. Usually reserved for use by compiler writers.
set 3 -- 3
Bit Manipulation
 Boolean operation
 operate on 1 (true) and 0 (false)
 (2 || !6 ) && 7 ??
 Bitwise operation
Operation
Boolean op.
Bitwise op.
AND
&&
&
OR
||
|
XOR
unsupported
^
NOT
!
~
 operate on individual bit positions within the operands
 (2 | ~6 ) & 7 = (0x0002 OR 0xFFF1) AND 0x0007
if (bits & 0x0040)
bits |= (1 <<7)
if (bits & (1 <<6))
bits &= ~(1<<7)
long integer: bits &= ~(1L << 7)
set 3 -- 4
Interface C and Assembly Language
 Why combine C and assembly language
 performance
 C doesn’t handle most architecture features, such as registers,
program status, etc.
 Develop C and assembly programs and then link
them together
 at source level – in-line assembly code in C program
 at object level – procedure call
mwasmcf
mwldmcf
mwccmcf
set 3 -- 5
Calling Convention
 GCC calling convention
stack pointer
 arguments passed in registers and in stack
dynamic area
 registers saved by caller and callee
(including frame pointer and returning PC)
 frame pointer points just below the
last argument passed on the stack
(the bottom of the frame)
 stack pointer points to the first word
after the frame
frame pointer
local variables
saved registers
(by callee)
argument x
argument y
saved registers
(by caller)
set 3 -- 6
Coldfire Calling Convention
 Passes all parameters on the stack in reverse order.
 Push the last argument first
 Compact — Passes on even sized boundary for parameters smaller than
int (2 for short and char).
 Standard — Like compact, but always padded to 4 bytes.
 Register — Passes in scratch registers D0 — D2 for integers, A0— A1 for
pointers.
 Returning
 returns an integer value in register D0.
 returns a pointer value in register A0.
 If it returns a value of any other type,
 the caller reserves temporary storage area
for that type in the caller's stack and passes
a pointer to that area as the last argument.
 the called function returns its value in the temporary storage area.
set 3 -- 7
Register Usage by Coldfire C Compiler
 Save code pointer (the value of pc) allows the function
corresponding to a stack backtrace structure to be located
 Save frame and stack pointers to locate stack frame
 Register usage
 A0-A1, D0-D2 – scratch registers
 A2 through A5 — for pointers
 D3 through D7 — for integers and pointers.
 A6 – frame pointer
 A7 – stack pointer
 Caller needs to save D0-D2 and A0-A2 before calling if the values
must be preserved
 Callee needs to save D3-D7 and A3-A5 if they are used in the
procedure
set 3 -- 8
Stack Usage by Coldfire C Compiler
 Allocation of local variable in stack
 Save frame and stack pointers to locate stack
frame
 Entry code
link
a6, #-framesize ; save and set up fp and sp,
movem.l ….., -(sp)
; save registers
move.l
(.., a6), d0
; retrieve parameters
; link instruction: SP – 4 → SP; Ay → (SP);
;
SP → Ay; SP + dn → SP
 On function exit
move.l
…., d0
; return value
movem.l (sp)+,….
; restore registers
unlk
a6
; restore sp and fp
; unlk instruction -- Ax → SP; (SP) → Ax;
;
SP + 4 → SP
rts
set 3 -- 9
Calling Assembly Routine from C
 In C program
char *srcstr = "First string - source ";
char *dststr = "Second string - destination ";
strcopy(dststr,srcstr);
 Assembly routine
.global strcopy
strcopy: move.l
move.l
next:
move.b
move.b
bne.b
rts
.end
(4,sp), a0
(8,sp), a1
(a1)+, d0
d0, (a0)+
next
; a0 points to destination string.
; a1 points to source string.
; Load byte and update address.
; Store byte and update address
; Check for zero terminator.
; Return.
set 3 -- 10
Inline Assembly Code in C Program
 A feature provided by C compiler
 to specify that a block of code in your file as assembly language
 use the “asm” keyword.
 compiler will do the insertion and knows the variables and the registers
 Example: function level
long int b;
struct mystruct {
long int a;
};
static asm long f(void)
// Legal asm qualifier
{
move.l
struct(mystruct.a)(A0),D0
// Accessing a struct.
add.l
b,D0
// Using a global variable, put
rts
// return value in D0.
