NVIDIA ® MAXIMUS™ FOR
MANUFACTURING
CREATE WITHOUT THE WAIT
Real-World Physics during Interactive Design
Mechanical Dynamics
Fluid Dynamics
Structural Dynamics
Real-World Materials during Interactive Design
Global Lighting
Physical Properties
Photorealism & Light Simulation
REAL-WORLD PHYSICS
+
REAL-WORLD MATERIALS
REAL-TIME INTERACTIVITY
Design Design
Review
Surface
Creation
Component
Engineering
Assembly
Engineering
Digital
Prototype
Design
Signoff
Manufacture
Planning
Production
Rendering Component
Simulation
Engineering
Simulation
Test / Photo
Prototypes
Prototype
Construction
Compute-Intensive Applications Migrated from Workstations to CPU Clusters
Design Iterations with Separate Solutions and Groups are Time and Cost Adders
System
CPU
Design or Simulate. Design or Render.
Never Both.
OpenGL / DX
GPU
=
System
CPU
Design
GPU
Simulate
GPU
Design AND Simulate. Design AND Render.
Design
Design Time = x
Traditional
Workstation
NVIDIA ® MAXIMUS™
Workstation
Design Time = x
Design
+
Simulate
Simulation Time = 1/10 y
Simulate (CPU)
Simulation Time = y
Design
Design Time = x
Traditional
Workstation
NVIDIA ® MAXIMUS™
Workstation
Design Time = x
Design
+
Simulate
Simulation Time = 1/10 y
Design
2
+
Simulate
2
Simulate (CPU)
Simulation Time = y
Design
3
+
Simulate
3
Design
4
+
Simulate
4
NVIDIA ® MAXIMUS
Visual Computing Parallel Computing
Intelligent GPU job allocation
A Single Unified Driver
Full ISV Application Certifications
A range of OEM Workstations
NOVEMBER 14, 2011
Styling / Industrial Design
Downstream Use:
Images & Movies
Styling Design
Review
Class-A
Surface
Design
Engineering
Assembly
Engineering
Digital
Prototype
Design
Signoff
Manufacture
Planning
Production
Rendering Test / Photo
Prototypes
Prototype
Construction
Styling Development Steps with Offline Photorealistic Rendering (Slow)
Styling
Design 1a Render Design 1b Render Design 1c Render
Design
Reviews
Review 1a Review 1b
Design reviews wait for image and animation rendering
Short-notice executive reviews are a frequent challenge
Design-revision loops increase time and cost
Review 1c
Class-A
Surface Design
Surface
Styling Development Steps with Real-time Photorealistic Rendering
Styling
Design 1a Design 1b Design 1c
Design
Reviews
Review 1a Review 1b Review 1c
Class-A
Surface Design
Class-A Surface Creation
No separate rendering steps!
Customer Success Story: Mercedes Benz
Concept Car Design
Challenge
Render hundreds of frames per animated sequence
Traditionally took 10 min/frame, people left idle, rendering had to be done at night
Compromises made as not all designs could be finished within a week
Solution
NVIDIA Maximus with Quadro 6000 and Tesla
C2075 running BunkSpeed, Maya, Alias, 3DSMax
Impact
Each frame now rendered in less than 1 min
While rendering, work on next sequence continues, significantly increasing productivity
No more compromising
Challenge
Rendering of 360 degree model movies took overnight to complete
Took 10 min to change wheel color
Separate systems used for viewing & data rendering
(long wait times for data downloads and uploads)
Solution
NVIDIA Maximus workstation with Tesla C2075 +
Quadro 5000 running Autodesk 3ds Max with iray
NVIDIA Maximus Impact
360 degree rotating movies now produced in 30 min
& ready for customer viewing
Rendering time decreased from 10 min to 30 seconds, improving workflow & design review process
Quicker time to higher quality results mean customers place more orders
Customer Success Story: Fisker
Challenge
Still frame rendering took 1-20 min
Animations took several hours, often overnight
Rendering monopolized system resources
Ideas were lost as designers could not act on them
Solution
NVIDIA Maximus with Quadro 6000 and Tesla C2075 running Bunkspeed, CATIA, Alias
Impact
Rendering time reduced by 5X
Design work continues simultaneously with rendering and more designs are acted upon
Core Engineering
Styling Design
Review
Class-A
Surface
Design
Engineering
Assembly
Engineering
Digital
Prototype
Design
Signoff
Manufacture
Planning
Production
Component
Simulation
Engineering
Simulation
CPU vs CPU + GPU: More than 2x the Simulation Perf. 2x the Design Candidates. Faster Interactive Design Perf.
CPU + GPU
Design
Engineering
Component
Simulation
Design 1a Design 2a
Simulate 1a
Design 1b
Simulate 2a
Design 2b
Simulate 1b
Design 1c
Simulate 2b
12 Cores
Design
Engineering
Component
Simulation
Design 1a Design 2a Design 1b
6 Cores + Quadro GPU
Design 2b Design 1c Design 2c Design 3a Design 4a Design 3b Design 4b
Simulate
1a
Simulate
2a
Simulate
1b
Simulate
2b
Simulate
1c
Simulate
2c
Simulate
3a
Simulate
4a
Simulate
3b
6 Cores + Tesla GPU
Customer Success Story: Astrobotic
Challenge
Computationally intensive engineering left workstations as dead zones & engineers idle
Analysis for each “what if” scenario took 30 min
File sizes had to be restricted
Solution
NVIDIA Maximus with Quadro 6000 and Tesla C2075
SolidWorks, ANSYS, Matlab
Impact
“What if” scenarios reduced to 15 min
Test models more thoroughly due to increased file size capability
Additional projects & possibilities can now be explored while computations are running
In-house Design and Engineering. Outsourced Simulation.
