1 BASE RECEIVER TREE 9 10 YARDS 9 8 8 8 7 6 7 YARDS 7 6 5 5 5 YARDS 3 2 YARDS 4 1 4 2 3 2 1 LINE OF SCRIMMAGE WR 0 ODD OUT / EVEN IN 0- BUBBLE 1- ARROW 2- SLANT IN 3- DOWN AND OUT 4- DOWN AND IN 5- BENCH 6- DIG 7- POPCORN 8- POST 9- CHOICE / GO / FADE / SEAM WR QB 0 A receivers tree is a concept where you tag eligible receivers with a numbered route. The higher the number the deeper the route. Odd numbers are outside routes, even numbers are inside routes. The example shown is a 10 point receiver tree because there are 10 routes. The younger kids can handle a 5 point tree, the older kids a 10 point tree. You can also tag a receiver with a combo route that uses 2 numbers on the tree. For example, the 29 route would be the slant and go route or the Sluggo route. The 19 route would be the arrow fade or a Wheel route. You can create any route at any depth in your receiver tree as long as you create a breakpoint. The depth of the breakpoint will depend on the Quarterbacks arm strength and the age of your team. The example shown is the a-typical route tree and the breakpoint for each route are the filled in circles. In your play call system, simply tag your receivers with a number and always tag from left to right across the formation. The tree mirrors from one side of the formation to the other. Example- Pro Right –974- Max Protect -Y “Pro Right” is your formation, “974” tells the WR to the left (X)to run a 9 route, the Tight End (Y) to run a 7 route and the WR to the right (Z) to run a 4 route, “Max Protect” is your blocking scheme and “Y” is telling the QB to throw the football to the Y receiver or the typical Tight End position running the 7 route. Example- Pro Right –74- Max Protect –X 29 Same play with the WR to the left or “X” running the combo route “29”. QB throws to the tagged combo route. Tight End (Y) runs a 7 route, WR to the right (Z) runs a 4 route.