“Online gambling and child protection" ICT Coalition Forum Brussels, 18 April 2013 Florian Cartoux, EGBA EGBA: Who we are Highly regulated industry with operators holding licenses in a growing number of EU Member States Products include online sports betting, poker and casino Sector not harmonised, but included in growing secondary EU legislation Maintaining high level standards 2 At the forefront of E-commerce Europe global leader in online gambling with 45% market share Young industry at the forefront of digital economy Innovation: Internet, mobile phones, tablets, digital TV Broadband penetration: Malta example Jobs: 1,900 working for Swedish private betting companies & 7,000 in Malta Security: Over 20 methods of payments accepted with standard operator 3 Underage gambling: An absolute No-No Forms part of all national licensing requirements 18 minimum age limit in most Member States (others 21) Customers must provide name, age, address and unique username and password details No advertising targeted towards underage individuals Complemented also by self regulatory initiatives (CEN) Links to recognised filtering programme to assist customers/parents Account closed and refunded immediately if underage gambling is identified or suspected Training to all employees involved in age verification External audits 4 Underage gambling: What is the situation today? Limited data on the scale of the problem 0.023% of all new customers in all countries (Unibet) Regulated markets show high success of keeping children off online websites “It is true that no system is ever going to be entirely foolproof but the example of gambling in the UK appears to show that some can work to a very high level of efficiency” CHIS study October 2010 “2% of children (amongst 11-15) have ever used online gambling “ Ipsos Mori Research Institute 2011 Regulation of online gambling guarantees transparency and traceability 5 Age identification: How does it work? Majority of Member States have diverging approaches: Some check via publicly available information (UK) Some check through fiscal codes (Italy) Some use a mix of paper verification (France) Others have no explicit know your customer requirements (Germany) A complete fragmented approach – No internal market Need for e-tools (DK and ES) to improve efficiency of e- ID and offer Need for EU common standards: Directive for e-identification does not oblige MS to introduce e-ID 6 Social gaming and online gambling Main difference with online gambling: No definition of social gaming per se Players play for free (though 1-5% are paying players) Players can not win money from playing or paying for the social game Players usually under the age of 18 can play Status of legislation: Online gambling: Heavily regulated at national level, subject to growing EU secondary legislation Social gaming: As information society services subject to many EU directives 7 Should social games be subject to gambling regulation? Growing scrutinity from gambling regulators, but no clear call for extra regulation However, three topics may evolve the debate over time: Age verification: Should social games be subject to same requirements as gambling operators? Addiction: Do players on social games need player protection tools like for online gambling? Fraud: Do players need protection from potential fraudulent business practices? 8