I-Design
Design
Reviews
Design 1a Render Review 1a Design 1b Render Review 1b Design 1c Render Review 1c
Component
Simulation
Delay Simulate 1a Delay Simulate 1b Delay Simulate 1c
Outsourced prototype
Outsourced
Design reviews wait for image and animation rendering
Simulation has to be outsourced to keep workstations available
Local Simulation Removes Delay. Adds Confidence for No Prototype!
I-Design
Design
Reviews
Component
Simulation
Design 1a Review 1a
Simulate 1a
Design 1b Review 1b
Simulate 1b
Design 1c Review 1c
Simulate 1c
Manufacturing
Straight to Production
Everything done in-house without losing productivity. Often no prototypes required!
Customer Success Story: Liquid Robotics
Challenge
Computational simulation needed to increase number of design options
Reduce number of physical prototypes
Simulations had to be run at night or outsourced
Solution
NVIDIA Maximus with Quadro 6000 and Tesla C2075 running SolidWorks, ANSYS, Matlab
Impact
Work continues on same systems while simulations are running
4x increase in mechanical design options available for review
Higher quality final design reached before physical prototype
Entry to CAE on GPU Price-Performance Max Performance
Single CPU
32 GB RAM*
One NVIDIA® Quadro®
2000 GPU
One NVIDIA® Tesla®
C2075 GPU
Dual CPUs
32 – 48 GB RAM*
One NVIDIA® Quadro®
4000 GPU
One NVIDIA® Tesla®
C2075 GPU
* Memory requirements dictated by problem size to minimize disk I/O.
Dual CPUs
48 GB RAM (or more)*
One NVIDIA® Quadro®
6000 GPU
One NVIDIA® Tesla®
C2075 GPU
GPU Horsepower
10X
Efficient Multi-Tasking
Design AND Simulate
Design AND Render
Seamless Experience
CPU Horsepower
Higher Performance
Up to 4x faster simulation
Up to 9x faster rendering
100% interactive design performance while rendering or simulating
ISV Certified
Tesla & Quadro board certifications
Global OEM system certifications
All leading CAD & CAE ISVs
Talk to your workstation provider today about a trial
NVIDIA MAXIMUS powered workstation
Visit www.nvidia.com/maximus for more info
Email us at maximus@nvidia.com
Backup Benchmark Slides
Rendering Performance: NVIDIA iRay
Powered by NVIDIA Maximus Technology
CATIA V6 LiveRendering
Autodesk 3ds Max ActiveShade
Bunkspeed Shot & Move
Enabled by NVIDIA iRay
Accelerated by Maximus
Physically Correct Rendering
Easy to use!
Rendering Performance: NVIDIA iRay
Powered by NVIDIA Maximus Technology
CATIA V6 LiveRendering
Autodesk 3ds Max ActiveShade
Bunkspeed Shot & Move
Enabled by NVIDIA iRay
Accelerated by Maximus
Physically Correct Rendering
Easy to use!
Quadro FX 4600 3.5x
NVIDIA ® Quadro ® 5000 GPU
Quadro FX 4800
3.3x
Quadro FX 3800
Quadro 4000
Quadro FX 3700
Quadro FX 1700
Quadro 2000
Quadro FX 1800
3.2x
0,00 0,50 1,00 1,50 2,00 2,50 3,00 3,50 4,00 4,50
Results obtained by running industry accepted standard graphics benchmark tests (SPECViewperf ® 11) for SolidWorks, comparing Quadro 4000 or 2000 to Quadro FX
1700. The comparison is based on standard industry workstations representative of when each particular graphics product was launched. n: Resolution of 1900 x 1200,
Windows Win 7, 64 Bit, System 1P XEON 3.3GHz, 6GB Memory. n-2: Resolution of 1900 x 1200, WinXP x64, 1x 3GHz Core2 Quad (QX9650) 4GB.
More than Twice the Design Candidates. Up to 4.2x Faster.
5
4
3
2
1
0
Up to 4.2x Faster with NVIDIA GPU
2 CPU Cores 8 CPU Cores 8 CPU Cores +
Tesla C2075
Benchmark: V13sp-5 Model- Turbine Geometry
2.1M DOF, Static Nonlinear, Direct Sparse
CPU: 2 x Westmere Xeon 5670 at 2.93 GHz
4
3
Up to 3.5x Faster with NVIDIA Tesla GPU
2
1
0
2 CPU Cores 4 CPU Cores 4 CPU Cores +
Tesla C2075
Benchmark: s4b Model- Engine Geometry, 5M DOF
Static nonlinear, Direct Sparse
CPU: Westmere Xeon 5680 at 3.33 GHz
120%
0% Loss
100%
80%
100%
SolidWorks
Benchmark
Traditional Workstation
25% - 53% Loss
60%
Maximus Workstation
47%
40%
20%
0%
SolidWorks SolidWorks with ANSYS
ANSYS Time Alone
400
500
600
700
800
0
100
200
300
1.5x Faster
348
529
24% Loss
ANSYS Time with SolidWorks
365
692
1.9x Faster
ANSYS Benchmark
(Time to Completion)
Traditional Workstation using 12 CPU Cores
Maximus Workstation using 6 CPU Cores + GPU
Benchmark: V13sp5 Model- Turbine Geometry,
2.1M DOF, Static nonlinear, Direct Sparse
Total Solution Cost
120%
100%
80%
60%
40%
20%
0%
Traditional Workstation running
ANSYS on 12 CPU Cores
Maximus Workstation running
ANSYS on 6 CPU Cores + GPU
Traditional Workstation running
ANSYS on 12 CPU Cores
Maximus Workstation running
ANSYS on 6 CPU Cores + GPU