Chapter10

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Chapter 10

Operating Systems

Chapter Goals

• A little History of Operating Systems

• Be familiar with current Major Operating

Systems

• Contrast Applications Software and Systems

Software

• Describe the main responsibilities of an operating system

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3

More Chapter Goals

(OS Responsibilities)

• memory and process management

• timesharing and the virtual machine illusion

• logical and physical addresses

• memory management techniques

4

More Chapter Goals

(OS Responsibilities)

• fixed and dynamic memory partitions

• demand paging and the virtual memory illusion

• stages and transitions of the process life cycle

• CPU scheduling algorithms

2 Kinds of Software

• Application software

– Software written to address specific needs

– To solve problems in the real world

– The reason you buy the machine

• System software

– Software that manages a computer system at a fundamental level

– It provides the tools and an environment in which application software can be created and run

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Application Software

• Word processing programs, games, inventory control systems, automobile diagnostic programs, and missile guidance programs are all application software

The

stuff you want

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Systems Software

• Operating Systems, File Systems Software,

Utilities (Disk Defragmenter), Compilers,

Maybe a Web Browser

The

stuff you need

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Major OS’s

• Unix

• Windows

• Linux

• Mac OS

• Embedded OS’s (Android, iOS)

• Real-Time OS’s

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Which is the BEST OS??

• NONE are “best”

• Consumer POV

– Buy whatever turns you on

• Professional POV

– Cost, tasks, maintenance, support, legacy issues, popularity (network effects), etc.

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A Little History - Mainframes

• Mainframes – from 1950

1. Earliest computers had no OS at all!

2. Proprietary (custom) OS’s

3. VMX

4. Early Unix versions

5. Unix was invented at AT&T Bell Labs

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• Circa 1950

Mainframe

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Mainframe

• IBM System 360 circa 1964

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A Little History - Unix

• Mainframes were often shared by many users

• A multiuser OS was needed

• Unix arose to fill this need

– IBM, Digital Equipment Corporation (DEC), Honeywell,

Hewlett Packard

– Each had their own proprietary version on Unix

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A Little History – Early Personal

Computers

• Microcomputers based on the first integrated

CPU chips ~ late 1970’s

– MITS Altair 8800 (MS’s big break)

– Commodore 64

– Atari ST

– TRS 80

– Apple 2 (Apple 1 was a kit)

– Each machine had their own proprietary OS (or none at all for the Altair!)

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! THE MICROPROCESSOR !

• Intel 8080 – circa 1974

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• Altair 8800 - circa 1975

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A Little History – PC’s n Macs

• PC’s and Macs – 1980’s

– IBM PC

• IBM hired MS to supply DOS (A basic command-line OS )

• MS bought DOS from another party

– Apple Macintosh

• Apple wrote there own GUI OS

• Apple borrowed the idea from Xerox

PARC

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A Little History – Windows OS

• IBM PC needed a GUI

– IBM hired MS to write OS2 for PS2 (not Playstation!)

– MS wrote Windows at the same time

– Guess who won?

– Why did MS win?

• DOS was a “cash cow” for MS

• Windows had backward compatibility w DOS

• PC hardware was cheaper than Mac HW

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What is Linux???

• Linux is based on a free source code version of

UNIX

• This source is compiled to Intel CPU machine code

• Commercial versions are available

• Internal SW architecture is circa 1960’s

(A multi-user OS for a single-user machine)

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What is Linux???

• It’s all about the

$$$$$$ MONEY $$$$$$

• Linus Torvald’s lead the creation of Linux so that he could run UNIX-based code on cheap

PC hardware

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Where are the computers??

