Linear Impulse – Momentum Relationship Ft = mv = m(v2-v1) Impulse (Ns) Product of a force applied over a period of time (Ft) Momentum (kg m/s) Quantity of motion. Product of mass * velocity (mv) Positive (negative) changes in Linear Momentum are created by Net positive (negative) Linear Impulse. Course Reader: Kinetics, p 48 - 53; Linear Impulse 53-61 LINEAR IMPULSE Why? • Mechanism for controlling linear velocity of the total body center of mass • Necessary for successful completion of general locomotion tasks, and athletic movements Vv1 Vv2 Vh1 Vh2 t Ft = mv = m(v2-v1) = mv2 - mv1 Net Linear Impulse (F*t) Generation BW Fh Fv 800 Ground Reaction Force (N) Free Body Diagram Horizontal 600 Vertical 400 Positive Impulse 200 0 -200 Negative Impulse -400 -600 -800 0.000 Net Vertical Force = Fv(+)+BW(-) 0.040 0.080 0.120 0.160 0.200 0.240 Time (s) touchdown take-off Linear impulse magnitude = area under the force-time curve, is dependent upon … 1) Ground reaction force magnitude (F) 2) ground contact duration (t) Net Linear Impulse, the sum of negative and positive linear impulse generated during the entire ground contact phase (touchdown – take-off) Fh Fv Ground Reaction Force (N) BW 800 Ground reaction force (N) Free Body Diagram Horizontal 600 Vertical 400 Positive Impulse 200 0 V1 -200 V2 Negative Impulse -400 -600 -800 0.000 0.040 time=0 touchdown 0.080 Ft = mv = m(v2-v1) = mv2 - mv1 0.120 Time (s) 0.160 0.200 force=0 take-off time (s) 0.240 How do you generate large Horizontal Impulse (force*time)? – force, time, or a combination of force & time • The mechanical goal of the task influences how Impulse is generated e.g. sprinters need to generate horizontal impulse quickly Horizontal GRF (N) 1000 750 500 250 0 -250 -500 0.000 Time (s) after ground contact 0.100 0.200 0.300 Similar net changes in linear momentum can be achieved with different force-time linear impulse characteristics Vh = 1.30 m/s Vh = 1.29 m/s Horizontal GRF (N) 1250 1000 750 500 250 0 -250 -500 0.000 0.050 0.100 0.150 0.200 time (s) after contact 0.250 Impulse-Momentum Relationship Ft = HI = m(V2-V1) Take-Off Touchdown mVh1 mVh2 1800 1600 1400 1200 1000 800 600 400 200 0 -200 -400 0.000 H GRF V GRF Fht 0.050 0.100 0.150 0.200 Time (s) after contact 0.250 Impulse-Momentum Relationship Ft = HI = m(V2-V1) Take-Off Touchdown mVv1 mVv2 1800 1600 1400 1200 1000 800 600 400 200 0 -200 -400 0.000 H GRF V GRF Fvt 0.050 0.100 0.150 0.200 Time (s) after contact 0.250 Calculating Net Linear Impulse Using Geometry Take-Off Touchdown mVv1 mVh1 mVv2 mVh2 1800 1600 1400 1200 1000 800 600 400 200 0 -200 -400 0.000 H GRF V GRF 0.050 0.100 0.150 Time (s) after contact 0.200 0.250 Back Somersault: Take-off Phase Vv Vh Backwards Rotation Push Tip Load Plate Departure Needs: Vertical Impulse (net positive), Horizontal Impulse (net negative), Backward-directed Angular Impulse How? Generation of Linear Impulse During a Back Dive Initiation Take-Off Near Zero Initial TBCM Momentum (mv) Net Positive Vert. mv Net Negative Horiz. mv BACK Somersault FH FH FV time prior to take-off FV FR take-off Generation of Linear Impulse During a Back Dive Horizontal RF 2500 Vertical RF 2000 1500 Force (N) BACK Somersault VRF 1000 500 0 -0.5 FH FH FV time prior to take-off FV FR take-off -0.4 -0.3 -0.2 -0.1 -500 0 Time Prior to Take-off (s) time prior to take-off take-off Mechanical objective of the shot put: • Vertical Impulse (net positive) • Horizontal impulse (net negative - translate backward) QuickTime™ and a DV/DVCPRO - NTSC decompressor are needed to see this picture. F=ma linear acceleration of the athlete’s center of mass is determined by the sum of forces acting on the center of mass Linear Impulse – Momentum Relationship Ft = mv = m(v2-v1) Free Body Diagram Vertical Fv = FBW + Fv Fv = mav Fv = m (v/t) Fv t = m (v) (-) FBW Fh Fv Mass-Acceleration Diagram (+) av ah F=ma linear acceleration of the athlete’s center of mass is determined by the sum of forces acting on the center of mass Linear Impulse – Momentum Relationship Ft = mv = m(v2-v1) Free Body Diagram FBW Fh Fv Horizontal Fh = Fh(+) Fh = mah Fv = m (v/t) Fv t = m (v) Mass-Acceleration Diagram av ah Linear Impulse – Momentum Relationship Ft = mv = m(v2-v1) V GRF = BW Vertical force Horizontal force BW HGRF VGRF V GRF > BW BW V GRF = 0 BW Vertical force Horizontal force BW BW BW HGRF VGRF Body weight -0.500 -0.400 -0.300 -0.200 -0.100 Time (s) prior to departure 1200 1000 800 600 400 200 0 -200 -400 -600 0.000 Ground Reaction Forces (Newtons) Net Impulse = Change in Momentum ( Force) *(time) = (mass)*(velocity) (+) vertical impulse Body weight (-) horizontal impulse -0.500 -0.400 -0.300 -0.200 -0.100 Time (s) prior to departure 1200 1000 800 600 400 200 0 -200 -400 -600 0.000 Increase in the positive vertical velocity Ground Reaction Forces (Newtons) Increase in the negative horizontal velocity Impulse Momentum Transfer Projectile motion Mechanics of each phase influence the mechanics during the next phase. Impulse generation during the unseating phase will influence initial conditions of the blocking phase. Mechanical Objective of the Shot Put Maximize the horizontal distance traveled by the shot Projectile Motion How does the shot become a projectile? Total body momentum is generated and passed on to the shot Take-Home Message Each foot (ground) contact is an opportunity to: a) increase, b) decrease, or c) maintain your total body momentum.