Youth Double Wing Play Calling & Formationing

Youth Double Wing
Play Calling & Formationing
Jack Gregory© 2011
All Rights Reserved
For more information see www.gregorydoublewing.com
Or email me at coachgregory@live.com
Tight Formation
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Balanced line with a symmetrical backfield.
Perfect ten gap offensive formation.
Zero line splits
Provides an equal amount of power and
misdirection to both sides of the center.
• Has a very effective passing game due to the
ability to quickly release four receivers into
passing routes and its ability to flood the
perimeter and vertical outside.
Tight Formation
QB/10
AB/20
CB/40
BB/30
Understanding the Points of Attack
Perimeter
Edge
LWB (20)
Interior
QB (10)/BB (30)
Edge
Perimeter
RWB (40)
Three points of attack on each side of the center: interior, edge, and
perimeter. I have gotten away from using GAP concepts (A, B, C, D)
because of the use of angle blocking concepts often change the point
of attack dependant on the defensive structure. Instead we attack a
location.
Understanding the Points of Attack
Vertical Out
Perimeter
Vertical Middle
Edge
Interior
Vertical Out
Edge
Perimeter
When you include the passing game the passes are going to be
directed at the perimeter (flat), the vertical outs on each side and the
vertical middle.
Basic Play Calling
9 & Below
Tight
Formation
Over
Edge
Rip
Motion/Strength
With younger kids it is important
that your play calling factors in the
lowest common dominator on your
team. Age, mental maturity, and
emotional maturity are important
factors.
You can call a play anything as long
as it makes sense to the kids.
Red Angel = Tight Rip 26 Seal Right…
AB
Back
Seal
Blocking
Scheme
Numbering System:
QB = QB
AB = LWB
BB = BB
CB = RWB
Right
Wall Side
Play Calling
9 & Above
Tight
Formation
Over
Edge
Rip
Motion/Strength
As players mature mentally and
emotionally you can start to use a
more complex play calling system
that allows you to be more flexible
in your calling system.
Again the most important element
of play calling is making sure the
kids understand what you want
them to do.
26
Numbering
Seal
Blocking
Scheme
Numbering System:
BACK + AT LINEMEN
QB = 10
AB = 20
BB = 30
CB = 40
7-5-3-1-0-2-4-6-8
Right
Wall Side
Power Series Call Chart
Vertical Out
Vertical Middle
Vertical Out
Liz Power Pass LT
Liz WB Power Pass LT
Perimeter
Rip Power Pass RT
Rip WB Power Pass RT
Edge
Interior
Liz 47 Wide LT
Liz 47 MS LT
Liz 47 Wide Rev LT
Liz 45 SEAL LT
Liz 45 KICK LT
Liz 15 SEAL LT
Edge
Perimeter
Rip 28 Wide RT
Rip 28 MS RT
Rip 28 Wide Rev RT
Rip 30 Wedge RT
Rip 10 Wedge RT
Liz 30 Wedge RT
Liz 10 Wedge RT
Rip 31 Trap LT
Liz 32 Trap RT
Rip 26 SEAL RT
Rip 26 KICK RT
Rip 16 SEAL RT
Flipping Your Line
• Wall side: side that blocks the TKO wall; normally
the play side for power series.
• Pull side: side that pulls and cross blocks;
normally the back side for the power series.
• Allows you to maximize your big boys on the wall
side and your athletes on the pull side.
• Decreases the time it takes to install plays.
• Linemen still get an equal amount of training wall
blocking (TKO) and pulling during INDY time.
Tight Rip 26 Seal Right
Pull side
Wall Side
Altering the Edge!
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Three players on each side of the that can immediately affect the perimeter.
The ability to manipulate these three defenders via edge tags, formation tags, and
play calling is one of the key advantages of the YDW.
Applying stress to the perimeter triangle is a key concept of the YDW.
The perimeter triangle is typically manned by the:
– defensive end (DE),
– cornerback (CB)
– outside linebacker (OLB). (sometimes a Safety)
• If you can’t block a defender post-snap on the edge remove him pre-snap.
• Make your play calling easier and make your player’s execution easier by
simply removing or expanding the defenders away from the play.
Edge Tags
Edge Tag
Purpose
On: WB moves onto the LOS foot to foot with near side tight
end and part of the wall.
Isolate perimeter triangle from interior defenders. Expand TKO
WALL to move EMLOS/DE out.
Over: pulling tackle aligns on the wall side in between the wall
tackle and wall tight end.
Same as ON (above). Create an unbalanced line. Put the PST
(pulling side tackle) over to the wall side to add additional
blocker at POA.
Offset: BB shifts under the wall side guard.
Put the BB closer to the edge to speed up his kick out block and
his release into the flat.
Nasty: WB and Wall TE swap positions.
Isolate perimeter triangle from interior defenders by putting
the EMLOS/DE into an alignment conflict.
Loose: Tight end moves out to a SE position and the WB aligns
in a SLOT position.
Stress the perimeter triangle by forcing it to expand outward.
It forces the CB and often the OLB to move out with the pair.
Bunch: Tight end moves out to a SE #2 receiver from outside,
near WB moves to the #1 flanker position, and the far WB (TB)
moves to the #3 slot receiver position inside.
Stress the perimeter triangle and the secondary coverage to
expand outward. It often forces the CB, OLB, and ILB to move
out with 3x RXR.
Trips: Tight end moves to #1 split end position, near WB moves
to the #2 flanker position, and far WB moves to the #3 slot
position.
Same as BUNCH but we align our SE and Flanker in different
positions and the are more spread out.
Split: Tight end moves to the split end position and the near
WB moves to the outside of the near offensive tackle.
Forces the CB to displace and move out with the SE. Allowing
you to remove a defender from the edge.
Flank: same as the Split but the WB now splits.
Forces the CB to move out with the wingback .
Brick: BB shifts to the flanker position.
Removes the CB while leaving the WB in place.
Tight Nasty Over Rip 26 Seal Right
Tight Loose Over Rip 26 Seal Right
Bear Rip 26 Seal Right
OVER can be used to
go unbalanced.
Bear Nasty Over Rip 26 Seal Right
Bear Loose Over Rip 26 Seal Right
Bear Flank Rip 26 Seal Right
OVER can be used to
go unbalanced.
Bear Split Over Rip 26 Seal Right
Inside Rip Tech to force OLB
outside to get walled off.
Shift Rip 26 Seal Right
Shift Nasty Over Rip 26 Seal Right
Shift Loose Over Rip 26 Seal Right
Star Rip 36 Seal Right
Third blocking back will lead into the
hole and wall off first defender to
show. (INSIDE – WALL IN/ OUTSIDE –
WALL OUT) (ISO)
Two WB’s aligned together
automatically double team the EMLOS
outside on SEAL plays (they are the
kick out) unless tagged not to
(MONSTER)
Star Over Rip 36 Seal Right
Star Bunch Over Rip 36 Seal Right
Star Trips Over Rip 36 Seal
Nova Rip 26 Seal RT
Shift Nasty Over Rip 26 Seal RT
Nova Over Rip 26 Seal RT
Nova Nasty Over Rip 26 Seal RT
Nova Loose Over Rip 26 Seal RT
Comet Rip 16 Seal RT
Comet Over Rip 16 Seal RT
Pro Split Over Rip 26 Seal Right
Cross Under with outside foot, side
step with inside foot, lead step with
outside foot aimed at center’s play
side heel.
Questions/Comments?