Overview • Booth’s Algorithm revisited • Computer Internal Memory • Cache memory Booth’s Algorithm Revisited 2’s Comp Multiplication Booth’s Algorithm Q-1 2’s Comp Multiplication Booth’s Algorithm Booth : (7) x (3) A Q M 3 7 0000 0011 0 0111 -------------------1001 0011 0 0111 1100 1001 1 0111 -------------------- A <- (A - M) Shift 1st 2nd 1110 0100 1 0111 -------------------0101 0100 1 0111 0010 1010 0 0111 -------------------- Shift A <- (A + M) Shift 3rd 4th 0001 0101 0 0111 -------------------- Shift Booth : (7) x (-3) A Q M -3 7 0000 1101 0 0111 -------------------1001 1101 0 0111 1100 1110 1 0111 -------------------0011 1110 1 0111 0001 1111 0 0111 -------------------1010 1111 0 0111 1101 0111 1 0111 -------------------- A <- (A - M) Shift 1st A <- (A + M) Shift 2nd A <- (A - M) Shift 3rd 4th 1110 1011 1 0111 -------------------- Shift Booth : (-7) x (3) A Q M 3 -7 0000 0011 0 1001 -------------------0111 0011 0 1001 0011 1001 1 1001 -------------------- A <- (A - M) Shift 1st 2nd 0001 1100 1 1001 -------------------1010 1100 1 1001 1101 0110 0 1001 -------------------- Shift 1110 1011 0 1001 -------------------- Shift A <- (A + M) Shift 3rd 4th Booth : (-7) x (-3) A Q M -3 -7 0000 1101 0 1001 -------------------0111 1101 0 1001 0011 1110 1 1001 -------------------1100 1110 1 1001 1110 0111 0 1001 -------------------0101 0111 0 1001 0010 1011 1 1001 -------------------- A <- (A - M) Shift 1st A <- (A + M) Shift 2nd A <- (A - M) Shift 3rd 4th 0001 0101 1 1001 -------------------- Shift Computer Memory Characteristics of Computer Memory • Physical Location • Capacity • Unit of transfer • Access Method • Performance • Physical Type • Physical Characteristics • Organization Memory Hierarchy - Diagram Location of Memory • In CPU • Internal to processor • External to processor (peripheral device) Capacity of Memory • Word Size -The natural unit of organization • Number of words - or Bytes Unit of Transfer • If Internal – Usually governed by data bus width • If External – Usually a block which is much larger than a word Addressable Unit • Smallest location which can be uniquely addressed • Word internally • Cluster on disks Access Methods • Sequential • Direct – – – – Start at the beginning and read through in order Access time depends on location of data and previous location e.g. tape Individual blocks have unique address Alternatively Access is by jumping to vicinity plus sequential search Access time depends on location and previous locatio e.g. disk • Random • Associative - Individual addresses identify locations exactly e.g. RAM - Data is located by a comparison with contents of a portion of the store - Access time is independent of location or previous access e.g. cache Performance • Access time – Time between presenting the address and getting the valid data • Memory Cycle time – Time may be required for the memory to “recover” before next access – Cycle time is access + read/recovery (maybe rewrite) • Transfer Rate – Rate at which data can be moved Physical Types • Semiconductor – • Magnetic – • Disk & Tape Optical – • RAM (SRAM, DRAM), ROM CD & DVD [& Magneto-optical (MO)] Others – – – Bubble Hologram …… Characteristics • Volatility • Persistence (or decay) • Erasable • Power consumption The Bottom Line • How much? – Capacity • How fast? – Access / Transfer Rate • How expensive? – $$$$ • Power usage? – watts Hierarchy List Capacity/Speed/Expense/Power • Registers • Cache • Main memory • Disk • Tape Internal Memory Semiconductor Memory Types Today’s technology: 2 Gigabit / sq in In R&D: 100 Gigabits / sq in Semiconductor Memory (EPROM) Static RAM (SRAM) • Desired for main memory – Basically an array of flip-flops – Simple to interface and control – Fast – Relatively low density – complex – Relatively expensive Static RAM Model Memory Design – 1K x 4 A[00:09] Addr Block Select D[03:00] Memory Design – 1K x 8 D[07:04] D[03:00] A[00:09] A[00:09] D[07:04] Addr Block Select => D[03:00] Addr Block Select => Memory Design - 2k x 8 D[07:04] Block 00 Block 01 D[03:00] Memory Design - 4k x 8 D[07:04] Block 00 Block 01 Block 10 Block 11 D[03:00] Register 22 x 3 Memory address word select word WE input bits write enable address decoder Multiplexor output bits Multiplexor 24 x 8 Memory ? 