• The machines you SEE

– Windows: Almost every desktop in the USA and the world

• The machines you DON’T SEE

– There are lots of UNIX-based machines behind closed doors

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Why is Linux Important

Three Main Reasons

1) Academia

CS discipline was built with UNIX systems

2) Replacement of legacy hardware

Linux on PC is cheaper than “Big Iron”

3) Internet plumbing

Is all Unix-based, will not be re-done

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Why is Linux Important

Academia

• There is a lot of code and textbooks written for a UNIX point of view

• Linux allows you to use this stuff on cheaper hardware

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Why is Linux Important

The UNIX Legacy

• There is a lot of application code running on old expensive Unix mainframe and workstation machines

• Linux is replacing these machines because it runs on cheaper hardware

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Why is Linux Important

The Internet

• Internet routers and other hardware where originally run on old expensive Unix machines

• Linux is replacing these machines because it runs on cheaper hardware

• Learn Linux if you plan to study computing more

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What about Wintell?

• Windows/Intel machines will probably hang around as legacy systems, boring, but part of the standard infrastructure.

• The “Platform” is standard and widespread

• Lots of existing programs for Wintel – it has its own legacy (like UNIX)

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Dominant OS’s:

The Recent Past

• Windows on the “front end”

• Linux on the “back end”

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Dominant OS’s:

Present and Near Future

• Mini Front End (Simple Interfacing Tasks)

– Tablets and Smart Phones

• Maxi Front End (More demanding specialized work)

– Windows

• Back End (Server processing)

– Linux

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LETS GET TECHNICAL

• A major OS job is to provide:

INTERFACES

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OS: Interfaces

Figure 10.1

An operating system interacts with many aspects of a computer system.

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LETS GET TECHNICAL

• The OS is there mainly to do what we all learned in Kindergarten:

SHARING NICELY

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OS: Resource Management

• File systems, monitor, keyboard, etc

• The OS is in charge of making all the application programs “ share nicely ”

• Examples:

– sending keystrokes to correct application

– Placing overlapping windows on the screen

– Making sure apps don’t access each others memory

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Operating System Resource

Management (Sharing)

• Process Management (Sharing the CPU)

• Sharing IO devices

• Main (Primary Memory) Management

(Shared among many programs)

• Disk (Secondary) Memory) Management

(More sharing)

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Process Management

Sharing the CPU

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OS: Process Management

• Process A program in execution

• Process management keeping track of processes and the states they are in

• CPU scheduling determines which process in memory is executed by the CPU at any given instant in time

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More History 1950’s-1960’s

• Batch Processing

– One big (expensive) machine

– One human operating system – “The Operator”

(ala The Matrix)

– Several similar jobs were organized into “batches” that required the same resources

– Example:

• Load the compiler

• Run all the programs to be compiled

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History: Batch Processing

Figure 10.2 In early systems, human operators would organize jobs into batches

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More History: 1960’s-1970’s

• Timesharing

– One big (expensive) machine

– Each user had her own virtual machine , in which all system resources seem to be available for use

– In reality, resources are shared

• Unix was created as a multi-user timesharing operating system

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More History: 1970’s-now

• Multitasking

– Lots of cheap PC machines

– Timesharing evolved into multitasking

– ONE user running MANY PROGRAMS

– Still, resources must be shared by several programs

• Windows was created as a single-user multitasking operating system

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Process States

• The Process States

Figure 10.8 The process life cycle

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The Process Control Block

• The operating system must manage a large amount of data for each active process

• Usually that data is stored in RAM in a data structure called a Process Control Block (PCB)

• The OS maintains one PCB for each process

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Processes are like

Several Cooks Sharing ONE Kitchen

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CPU Context Switch

• There is only one CPU and therefore only one set of CPU registers

– These registers contain the values for the currently executing process

• Each time a process is moved to the running state:

– Register values for the currently running process are stored into its PCB

– Register values of the new running state are loaded into the CPU

– This exchange of information is called a context switch

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CPU Scheduling

• CPU Scheduling Determining which process in the ready state should be moved to the

running state

– Many processes may be in the ready state

– Only one process can be in the running state, actually running at any one time

• Which one gets to moved from ready to running?