// Return from the function:
// result = mystruct.a + b
}
set 3 -- 11
Inline Assembly and Access Control Registers
 Statement level
long square(short a)
{
long
result=0;
asm {
move.w a,d0
// fetch function argument ‘a’
mulu.w
d0,d0
// multiply
move.l
d0,result // store in local ‘result’ variable
}
return result;
}
 Access local and global variables and inline assembly directives
 Write to the special purpose registers
_mcf5xxx_wr_sr:
_mcf5xxx_wr_vbr:
move.l
4(SP),D0
move.l
4(SP),D0
.long 0x4e7b0801
/* movec d0,VBR */
move.w D0,SR
nop
rts
rts
set 3 -- 12
Example sumsq
int *sum, array[5];
void sumsq (int *sum, int size, int array[])
{
int total=0;
int i;
for ( i = size-1; i < 0; i--)
total= total + array[i]^2;
*sum=total;
}
int main()
{
sumsq(sum, 5, array);
while(1);
// Idle
}
set 3 -- 13
Example sumsq -- main
int *sum, array[5];
; 19: int main()
; 20: {
; 21:
0x00000000
_main:
;
main:
0x00000000 0x4E560000
0x00000004 0x4FEFFFF4
;
; 22: sumsq(sum, 5, array);
; 23:
;
0x00000008 0x41F900000000
0x0000000E 0x2F480008
0x00000012 0x7005
0x00000014 0x2F400004
0x00000018 0x41F900000000
0x0000001E 0x2010
0x00000020 0x2E80
0x00000022 0x4EB900000000
link
lea
a6,#0
-12(a7),a7
lea
move.l
moveq
move.l
lea
move.l
move.l
jsr
_array,a0
a0,8(a7)
#5,d0
d0,4(a7)
_sum,a0
(a0),d0
d0,(a7)
_sumsq
set 3 -- 14
Example sumsq -- main
;
; 24: while(1);
// Idle
; 25:
;
0x00000028 0x60FE
bra.s
*+0
0x0000002A 0x4E71
nop
; 10:
; 11: void sumsq (int *sum, int size, int array[])
; 12: {
;
0x00000000
_sumsq:
;
sumsq:
0x00000000 0x4E560000
link
a6,#0
0x00000004 0x4FEFFFF4
lea
-12(a7),a7
; 13: int total=0;
; 14: int i;
0x00000008 0x7000
moveq #0,d0
0x0000000A 0x2D40FFF8
move.l
d0,-8(a6)
; 0x00000028
set 3 -- 15
Example sumsq
;
; 15:
for ( i = size-1; i < 0; i--)
;
0x0000000E 0x202E000C
0x00000012 0x5380
0x00000014 0x2D40FFF4
0x00000018 0x6030
0x0000004a
;
; 16:
total= total + array[i]^2;
;
0x0000001A 0x202EFFF4
0x0000001E 0x2D40FFFC
0x00000022 0x202EFFFC
0x00000026 0x206E0010
0x0000002A 0x222EFFFC
0x0000002E 0x202EFFF8
0x00000032 0xD0B01C00
0x00000036 0x0A8000000002
move.l
subq.l
move.l
bra.s
12(a6),d0
#1,d0
d0,-12(a6)
*+50
move.l
move.l
move.l
movea.l
move.l
move.l
add.l
eori.l
-12(a6),d0
d0,-4(a6)
-4(a6),d0
16(a6),a0
-4(a6),d1
-8(a6),d0
(a0,d1.l*4),d0
#0x2,d0
;
; '....'
set 3 -- 16
Example sumsq
0x0000003C
0x00000040
0x00000044
0x00000046
0x0000004A
0x0000004E
0x00000050
;
; 17:
;
0x00000052
0x00000056
0x0000005A
;
; 18: }
0x0000005C
0x0000005E
0x2D40FFF8
0x202EFFF4
0x5380
0x2D40FFF4
0x202EFFF4
0x4A80
0x6DC8
move.l
move.l
subq.l
move.l
move.l
tst.l
blt.s
d0,-8(a6)
-12(a6),d0
#1,d0
d0,-12(a6)
-12(a6),d0
d0
*-54
; 0x0000001a
*sum=total;
0x206E0008
0x202EFFF8
0x2080
movea.l 8(a6),a0
move.l -8(a6),d0
move.l d0,(a0)
0x4E5E
0x4E75
unlk
rts
a6
set 3 -- 17
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