Pixar and Computer Animation Pixar Animation Studios “combines creative and technical artistry to create original stories in the medium of computer animation.” Basic Organization • Steve Jobs – CEO • John Lasseter – Executive Vice Pres. of Creative Department • Creative Team – animators, story & art departments - create, write & animate A Brief History • 1984- John Lesseter leaves animation job at Disney to join filmmaker George Lucas’ special effects group •1986- Steve Jobs purchases computer graphics division of Lucafilm, Ltd. for $10 mill History, con’t • 1987- won Golden Gate Award: First Prize, Computer Generated Imagery • 1990- Pixar creates 5 new commercials History, con’t • 1991- Pixar and Walt Disney’s Studios team up to develop, produce, and distribute up to 3 featurelength animated films History, con’t 1995- A Big Year!! • Toy Story is released as first fully computer animated feature film •Pixar goes public •First full-length, computer animated film •Nominated for 4 Academy Awards®, 2 Golden Globes History, con’t • 1997- Pixar and Disney make new agreement to jointly produce 5 movies; - releases first animated short film, Geri’s Game; -Pixar expands to 375 employees History, con’t • 1998•1999- $163m Dom. $358m WW $245m Dom. $352m WW History, con’t • 2001- John Lesseter signs 10-yr contract with Pixar, employees reach over 600 -Monsters, Inc. released Coming attractions • Summer 2003- Finding Nemo • Holiday 2004- The Incredibles • Holiday 2005- Cars The Pixar Process “You can’t rush art” ~ Woody in Toy Story 2 A story idea is pitched • A member of the development team “pitches” a story idea to the other members. • Similar to a sales pitch The text treatment is written • Short document that summarizes of the main story •Many treatments of same idea are developed Storyboards are drawn •Like hand-drawn comic book slides •Serve as blueprint for action and dialogue Voice talent begins recording •Temporary “scratch” voices recorded by Pixar artists •Later professional actors will record character voices Editorial begins making reels •Video tapes that allows a cleaned-up storyboard to stand alone •Allows timing of sequence to be understood The art department creates the look and feel •Creates the art illustrating the world and characters •Designs sets, props, visual looks for surfaces, colors, lighting Models are sculpted and articulated •Characters, sets, and props are sculpted by hand and scanned in 3-dimensionally -or•Modeled in 3-D directly into the computer The sets are dressed •Once sets are built, they are dressed with prop models •Chairs, toys, curtains, etc. The shots are laid out •Story is translated into 3-D scenes •layout crew choreographs the characters in the set • use a virtual camera to capture emotion and story point of each scene. The shot is animated •Character models, layout, dialogue, and sounds are already set up •Use Pixar’s animation software to choreograph movements and facial expressions Sets and characters are shaded •Use “shaders”software programs that allow for complex variations in color Lighting completes the look •Use digital light to light every scene •Same manner as stage lighting The computer data is “rendered” •Translates all info in files that make up a shot into single frame of film •Use Renderfarm system- huge computer system that interprets data Finishing touches •Completion and addition of musical score •Sound effects and special effects Questions?