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CPU Scheduling

• Nonpreemptive scheduling The currently executing process gives up the CPU voluntarily

– Batch Processing, the old Mac OS, Windows 3.1 circa 1990

• Preemptive scheduling The operating system decides to favor another process, preempting the currently executing process

– Win 9x and later, Unix, and most other modern OS’s

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CPU Scheduling Algorithms

First-Come, First-Served

– Processes are moved to the CPU in the order in which they arrive in the running state

Shortest Job Next

– Process with shortest estimated running time in the ready state is moved into the running state first

Round Robin

– Each process runs for a specified time slice and moves from the running state to the ready state to await its next turn if not finished

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First-Come, First-Served

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Shortest Job Next

• Looks at all processes in the ready state and dispatches the one with the smallest service time

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Round Robin

• Distributes the processing time equitably among all ready processes

• Aka “Taking Turns”

• The algorithm uses a time slice, which is the amount of time each process is allowed to run before it is the next process’ turn

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Round Robin

• Suppose the time slice was 50

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CPU Scheduling Algorithms

Are they preemptive or non-preemptive? Explain

• First-Come, First-Served?

• Shortest Job Next?

• Round Robin?

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Memory Management

Sharing Primary

Memory (RAM)

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Memory Management

• Memory management The process of keeping track of what programs are in memory and where in memory they reside

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Memory Management

Figure 10.3

Memory is a continuous set of bits referenced by specific addresses

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The Problem

• Every Program Wants to be Loaded to RAM address ZERO

Address Machine Code

------------------------------------------

0000 04 000B BR Main

0003

0x0000

0000 sum: .WORD

0005

0007

0009

000B

000E

0011

0014

0017

001A

001D

0000

0000

0000

C10003

310005

Main: num1: .BLOCK 2 num2: .BLOCK 2 num3: .BLOCK 2

LDA sum,d

DECI num1,d

710005 ADDA num1,d

310007 DECI num2,d

710007 ADDA num2,d

310009 DECI num3,d

710009 ADDA num3,d

0020

0023

E10003 STA sum,d

390003 DECO sum,d

0026 00 STOP

0027 .END

Branching wants to jump to some particular address

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The Solution

• Load them elsewhere and LIE TO THEM

• Aka “Address Relocation”

• A part of “Memory Management”

• When programs ask for bytes from some

RAM location, the OS will give them bytes from somewhere else

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Memory Management

1. Track where a program resides in memory

2. Convert logical addresses into physical addresses

• Logical address An address that the program uses

– All programs start at logical address ZERO

• Physical address An actual address in the main memory device

– A program may not actually be loaded starting at physical address zero

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Single Contiguous Memory

Management

• The Simplest Way:

• Only two programs in memory

– The operating system

– The application program

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Single Contiguous Memory

Management

• A logical address is simply an integer value relative to the starting point of the program

• To produce a physical address, we add a logical address to the starting address of the program in physical main memory

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Single Contiguous Memory

Management

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Partition Memory Management

• Partitions Main memory is divided into a particular number of partitions

• Programs are loaded into available partitions

• Note: A main memory partition is not the same thing as a hard disk partition

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Partition Memory Management

• memory is divided into a set of partitions, some empty and some allocated to programs

• Base register A register that holds the beginning address of the current partition

• Bounds register A register that holds the length of the current partition

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Paged Memory Management

• Paged memory technique P rocesses are divided into fixed-size pages and stored in memory frames

– Frame A piece of main memory that holds a process page

– Page A piece of a process that is stored into a memory frame

– Page-map table (PMT) A table used by the operating system to keep track of page/frame relationships

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Paged Memory Management

• To produce a physical address, you first look up the page in the PMT to find the frame number in which it is stored

• Then multiply the frame number by the frame size and add the offset to get the physical address

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Paged Memory Management

• Demand paging An important extension of paged memory management

– Not all parts of a program actually have to be in memory at the same time

– In demand paging, the pages are brought into memory on demand

• Page swap The act of bringing in a page from secondary memory, which often causes another page to be written back to secondary memory

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Paged Memory Management

• The demand paging approach gives rise to the idea of virtual memory , the illusion that there are no restrictions on the size of a program

• Too much page swapping, however, is called thrashing and can seriously degrade system performance.

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