1K X 4 SRAM (Part Number 2114N) The implementation of 1K by 4 SRAM chips may differ. This implementation perhaps appears overly complex. However, its interface will be the same as others. Memory Organization • A 16Mbit chip can be organized as 1M of 16 bit words (likely for SRAM) OR • A 16Mbit chip can be organized as a 2048 x 2048 x 4bit array (likely for DRAM) – Reduces number of address pins • Multiplex row address and column address • 11 pins to address (211=2048) • Adding one more pin doubles range of values so x4 capacity Dynamic RAM (DRAM) • Used in main memory – Particularly larger main memory • Bits stored as charge in capacitors - Essentially analog device – Charges leak • Need refreshing even when powered – Need refresh circuits • Higher density than SRAM (more bits per chip) – Less devices/bit • Slower than SRAM – Must refresh • Less expensive than SRAM – More bits per area • Less power than SRAM – Basically capacitors Dynamic RAM model Typical 16 Mb DRAM (4M x 4) 256kByte Module Organization (256K x 8) 1MByte Module Organization (1Meg x 8 bits) Refreshing • Refresh circuit is included on the chip • Count through rows • Read & Write back • Chip must be disabled during refresh ! ! • Takes time • Occurs asynchronously • Slows down apparent performance Improvements in memory RAM – continually gets denser. DRAM – Several improvements: SDRAM – synchronous DRAM DDR-SDRAM - doubles transfer speed RDRAM – asynchronous one transfer per clock cycle Cache Memory So you want fast? • It is possible to build a computer which uses only static RAM (large capacity of fast memory) • This would be a very fast computer • This would be very costly Locality of Reference • During the course of the execution of a program, memory references tend to cluster • e.g. programs -loops, nesting, … data – strings, lists, arrays, … Cache Memory Organization • Cache - Small amount of fast memory – Sits between normal main memory and CPU – May be located on CPU chip or in system – Objective is to make slower memory system look like fast memory. There may be more levels of cache (L1, L2,..) Cache operation – Overview • CPU requests contents of memory location • Cache is checked for this data • If present, get from cache (fast) • If not present, read required block from main memory to cache • Then deliver from cache to CPU • Cache includes tags to identify which block(s) of main memory are in the cache Cache Read Operation - Flowchart Cache Design Parameters • Size of Cache • Size of Blocks in Cache • Mapping Function – how to assign blocks • Write Policy - Replacement Algorithm when blocks need to be replaced Size Does Matter • Cost – More cache is expensive • Speed – More cache is faster (up to a point) – Checking cache for data takes time Typical Cache Organization Cache/Main Direct Caching Memory Structure Direct Mapping Cache Organization Direct Mapping Summary • Each block of main memory maps to only one cache line – i.e. if a block is in cache, it must be in one specific place • Address is in two parts - Least Significant w bits identify unique word - Most Significant s bits specify which one memory block • The MSBs are split into a cache line field r and a tag of s-r (most significant) Example Direct Mapping Function • 16MBytes main memory – i.e. memory address is 24 bits - (224=16M) bytes of memory • Cache of 64k bytes – i.e. cache is 16k - (214) lines of 4 bytes each • Cache block of 4 bytes – i.e. block is 4 bytes - (22) bytes of data per block Example Direct Mapping Address Structure Tag s-r Line or Slot r 8 • 24 bit address • 2 bit word identifier (4 byte block) • 22 bit block identifier 14 – 8 bit tag (=22-14) – 14 bit slot or line • No two blocks in the same line have the same Tag field • Check contents of cache by finding line and checking Tag Word w 2 Illustration of Example Direct Mapping pros & cons • Pros: – Simple – Inexpensive – ? • Cons: – Fixed location for given block If a program accesses 2 blocks that map to the same line repeatedly, cache misses are very high – ? The remaining slides in this set were not covered in class. Comparison of improved DRAM Conventional DRAM – 40 to 100 MB/S transfer rate? Synchronous DRAM (SDRAM) • • • • Access is synchronized with an external clock Address is presented to RAM RAM finds data (CPU waits in conventional DRAM) Since SDRAM moves data in time with system clock, CPU knows when data will be ready • CPU does not have to wait, it can do something else • Burst mode allows SDRAM to set up stream of data and fire it out in block • DDR-SDRAM sends data twice per clock cycle (leading & trailing edge) SDRAM Read Timing SDRAM DDR SDRAM • SDRAM can only send data once per clock • Double-data-rate SDRAM can send data twice per clock cycle – Rising edge and falling edge RAMBUS • Adopted by Intel for Pentium & Itanium • Main competitor to SDRAM • Separate bus (hence the name RAMBUS) – maximum 12 centimeter length bus ! • Bus addresses up to 320 RDRAM chips – at 1.6Gbps • Asynchronous block protocol – Precise control signal timing – 480ns access time RAMBUS Diagram