Indian Food Supply Chains

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Indian Food Supply Chains: A Game and Model to study Economic

Behavior

Sebastiaan Meijer, Jayanth Raghothama,

Robin King, Bharath M Palavalli

Next Generation Infrastructure Lab,

Center for Study of Science, Technology and

Policy

Agenda

• Model of semi-perishable food chains, based on real data

• Initial validations and applications

• Discussion of applicability of such methods in the context of developing countries

Indian Agriculture & Horticulture

• 60% of India’s population subsist on agriculture

• Less than 15% of India’s income

• 20% price inflation on Agricultural products during the past year

• Inflation despite buffer stocks and exports and growing production

• India accounts for 11% of world production in vegetables, and 15% of fruits

• Total production volumes of around 230 Million Tonnes

• India accounts for only 2% of global exports

• Only 2% produce processed

• Nearly 30% wasted ~ 60 Million tonnes

Data Sources: World Bank; Ministry of Agriculture, Government of India

Mango: An Example

• India accounts for 40% of world production,

25% of exports

• Over 300 varieties of Mangos grown; differentiated by price, use, location and quality (and taste)

• Prices range from Rs 8/kg to Rs 300

Mango: An Example

• Investigate the questions of waste, power structures and inefficiencies in the supply chain using Mango as an example

• Surveys in “mandis” (markets) around Bangalore, in Karnataka, interviews with farmers and other stakeholders

• Mapping of supply chain, and data collection to feed into an agent based model, and later a game

• Model based on surveys and supply/demand data sourced from Govt. of India

Problems within the supply chain

• APMC (Agricultural Produce Marketing

Committee) Act: Mandates a government licensed intermediary through whom products have to be sold

• Created a layer of Middle-men

• Middle men provide services in a bundle to farmers ahead of harvest, creating lock-in and skewed power structures

• High logistical and intermediary costs, credit constraints, inadequate infrastructures, incomplete information etc.

Mango Mandi Gaming Simulation

Agent Model can run independent of the game.

Players in the game compete and negotiate with software agents.

Attributes

• Agents located in five cities, four cities who produce and one who only consumes mangos

• Game lasts for 45 days, in compressed time

• Inventory every day to all agents based on supply/demand data

• Mangos: Ripeness, type, price

• All attributes updated every day

Agent Preferences

Agent Type

Dealer

Exporter

Mango

Attributes

(ordered, weighted)

1. Ripeness

2. Type

3. Price

1. Type

2. Price

Small Vendor 1. Type

2. Price

3. Ripeness

Super Market 1. Type

2. Ripeness

3. Price

Farmer

Scrooge Factor

(greed, 0 to 1)

Very High

Moderate

History

(preference for previous agents, 0 to 1)

Very High

Transport Type

High

Equal preference for all types

None

Very Low

Moderate to

High

Very Low

Low

Low

Moderate to

High

None

None

Cheapest option preferred.

Validation

• Game is a work in progress

• Structure of the underlying ABM based on primary data collected in “mandis” around

Bangalore

• Processes used by agents derived from interviews and various government regulations

• Varied supply chain structures mean it can be validated only within a particular context

Applications

• Institutional economics experiments: to determine factors that drive actions in the supply chain

• Agent-human interaction: study of how effectively agents can interact with human players and vice-versa

• Understand actor behavior to better design interventions in the supply chain

Applicability

• Severe lack of data

• Data when available is not disaggregated, or consistent

• Context too varied to arrive at a generalized problem definition and structure

• Can you “translate” a model from one context to another?

Acknowledgements: Jamsetji Tata Trust, India and Next Generation Infrastructures

Foundation, The Netherlands

Thank you

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